Player Animation converted to Animation Tree

Level 1 Design
Door Mechanism
Core Gameplay Mechanism - In-Progress
This commit is contained in:
Indrajith K L
2022-04-18 01:21:58 +05:30
parent 31089507aa
commit 77b9080c3b
30 changed files with 433 additions and 177 deletions

10
static/door/door.gd Normal file
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extends Node2D
var is_opened = false
func _open_level_door(should_open):
if should_open and !is_opened:
is_opened = true
$door_opened.play()
$AnimationPlayer.play("open")
func _ready():
SignalBus.connect("open_level_door",self,"_open_level_door")

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static/door/door.png Normal file

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static/door/door.tscn Normal file
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://static/door/door.png" type="Texture" id=1]
[ext_resource path="res://static/door/door.gd" type="Script" id=2]
[ext_resource path="res://sfx/door_open.wav" type="AudioStream" id=3]
[sub_resource type="Animation" id=1]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "closed"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "open"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
[node name="Door" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 5
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 1 )
anims/closed = SubResource( 2 )
anims/open = SubResource( 3 )
[node name="door_opened" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )

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