TextInsert and TextSplit.
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20
API.md
20
API.md
@@ -6668,6 +6668,26 @@ Encode one codepoint into UTF-8 byte array
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---
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## Text - Text strings management functions (no UTF-8 strings, only byte chars)
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---
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> text = RL.TextInsert( string text, string insert, int position )
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Insert text in a specific position, moves all text forward
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- Success return string
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---
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> splits = RL.TextSplit( string text, char delimiter )
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Split text into multiple strings
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- Success return string{}
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---
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## Models - Basic geometric 3D shapes drawing functions
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---
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@@ -3999,6 +3999,23 @@ function RL.GetCodepointPrevious( text ) end
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---@return any utf8Size
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function RL.CodepointToUTF8( codepoint ) end
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-- Text - Text strings management functions (no UTF-8 strings, only byte chars)
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---Insert text in a specific position, moves all text forward
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---- Success return string
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---@param text string
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---@param insert string
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---@param position integer
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---@return any text
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function RL.TextInsert( text, insert, position ) end
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---Split text into multiple strings
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---- Success return string{}
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---@param text string
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---@param delimiter any
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---@return any splits
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function RL.TextSplit( text, delimiter ) end
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-- Models - Basic geometric 3D shapes drawing functions
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---Draw a line in 3D world space
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@@ -65,6 +65,7 @@ DETAILED CHANGES:
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- CHANGE: Raygui lib changed term element to control to correspond raylib naming.
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- ADDED: LoadBufferFromString, LoadWaveFromMemory and LoadMusicStreamFromMemory.
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- CHANGE: GetGlyphInfo and GetGlyphInfoByIndex return glyphInfo as lightuserdata.
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- ADDED: TextInsert and TextSplit.
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------------------------------------------------------------------------
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Release: ReiLua version 0.6.0 Using Raylib 4.5
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3
devnotes
3
devnotes
@@ -9,9 +9,6 @@ Backlog {
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* Platform desktop SDL
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* Text input not working on gui. Could this be Raylib issue?
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* Haptic functions.
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* Text
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* Text codepoints management functions (unicode characters)? Could be usefull for luajit.
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* Some of the Text strings management functions could be easier to use than the Lua ones.
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* Audio
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* AudioStream.
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* Core
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@@ -53,3 +53,6 @@ int ltextGetCodepoint( lua_State *L );
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int ltextGetCodepointNext( lua_State *L );
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int ltextGetCodepointPrevious( lua_State *L );
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int ltextCodepointToUTF8( lua_State *L );
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/* Text strings management functions (no UTF-8 strings, only byte chars) */
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int ltextTextInsert( lua_State *L );
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int ltextTextSplit( lua_State *L );
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@@ -1765,6 +1765,9 @@ void luaRegister() {
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assingGlobalFunction( "GetCodepointNext", ltextGetCodepointNext );
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assingGlobalFunction( "GetCodepointPrevious", ltextGetCodepointPrevious );
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assingGlobalFunction( "CodepointToUTF8", ltextCodepointToUTF8 );
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/* Text strings management functions (no UTF-8 strings, only byte chars) */
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assingGlobalFunction( "TextInsert", ltextTextInsert );
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assingGlobalFunction( "TextSplit", ltextTextSplit );
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/* Audio. */
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/* Audio device management functions. */
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61
src/text.c
61
src/text.c
@@ -1042,6 +1042,8 @@ int ltextLoadCodepoints( lua_State *L ) {
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int count = 0;
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int* codepoints = LoadCodepoints( text, &count );
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lua_createtable( L, count, 0 );
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for ( int i = 0; i < count; i++ ) {
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lua_pushinteger( L, codepoints[i] );
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lua_rawseti( L, -2, i + 1 );
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@@ -1133,3 +1135,62 @@ int ltextCodepointToUTF8( lua_State *L ) {
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return 2;
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}
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/*
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## Text - Text strings management functions (no UTF-8 strings, only byte chars)
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*/
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/*
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> text = RL.TextInsert( string text, string insert, int position )
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Insert text in a specific position, moves all text forward
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- Success return string
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*/
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int ltextTextInsert( lua_State *L ) {
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const char* text = luaL_checkstring( L, 1 );
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const char* insert = luaL_checkstring( L, 2 );
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int position = luaL_checkinteger( L, 3 );
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// char* result = TextInsert( text, insert, position ); // Bug in the raylib implementation.
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int textLen = TextLength( text );
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int insertLen = TextLength( insert );
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char* result = RL_MALLOC( textLen + insertLen + 1 );
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memcpy( result, text, position );
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memcpy( result + position, insert, insertLen );
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memcpy( result + position + insertLen, text + position, textLen - position );
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result[ textLen + insertLen ] = '\0'; // Make sure text string is valid!
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lua_pushstring( L, result );
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free( result );
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return 1;
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}
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/*
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> splits = RL.TextSplit( string text, char delimiter )
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Split text into multiple strings
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- Success return string{}
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*/
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int ltextTextSplit( lua_State *L ) {
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const char* text = luaL_checkstring( L, 1 );
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const char* delimiter = luaL_checkstring( L, 2 );
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int count = 0;
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const char** splits = TextSplit( text, delimiter[0], &count );
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lua_createtable( L, count, 0 );
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for ( int i = 0; i < count; i++ ) {
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lua_pushstring( L, splits[i] );
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lua_rawseti( L, -2, i + 1 );
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}
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/* Note! No need to free. Uses static memory. */
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return 1;
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}
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