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gamedevjs-jam/project.godot
Indrajith K L 77b9080c3b Player Animation converted to Animation Tree
Level 1 Design
Door Mechanism
Core Gameplay Mechanism - In-Progress
2022-04-18 01:21:58 +05:30

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Raw"
run/main_scene="res://scenes/level1.tscn"
config/icon="res://icon.png"
[autoload]
SignalBus="*res://singletons/SignalBus.gd"
[display]
window/size/width=800
window/size/resizable=false
[input]
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="base"
2d_physics/layer_3="enemies"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"