* Code Refactoring

* Bug Fixes in Map rendering
This commit is contained in:
Indrajith K L
2021-08-02 13:23:30 +05:30
parent b73889da9f
commit 2ff207a1d3
6 changed files with 129 additions and 51 deletions

View File

@@ -1,25 +1,17 @@
import "graphics" for ImageData
import "json" for Json
import "graphics" for Canvas, Color
import "./layerType" for LayerType
import "dome" for Window
import "dome" for Window, Process
import "math" for Math
import "config" for Config
import "input" for Keyboard
import "./controls" for Controls
import "./level" for Level
class Main {
construct new() {
_tileSheet = ImageData.loadFromFile("assets/tilemap_packed.png")
_tileSheetH = 128
_tileSheetW = 272
_tileH = 16
_tileW = 16
_rows = _tileSheetW/_tileW
_cols = _tileSheetH/_tileH
_levelData = Json.load("assets/level1.json")
_levelHeight = _levelData["tileheight"]
_levelWidth = _levelData["tilewidth"]
_layers = _levelData["layers"]
Window.resize(256, 256)
Canvas.resize(256, 256)
Config.setup()
__level = Level.new("level1")
}
init() {
@@ -27,45 +19,14 @@ class Main {
}
update() {
}
drawTile(tileIndex, mapX, mapY) {
var spriteX = (tileIndex % _rows)
var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
_tileSheet.transform({
"srcX": spriteX * 16,
"srcY": spriteY * 16,
"srcW": _tileW,
"srcH": _tileH,
"scaleX": 1,
"scaleY": 1
}).draw(mapX*16,mapY*16)
}
drawLevel(x, y) {
for(layer in _layers) {
var index = 0
for(levelY in 0...(_levelHeight)) {
for(levelX in 0...(_levelWidth)) {
if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
var tileIndex = layer["data"][index]
if (tileIndex > 0) {
drawTile(tileIndex-1, levelX, levelY)
}
}
index = index + 1
}
}
if(Controls.detect(Config.KeyboardConstants["QUIT"])) {
Process.exit(0)
}
}
getTile() {
}
draw(alpha) {
drawLevel(0,0)
Canvas.cls(Color.pink)
__level.draw(0,0)
}
}