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@@ -14,6 +14,7 @@ function init()
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL_SetWindowTitle( "Camera 2D" )
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@@ -74,6 +74,7 @@ function init()
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RL_SetExitKey( KEY_ESCAPE )
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-- framebuffer = RL_LoadRenderTexture( res )
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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texture = RL_LoadTexture( RL_GetBasePath().."../resources/images/tiles.png" )
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@@ -28,6 +28,7 @@ function init()
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RL_GuiSetFont( 0 )
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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end
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@@ -24,6 +24,7 @@ function init()
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL_CreateCamera3D()
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@@ -11,6 +11,7 @@ function init()
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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image = RL_GenImageColor( winSize[1], winSize[2], WHITE )
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-- Test changing working directory.
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@@ -18,6 +18,7 @@ function init()
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL_CreateCamera3D()
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RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
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@@ -16,6 +16,7 @@ function init()
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL_CreateCamera3D()
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@@ -12,6 +12,7 @@ local winSize = { res[1] * scale, res[2] * scale }
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function init()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL_SetWindowSize( winSize )
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tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/cat.png" )
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@@ -90,9 +90,9 @@ function init()
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local monitorPos = Vec2:new( RL_GetMonitorPosition( monitor ) )
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local monitorSize = Vec2:new( RL_GetMonitorSize( monitor ) )
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RL_SetConfigFlags( FLAG_VSYNC_HINT )
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RL_SetWindowTitle( "Platformer" )
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowSize( winSize )
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RL_SetWindowPosition( { monitorPos.x + monitorSize.x / 2 - winSize.x / 2, monitorPos.y + monitorSize.y / 2 - winSize.y / 2 } )
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@@ -34,9 +34,8 @@ function init()
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local mSize = RL_GetMonitorSize( monitor )
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local winSize = { 1920, 1080 }
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RL_SetConfigFlags( FLAG_VSYNC_HINT )
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL_SetWindowSize( winSize )
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camera = RL_CreateCamera3D()
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@@ -53,6 +53,7 @@ function init()
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local mPos = RL_GetMonitorPosition( monitor )
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local mSize = RL_GetMonitorSize( monitor )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowSize( winSize )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL_SetWindowTitle( "Pong" )
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@@ -9,6 +9,7 @@ local function setupWindow()
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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end
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@@ -13,7 +13,7 @@ function utillib.deepCopy( orig )
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copy = {}
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for origKey, origValue in next, orig, nil do
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-- If object has clone method use that. Mainly for vector libraries.
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-- If object has clone method, use that.
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if type( origValue ) == "table" and type( origValue.clone ) == "function" then
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copy[ utillib.deepCopy( origKey ) ] = orig_value:clone()
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else
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@@ -14,6 +14,7 @@ function init()
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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texture = RL_LoadTexture( RL_GetBasePath().."../resources/images/cat.png" )
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@@ -66,6 +66,7 @@ end
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function init()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowSize( winSize )
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RL_SetWindowPosition( { monitorPos[1] + monitorSize[1] / 2 - winSize[1] / 2, monitorPos[2] + monitorSize[2] / 2 - winSize[2] / 2 } )
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RL_SetWindowTitle( "Snake" )
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@@ -17,6 +17,7 @@ function init()
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RL_SetWindowTitle( "Waving cubes" )
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL_CreateCamera3D()
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@@ -5,6 +5,7 @@ local text = "Congrats! You created your first window!"
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function init()
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RL_SetWindowTitle( "First window" )
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RL_SetWindowState( FLAG_VSYNC_HINT )
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end
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function process( delta )
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