Player Animation converted to Animation Tree

Level 1 Design
Door Mechanism
Core Gameplay Mechanism - In-Progress
This commit is contained in:
Indrajith K L
2022-04-18 01:21:58 +05:30
parent 31089507aa
commit 77b9080c3b
30 changed files with 433 additions and 177 deletions

View File

@@ -5,17 +5,18 @@ export (int) var jump_speed = -400
export (int) var gravity = 1200
export var entity_type = "PLAYER"
export (int) var health = 90
var hurt = false
export (int) var total_apples_need = 0
var total_apples_collected = 0
var velocity = Vector2()
var jumping = false
onready var sprite = $AnimatedSprite
onready var state_machine = $AnimationTree.get("parameters/playback")
var facing_right = true
func get_input():
velocity.x = 0
var right = Input.is_action_pressed('right')
var left = Input.is_action_pressed('left')
var jump = Input.is_action_just_pressed('jump')
var jump = Input.is_action_pressed('jump')
if facing_right == true:
sprite.flip_h = false
@@ -29,33 +30,37 @@ func get_input():
if right:
velocity.x += run_speed
facing_right = true
play_animation("run")
state_machine.travel("run")
elif left:
velocity.x -= run_speed
facing_right = false
play_animation("run")
else:
play_animation("idle")
state_machine.travel("run")
if velocity.length() == 0:
state_machine.travel("idle")
if !jumping && !is_on_floor():
play_animation("jump")
state_machine.travel("jump")
func _physics_process(delta):
get_input()
velocity.y += gravity * delta
if jumping and is_on_floor():
jumping = false
if total_apples_collected==total_apples_need:
SignalBus.emit_signal("open_level_door",true)
velocity = move_and_slide(velocity, Vector2(0, -1))
print("Total Apples Needed",total_apples_need)
func _on_enemyHit(health):
hurt = true
play_animation("hit")
func _on_enemyHit(_health):
state_machine.travel("hit")
func _on_apples_collected(apple_count):
total_apples_collected += apple_count
func _ready() -> void:
SignalBus.connect("on_hit", self, "_on_enemyHit")
SignalBus.connect("on_apples_collected", self, "_on_apples_collected")
func play_animation(animation_name):
if $AnimatedSprite.get_animation()!=animation_name :
#$AnimatedSprite.play(animation_name)
#$AnimatedSprite/AnimationPlayer.stop()
$AnimatedSprite/AnimationPlayer.play(animation_name)
pass

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=52 format=2]
[gd_scene load_steps=64 format=2]
[ext_resource path="res://pinkman/run/run7.png" type="Texture" id=1]
[ext_resource path="res://pinkman/double-jump/double_jump6.png" type="Texture" id=2]
[ext_resource path="res://pinkman/hit/hit6.png" type="Texture" id=3]
[ext_resource path="res://pinkman/idle/idle4.png" type="Texture" id=4]
[ext_resource path="res://pinkman/wall-jump/wall-jump2.png" type="Texture" id=5]
[ext_resource path="res://pinkman/fall/fall.png" type="Texture" id=6]
@@ -35,13 +34,10 @@
[ext_resource path="res://pinkman/hit/hit3.png" type="Texture" id=33]
[ext_resource path="res://pinkman/run/run1.png" type="Texture" id=34]
[ext_resource path="res://pinkman/run/run8.png" type="Texture" id=35]
[ext_resource path="res://pinkman/hit/hit5.png" type="Texture" id=36]
[ext_resource path="res://pinkman/run/run10.png" type="Texture" id=37]
[ext_resource path="res://pinkman/hit/hit4.png" type="Texture" id=38]
[ext_resource path="res://pinkman/run/run2.png" type="Texture" id=39]
[ext_resource path="res://pinkman/run/run12.png" type="Texture" id=40]
[ext_resource path="res://pinkman/run/run3.png" type="Texture" id=41]
[ext_resource path="res://pinkman/hit/hit7.png" type="Texture" id=42]
[ext_resource path="res://pinkman/run/run4.png" type="Texture" id=43]
[ext_resource path="res://entities/player/Player.gd" type="Script" id=44]
@@ -53,11 +49,16 @@ animations = [ {
"frames": [ ExtResource( 12 ), ExtResource( 29 ), ExtResource( 20 ), ExtResource( 4 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 13 ), ExtResource( 27 ), ExtResource( 21 ), ExtResource( 28 ), ExtResource( 9 ) ],
"loop": true,
"name": "idle",
"speed": 25.0
"speed": 15.0
}, {
"frames": [ ExtResource( 17 ), ExtResource( 5 ), ExtResource( 30 ), ExtResource( 15 ), ExtResource( 14 ) ],
"frames": [ ExtResource( 34 ), ExtResource( 39 ), ExtResource( 41 ), ExtResource( 43 ), ExtResource( 32 ), ExtResource( 11 ), ExtResource( 1 ), ExtResource( 35 ), ExtResource( 26 ), ExtResource( 37 ), ExtResource( 16 ), ExtResource( 40 ) ],
"loop": true,
"name": "wall_jump",
"name": "run",
"speed": 15.0
}, {
"frames": [ ExtResource( 8 ), ExtResource( 19 ), ExtResource( 10 ), ExtResource( 25 ), ExtResource( 24 ), ExtResource( 2 ) ],
"loop": true,
"name": "double_jump",
"speed": 25.0
}, {
"frames": [ ExtResource( 6 ) ],
@@ -65,24 +66,19 @@ animations = [ {
"name": "fall",
"speed": 5.0
}, {
"frames": [ ExtResource( 8 ), ExtResource( 19 ), ExtResource( 10 ), ExtResource( 25 ), ExtResource( 24 ), ExtResource( 2 ) ],
"loop": true,
"name": "double_jump",
"speed": 25.0
}, {
"frames": [ ExtResource( 7 ), ExtResource( 31 ), ExtResource( 33 ), ExtResource( 38 ), ExtResource( 36 ), ExtResource( 3 ), ExtResource( 42 ) ],
"loop": true,
"name": "hit",
"speed": 30.0
}, {
"frames": [ ExtResource( 18 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
}, {
"frames": [ ExtResource( 34 ), ExtResource( 39 ), ExtResource( 41 ), ExtResource( 43 ), ExtResource( 32 ), ExtResource( 11 ), ExtResource( 1 ), ExtResource( 35 ), ExtResource( 26 ), ExtResource( 37 ), ExtResource( 16 ), ExtResource( 40 ) ],
"frames": [ ExtResource( 7 ), ExtResource( 31 ), ExtResource( 33 ) ],
"loop": true,
"name": "run",
"name": "hit",
"speed": 30.0
}, {
"frames": [ ExtResource( 17 ), ExtResource( 5 ), ExtResource( 30 ), ExtResource( 15 ), ExtResource( 14 ) ],
"loop": true,
"name": "wall_jump",
"speed": 25.0
} ]
@@ -113,8 +109,37 @@ tracks/1/keys = {
"values": [ 0 ]
}
[sub_resource type="Animation" id=12]
resource_name = "fall"
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "fall" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=7]
resource_name = "hit"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
@@ -134,10 +159,10 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.05 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6 ]
"values": [ 1, 2 ]
}
[sub_resource type="Animation" id=4]
@@ -197,6 +222,8 @@ tracks/1/keys = {
[sub_resource type="Animation" id=6]
resource_name = "run"
loop = true
step = 0.0666667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
@@ -222,8 +249,58 @@ tracks/1/keys = {
"values": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
}
[sub_resource type="AnimationNodeAnimation" id=13]
animation = "fall"
[sub_resource type="AnimationNodeAnimation" id=14]
animation = "hit"
[sub_resource type="AnimationNodeAnimation" id=15]
animation = "idle"
[sub_resource type="AnimationNodeAnimation" id=16]
animation = "jump"
[sub_resource type="AnimationNodeAnimation" id=17]
animation = "run"
[sub_resource type="AnimationNodeStateMachineTransition" id=36]
[sub_resource type="AnimationNodeStateMachineTransition" id=37]
[sub_resource type="AnimationNodeStateMachineTransition" id=38]
[sub_resource type="AnimationNodeStateMachineTransition" id=39]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=40]
[sub_resource type="AnimationNodeStateMachineTransition" id=41]
[sub_resource type="AnimationNodeStateMachineTransition" id=42]
[sub_resource type="AnimationNodeStateMachineTransition" id=43]
[sub_resource type="AnimationNodeStateMachine" id=34]
states/fall/node = SubResource( 13 )
states/fall/position = Vector2( 439, 336.778 )
states/hit/node = SubResource( 14 )
states/hit/position = Vector2( 695.445, 173.667 )
states/idle/node = SubResource( 15 )
states/idle/position = Vector2( 447.691, 183 )
states/jump/node = SubResource( 16 )
states/jump/position = Vector2( 195, 173.815 )
states/run/node = SubResource( 17 )
states/run/position = Vector2( 446.852, 43 )
transitions = [ "idle", "run", SubResource( 36 ), "run", "idle", SubResource( 37 ), "idle", "hit", SubResource( 38 ), "hit", "idle", SubResource( 39 ), "jump", "idle", SubResource( 40 ), "idle", "jump", SubResource( 41 ), "fall", "idle", SubResource( 42 ), "idle", "fall", SubResource( 43 ) ]
start_node = "idle"
graph_offset = Vector2( -117, -61.1126 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=35]
[node name="Player" type="KinematicBody2D" groups=["player"]]
z_index = 1
collision_mask = 2
script = ExtResource( 44 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -242,7 +319,14 @@ animation = "idle"
[node name="AnimationPlayer" type="AnimationPlayer" parent="AnimatedSprite"]
anims/RESET = SubResource( 3 )
anims/fall = SubResource( 12 )
anims/hit = SubResource( 7 )
anims/idle = SubResource( 4 )
anims/jump = SubResource( 5 )
anims/run = SubResource( 6 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 34 )
anim_player = NodePath("../AnimatedSprite/AnimationPlayer")
active = true
parameters/playback = SubResource( 35 )