* Basic Game State Implementation
* Code Refactoring
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14
levels/level1.wren
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14
levels/level1.wren
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import "./level_map" for LevelMap
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class Level1 {
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construct new() {
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_level1 = LevelMap.new("level1")
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}
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update() {
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}
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draw(dt) {
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_level1.draw(0,0)
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}
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}
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