Files
raw-haxe-game/source/scenes/MenuState.hx
Indrajith K L 6d82254873 Map Editor Changes
* Removed Ogmo and replaced with Ldtk.
* TODO - Level Transitions
2022-04-29 02:27:58 +05:30

112 lines
3.1 KiB
Haxe

package scenes;
import djFlixel.gfx.StarfieldSimple;
import djFlixel.gfx.pal.Pal_DB32;
import djFlixel.ui.FlxMenu;
import flixel.FlxG;
import flixel.FlxState;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.TransitionData;
import flixel.graphics.FlxGraphic;
import flixel.util.FlxColor;
import openfl.system.System;
class MenuState extends FlxState
{
override public function create()
{
super.create();
createTransition();
this.generateStarField();
this.createMenu();
}
function createTransition()
{
FlxTransitionableState.defaultTransIn = new TransitionData(TILES, FlxColor.WHITE, 1.1);
FlxTransitionableState.defaultTransOut = new TransitionData(TILES, FlxColor.WHITE, 1.1);
var diamond:FlxGraphic = FlxGraphic.fromClass(cast GraphicTransTileDiamond);
diamond.persist = true;
diamond.destroyOnNoUse = false;
FlxTransitionableState.defaultTransIn.tileData = {asset: diamond, width: 32, height: 32};
FlxTransitionableState.defaultTransOut.tileData = {asset: diamond, width: 32, height: 32};
// FlxTransitionableState.defaultTransIn.color = FlxColor.WHITE;
// FlxTransitionableState.defaultTransIn.type = TILES;
// FlxTransitionableState.defaultTransIn.duration = 2;
// FlxTransitionableState.defaultTransIn.direction = new FlxPoint(1, 0);
// FlxTransitionableState.defaultTransIn.tileData.asset = diamond;
// FlxTransitionableState.defaultTransOut.color = FlxColor.WHITE;
// FlxTransitionableState.defaultTransOut.type = TILES;
// FlxTransitionableState.defaultTransOut.duration = 2;
// FlxTransitionableState.defaultTransOut.direction = new FlxPoint(1, 0);
// FlxTransitionableState.defaultTransOut.tileData.asset = diamond;
}
private function generateStarField()
{
var stars = new StarfieldSimple();
stars.WIDE_PIXEL = false;
stars.STAR_SPEED = 1.9;
add(stars);
}
private function createMenu()
{
var _menu = new FlxMenu(FlxG.width / 2 - (70 - 20), FlxG.height / 2 + 40, 140);
_menu.stI.text = {
f: AssetPaths.MrPixel__otf,
s: 20,
bt: 1,
so: [1, 1]
};
_menu.PARAMS.enable_mouse = false;
_menu.stI.col_t = {
idle: Pal_DB32.COL[21],
focus: Pal_DB32.COL[28],
accent: Pal_DB32.COL[29],
dis: Pal_DB32.COL[25], // Disabled
dis_f: Pal_DB32.COL[23], // Disabled focused
};
_menu.stI.col_b = {
idle: Pal_DB32.COL[1],
focus: Pal_DB32.COL[0]
};
_menu.stHeader = {
f: AssetPaths.MrPixel__otf,
s: 16,
bt: 2,
bs: 1,
c: Pal_DB32.COL[8],
bc: Pal_DB32.COL[27]
};
_menu.PARAMS.header_CPS = 30;
_menu.PARAMS.page_anim_parallel = true;
_menu.createPage('main').addM(['Start |link|gamestart', 'Credits |link|credits', 'Exit |link|exit']);
_menu.onItemEvent = (a, b) ->
{
if (a == fire)
{
switch (b.ID)
{
case 'gamestart': this.switchState(new Level1());
case 'credits': this.switchState(new Credits());
case 'exit': System.exit(0);
}
}
};
add(_menu);
_menu.goto('main');
}
private function switchState(state)
{
FlxG.switchState(state);
}
}