LoadBufferFormatted, SetBufferData and CopyBufferData. Compressed resource file example.
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32
API.md
32
API.md
@@ -2286,6 +2286,12 @@ Pi
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---
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> EPSILON = 9.9999999747524e-07
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Epsilon
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---
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> DEG2RAD = 0.017453292384744
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Degrees to radians
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@@ -5464,7 +5470,15 @@ Load Buffer. Type should be one of the Buffer types. Empty buffer will set data
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---
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> buffer = RL.LoadBufferFromFile( string path, type int )
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> buffer = RL.LoadBufferFormatted( int length, int type, int value )
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Load formatted buffer with all values set to 'value'
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- Success return Buffer
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---
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> buffer = RL.LoadBufferFromFile( string path, int type )
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Read buffer data from binary file
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@@ -5488,6 +5502,18 @@ Unload buffer data
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---
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> RL.CopyBufferData( Buffer dst, Buffer src, int posDst, int posSrc, int length )
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Copy buffer data to another buffer. src element size is used for length
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---
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> RL.SetBufferData( Buffer buffer, int position, any value )
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Set buffer data value
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---
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> data = RL.GetBufferData( Buffer buffer, int position, int length )
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Get buffer data as table in the format it was stored
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@@ -6734,7 +6760,7 @@ Get Color structure from hexadecimal value
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---
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> size = RL.GetPixelDataSize( int width, int height, int format )
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> size = RL.GetPixelDataSize( Vector2 size, int format )
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Get pixel data size in bytes for certain format
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@@ -7983,7 +8009,7 @@ Get collision info between ray and triangle
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> rayCollision = RL.GetRayCollisionQuad( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 )
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Get collision info between ray and quad
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Get collision info between ray and quad. NOTE: The points are expected to be in counter-clockwise winding
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- Success return RayCollision
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