* Code Refactoring

* Bug Fixes in Map rendering
This commit is contained in:
Indrajith K L
2021-08-02 13:23:30 +05:30
parent b73889da9f
commit 2ff207a1d3
6 changed files with 129 additions and 51 deletions

39
config.wren Normal file
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@@ -0,0 +1,39 @@
import "graphics" for Canvas
import "dome" for Window
class Config {
construct new() {
}
static KeyboardConstants {
return {
"UP": "up",
"DOWN": "down",
"LEFT": "left",
"RIGHT": "right",
"PICK" : "c",
"SELECT": "z",
"ATTACK": "x",
"QUIT": "escape"
}
}
static setup() {
Window.resize(800, 600)
Canvas.resize(800, 600)
Window.title = "REBIRTH"
}
// static KeyboardConstants() {
// return {
// "UP": "up",
// "DOWN": "down",
// "LEFT": "left",
// "RIGHT": "right",
// "PICK" : "c",
// "SELECT": "z",
// "ATTACK": "x",
// "QUIT": "esc"
// }
// }
}

11
controls.wren Normal file
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@@ -0,0 +1,11 @@
import "input" for Keyboard
class Controls {
construct new() {
}
static detect(keyCode) {
return Keyboard.isKeyDown(keyCode)
}
}

62
level.wren Normal file
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@@ -0,0 +1,62 @@
import "json" for Json
import "graphics" for ImageData
import "math" for Math
import "./layer_type" for LayerType
class Level {
construct new(levelName) {
_levelData = Json.load("assets/%(levelName).json")
var tileSheetData = _levelData["tilesets"][0] // Assuming I only use single tilesheet
_tileSheet = ImageData.loadFromFile("assets/%(tileSheetData["image"])")
_tileSheetH = tileSheetData["imageheight"]
_tileSheetW = tileSheetData["imagewidth"]
_tileH = tileSheetData["tileheight"]
_tileW = tileSheetData["tilewidth"]
_levelHeight = _levelData["height"]
_levelWidth = _levelData["width"]
_layers = _levelData["layers"]
_rows = Math.floor(_tileSheetW/_tileW)
_cols = Math.floor(_tileSheetH/_tileH)
}
load(levelName) {
}
draw(x, y) {
var startX = x
var startY = y
for(layer in _layers) {
var index = 0
for(levelY in 0...(_levelHeight)) {
for(levelX in 0...(_levelWidth)) {
if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
var tileIndex = layer["data"][index]
if (tileIndex > 0) {
drawTile(tileIndex-1, x, y)
}
}
index = index + 1
x = x + 16
}
y = y + 16
x = startX
}
x = startX
y = startY
}
}
drawTile(tileIndex, mapX, mapY) {
var spriteX = (tileIndex % _rows)
var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
_tileSheet.transform({
"srcX": spriteX * 16,
"srcY": spriteY * 16,
"srcW": _tileW,
"srcH": _tileH,
"scaleX": 1,
"scaleY": 1
}).draw(mapX,mapY)
}
}

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@@ -1,25 +1,17 @@
import "graphics" for ImageData
import "json" for Json
import "graphics" for Canvas, Color
import "./layerType" for LayerType
import "dome" for Window
import "dome" for Window, Process
import "math" for Math
import "config" for Config
import "input" for Keyboard
import "./controls" for Controls
import "./level" for Level
class Main {
construct new() {
_tileSheet = ImageData.loadFromFile("assets/tilemap_packed.png")
_tileSheetH = 128
_tileSheetW = 272
_tileH = 16
_tileW = 16
_rows = _tileSheetW/_tileW
_cols = _tileSheetH/_tileH
_levelData = Json.load("assets/level1.json")
_levelHeight = _levelData["tileheight"]
_levelWidth = _levelData["tilewidth"]
_layers = _levelData["layers"]
Window.resize(256, 256)
Canvas.resize(256, 256)
Config.setup()
__level = Level.new("level1")
}
init() {
@@ -27,45 +19,14 @@ class Main {
}
update() {
}
drawTile(tileIndex, mapX, mapY) {
var spriteX = (tileIndex % _rows)
var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
_tileSheet.transform({
"srcX": spriteX * 16,
"srcY": spriteY * 16,
"srcW": _tileW,
"srcH": _tileH,
"scaleX": 1,
"scaleY": 1
}).draw(mapX*16,mapY*16)
}
drawLevel(x, y) {
for(layer in _layers) {
var index = 0
for(levelY in 0...(_levelHeight)) {
for(levelX in 0...(_levelWidth)) {
if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
var tileIndex = layer["data"][index]
if (tileIndex > 0) {
drawTile(tileIndex-1, levelX, levelY)
}
}
index = index + 1
}
}
if(Controls.detect(Config.KeyboardConstants["QUIT"])) {
Process.exit(0)
}
}
getTile() {
}
draw(alpha) {
drawLevel(0,0)
Canvas.cls(Color.pink)
__level.draw(0,0)
}
}

5
map.wren Normal file
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@@ -0,0 +1,5 @@
class Map {
construct new() {
}
}