Player Animation converted to Animation Tree
Level 1 Design Door Mechanism Core Gameplay Mechanism - In-Progress
This commit is contained in:
10
static/door/door.gd
Normal file
10
static/door/door.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
extends Node2D
|
||||
var is_opened = false
|
||||
func _open_level_door(should_open):
|
||||
if should_open and !is_opened:
|
||||
is_opened = true
|
||||
$door_opened.play()
|
||||
$AnimationPlayer.play("open")
|
||||
|
||||
func _ready():
|
||||
SignalBus.connect("open_level_door",self,"_open_level_door")
|
||||
BIN
static/door/door.png
Normal file
BIN
static/door/door.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
35
static/door/door.png.import
Normal file
35
static/door/door.png.import
Normal file
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/door.png-5d517bf8d15491aeda1cf3ab4a2489c5.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://static/door/door.png"
|
||||
dest_files=[ "res://.import/door.png-5d517bf8d15491aeda1cf3ab4a2489c5.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
65
static/door/door.tscn
Normal file
65
static/door/door.tscn
Normal file
@@ -0,0 +1,65 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://static/door/door.png" type="Texture" id=1]
|
||||
[ext_resource path="res://static/door/door.gd" type="Script" id=2]
|
||||
[ext_resource path="res://sfx/door_open.wav" type="AudioStream" id=3]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "closed"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 1 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "open"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0, 1, 2, 3 ]
|
||||
}
|
||||
|
||||
[node name="Door" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
hframes = 5
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/RESET = SubResource( 1 )
|
||||
anims/closed = SubResource( 2 )
|
||||
anims/open = SubResource( 3 )
|
||||
|
||||
[node name="door_opened" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 3 )
|
||||
Reference in New Issue
Block a user