Removed autoset fps.
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@@ -59,6 +59,7 @@ function init()
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local mPos = Vec2:new( RL_GetMonitorPosition( monitor ) )
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local mSize = Vec2:new( RL_GetMonitorSize( monitor ) )
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RL_SetConfigFlags( FLAG_VSYNC_HINT )
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RL_SetWindowSize( winSize )
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RL_SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
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RL_SetWindowTitle( "Pong" )
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@@ -158,11 +158,11 @@ end
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--[[ Check if next segment is on left side. There are more mathematically elegant solution to this, but there is
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only four possibilities so we can just check them all. ]]--
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local function onLeft( this, next )
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return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( next, { -1, 0 } ) )
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or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( next, { 0, 1 } ) )
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or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( next, { 1, 0 } ) )
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or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( next, { 0, -1 } ) )
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local function onLeft( this, nextSeg )
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return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( nextSeg, { -1, 0 } ) )
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or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( nextSeg, { 0, 1 } ) )
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or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( nextSeg, { 1, 0 } ) )
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or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( nextSeg, { 0, -1 } ) )
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end
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local function drawSnake()
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