Removed autoset fps.

This commit is contained in:
jussi
2022-06-21 12:36:22 +03:00
parent 6bac1a2c63
commit 36baf4c122
4 changed files with 9 additions and 12 deletions

View File

@@ -59,6 +59,7 @@ function init()
local mPos = Vec2:new( RL_GetMonitorPosition( monitor ) )
local mSize = Vec2:new( RL_GetMonitorSize( monitor ) )
RL_SetConfigFlags( FLAG_VSYNC_HINT )
RL_SetWindowSize( winSize )
RL_SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
RL_SetWindowTitle( "Pong" )

View File

@@ -158,11 +158,11 @@ end
--[[ Check if next segment is on left side. There are more mathematically elegant solution to this, but there is
only four possibilities so we can just check them all. ]]--
local function onLeft( this, next )
return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( next, { -1, 0 } ) )
or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( next, { 0, 1 } ) )
or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( next, { 1, 0 } ) )
or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( next, { 0, -1 } ) )
local function onLeft( this, nextSeg )
return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( nextSeg, { -1, 0 } ) )
or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( nextSeg, { 0, 1 } ) )
or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( nextSeg, { 1, 0 } ) )
or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( nextSeg, { 0, -1 } ) )
end
local function drawSnake()

View File

@@ -13,7 +13,6 @@ typedef struct {
bool run;
lua_State *luaState;
Vector2 resolution;
int targetFPS;
int textureSource;
/* Resources. */
/* Images. */

View File

@@ -15,7 +15,6 @@ bool stateInit( const char *exePath ) {
state->run = true;
state->resolution = (Vector2){ 1024, 720 };
state->luaState = NULL;
state->targetFPS = 60;
state->textureSource = TEXTURE_SOURCE_TEXTURE;
/* Images. */
state->imageAlloc = ALLOC_PAGE_SIZE;
@@ -106,13 +105,11 @@ bool stateInit( const char *exePath ) {
state->hasWindow = false;
state->run = false;
}
else {
SetTargetFPS( state->targetFPS );
if ( state->run ) {
InitAudioDevice();
state->run = luaInit();
}
InitAudioDevice();
state->run = luaInit();
return state->run;
}