Removed autoset fps.
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@@ -59,6 +59,7 @@ function init()
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local mPos = Vec2:new( RL_GetMonitorPosition( monitor ) )
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local mSize = Vec2:new( RL_GetMonitorSize( monitor ) )
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RL_SetConfigFlags( FLAG_VSYNC_HINT )
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RL_SetWindowSize( winSize )
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RL_SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
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RL_SetWindowTitle( "Pong" )
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@@ -158,11 +158,11 @@ end
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--[[ Check if next segment is on left side. There are more mathematically elegant solution to this, but there is
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only four possibilities so we can just check them all. ]]--
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local function onLeft( this, next )
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return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( next, { -1, 0 } ) )
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or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( next, { 0, 1 } ) )
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or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( next, { 1, 0 } ) )
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or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( next, { 0, -1 } ) )
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local function onLeft( this, nextSeg )
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return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( nextSeg, { -1, 0 } ) )
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or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( nextSeg, { 0, 1 } ) )
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or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( nextSeg, { 1, 0 } ) )
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or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( nextSeg, { 0, -1 } ) )
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end
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local function drawSnake()
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@@ -13,7 +13,6 @@ typedef struct {
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bool run;
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lua_State *luaState;
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Vector2 resolution;
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int targetFPS;
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int textureSource;
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/* Resources. */
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/* Images. */
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@@ -15,7 +15,6 @@ bool stateInit( const char *exePath ) {
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state->run = true;
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state->resolution = (Vector2){ 1024, 720 };
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state->luaState = NULL;
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state->targetFPS = 60;
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state->textureSource = TEXTURE_SOURCE_TEXTURE;
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/* Images. */
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state->imageAlloc = ALLOC_PAGE_SIZE;
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@@ -106,12 +105,10 @@ bool stateInit( const char *exePath ) {
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state->hasWindow = false;
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state->run = false;
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}
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else {
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SetTargetFPS( state->targetFPS );
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}
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if ( state->run ) {
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InitAudioDevice();
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state->run = luaInit();
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}
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return state->run;
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}
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