Files
package-zearch-temp/UOS/examples/consolespectrum.pas
Indrajith K L 6a1d80d3b8 Implements Module Player working in Form
* Implements Embedding .xm music in Final Application
2025-06-02 15:15:16 +05:30

254 lines
7.4 KiB
ObjectPascal

program consolespectrum;
///WARNING : if FPC version < 2.7.1 => Do not forget to uncoment {$DEFINE consoleapp} in uos_define.inc !
{$mode objfpc}{$H+}
{$DEFINE UseCThreads}
uses
{$IFDEF UNIX}
cthreads,
cwstring, {$ENDIF}
Classes,
ctypes,
SysUtils,
CustApp,
uos_flat;
type
{ TUOSConsole }
TuosConsole = class(TCustomApplication)
private
procedure ConsolePlay;
protected
procedure doRun; override;
public
constructor Create(TheOwner: TComponent); override;
end;
var
res, x, y,z: integer;
thearray : array of cfloat;
ordir, opath, SoundFilename, PA_FileName, SF_FileName, MP_FileName: string;
PlayerIndex1, InputIndex1, OutputIndex1 : integer;
{ TuosConsole }
procedure TuosConsole.ConsolePlay;
begin
ordir := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0)));
{$IFDEF Windows}
{$if defined(cpu64)}
PA_FileName := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll';
SF_FileName := ordir + 'lib\Windows\64bit\LibSndFile-64.dll';
{$else}
PA_FileName := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll';
SF_FileName := ordir + 'lib\Windows\32bit\LibSndFile-32.dll';
{$endif}
SoundFilename := ordir + 'sound\test.ogg';
{$ENDIF}
{$if defined(CPUAMD64) and defined(linux) }
PA_FileName := ordir + 'lib/Linux/64bit/LibPortaudio-64.so';
SF_FileName := ordir + 'lib/Linux/64bit/LibSndFile-64.so';
SoundFilename := ordir + 'sound/test.ogg';
{$ENDIF}
{$if defined(cpu86) and defined(linux)}
PA_FileName := ordir + 'lib/Linux/32bit/LibPortaudio-32.so';
SF_FileName := ordir + 'lib/Linux/32bit/LibSndFile-32.so';
SoundFilename := ordir + 'sound/test.ogg';
{$ENDIF}
{$if defined(linux) and defined(cpuaarch64)}
PA_FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so';
SF_FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so';
SoundFilename := ordir + 'sound/test.ogg';
{$ENDIF}
{$if defined(linux) and defined(cpuarm)}
PA_FileName := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so';
SF_FileName := ordir + ordir + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so';
SoundFilename := ordir + 'sound/test.ogg';
{$ENDIF}
{$IFDEF freebsd}
{$if defined(cpu64)}
PA_FileName := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so';
SF_FileName := ordir + 'lib/FreeBSD/64bit/libsndfile-64.so';
{$else}
PA_FileName := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so';
SF_FileName := ordir + 'lib/FreeBSD/32bit/libsndfile-32.so';
{$endif}
SoundFilename := ordir + 'sound/test.ogg';
{$ENDIF}
{$if defined(CPUAMD64) and defined(openbsd) }
SF_FileName := ordir + 'lib/OpenBSD/64bit/LibSndFile-64.so';
PA_FileName := ordir + 'lib/OpenBSD/64bit/LibPortaudio-64.so';
SoundFilename := ordir + 'sound/test.ogg';
{$ENDIF}
{$IFDEF Darwin}
{$IFDEF CPU32}
opath := ordir;
opath := copy(opath, 1, Pos('/UOS', opath) - 1);
PA_FileName := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib';
SF_FileName := opath + '/lib/Mac/32bit/LibSndFile-32.dylib';
SoundFilename := ordir + '/sound/test.ogg';
{$ENDIF}
{$IFDEF CPU64}
opath := ordir;
opath := copy(opath, 1, Pos('/UOS', opath) - 1);
PA_FileName := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib';
SF_FileName := opath + '/lib/Mac/64bit/LibSndFile-64.dylib';
SoundFilename := ordir + '/sound/test.ogg';
{$ENDIF}
{$ENDIF}
{$if defined(CPUAMD64) and defined(linux) }
// For Linux amd64, check libsndfile.so
if (SF_FileName <> 'system') and (SF_FileName <> '') then
if uos_TestLoadLibrary(PChar(SF_FileName)) = false then
SF_FileName := SF_FileName + '.2';
{$endif}
// Load the libraries
// function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt;
res := uos_LoadLib(Pchar(PA_FileName), Pchar(SF_FileName), nil, nil, nil, nil, nil) ;
writeln;
if res = 0 then
writeln('Libraries are loaded.')
else
writeln('Libraries did not load.');
if res = 0 then begin
writeln();
// writeln('Libraries version: '+ uos_GetInfoLibraries());
//// Create the player.
//// PlayerIndex : from 0 to what your computer can do !
//// If PlayerIndex exists already, it will be overwriten...
PlayerIndex1 := 0;
if uos_CreatePlayer(PlayerIndex1) then
begin
//// add a Input from audio-file with default parameters
//////////// PlayerIndex : Index of a existing Player
////////// FileName : filename of audio file
// result : -1 nothing created, otherwise Input Index in array
InputIndex1 := uos_AddFromFile(PlayerIndex1,(pchar(SoundFilename)));
if InputIndex1 > -1 then
//// add a Output into device with default parameters
//////////// PlayerIndex : Index of a existing Player
// result : -1 nothing created, otherwise Output Index in array
OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1, -1, 0.3, -1, -1, -1, -1, -1) ;
if OutputIndex1 > -1 then
begin
// Spectrum : create bandpass filters with alsobuf set to false, how many you want:
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 10000,20000, 1,
3, 10000,20000, 1, False, nil);
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 6000,10000, 1,
3, 6000,10000, 1, False, nil);
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 4000,6000, 1,
3, 4000,6000, 1, False, nil);
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 2500,4000, 1,
3, 2500,4000, 1, False, nil);
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 1000, 2500, 1,
3, 1000, 2500, 1, False, nil);
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 700,1000, 1,
3, 700,1000, 1, False, nil);
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 500,700, 1,
3, 500,700, 1, False, nil);
uos_InputAddFilter(PlayerIndex1, InputIndex1,
3, 300,500, 1,
3, 300,500, 1, False, nil);
/////// everything is ready, here we are, lets play it...
uos_Play(PlayerIndex1);
writeln();
// you may, of course, use a player-loop procedure insteed.
while uos_getstatus(PlayerIndex1) > 0 do
begin
sleep(200);
writeln();
writeln('GetLevelArray() left|right by band:');
// list of left|right levels separed by $ character of each virtual filter:
// writeln(uos_InputFiltersGetLevelString(PlayerIndex1,InputIndex1));
// you may also use uos_InputFiltersGetLevelArray and get a array of float:
thearray := uos_InputFiltersGetLevelArray(PlayerIndex1,InputIndex1);
x := 0;
while x < length(thearray) -1 do
begin
writeln('Band' + inttostr(x div 2) + ' = ' + floattostr(thearray[x]) + '|' + floattostr(thearray[x+1]));
x := x +2;
end;
end;
end;
end;
end;
end;
procedure TuosConsole.doRun;
begin
ConsolePlay;
// writeln('Press a key to exit...');
// readln;
writeln('');
writeln('Ciao...');
uos_free(); // Do not forget this !
Terminate;
end;
constructor TuosConsole.Create(TheOwner: TComponent);
begin
inherited Create(TheOwner);
StopOnException := True;
end;
var
Application: TUOSConsole;
begin
Application := TUOSConsole.Create(nil);
Application.Title := 'Console Player';
Application.Run;
Application.Free;
end.