TextInsert and TextSplit.

This commit is contained in:
jussi
2024-01-28 18:29:06 +02:00
parent 71cc89c303
commit 143453af9e
7 changed files with 105 additions and 3 deletions

20
API.md
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@@ -6668,6 +6668,26 @@ Encode one codepoint into UTF-8 byte array
---
## Text - Text strings management functions (no UTF-8 strings, only byte chars)
---
> text = RL.TextInsert( string text, string insert, int position )
Insert text in a specific position, moves all text forward
- Success return string
---
> splits = RL.TextSplit( string text, char delimiter )
Split text into multiple strings
- Success return string{}
---
## Models - Basic geometric 3D shapes drawing functions
---

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@@ -3999,6 +3999,23 @@ function RL.GetCodepointPrevious( text ) end
---@return any utf8Size
function RL.CodepointToUTF8( codepoint ) end
-- Text - Text strings management functions (no UTF-8 strings, only byte chars)
---Insert text in a specific position, moves all text forward
---- Success return string
---@param text string
---@param insert string
---@param position integer
---@return any text
function RL.TextInsert( text, insert, position ) end
---Split text into multiple strings
---- Success return string{}
---@param text string
---@param delimiter any
---@return any splits
function RL.TextSplit( text, delimiter ) end
-- Models - Basic geometric 3D shapes drawing functions
---Draw a line in 3D world space

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@@ -65,6 +65,7 @@ DETAILED CHANGES:
- CHANGE: Raygui lib changed term element to control to correspond raylib naming.
- ADDED: LoadBufferFromString, LoadWaveFromMemory and LoadMusicStreamFromMemory.
- CHANGE: GetGlyphInfo and GetGlyphInfoByIndex return glyphInfo as lightuserdata.
- ADDED: TextInsert and TextSplit.
------------------------------------------------------------------------
Release: ReiLua version 0.6.0 Using Raylib 4.5

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@@ -9,9 +9,6 @@ Backlog {
* Platform desktop SDL
* Text input not working on gui. Could this be Raylib issue?
* Haptic functions.
* Text
* Text codepoints management functions (unicode characters)? Could be usefull for luajit.
* Some of the Text strings management functions could be easier to use than the Lua ones.
* Audio
* AudioStream.
* Core

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@@ -53,3 +53,6 @@ int ltextGetCodepoint( lua_State *L );
int ltextGetCodepointNext( lua_State *L );
int ltextGetCodepointPrevious( lua_State *L );
int ltextCodepointToUTF8( lua_State *L );
/* Text strings management functions (no UTF-8 strings, only byte chars) */
int ltextTextInsert( lua_State *L );
int ltextTextSplit( lua_State *L );

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@@ -1765,6 +1765,9 @@ void luaRegister() {
assingGlobalFunction( "GetCodepointNext", ltextGetCodepointNext );
assingGlobalFunction( "GetCodepointPrevious", ltextGetCodepointPrevious );
assingGlobalFunction( "CodepointToUTF8", ltextCodepointToUTF8 );
/* Text strings management functions (no UTF-8 strings, only byte chars) */
assingGlobalFunction( "TextInsert", ltextTextInsert );
assingGlobalFunction( "TextSplit", ltextTextSplit );
/* Audio. */
/* Audio device management functions. */

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@@ -1042,6 +1042,8 @@ int ltextLoadCodepoints( lua_State *L ) {
int count = 0;
int* codepoints = LoadCodepoints( text, &count );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushinteger( L, codepoints[i] );
lua_rawseti( L, -2, i + 1 );
@@ -1133,3 +1135,62 @@ int ltextCodepointToUTF8( lua_State *L ) {
return 2;
}
/*
## Text - Text strings management functions (no UTF-8 strings, only byte chars)
*/
/*
> text = RL.TextInsert( string text, string insert, int position )
Insert text in a specific position, moves all text forward
- Success return string
*/
int ltextTextInsert( lua_State *L ) {
const char* text = luaL_checkstring( L, 1 );
const char* insert = luaL_checkstring( L, 2 );
int position = luaL_checkinteger( L, 3 );
// char* result = TextInsert( text, insert, position ); // Bug in the raylib implementation.
int textLen = TextLength( text );
int insertLen = TextLength( insert );
char* result = RL_MALLOC( textLen + insertLen + 1 );
memcpy( result, text, position );
memcpy( result + position, insert, insertLen );
memcpy( result + position + insertLen, text + position, textLen - position );
result[ textLen + insertLen ] = '\0'; // Make sure text string is valid!
lua_pushstring( L, result );
free( result );
return 1;
}
/*
> splits = RL.TextSplit( string text, char delimiter )
Split text into multiple strings
- Success return string{}
*/
int ltextTextSplit( lua_State *L ) {
const char* text = luaL_checkstring( L, 1 );
const char* delimiter = luaL_checkstring( L, 2 );
int count = 0;
const char** splits = TextSplit( text, delimiter[0], &count );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushstring( L, splits[i] );
lua_rawseti( L, -2, i + 1 );
}
/* Note! No need to free. Uses static memory. */
return 1;
}