Files
package-zearch-temp/UOS/examples/main_sp.pas
Indrajith K L 6a1d80d3b8 Implements Module Player working in Form
* Implements Embedding .xm music in Final Application
2025-06-02 15:15:16 +05:30

815 lines
27 KiB
ObjectPascal

{ Demo how to use United Openlib of Sound (uos) }
unit main_sp;
{$mode objfpc}{$H+}
interface
uses
uos_flat,
Forms,
Dialogs,
SysUtils,
fileutil,
Graphics,
ctypes,
StdCtrls,
ComCtrls,
ExtCtrls,
Classes,
Controls;
type
{ TForm1 }
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
Button3: TButton;
Button4: TButton;
Button5: TButton;
Button6: TButton;
Button7: TButton;
CheckBox1: TCheckBox;
CheckBox2: TCheckBox;
CheckBox3: TCheckBox;
Chknoise: TCheckBox;
chkstereo2mono: TCheckBox;
Edit1: TEdit;
Edit10: TEdit;
Edit11: TEdit;
Edit2: TEdit;
Edit3: TEdit;
Edit4: TEdit;
Edit5: TEdit;
Edit6: TEdit;
Edit7: TEdit;
Edit8: TEdit;
Label1: TLabel;
Label10: TLabel;
Label11: TLabel;
Label12: TLabel;
Label14: TLabel;
Label15: TLabel;
Label2: TLabel;
Label3: TLabel;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
Label7: TLabel;
Label8: TLabel;
Label9: TLabel;
llength: TLabel;
lposition: TLabel;
OpenDialog1: TOpenDialog;
PaintBox1: TPaintBox;
Panel1: TPanel;
RadioButton1: TRadioButton;
RadioButton2: TRadioButton;
RadioButton3: TRadioButton;
RadioGroup1: TRadioGroup;
Shape1: TShape;
ShapeLeft: TShape;
ShapeRight: TShape;
TrackBar1: TTrackBar;
TrackBar2: TTrackBar;
TrackBar3: TTrackBar;
TrackBar4: TTrackBar;
TrackBar5: TTrackBar;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure Button3Click(Sender: TObject);
procedure Button4Click(Sender: TObject);
procedure Button5Click(Sender: TObject);
procedure Button6Click(Sender: TObject);
procedure CheckBox1Change(Sender: TObject);
procedure CheckBox3Change(Sender: TObject);
procedure ChknoiseChange(Sender: TObject);
procedure chkstereo2monoChange(Sender: TObject);
procedure Edit10Change(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure PaintBox1Paint(Sender: TObject);
procedure TrackBar1Change(Sender: TObject);
procedure TrackBar2MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer);
procedure TrackBar2MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer);
procedure ClosePlayer1;
procedure LoopProcPlayer1;
procedure ShowPosition;
procedure ShowLevel;
procedure ChangePlugSet(Sender: TObject);
procedure ResetPlugClick(Sender: TObject);
private
{ private declarations }
public
{ public declarations }
end;
// This is the "standart" DSP procedure look.
function DSPReverseBefore(var Data: TuosF_Data; var fft: TuosF_FFT): TDArFloat;
function DSPReverseAfter(var Data: TuosF_Data; var fft: TuosF_FFT): TDArFloat;
function DSPStereo2Mono(var Data: TuosF_Data; var fft: TuosF_FFT): TDArFloat;
procedure uos_logo();
var
Form1: TForm1;
BufferBMP: TBitmap;
PlayerIndex1: integer;
OutputIndex1, InputIndex1, DSPIndex1, DSPIndex2, PluginIndex1, PluginIndex2: integer;
plugsoundtouch: Boolean = False;
plugbs2b: Boolean = False;
implementation
{$R *.lfm}
{ TForm1 }
procedure TForm1.ChangePlugSet(Sender: TObject);
var
tempo, rate: cfloat;
begin
if (trim(PChar(edit5.Text)) <> '') and fileexists(edit5.Text) then
begin
if (2 * (TrackBar4.Position / 100)) < 0.3 then
tempo := 0.3
else
tempo := (2 * (TrackBar4.Position / 100));
if (2 * (TrackBar5.Position / 100)) < 0.3 then
rate := 0.3
else
rate := (2 * (TrackBar5.Position / 100));
label7.Caption := 'Tempo: ' + floattostrf(tempo, ffFixed, 15, 1);
label9.Caption := 'Pitch: ' + floattostrf(rate, ffFixed, 15, 1);
if radiogroup1.Enabled = False then // player1 was created
uos_SetPluginSoundTouch(PlayerIndex1, PluginIndex2, tempo, rate, checkbox2.Checked);
end;
end;
procedure TForm1.ResetPlugClick(Sender: TObject);
begin
TrackBar4.Position := 50;
TrackBar5.Position := 50;
if radiogroup1.Enabled = False then // player1 was created
uos_SetPluginSoundTouch(PlayerIndex1, PluginIndex2, 1, 1, checkbox2.Checked);
end;
procedure TForm1.ClosePlayer1;
begin
button3.Enabled := True;
button4.Enabled := False;
button5.Enabled := False;
button6.Enabled := False;
trackbar2.Enabled := False;
radiogroup1.Enabled := True;
TrackBar2.Position := 0;
ShapeLeft.Height := 0;
ShapeRight.Height := 0;
ShapeLeft.top := 118 - ShapeLeft.Height;
ShapeRight.top := 118 - ShapeRight.Height;
lposition.Caption := '00:00:00.000';
end;
procedure TForm1.FormActivate(Sender: TObject);
var
ordir: string;
{$IFDEF Darwin}
opath: string;
{$ENDIF}
begin
ordir := application.Location;
uos_logo();
{$IFDEF Windows}
{$if defined(cpu64)}
Edit1.Text := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll';
Edit2.Text := ordir + 'lib\Windows\64bit\LibSndFile-64.dll';
Edit3.Text := ordir + 'lib\Windows\64bit\LibMpg123-64.dll';
Edit11.text := ordir + 'lib\Windows\64bit\libxmp-64.dll';
Edit5.Text := ordir + 'lib\Windows\64bit\plugin\LibSoundTouch-64.dll';
{$else}
Edit1.Text := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll';
Edit2.Text := ordir + 'lib\Windows\32bit\LibSndFile-32.dll';
Edit3.Text := ordir + 'lib\Windows\32bit\LibMpg123-32.dll';
Edit11.text := ordir + 'lib\Windows\32bit\libxmp-32.dll';
Edit7.text := ordir + 'lib\Windows\32bit\LibMp4ff-32.dll';
Edit10.text := ordir + 'lib\Windows\32bit\LibOpusFile-32.dll';
Edit8.text := ordir + 'lib\Windows\32bit\LibFaad2-32.dll';
Edit5.Text := ordir + 'lib\Windows\32bit\plugin\LibSoundTouch-32.dll';
// Error on Windows10 with libbs2b --> when closing application.
//Edit6.Text := ordir + 'lib\Windows\32bit\plugin\Libbs2b-32.dll';
{$endif}
Edit4.Text := ordir + 'sound\test.ogg';
{$ENDIF}
{$IFDEF freebsd}
{$if defined(cpu64)}
Edit1.Text := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so';
Edit2.Text := ordir + 'lib/FreeBSD/64bit/libsndfile-64.so';
Edit3.Text := ordir + 'lib/FreeBSD/64bit/libmpg123-64.so';
Edit5.text := ordir + 'lib/FreeBSD/64bit/plugin/libsoundtouch-64.so';
Edit6.text := ordir + 'lib/FreeBSD/64bit/plugin/libbs2b-64.so';
Edit10.text := ordir + 'lib/FreeBSD/64bit/libopusfile-64.so';
{$else}
Edit1.Text := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so';
Edit2.Text := ordir + 'lib/FreeBSD/32bit/libsndfile-32.so';
Edit3.Text := ordir + 'lib/FreeBSD/32bit/libmpg123-32.so';
Edit5.Text := '' ;
{$endif}
Edit4.Text := ordir + 'sound/test.ogg';
{$ENDIF}
{$IFDEF Darwin}
{$IFDEF CPU32}
opath := ordir;
opath := copy(opath, 1, Pos('/uos', opath) - 1);
Edit1.Text := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib';
Edit2.Text := opath + '/lib/Mac/32bit/LibSndFile-32.dylib';
Edit3.Text := opath + '/lib/Mac/32bit/LibMpg123-32.dylib';
Edit5.Text := opath + '/lib/Mac/32bit/plugin/LibSoundTouch-32.dylib';
Edit4.Text := ordir + '/sound/test.ogg';
{$ENDIF}
{$IFDEF CPU64}
opath := ordir;
opath := copy(opath, 1, Pos('/uos', opath) - 1);
Edit1.Text := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib';
Edit2.Text := opath + '/lib/Mac/64bit/LibSndFile-64.dylib';
Edit3.Text := opath + '/lib/Mac/64bit/LibMpg123-64.dylib';
Edit11.Text := opath + '/lib/Mac/64bit/libxmp-64.dylib';
Edit5.Text := opath + '/lib/Mac/64bit/plugin/libSoundTouchDLL-64.dylib';
Edit4.Text := ordir + '/sound/test.ogg';
{$ENDIF}
{$ENDIF}
{$if defined(CPUAMD64) and defined(openbsd) }
Edit1.Text := ordir + 'lib/OpenBSD/64bit/LibPortaudio-64.so';
Edit2.Text := ordir + 'lib/OpenBSD/64bit/LibSndFile-64.so';
Edit3.Text := ordir + 'lib/OpenBSD/64bit/LibMpg123-64.so';
Edit5.Text := ordir + 'lib/OpenBSD/64bit/plugin/LibSoundTouch-64.so';
Edit4.Text := ordir + '/sound/test.ogg';
{$ENDIF}
{$if defined(CPUAMD64) and defined(linux) }
Edit1.Text := ordir + 'lib/Linux/64bit/LibPortaudio-64.so';
Edit2.Text := ordir + 'lib/Linux/64bit/LibSndFile-64.so';
Edit3.Text := ordir + 'lib/Linux/64bit/LibMpg123-64.so';
Edit7.text := ordir + 'lib/Linux/64bit/LibMp4ff-64.so';
Edit8.text := ordir + 'lib/Linux/64bit/LibFaad2-64.so';
Edit10.text := ordir + 'lib/Linux/64bit/LibOpusFile-64.so';
Edit11.text := ordir + 'lib/Linux/64bit/libxmp-64.so';
Edit5.Text := ordir + 'lib/Linux/64bit/plugin/LibSoundTouch-64.so';
Edit6.Text := ordir + 'lib/Linux/64bit/plugin/libbs2b-64.so';
Edit4.Text := ordir + 'sound/test.ogg';
{$ENDIF}
{$if defined(cpu86) and defined(linux)}
Edit1.Text := ordir + 'lib/Linux/32bit/LibPortaudio-32.so';
Edit2.Text := ordir + 'lib/Linux/32bit/LibSndFile-32.so';
Edit3.Text := ordir + 'lib/Linux/32bit/LibMpg123-32.so';
Edit7.text := ordir + 'lib/Linux/32bit/LibMp4ff-32.so';
Edit8.text := ordir + 'lib/Linux/32bit/LibFaad2-32.so';
Edit5.Text := ordir + 'lib/Linux/32bit/plugin/LibSoundTouch-32.so';
Edit11.text := ordir + 'lib/Linux/32bit/libxmp-32.so';
Edit4.Text := ordir + 'sound/test.ogg';
{$ENDIF}
{$if defined(linux) and defined(cpuarm)}
Edit1.Text := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so';
Edit2.Text := ordir + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so';
Edit3.Text := ordir + 'lib/Linux/arm_raspberrypi/libmpg123-arm.so';
Edit11.Text := ordir + 'lib/Linux/arm_raspberrypi/libxmp-arm.so';
Edit5.Text := ordir + 'lib/Linux/arm_raspberrypi/plugin/libsoundtouch-32.so';
Edit4.Text := ordir + 'sound/test.ogg';
{$ENDIF}
{$if defined(linux) and defined(cpuaarch64)}
Edit1.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so';
Edit2.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so';
Edit3.Text := ordir + 'lib/Linux/aarch64_raspberrypi/libmpg123_aarch64.so';
Edit11.text := ordir + 'lib/Linux/aarch64_raspberrypi/libxmp-aarch64.so';
Edit5.Text := ordir + 'lib/Linux/aarch64_raspberrypi/plugin/libsoundtouch_aarch64.so';
Edit4.Text := ordir + 'sound/test.ogg';
{$ENDIF}
opendialog1.Initialdir := application.Location + 'sound';
end;
procedure TForm1.PaintBox1Paint(Sender: TObject);
begin
PaintBox1.Canvas.Draw(0, 0, BufferBMP);
end;
procedure TForm1.TrackBar1Change(Sender: TObject);
begin
uos_InputSetDSPVolume(PlayerIndex1, InputIndex1, TrackBar1.position / 100,
TrackBar3.position / 100, True);
end;
procedure TForm1.TrackBar2MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer);
begin
TrackBar2.Tag := 1;
end;
procedure TForm1.TrackBar2MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: integer);
begin
uos_InputSeek(PlayerIndex1, InputIndex1, TrackBar2.position);
TrackBar2.Tag := 0;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
loadok: Boolean = False;
begin
{$if defined(CPUAMD64) and defined(linux) }
// For Linux amd64, check libsndfile.so
if (Edit2.Text <> 'system') and (Edit2.Text <> '') then
if uos_TestLoadLibrary(PChar(Edit2.Text)) = false then
begin
Edit2.Text := Edit2.Text + '.2';
if uos_TestLoadLibrary(PChar(Edit2.Text)) = false then
MessageDlg('Error while loading SndFile library...', mtWarning, [mbYes], 0);
end;
{$endif}
// Load the libraries
// function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, xmpfilename: PChar) : LongInt;
if uos_LoadLib(PChar(Edit1.Text), PChar(Edit2.Text),
PChar(Edit3.Text), PChar(Edit7.Text), PChar(Edit8.Text), PChar(Edit10.Text), PChar(Edit11.Text)) = 0 then
// You may load one or more libraries . When you want... :
begin
form1.hide;
loadok := True;
button1.Enabled := False;
edit1.ReadOnly := True;
edit2.ReadOnly := True;
edit3.ReadOnly := True;
edit7.ReadOnly := True;
edit8.ReadOnly := True;
edit10.ReadOnly := True;
edit11.ReadOnly := True;
button1.Caption :=
'PortAudio, SndFile, Mpg123, AAC, Opus, XMP libraries are loaded...';
end
else
MessageDlg('Error while loading libraries...', mtWarning, [mbYes], 0);
if loadok = True then
begin
if ((trim(PChar(edit5.Text)) <> '') and fileexists(edit5.Text)) and (uos_LoadPlugin('soundtouch', PChar(Edit5.Text)) = 0) then
begin
plugsoundtouch := True;
button1.Caption :=
'PortAudio, SndFile, Mpg123, AAC, Opus, XMP and Plugin are loaded...';
end
else
begin
TrackBar4.Enabled := False;
TrackBar5.Enabled := False;
CheckBox2.Enabled := False;
Button7.Enabled := False;
label9.Enabled := False;
label7.Enabled := False;
end;
if ((trim(PChar(edit6.Text)) <> '') and fileexists(edit6.Text)) and (uos_LoadPlugin('bs2b', PChar(edit6.Text)) = 0) then
plugbs2b := True
else
CheckBox3.Enabled := False;
Height := 232;
panel1.left := 0;
panel1.top := 0;
panel1.Height := form1.Height;
panel1.Width := form1.Width;
panel1.Visible := True;
Position := poScreenCenter;
Caption := 'Simple Player. uos version ' + IntToStr(uos_getversion());
Show;
end;
end;
procedure TForm1.Button5Click(Sender: TObject);
begin
uos_Pause(PlayerIndex1);
Button4.Enabled := True;
Button5.Enabled := False;
ShapeLeft.Height := 0;
ShapeRight.Height := 0;
ShapeLeft.top := 118 - ShapeLeft.Height;
ShapeRight.top := 118 - ShapeRight.Height;
end;
procedure TForm1.Button4Click(Sender: TObject);
begin
Button4.Enabled := False;
Button5.Enabled := True;
Button6.Enabled := True;
application.ProcessMessages;
uos_RePlay(PlayerIndex1);
end;
procedure TForm1.Button3Click(Sender: TObject);
var
samformat: shortint;
temptime: ttime;
ho, mi, se, ms: word;
begin
if fileexists(Edit4.Text) then
begin
if radiobutton1.Checked = True then
samformat := 0;
if radiobutton2.Checked = True then
samformat := 1;
if radiobutton3.Checked = True then
samformat := 2;
radiogroup1.Enabled := False;
InputIndex1 := -1;
PlayerIndex1 := 0;
// PlayerIndex : from 0 to what your computer can do ! (depends of ram, cpu, ...)
// If PlayerIndex exists already, it will be overwritten...
if uos_CreatePlayer(PlayerIndex1) then
// Create the player.
// PlayerIndex : from 0 to what your computer can do !
// If PlayerIndex exists already, it will be overwriten...
// InputIndex1 := uos_AddFromFile(PlayerIndex1, Edit4.Text);
// add input from audio file with default parameters
InputIndex1 := uos_AddFromFile(PlayerIndex1, PChar(Edit4.Text), -1, samformat, -1);
// add input from audio file with custom parameters
// FileName : filename of audio file
// PlayerIndex : Index of a existing Player
// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output
// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Input Index in array
if InputIndex1 > -1 then
begin
{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1, -1, 0.3, uos_InputGetSampleRate(PlayerIndex1, InputIndex1),
uos_InputGetChannels(PlayerIndex1, InputIndex1), samformat, -1, -1);
{$else}
OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1, -1, -1, uos_InputGetSampleRate(PlayerIndex1, InputIndex1),
uos_InputGetChannels(PlayerIndex1, InputIndex1), samformat, -1, -1);
{$endif}
// add a Output into device with custom parameters
// PlayerIndex : Index of a existing Player
// Device ( -1 is default Output device )
// Latency ( -1 is latency suggested ) )
// SampleRate : delault : -1 (44100) // here default samplerate of input
// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Output Index in array
uos_InputSetLevelEnable(PlayerIndex1, InputIndex1, 2);
// set calculation of level/volume (usefull for showvolume procedure)
// set level calculation (default is 0)
// 0 => no calcul
// 1 => calcul before all DSP procedures.
// 2 => calcul after all DSP procedures.
// 3 => calcul before and after all DSP procedures.
uos_InputSetPositionEnable(PlayerIndex1, InputIndex1, 1);
// set calculation of position (usefull for positions procedure)
// set position calculation (default is 0)
// 0 => no calcul
// 1 => calcul position.
uos_LoopProcIn(PlayerIndex1, InputIndex1, @LoopProcPlayer1);
// Assign the procedure of object to execute inside the loop for a Input
// PlayerIndex : Index of a existing Player
// InIndex : Index of a existing Input
// LoopProcPlayer1 : procedure of object to execute inside the loop
uos_InputAddDSPVolume(PlayerIndex1, InputIndex1, 1, 1);
// DSP Volume changer
// PlayerIndex1 : Index of a existing Player
// InputIndex1 : InputIndex of a existing input
// VolLeft : Left volume ( from 0 to 1 => gain > 1 )
// VolRight : Right volume
uos_InputSetDSPVolume(PlayerIndex1, InputIndex1, TrackBar1.position / 100,
TrackBar3.position / 100, True); // Set volume
// PlayerIndex1 : Index of a existing Player
// InputIndex1 : InputIndex of a existing Input
// VolLeft : Left volume
// VolRight : Right volume
// Enable : Enabled
DSPIndex1 := uos_InputAddDSP(PlayerIndex1, InputIndex1, @DSPReverseBefore, @DSPReverseAfter, nil, nil);
// add a custom DSP procedure for input
// PlayerIndex1 : Index of a existing Player
// InputIndex1: InputIndex of existing input
// BeforeFunc : function to do before the buffer is filled
// AfterFunc : function to do after the buffer is filled
// EndedFunc : function to do at end of thread
// LoopProc : external procedure to do after the buffer is filled
// result = DSPIndex of the custom DSP
uos_InputSetDSP(PlayerIndex1, InputIndex1, DSPIndex1, checkbox1.Checked);
// set the parameters of custom DSP;
// This is a other custom DSP...stereo to mono to show how to do a DSP ;-)
DSPIndex2 := uos_InputAddDSP(PlayerIndex1, InputIndex1, nil, @DSPStereo2Mono, nil, nil);
uos_InputSetDSP(PlayerIndex1, InputIndex1, DSPIndex2, chkstereo2mono.Checked);
// add bs2b plugin with samplerate_of_input1 / channels(2 = stereo)
if plugbs2b = True then
begin
PlugInIndex1 := uos_AddPlugin(PlayerIndex1, 'bs2b', uos_InputGetSampleRate(PlayerIndex1, InputIndex1), -1);
uos_SetPluginbs2b(PlayerIndex1, PluginIndex1, -1, -1, -1, checkbox3.Checked);
end;
// add SoundTouch plugin with samplerate_of_input1 / channels(2 = stereo)
if plugsoundtouch = True then
begin
PluginIndex2 := uos_AddPlugin(PlayerIndex1, 'soundtouch', uos_InputGetSampleRate(PlayerIndex1, InputIndex1), -1);
ChangePlugSet(self); // Change plugin settings
end;
trackbar2.Max := uos_InputLength(PlayerIndex1, InputIndex1);
// Length of Input in samples
if trackbar2.Max > 0 then // mod's can not calculate length
begin
trackbar2.enabled := true;
temptime := uos_InputLengthTime(PlayerIndex1, InputIndex1);
// Length of input in time
DecodeTime(temptime, ho, mi, se, ms);
llength.Caption := format('%.2d:%.2d:%.2d.%.3d', [ho, mi, se, ms]);
end else
begin
trackbar2.enabled := false;
llength.Caption := '??:??:??.???';
end;
// procedure to execute when stream is terminated
uos_EndProc(PlayerIndex1, @ClosePlayer1);
// Assign the procedure of object to execute at end
// PlayerIndex : Index of a existing Player
// ClosePlayer1 : procedure of object to execute inside the loop
TrackBar2.position := 0;
Button3.Enabled := False;
Button4.Enabled := False;
Button6.Enabled := True;
Button5.Enabled := True;
CheckBox1.Enabled := True;
uos_Play(PlayerIndex1); // everything is ready, here we are, lets play it...
end;
end
else
MessageDlg(edit4.Text + ' do not exist...', mtWarning, [mbYes], 0);
end;
procedure TForm1.Button6Click(Sender: TObject);
begin
uos_Stop(PlayerIndex1);
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
if opendialog1.Execute then
Edit4.Text := opendialog1.FileName;
end;
procedure TForm1.CheckBox1Change(Sender: TObject);
begin
uos_InputSetDSP(PlayerIndex1, InputIndex1, DSPIndex1, checkbox1.Checked);
end;
procedure TForm1.CheckBox3Change(Sender: TObject);
begin
uos_SetPluginbs2b(PlayerIndex1, PluginIndex1, -1, -1, -1, checkbox3.Checked);
end;
procedure TForm1.ChknoiseChange(Sender: TObject);
begin
uos_InputSetDSPNoiseRemoval(PlayerIndex1, InputIndex1, chknoise.Checked);
end;
procedure TForm1.chkstereo2monoChange(Sender: TObject);
begin
uos_InputSetDSP(PlayerIndex1, InputIndex1, DSPIndex2, chkstereo2mono.Checked);
end;
procedure TForm1.Edit10Change(Sender: TObject);
begin
end;
procedure uos_logo();
var
xpos, ypos: integer;
ratio: double;
begin
xpos := 0;
ypos := 0;
ratio := 1;
BufferBMP := TBitmap.Create;
with form1 do
begin
form1.PaintBox1.Parent.DoubleBuffered := True;
PaintBox1.Height := round(ratio * 116);
PaintBox1.Width := round(ratio * 100);
BufferBMP.Height := PaintBox1.Height;
BufferBMP.Width := PaintBox1.Width;
BufferBMP.Canvas.AntialiasingMode := amOn;
BufferBMP.Canvas.Pen.Width := round(ratio * 6);
BufferBMP.Canvas.brush.Color := clmoneygreen;
BufferBMP.Canvas.FillRect(0, 0, PaintBox1.Width, PaintBox1.Height);
BufferBMP.Canvas.Pen.Color := clblack;
BufferBMP.Canvas.brush.Color := $70FF70;
BufferBMP.Canvas.Ellipse(round(ratio * (22) + xpos),
round(ratio * (30) + ypos), round(ratio * (72) + xpos),
round(ratio * (80) + ypos));
BufferBMP.Canvas.brush.Color := clmoneygreen;
BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (8) + ypos),
round(ratio * (58) + xpos), round(ratio * (32) + ypos), round(ratio * (58) + xpos),
round(ratio * (20) + ypos), round(ratio * (46) + xpos),
round(ratio * (32) + xpos));
BufferBMP.Canvas.Arc(round(ratio * (34) + xpos), round(ratio * (32) + ypos),
round(ratio * (58) + xpos), round(ratio * (60) + ypos), round(ratio * (34) + xpos),
round(ratio * (48) + ypos), round(ratio * (46) + xpos),
round(ratio * (32) + ypos));
BufferBMP.Canvas.Arc(round(ratio * (-28) + xpos), round(ratio * (18) + ypos),
round(ratio * (23) + xpos), round(ratio * (80) + ypos), round(ratio * (20) + xpos),
round(ratio * (50) + ypos), round(ratio * (3) + xpos), round(ratio * (38) + ypos));
BufferBMP.Canvas.Arc(round(ratio * (70) + xpos), round(ratio * (18) + ypos),
round(ratio * (122) + xpos), round(ratio * (80) + ypos),
round(ratio * (90 - xpos)),
round(ratio * (38) + ypos), round(ratio * (72) + xpos),
round(ratio * (50) + ypos));
BufferBMP.Canvas.Font.Name := 'Arial';
BufferBMP.Canvas.Font.Size := round(ratio * 10);
BufferBMP.Canvas.TextOut(round(ratio * (4) + xpos),
round(ratio * (83) + ypos), 'United Openlib');
BufferBMP.Canvas.Font.Size := round(ratio * 7);
BufferBMP.Canvas.TextOut(round(ratio * (20) + xpos),
round(ratio * (101) + ypos), 'of');
BufferBMP.Canvas.Font.Size := round(ratio * 10);
BufferBMP.Canvas.TextOut(round(ratio * (32) + xpos),
round(ratio * (98) + ypos), 'Sound');
end;
end;
procedure TForm1.ShowPosition;
var
temptime: ttime;
ho, mi, se, ms: word;
begin
if TrackBar2.Tag = 0 then
begin
if trackbar2.Max > 0 then
TrackBar2.Position := uos_InputPosition(PlayerIndex1, InputIndex1);
temptime := uos_InputPositionTime(PlayerIndex1, InputIndex1);
// Length of input in time
DecodeTime(temptime, ho, mi, se, ms);
lposition.Caption := format('%.2d:%.2d:%.2d.%.3d', [ho, mi, se, ms]);
end;
end;
procedure Tform1.ShowLevel;
begin
ShapeLeft.Height := round(uos_InputGetLevelLeft(PlayerIndex1, InputIndex1) * 92);
ShapeRight.Height := round(uos_InputGetLevelRight(PlayerIndex1, InputIndex1) * 92);
ShapeLeft.top := 118 - ShapeLeft.Height;
ShapeRight.top := 118 - ShapeRight.Height;
end;
procedure Tform1.LoopProcPlayer1;
begin
ShowPosition;
ShowLevel;
end;
function DSPReverseBefore(var Data: TuosF_Data; var fft: TuosF_FFT): TDArFloat;
begin
if (Data.position > Data.OutFrames div Data.channels) then
uos_InputSeek(PlayerIndex1, InputIndex1, Data.position - (Data.OutFrames div Data.channels));
end;
function DSPReverseAfter(var Data: TuosF_Data; var fft: TuosF_FFT): TDArFloat;
var
x: integer = 0;
arfl: TDArFloat;
begin
if (Data.position > Data.OutFrames div Data.channels) then
begin
SetLength(arfl, Data.outframes);
while x < Data.outframes - 1 do
begin
arfl[x] := Data.Buffer[Data.outframes - x - 1];
arfl[x + 1] := Data.Buffer[Data.outframes - x];
x := x + 2;
end;
Result := arfl;
end
else
Result := Data.Buffer;
end;
function DSPStereo2Mono(var Data: TuosF_Data; var fft: TuosF_FFT): TDArFloat;
var
x: integer = 0;
ps: PDArShort; // if input is Int16 format
pl: PDArLong; // if input is Int32 format
pf: PDArFloat; // if input is Float32 format
samplef: cFloat;
samplei: integer;
begin
if (Data.channels = 2) then
begin
case Data.SampleFormat of
2:
begin
ps := @Data.Buffer;
while x < Data.OutFrames do
begin
samplei := round((ps^[x] + ps^[x + 1]) / 2);
ps^[x] := samplei;
ps^[x + 1] := samplei;
x := x + 2;
end;
end;
1:
begin
pl := @Data.Buffer;
while x < Data.OutFrames do
begin
samplei := round((pl^[x] + pl^[x + 1]) / 2);
pl^[x] := samplei;
pl^[x + 1] := samplei;
x := x + 2;
end;
end;
0:
begin
pf := @Data.Buffer;
while x < Data.OutFrames do
begin
samplef := (pf^[x] + pf^[x + 1]) / 2;
pf^[x] := samplef;
pf^[x + 1] := samplef;
x := x + 2;
end;
end;
end;
Result := Data.Buffer;
end
else
Result := Data.Buffer;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
Height := 422;
ShapeLeft.Height := 0;
ShapeRight.Height := 0;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
if (button3.Enabled = False) then
begin
button6.Click;
sleep(200);
application.ProcessMessages;
end;
uos_free();
BufferBMP.Free;
end;
end.