11 lines
257 B
GDScript
11 lines
257 B
GDScript
extends Node2D
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var is_opened = false
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func _open_level_door(should_open):
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if should_open and !is_opened:
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is_opened = true
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$door_opened.play()
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$AnimationPlayer.play("open")
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func _ready():
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SignalBus.connect("open_level_door",self,"_open_level_door")
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