235 lines
7.7 KiB
ObjectPascal
235 lines
7.7 KiB
ObjectPascal
program consolesynth;
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///WARNING : if FPC version < 2.7.1 => Do not forget to uncoment {$DEFINE consoleapp} in uos_define.inc !
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{$mode objfpc}{$H+}
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{$DEFINE UseCThreads}
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uses
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{$IFDEF UNIX}
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cthreads,
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{$ENDIF}
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Classes,
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SysUtils,
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CustApp,
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uos_flat;
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type
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{ TUOSConsole }
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TuosConsole = class(TCustomApplication)
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private
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procedure ConsolePlay;
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protected
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procedure doRun; override;
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public
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constructor Create(TheOwner: TComponent); override;
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end;
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var
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res: integer;
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ordir, opath, PA_FileName: string;
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PlayerIndex1, inindex1: integer;
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{ TuosConsole }
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procedure TuosConsole.ConsolePlay;
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begin
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ordir := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0)));
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{$IFDEF Windows}
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{$if defined(cpu64)}
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PA_FileName := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll';
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{$else}
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PA_FileName := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll';
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{$endif}
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{$ENDIF}
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{$if defined(CPUAMD64) and defined(linux) }
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PA_FileName := ordir + 'lib/Linux/64bit/LibPortaudio-64.so';
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{$ENDIF}
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{$if defined(CPUAMD64) and defined(openbsd) }
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PA_FileName := ordir + 'lib/OpenBSD/64bit/LibPortaudio-64.so';
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{$ENDIF}
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{$if defined(cpu86) and defined(linux)}
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PA_FileName := ordir + 'lib/Linux/32bit/LibPortaudio-32.so';
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{$ENDIF}
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{$if defined(linux) and defined(cpuarm)}
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PA_FileName := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so';
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{$ENDIF}
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{$if defined(linux) and defined(cpuaarch64)}
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PA_FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so';
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{$ENDIF}
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{$IFDEF freebsd}
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{$if defined(cpu64)}
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PA_FileName := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so';
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{$else}
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PA_FileName := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so';
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{$endif}
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{$ENDIF}
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{$IFDEF Darwin}
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{$IFDEF CPU32}
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opath := ordir;
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opath := copy(opath, 1, Pos('/UOS', opath) - 1);
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PA_FileName := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib';
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{$ENDIF}
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{$IFDEF CPU64}
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opath := ordir;
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opath := copy(opath, 1, Pos('/UOS', opath) - 1);
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PA_FileName := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib';
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{$ENDIF}
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{$ENDIF}
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// Load the libraries (here only portaudio is needed)
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// function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt;
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res := uos_LoadLib(PChar(PA_FileName), nil, nil, nil, nil, nil, nil);
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writeln('Result of loading (if 0 => ok ) : ' + IntToStr(res));
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writeln((uos_getinfolibraries()));
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if res = 0 then
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begin
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//// Create the player.
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//// PlayerIndex : from 0 to what your computer can do !
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//// If PlayerIndex exists already, it will be overwriten...
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PlayerIndex1 := 0;
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inindex1 := -1;
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if uos_CreatePlayer(PlayerIndex1) then
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inindex1 :=
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uos_AddFromSynth(PlayerIndex1, -1, -1, -1, 420, 420, -1, -1, -1, -1, -1, 0, -1, -1, -1);
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{ function uos_AddFromSynth(PlayerIndex: cint32; Channels: integer; WaveTypeL, WaveTypeR: integer;
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FrequencyL, FrequencyR: float; VolumeL, VolumeR: float;
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duration : cint32; NbHarmonics: cint32; EvenHarmonics: cint32;
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OutputIndex: cint32; SampleFormat: cint32 ;
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SampleRate: cint32 ; FramesCount : cint32): cint32;
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// Add a input from Synthesizer with custom parameters
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// Channels: default: -1 (2) (1 = mono, 2 = stereo)
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// WaveTypeL: default: -1 (0) (0 = sine-wave 1 = square-wave, used for mono and stereo)
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// WaveTypeR: default: -1 (0) (0 = sine-wave 1 = square-wave, used for stereo, ignored for mono)
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// FrequencyL: default: -1 (440 htz) (Left frequency, used for mono)
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// FrequencyR: default: -1 (440 htz) (Right frequency, used for stereo, ignored for mono)
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// VolumeL: default: -1 (= 1) (from 0 to 1) => volume left
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// VolumeR: default: -1 (= 1) (from 0 to 1) => volume rigth (ignored for mono)
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// Duration: default: -1 (= 1000) => duration in msec (0 = endless)
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// NbHarmonics: default: -1 (= 0) Number of Harmonics
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// EvenHarmonics: default: -1 (= 0) (0 = all harmonics, 1 = Only even harmonics)
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// OutputIndex: Output index of used output
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// -1: all output, -2: no output, other cint32 refer to
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// a existing OutputIndex
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// (if multi-output then OutName = name of each output separeted by ';')
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// SampleFormat: default : -1 (0: Float32) (0: Float32, 1:Int32, 2:Int16)
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// SampleRate: delault : -1 (44100)
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// FramesCount: -1 default : 1024
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// result: Input Index in array -1 = error
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}
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{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
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if uos_AddIntoDevOut(PlayerIndex1,-1,0.3,-1,-1, 0,-1,-1) > - 1 then
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{$else}
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if uos_AddIntoDevOut(PlayerIndex1, -1, -1, -1, -1, 0, -1, -1) > -1 then
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{$endif}
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//// add a Output into device with custom parameters
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//////////// PlayerIndex : Index of a existing Player
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// result : -1 nothing created, otherwise Output Index in array
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begin
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/////// everything is ready, here we are, lets play it...
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uos_Play(PlayerIndex1);
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sleep(150);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 880, 880, -1, -1, 0, 0, -1, True);
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{
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procedure InputSetSynth(InputIndex: cint32; WaveTypeL, WaveTypeR: integer;
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FrequencyL, FrequencyR: float; VolumeL, VolumeR: float; duration: cint32;
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NbHarmonic: cint32; EvenHarmonics: cint32; Enable: boolean);
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// InputIndex: one existing input index
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// WaveTypeL: do not change: -1 (0 = sine-wave 1 = square-wave, used for mono and stereo)
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// WaveTypeR: do not change: -1 (0 = sine-wave 1 = square-wave, used for stereo, ignored for mono)
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// FrequencyL: do not change: -1 (Left frequency, used for mono)
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// FrequencyR: do not change: -1 (440 htz) (Right frequency, used for stereo, ignored for mono)
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// VolumeL: do not change: -1 (= 1) (from 0 to 1) => volume left
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// VolumeR: do not change: -1 (from 0 to 1) => volume rigth (ignored for mono)
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// Duration: in msec (-1 = do not change)
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// NbHarmonic: Number of Harmonics (-1 not change)
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// EvenHarmonics: default: -1 (= 0) (0 = all harmonics, 1 = Only even harmonics)
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// Enable: true or false ;
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}
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sleep(175);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 610, 610 * 0.99, -1, -1, -1, 0, -1, True);
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sleep(300);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 0.99, -1, -1, -1, 0, -1, True);
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sleep(150);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 420, 420 * 0.99, -1, -1, -1, 0, -1, True);
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sleep(300);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 320, 320 * 0.99, -1, -1, -1, 0, -1, True);
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sleep(150);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 660, 660 * 0.99, -1, -1, -1, 0, -1, True);
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sleep(300);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 0.99, -1, -1, -1, 0, 1, True);
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sleep(300);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 1.01, -1, -1, -1, 0, 0, True);
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sleep(300);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 0.99, -1, -1, -1, 0, 1, True);
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sleep(300);
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uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 1.01, -1, -1, -1, 0, 0, True);
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sleep(1500);
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uos_stop(PlayerIndex1);
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writeln(IntToStr(GetCPUCount()));
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end;
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end;
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end;
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procedure TuosConsole.doRun;
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begin
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ConsolePlay;
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uos_free;
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Terminate;
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end;
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constructor TuosConsole.Create(TheOwner: TComponent);
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begin
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inherited Create(TheOwner);
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StopOnException := True;
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end;
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var
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Application: TUOSConsole;
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begin
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Application := TUOSConsole.Create(nil);
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Application.Title := 'Console Synthesizer';
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Application.Run;
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Application.Free;
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end.
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