Removed autoset fps.

This commit is contained in:
jussi
2022-06-21 12:36:22 +03:00
parent 6bac1a2c63
commit 36baf4c122
4 changed files with 9 additions and 12 deletions

View File

@@ -59,6 +59,7 @@ function init()
local mPos = Vec2:new( RL_GetMonitorPosition( monitor ) )
local mSize = Vec2:new( RL_GetMonitorSize( monitor ) )
RL_SetConfigFlags( FLAG_VSYNC_HINT )
RL_SetWindowSize( winSize )
RL_SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
RL_SetWindowTitle( "Pong" )

View File

@@ -158,11 +158,11 @@ end
--[[ Check if next segment is on left side. There are more mathematically elegant solution to this, but there is
only four possibilities so we can just check them all. ]]--
local function onLeft( this, next )
return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( next, { -1, 0 } ) )
or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( next, { 0, 1 } ) )
or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( next, { 1, 0 } ) )
or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( next, { 0, -1 } ) )
local function onLeft( this, nextSeg )
return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( nextSeg, { -1, 0 } ) )
or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( nextSeg, { 0, 1 } ) )
or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( nextSeg, { 1, 0 } ) )
or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( nextSeg, { 0, -1 } ) )
end
local function drawSnake()