LoadBufferFormatted, SetBufferData and CopyBufferData. Compressed resource file example.
This commit is contained in:
32
API.md
32
API.md
@@ -2286,6 +2286,12 @@ Pi
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---
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> EPSILON = 9.9999999747524e-07
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Epsilon
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---
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> DEG2RAD = 0.017453292384744
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Degrees to radians
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@@ -5464,7 +5470,15 @@ Load Buffer. Type should be one of the Buffer types. Empty buffer will set data
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---
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> buffer = RL.LoadBufferFromFile( string path, type int )
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> buffer = RL.LoadBufferFormatted( int length, int type, int value )
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Load formatted buffer with all values set to 'value'
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- Success return Buffer
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---
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> buffer = RL.LoadBufferFromFile( string path, int type )
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Read buffer data from binary file
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@@ -5488,6 +5502,18 @@ Unload buffer data
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---
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> RL.CopyBufferData( Buffer dst, Buffer src, int posDst, int posSrc, int length )
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Copy buffer data to another buffer. src element size is used for length
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---
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> RL.SetBufferData( Buffer buffer, int position, any value )
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Set buffer data value
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---
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> data = RL.GetBufferData( Buffer buffer, int position, int length )
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Get buffer data as table in the format it was stored
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@@ -6734,7 +6760,7 @@ Get Color structure from hexadecimal value
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---
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> size = RL.GetPixelDataSize( int width, int height, int format )
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> size = RL.GetPixelDataSize( Vector2 size, int format )
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Get pixel data size in bytes for certain format
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@@ -7983,7 +8009,7 @@ Get collision info between ray and triangle
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> rayCollision = RL.GetRayCollisionQuad( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 )
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Get collision info between ray and quad
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Get collision info between ray and quad. NOTE: The points are expected to be in counter-clockwise winding
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- Success return RayCollision
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@@ -739,6 +739,8 @@ RL.RAYWHITE={245,245,245,255}
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---Pi
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RL.PI=3.1415927410126
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---Epsilon
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RL.EPSILON=9.9999999747524e-07
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---Degrees to radians
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RL.DEG2RAD=0.017453292384744
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---Radians to degrees
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@@ -2630,13 +2632,21 @@ function RL.UpdateCamera3DPro( camera, movement, rotation, zoom ) end
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---@return any buffer
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function RL.LoadBuffer( buffer, type ) end
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---Load formatted buffer with all values set to 'value'
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---- Success return Buffer
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---@param length integer
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---@param type integer
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---@param value integer
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---@return any buffer
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function RL.LoadBufferFormatted( length, type, value ) end
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---Read buffer data from binary file
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---- Failure return nil
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---- Success return Buffer
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---@param path string
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---@param int any
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---@param type integer
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---@return any buffer
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function RL.LoadBufferFromFile( path, int ) end
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function RL.LoadBufferFromFile( path, type ) end
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---Read buffer data from string
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---- Failure return nil
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@@ -2650,6 +2660,22 @@ function RL.LoadBufferFromString( buffer ) end
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---@return any RL.UnloadBuffer
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function RL.UnloadBuffer( buffer ) end
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---Copy buffer data to another buffer. src element size is used for length
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---@param dst any
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---@param src any
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---@param posDst integer
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---@param posSrc integer
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---@param length integer
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---@return any RL.CopyBufferData
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function RL.CopyBufferData( dst, src, posDst, posSrc, length ) end
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---Set buffer data value
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---@param buffer any
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---@param position integer
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---@param value any
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---@return any RL.SetBufferData
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function RL.SetBufferData( buffer, position, value ) end
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---Get buffer data as table in the format it was stored
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---- Success return data{}
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---@param buffer any
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@@ -3909,11 +3935,10 @@ function RL.GetColor( hexValue ) end
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---Get pixel data size in bytes for certain format
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---- Success return int
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---@param width integer
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---@param height integer
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---@param size table
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---@param format integer
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---@return any size
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function RL.GetPixelDataSize( width, height, format ) end
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function RL.GetPixelDataSize( size, format ) end
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-- Text - Font loading/unloading functions
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@@ -5127,7 +5152,7 @@ function RL.GetRayCollisionMesh( ray, mesh, transform ) end
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---@return any rayCollision
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function RL.GetRayCollisionTriangle( ray, p1, p2, p3 ) end
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---Get collision info between ray and quad
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---Get collision info between ray and quad. NOTE: The points are expected to be in counter-clockwise winding
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---- Success return RayCollision
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---@param ray any
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---@param p1 table
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@@ -68,6 +68,8 @@ DETAILED CHANGES:
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- ADDED: DrawGridEx.
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- ADDED: GetRayBoxCells.
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- FIXED: GenImageColor color was also argument 1.
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- CHANGE: GetPixelDataSize takes Vector2 instead of width and height.
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- ADDED: LoadBufferFormatted, SetBufferData and CopyBufferData. Compressed resource file example.
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------------------------------------------------------------------------
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0
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94
examples/compressed_resource_file/main.lua
Normal file
94
examples/compressed_resource_file/main.lua
Normal file
@@ -0,0 +1,94 @@
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-- Simple example to store compressed image to file.
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-- To store multiple assets, some sort of addressing would be required.
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Vector2 = require( "vector2" )
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local texture = nil
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local dataFileName = "data"
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local compress = true
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-- local compress = false
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local function writeDataFile( path )
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local image = RL.LoadImage( RL.GetBasePath().."../resources/images/arcade_platformerV2.png" )
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if not image then
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return
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end
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local imgData = {
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size = Vector2:newT( RL.GetImageSize( image ) ),
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mipmaps = RL.GetImageMipmaps( image ),
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format = RL.GetImageFormat( image ),
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data = RL.GetImageData( image ),
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}
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-- Header and image data. We devide imgData.data by 4 since we use unsigned ints as buffer type.
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local totalLength = 4 + RL.GetBufferLength( imgData.data ) / 4
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local buffer = RL.LoadBufferFormatted( totalLength, RL.BUFFER_UNSIGNED_INT, 0 )
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RL.SetBufferData( buffer, 0, imgData.size.x )
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RL.SetBufferData( buffer, 1, imgData.size.y )
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RL.SetBufferData( buffer, 2, imgData.mipmaps )
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RL.SetBufferData( buffer, 3, imgData.format )
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RL.CopyBufferData( buffer, imgData.data, 4, 0, RL.GetBufferLength( imgData.data ) )
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if compress then
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RL.ExportBuffer( RL.CompressData( buffer ), path )
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else
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RL.ExportBuffer( buffer, path )
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end
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end
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local function loadDataFile( path )
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local buffer = RL.LoadBufferFromFile( path, RL.BUFFER_UNSIGNED_INT )
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if not buffer then
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return
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end
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if compress then
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buffer = RL.DecompressData( buffer )
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end
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local imgData = {
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size = Vector2:newT( RL.GetBufferData( buffer, 0, 2 ) ),
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mipmaps = RL.GetBufferData( buffer, 2, 1 )[1],
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format = RL.GetBufferData( buffer, 3, 1 )[1],
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data = nil,
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}
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local imageDataSize = RL.GetPixelDataSize( imgData.size, imgData.format )
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imgData.data = RL.LoadBufferFormatted( imageDataSize, RL.BUFFER_UNSIGNED_CHAR, 0 )
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RL.CopyBufferData( imgData.data, buffer, 0, 4, imageDataSize / 4 )
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local image = RL.LoadImageFromData(
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imgData.data,
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imgData.size,
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imgData.mipmaps,
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imgData.format
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)
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texture = RL.LoadTextureFromImage( image )
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end
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function RL.init()
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RL.SetWindowTitle( "Compressed resource file" )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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local path = RL.GetBasePath()..dataFileName
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writeDataFile( path )
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loadDataFile( path )
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end
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function RL.update( delta )
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end
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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if texture then
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RL.DrawTextureEx( texture, { 0, 0 }, 0, 2, RL.WHITE )
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end
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end
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@@ -1,11 +1,11 @@
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Util = require( "utillib" )
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Vec2 = require( "vector2" )
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Rect = require( "rectangle" )
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Vector2 = require( "vector2" )
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Rectangle = require( "rectangle" )
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-- Defines
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local RESOLUTION = Vec2:new( 128, 128 )
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local RESOLUTION = Vector2:new( 128, 128 )
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local TILE_SIZE = 8
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local LEVEL_SIZE = RESOLUTION.x / TILE_SIZE
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local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum.
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@@ -13,10 +13,10 @@ local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum.
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-- Resources
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local framebuffer = nil
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local monitor = 0
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local monitorPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
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local monitorSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
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local monitorPos = Vector2:newT( RL.GetMonitorPosition( monitor ) )
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local monitorSize = Vector2:newT( RL.GetMonitorSize( monitor ) )
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local winScale = 6
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local winSize = Vec2:new( RESOLUTION.x * winScale, RESOLUTION.y * winScale )
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local winSize = Vector2:new( RESOLUTION.x * winScale, RESOLUTION.y * winScale )
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local gameState = STATE.GAME
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local grassTexture = nil
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local snakeTexture = nil
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@@ -28,10 +28,10 @@ local applePos = {}
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local function setSnake()
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snake = {
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heading = Vec2:new( 1, 0 ),
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control = Vec2:new( 1, 0 ),
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headPos = Vec2:new( LEVEL_SIZE / 2, LEVEL_SIZE / 2 ),
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segments = {}, -- { pos Vec2, heading Vec2 }
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heading = Vector2:new( 1, 0 ),
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control = Vector2:new( 1, 0 ),
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headPos = Vector2:new( LEVEL_SIZE / 2, LEVEL_SIZE / 2 ),
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segments = {}, -- { pos Vector2, heading Vector2 }
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grow = 2,
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}
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end
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@@ -52,7 +52,7 @@ local function addSegment()
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end
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local function setApplePos()
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applePos = Vec2:new( math.random( 0, LEVEL_SIZE - 1 ), math.random( 0, LEVEL_SIZE - 1 ) )
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applePos = Vector2:new( math.random( 0, LEVEL_SIZE - 1 ), math.random( 0, LEVEL_SIZE - 1 ) )
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local search = true
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while search do
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@@ -167,16 +167,16 @@ end
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--[[ Check if next segment is on left side. There are more mathematically elegant solution to this, but there is
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only four possibilities so we can just check them all. ]]--
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local function onLeft( this, nextSeg )
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return ( this == Vec2:temp( 0, -1 ) and nextSeg == Vec2:temp( -1, 0 ) )
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or ( this == Vec2:temp( -1, 0 ) and nextSeg == Vec2:temp( 0, 1 ) )
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or ( this == Vec2:temp( 0, 1 ) and nextSeg == Vec2:temp( 1, 0 ) )
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or ( this == Vec2:temp( 1, 0 ) and nextSeg == Vec2:temp( 0, -1 ) )
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return ( this == Vector2:temp( 0, -1 ) and nextSeg == Vector2:temp( -1, 0 ) )
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or ( this == Vector2:temp( -1, 0 ) and nextSeg == Vector2:temp( 0, 1 ) )
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or ( this == Vector2:temp( 0, 1 ) and nextSeg == Vector2:temp( 1, 0 ) )
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or ( this == Vector2:temp( 1, 0 ) and nextSeg == Vector2:temp( 0, -1 ) )
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end
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local function drawSnake()
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for i, seg in ipairs( snake.segments ) do
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local angle = seg.heading:atan2()
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local source = Rect:temp( 16, 0, 8, 8 )
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local source = Rectangle:temp( 16, 0, 8, 8 )
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if i == 1 then -- Tail segment. Yes tail is actually the 'first' segment.
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source.x = 8
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@@ -249,9 +249,12 @@ int lcoreUpdateCamera3D( lua_State* L );
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int lcoreUpdateCamera3DPro( lua_State* L );
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/* Buffer management functions. */
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int lcoreLoadBuffer( lua_State* L );
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int lcoreLoadBufferFormatted( lua_State* L );
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int lcoreLoadBufferFromFile( lua_State* L );
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int lcoreLoadBufferFromString( lua_State* L );
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int lcoreUnloadBuffer( lua_State* L );
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int lcoreCopyBufferData( lua_State* L );
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int lcoreSetBufferData( lua_State* L );
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int lcoreGetBufferData( lua_State* L );
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int lcoreGetBufferType( lua_State* L );
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int lcoreGetBufferSize( lua_State* L );
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129
src/core.c
129
src/core.c
@@ -4,7 +4,7 @@
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#include "textures.h"
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#include "lua_core.h"
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static int getBufferElementSize( Buffer* buffer ) {
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static size_t getBufferElementSize( Buffer* buffer ) {
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switch ( buffer->type ) {
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case BUFFER_UNSIGNED_CHAR: return sizeof( unsigned char );
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case BUFFER_UNSIGNED_SHORT: return sizeof( unsigned short );
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@@ -2141,7 +2141,7 @@ int lcoreGetAutomationEvent( lua_State* L ) {
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lua_pushlightuserdata( L, &list->events[ index ] );
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}
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else {
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TraceLog( LOG_WARNING, "GetAutomationEvent index %d out of bounds", index );
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TraceLog( state->logLevelInvalid, "GetAutomationEvent index %d out of bounds", index );
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lua_pushnil( L );
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}
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@@ -3388,10 +3388,10 @@ int lcoreLoadBuffer( lua_State* L ) {
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int t = 1;
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int i = 0;
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unsigned char* ucp = buffer.data;
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unsigned short *usp = buffer.data;
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unsigned short* usp = buffer.data;
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unsigned int* uip = buffer.data;
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char* cp = buffer.data;
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short *sp = buffer.data;
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short* sp = buffer.data;
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int* ip = buffer.data;
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float* fp = buffer.data;
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double* dp = buffer.data;
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@@ -3444,7 +3444,32 @@ int lcoreLoadBuffer( lua_State* L ) {
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}
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/*
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> buffer = RL.LoadBufferFromFile( string path, type int )
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> buffer = RL.LoadBufferFormatted( int length, int type, int value )
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Load formatted buffer with all values set to 'value'
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- Success return Buffer
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*/
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int lcoreLoadBufferFormatted( lua_State* L ) {
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int len = luaL_checkinteger( L, 1 );
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int type = luaL_checkinteger( L, 2 );
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int value = luaL_checkinteger( L, 3 );
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Buffer buffer = {
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.type = type
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};
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buffer.size = len * getBufferElementSize( &buffer );
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buffer.data = malloc( buffer.size );
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memset( buffer.data, value, buffer.size );
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uluaPushBuffer( L, buffer );
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return 1;
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}
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/*
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> buffer = RL.LoadBufferFromFile( string path, int type )
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Read buffer data from binary file
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@@ -3461,16 +3486,15 @@ int lcoreLoadBufferFromFile( lua_State* L ) {
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.size = fileLen,
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.data = malloc( fileLen )
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};
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size_t elementSize = getBufferElementSize( &buffer );
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FILE* file;
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file = fopen( path, "rb" );
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if ( file == NULL ) {
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TraceLog( LOG_WARNING, "Invalid file %s\n", path );
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TraceLog( state->logLevelInvalid, "Invalid file %s\n", path );
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lua_pushnil( L );
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return 1;
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}
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fread( buffer.data, elementSize, buffer.size / elementSize, file );
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fread( buffer.data, buffer.size, 1, file );
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fclose( file );
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uluaPushBuffer( L, buffer );
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@@ -3516,6 +3540,92 @@ int lcoreUnloadBuffer( lua_State* L ) {
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return 0;
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}
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/*
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> RL.CopyBufferData( Buffer dst, Buffer src, int posDst, int posSrc, int length )
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Copy buffer data to another buffer. src element size is used for length
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*/
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int lcoreCopyBufferData( lua_State* L ) {
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Buffer* dst = uluaGetBuffer( L, 1 );
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Buffer* src = uluaGetBuffer( L, 2 );
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int posDst = luaL_checkinteger( L, 3 );
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int posSrc = luaL_checkinteger( L, 4 );
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int length = luaL_checkinteger( L, 5 );
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void* dstP = dst->data + posDst * getBufferElementSize( dst );
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void* srcP = src->data + posSrc * getBufferElementSize( src );
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size_t size = length * getBufferElementSize( src );
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/* Note that we use src element size for dst length. */
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if ( posDst < 0 || dst->size < posDst * getBufferElementSize( dst ) + size ) {
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TraceLog( state->logLevelInvalid, "CopyBufferData. posDst %d with length %d out of bounds", posDst, length );
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return 0;
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}
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if ( posSrc < 0 || src->size < posSrc * getBufferElementSize( src ) + size ) {
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TraceLog( state->logLevelInvalid, "CopyBufferData. posSrc %d with length %d out of bounds", posSrc, length );
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return 0;
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}
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memcpy( dstP, srcP, size );
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return 0;
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}
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/*
|
||||
> RL.SetBufferData( Buffer buffer, int position, any value )
|
||||
|
||||
Set buffer data value
|
||||
*/
|
||||
int lcoreSetBufferData( lua_State* L ) {
|
||||
Buffer* buffer = uluaGetBuffer( L, 1 );
|
||||
size_t position = luaL_checkinteger( L, 2 );
|
||||
|
||||
if ( position < 0 || buffer->size / getBufferElementSize( buffer ) <= position ) {
|
||||
TraceLog( state->logLevelInvalid, "SetBufferData. position %d out of bounds", position );
|
||||
return 0;
|
||||
}
|
||||
size_t offset = position * getBufferElementSize( buffer );
|
||||
|
||||
unsigned char* ucp = buffer->data + offset;
|
||||
unsigned short* usp = buffer->data + offset;
|
||||
unsigned int* uip = buffer->data + offset;
|
||||
char* cp = buffer->data + offset;
|
||||
short* sp = buffer->data + offset;
|
||||
int* ip = buffer->data + offset;
|
||||
float* fp = buffer->data + offset;
|
||||
double* dp = buffer->data + offset;
|
||||
|
||||
switch ( buffer->type ) {
|
||||
case BUFFER_UNSIGNED_CHAR:
|
||||
*ucp = (unsigned char)lua_tointeger( L, -1 );
|
||||
break;
|
||||
case BUFFER_UNSIGNED_SHORT:
|
||||
*usp = (unsigned short)lua_tointeger( L, -1 );
|
||||
break;
|
||||
case BUFFER_UNSIGNED_INT:
|
||||
*uip = (unsigned int)lua_tointeger( L, -1 );
|
||||
break;
|
||||
case BUFFER_CHAR:
|
||||
*cp = (char)lua_tointeger( L, -1 );
|
||||
break;
|
||||
case BUFFER_SHORT:
|
||||
*sp = (short)lua_tointeger( L, -1 );
|
||||
break;
|
||||
case BUFFER_INT:
|
||||
*ip = (int)lua_tointeger( L, -1 );
|
||||
break;
|
||||
case BUFFER_FLOAT:
|
||||
*fp = (float)lua_tonumber( L, -1 );
|
||||
break;
|
||||
case BUFFER_DOUBLE:
|
||||
*dp = (double)lua_tonumber( L, -1 );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> data = RL.GetBufferData( Buffer buffer, int position, int length )
|
||||
|
||||
@@ -3696,11 +3806,10 @@ int lcoreExportBuffer( lua_State* L ) {
|
||||
Buffer* buffer = uluaGetBuffer( L, 1 );
|
||||
const char* path = luaL_checkstring( L, 2 );
|
||||
|
||||
size_t elementSize = getBufferElementSize( buffer );
|
||||
FILE* file;
|
||||
file = fopen( path, "wb" );
|
||||
|
||||
fwrite( buffer->data, elementSize, buffer->size / elementSize, file );
|
||||
fwrite( buffer->data, buffer->size, 1, file );
|
||||
fclose( file );
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -1512,9 +1512,12 @@ void luaRegister() {
|
||||
assingGlobalFunction( "UpdateCamera3DPro", lcoreUpdateCamera3DPro );
|
||||
/* Buffer management functions. */
|
||||
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
|
||||
assingGlobalFunction( "LoadBufferFormatted", lcoreLoadBufferFormatted );
|
||||
assingGlobalFunction( "LoadBufferFromFile", lcoreLoadBufferFromFile );
|
||||
assingGlobalFunction( "LoadBufferFromString", lcoreLoadBufferFromString );
|
||||
assingGlobalFunction( "UnloadBuffer", lcoreUnloadBuffer );
|
||||
assingGlobalFunction( "CopyBufferData", lcoreCopyBufferData );
|
||||
assingGlobalFunction( "SetBufferData", lcoreSetBufferData );
|
||||
assingGlobalFunction( "GetBufferData", lcoreGetBufferData );
|
||||
assingGlobalFunction( "GetBufferType", lcoreGetBufferType );
|
||||
assingGlobalFunction( "GetBufferSize", lcoreGetBufferSize );
|
||||
|
||||
@@ -1071,13 +1071,13 @@ int ltexturesImageDrawRectangleLines( lua_State* L ) {
|
||||
Draw a source image within a destination image (Tint applied to source)
|
||||
*/
|
||||
int ltexturesImageDraw( lua_State* L ) {
|
||||
Image* imageDstId = uluaGetImage( L, 1 );
|
||||
Image* imageSrcId = uluaGetImage( L, 2 );
|
||||
Image* imageDst = uluaGetImage( L, 1 );
|
||||
Image* imageSrc = uluaGetImage( L, 2 );
|
||||
Rectangle srcRec = uluaGetRectangle( L, 3 );
|
||||
Rectangle dstRec = uluaGetRectangle( L, 4 );
|
||||
Color tint = uluaGetColor( L, 5 );
|
||||
|
||||
ImageDraw( imageDstId, *imageSrcId, srcRec, dstRec, tint );
|
||||
ImageDraw( imageDst, *imageSrc, srcRec, dstRec, tint );
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -2061,18 +2061,17 @@ int ltexturesGetColor( lua_State* L ) {
|
||||
}
|
||||
|
||||
/*
|
||||
> size = RL.GetPixelDataSize( int width, int height, int format )
|
||||
> size = RL.GetPixelDataSize( Vector2 size, int format )
|
||||
|
||||
Get pixel data size in bytes for certain format
|
||||
|
||||
- Success return int
|
||||
*/
|
||||
int ltexturesGetPixelDataSize( lua_State* L ) {
|
||||
int width = luaL_checkinteger( L, 1 );
|
||||
int height = luaL_checkinteger( L, 2 );
|
||||
int format = luaL_checkinteger( L, 3 );
|
||||
Vector2 size = uluaGetVector2( L, 1 );
|
||||
int format = luaL_checkinteger( L, 2 );
|
||||
|
||||
lua_pushinteger( L, GetPixelDataSize( width, height, format ) );
|
||||
lua_pushinteger( L, GetPixelDataSize( size.x, size.y, format ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user