GenImagePerlinNoise and GenImageText. Get indexed functions for types.

This commit is contained in:
jussi
2023-04-07 15:09:27 +03:00
parent 9e7f538a38
commit 3cc1af265f
8 changed files with 224 additions and 97 deletions

18
API.md
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@@ -2982,6 +2982,15 @@ Generate image: white noise
---
> image = RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )
Generate image: perlin noise
- Failure return -1
- Success return int
---
> image = RL.GenImageCellular( Vector2 size, int tileSize )
Generate image: cellular algorithm. Bigger tileSize means bigger cells
@@ -2991,6 +3000,15 @@ Generate image: cellular algorithm. Bigger tileSize means bigger cells
---
> image = RL.GenImageText( Vector2 size, string text )
Generate image: grayscale image from text data
- Failure return -1
- Success return int
---
## Textures - Image Manipulation Functions
---

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@@ -2127,6 +2127,15 @@ function RL.GenImageChecked( size, checks, col1, col2 ) end
---@return any image
function RL.GenImageWhiteNoise( size, factor ) end
---Generate image: perlin noise
---- Failure return -1
---- Success return int
---@param size table
---@param offset table
---@param factor number
---@return any image
function RL.GenImagePerlinNoise( size, offset, factor ) end
---Generate image: cellular algorithm. Bigger tileSize means bigger cells
---- Failure return -1
---- Success return int
@@ -2135,6 +2144,14 @@ function RL.GenImageWhiteNoise( size, factor ) end
---@return any image
function RL.GenImageCellular( size, tileSize ) end
---Generate image: grayscale image from text data
---- Failure return -1
---- Success return int
---@param size table
---@param text string
---@return any image
function RL.GenImageText( size, text ) end
-- Textures - Image Manipulation Functions
---Create an image duplicate ( useful for transformations )

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@@ -28,6 +28,8 @@ Detailed changes:
- ADDED: ColorTint
- ADDED: ColorBrightness
- ADDED: ColorContrast
- ADDED: GenImagePerlinNoise
- ADDED: GenImageText
------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2

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@@ -17,8 +17,6 @@ Backlog {
* Compression/Encoding functionality.
* SetWindowIcons.
* Textures
* GenImagePerlinNoise
* GenImageText
* ImageDrawCircleLines
* ImageBlurGaussian
* Models

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@@ -9,15 +9,35 @@ void luaCallExit();
void luaRegister();
/* Lua Util functions */
Color uluaGetColor( lua_State *L );
/* Only works with positive index. */
Color uluaGetColorIndex( lua_State *L, int index );
Vector2 uluaGetVector2( lua_State *L );
/* Only works with positive index. */
Vector2 uluaGetVector2Index( lua_State *L, int index );
Vector3 uluaGetVector3( lua_State *L );
/* Only works with positive index. */
Vector3 uluaGetVector3Index( lua_State *L, int index );
Vector4 uluaGetVector4( lua_State *L );
/* Only works with positive index. */
Vector4 uluaGetVector4Index( lua_State *L, int index );
Rectangle uluaGetRectangle( lua_State *L );
/* Only works with positive index. */
Rectangle uluaGetRectangleIndex( lua_State *L, int index );
Quaternion uluaGetQuaternion( lua_State *L );
/* Only works with positive index. */
Quaternion uluaGetQuaternionIndex( lua_State *L, int index );
Matrix uluaGetMatrix( lua_State *L );
/* Only works with positive index. */
Matrix uluaGetMatrixIndex( lua_State *L, int index );
BoundingBox uluaGetBoundingBox( lua_State *L );
/* Only works with positive index. */
BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index );
Ray uluaGetRay( lua_State *L );
/* Only works with positive index. */
Ray uluaGetRayIndex( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L );
/* Only works with positive index. */
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
void uluaPushColor( lua_State *L, Color color );
void uluaPushVector2( lua_State *L, Vector2 vector );

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@@ -22,7 +22,9 @@ int ltexturesGenImageGradientH( lua_State *L );
int ltexturesGenImageGradientRadial( lua_State *L );
int ltexturesGenImageChecked( lua_State *L );
int ltexturesGenImageWhiteNoise( lua_State *L );
int ltexturesGenImagePerlinNoise( lua_State *L );
int ltexturesGenImageCellular( lua_State *L );
int ltexturesGenImageText( lua_State *L );
/* Image Manipulation Functions. */
int ltexturesImageCopy( lua_State *L );
int ltexturesImageFromImage( lua_State *L );

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@@ -934,7 +934,9 @@ void luaRegister() {
assingGlobalFunction( "GenImageGradientRadial", ltexturesGenImageGradientRadial );
assingGlobalFunction( "GenImageChecked", ltexturesGenImageChecked );
assingGlobalFunction( "GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
assingGlobalFunction( "GenImagePerlinNoise", ltexturesGenImagePerlinNoise );
assingGlobalFunction( "GenImageCellular", ltexturesGenImageCellular );
assingGlobalFunction( "GenImageText", ltexturesGenImageText );
/* Image Manipulation Functions. */
assingGlobalFunction( "ImageCopy", ltexturesImageCopy );
assingGlobalFunction( "ImageFromImage", ltexturesImageFromImage );
@@ -1380,13 +1382,18 @@ void luaRegister() {
/* Lua util functions. */
Color uluaGetColor( lua_State *L ) {
return uluaGetColorIndex( L, lua_gettop( L ) );
}
Color uluaGetColorIndex( lua_State *L, int index ) {
Color color = { 0, 0, 0, 255 };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong color value. Returning { 0, 0, 0, 255 }" );
return color;
}
int t = lua_gettop( L ), i = 0;
// int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1431,13 +1438,17 @@ Color uluaGetColor( lua_State *L ) {
}
Vector2 uluaGetVector2( lua_State *L ) {
return uluaGetVector2Index( L, lua_gettop( L ) );
}
Vector2 uluaGetVector2Index( lua_State *L, int index ) {
Vector2 vector = { 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector2 value. Returning { 0, 0 }" );
return vector;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1470,13 +1481,17 @@ Vector2 uluaGetVector2( lua_State *L ) {
}
Vector3 uluaGetVector3( lua_State *L ) {
return uluaGetVector3Index( L, lua_gettop( L ) );
}
Vector3 uluaGetVector3Index( lua_State *L, int index ) {
Vector3 vector = { 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector3 value. Returning { 0, 0, 0 }" );
return vector;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1515,13 +1530,17 @@ Vector3 uluaGetVector3( lua_State *L ) {
}
Vector4 uluaGetVector4( lua_State *L ) {
return uluaGetVector4Index( L, lua_gettop( L ) );
}
Vector4 uluaGetVector4Index( lua_State *L, int index ) {
Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector4 value. Returning { 0, 0, 0, 0 }" );
return vector;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1566,13 +1585,18 @@ Vector4 uluaGetVector4( lua_State *L ) {
}
Rectangle uluaGetRectangle( lua_State *L ) {
return uluaGetRectangleIndex( L, lua_gettop( L ) );
}
Rectangle uluaGetRectangleIndex( lua_State *L, int index ) {
Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong rectangle value. Returning { 0, 0, 0, 0 }" );
return rect;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1617,13 +1641,17 @@ Rectangle uluaGetRectangle( lua_State *L ) {
}
Quaternion uluaGetQuaternion( lua_State *L ) {
return uluaGetQuaternionIndex( L, lua_gettop( L ) );
}
Quaternion uluaGetQuaternionIndex( lua_State *L, int index ) {
Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong quaternion value. Returning { 0, 0, 0, 0 }" );
return quaternion;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1668,14 +1696,18 @@ Quaternion uluaGetQuaternion( lua_State *L ) {
}
Matrix uluaGetMatrix( lua_State *L ) {
return uluaGetMatrixIndex( L, lua_gettop( L ) );
}
Matrix uluaGetMatrixIndex( lua_State *L, int index ) {
Matrix matrix = { 0.0f };
float m[4][4];
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong matrix value. Returning MatrixIdentity." );
return MatrixIdentity();
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1703,13 +1735,17 @@ Matrix uluaGetMatrix( lua_State *L ) {
}
BoundingBox uluaGetBoundingBox( lua_State *L ) {
return uluaGetBoundingBoxIndex( L, lua_gettop( L ) );
}
BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index ) {
BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong boundingbox value. Returning { min{ 0, 0, 0 }, max{ 0, 0, 0 } }." );
return box;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1743,13 +1779,17 @@ BoundingBox uluaGetBoundingBox( lua_State *L ) {
}
Ray uluaGetRay( lua_State *L ) {
return uluaGetRayIndex( L, lua_gettop( L ) );
}
Ray uluaGetRayIndex( lua_State *L, int index ) {
Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { position{ 0, 0, 0 }, direction{ 0, 0, 0 } }." );
return ray;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1783,13 +1823,17 @@ Ray uluaGetRay( lua_State *L ) {
}
NPatchInfo uluaGetNPatchInfo( lua_State *L ) {
return uluaGetNPatchInfoIndex( L, lua_gettop( L ) );
}
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ) {
NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH };
if ( !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { source = { 0.0, 0.0, 0.0, 0.0 }, left = 0, top = 0, right = 0, bottom = 0, layout = NPATCH_NINE_PATCH }." );
return npatch;
}
int t = lua_gettop( L ), i = 0;
int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {

View File

@@ -144,15 +144,15 @@ Load image from file into CPU memory ( RAM )
- Success return int
*/
int ltexturesLoadImage( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImage( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( FileExists( lua_tostring( L, -1 ) ) ) {
if ( FileExists( lua_tostring( L, 1 ) ) ) {
int i = newImage();
*state->images[i] = LoadImage( lua_tostring( L, -1 ) );
*state->images[i] = LoadImage( lua_tostring( L, 1 ) );
lua_pushinteger( L, i );
return 1;
@@ -172,12 +172,12 @@ Load image from GPU texture data
- Success return int
*/
int ltexturesLoadImageFromTexture( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageFromTexture( Texture2D texture )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t texId = lua_tointeger( L, -1 );
size_t texId = lua_tointeger( L, 1 );
if ( !validSourceTexture( texId ) ) {
lua_pushinteger( L, -1 );
@@ -214,12 +214,12 @@ Unload image from CPU memory ( RAM )
- Success return true
*/
int ltexturesUnloadImage( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadImage( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t id = lua_tointeger( L, -1 );
size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushboolean( L, false );
@@ -241,18 +241,18 @@ Export image data to file, returns true on success
- Success return bool
*/
int ltexturesExportImage( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImage( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
size_t id = lua_tointeger( L, -2 );
size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, ExportImage( *state->images[ id ], lua_tostring( L, -1 ) ) );
lua_pushboolean( L, ExportImage( *state->images[ id ], lua_tostring( L, 2 ) ) );
return 1;
}
@@ -266,18 +266,18 @@ Export image as code file defining an array of bytes, returns true on success
- Success return bool
*/
int ltexturesExportImageAsCode( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImageAsCode( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
size_t id = lua_tointeger( L, -2 );
size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, ExportImageAsCode( *state->images[ id ], lua_tostring( L, -1 ) ) );
lua_pushboolean( L, ExportImageAsCode( *state->images[ id ], lua_tostring( L, 2 ) ) );
return 1;
}
@@ -295,16 +295,14 @@ Generate image: plain color
- Success return int
*/
int ltexturesGenImageColor( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageColor( int width, int height, Color color )" );
lua_pushinteger( L, -1 );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int height = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int width = lua_tointeger( L, -1 );
int width = lua_tointeger( L, 1 );
int height = lua_tointeger( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
int i = newImage();
*state->images[i] = GenImageColor( width, height, color );
@@ -322,16 +320,14 @@ Generate image: vertical gradient
- Success return int
*/
int ltexturesGenImageGradientV( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientV( Vector2 size, Color top, Color bottom )" );
lua_pushinteger( L, -1 );
return 1;
}
Color bottom = uluaGetColor( L );
lua_pop( L, 1 );
Color top = uluaGetColor( L );
lua_pop( L, 1 );
Vector2 size = uluaGetVector2( L );
Vector2 size = uluaGetVector2Index( L, 1 );
Color top = uluaGetColorIndex( L, 2 );
Color bottom = uluaGetColorIndex( L, 3 );
int i = newImage();
*state->images[i] = GenImageGradientV( (int)size.x, (int)size.y, top, bottom );
@@ -405,18 +401,15 @@ Generate image: checked
- Success return int
*/
int ltexturesGenImageChecked( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )" );
lua_pushinteger( L, -1 );
return 1;
}
Color col2 = uluaGetColor( L );
lua_pop( L, 1 );
Color col1 = uluaGetColor( L );
lua_pop( L, 1 );
Vector2 checks = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 size = uluaGetVector2( L );
Vector2 size = uluaGetVector2Index( L, 1 );
Vector2 checks = uluaGetVector2Index( L, 2 );
Color col1 = uluaGetColorIndex( L, 3 );
Color col2 = uluaGetColorIndex( L, 4 );
int i = newImage();
*state->images[i] = GenImageChecked( (int)size.x, (int)size.y, (int)checks.x, (int)checks.y, col1, col2 );
@@ -434,14 +427,13 @@ Generate image: white noise
- Success return int
*/
int ltexturesGenImageWhiteNoise( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageWhiteNoise( Vector2 size, float factor )" );
lua_pushinteger( L, -1 );
return 1;
}
float factor = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 size = uluaGetVector2( L );
Vector2 size = uluaGetVector2Index( L, 1 );
float factor = lua_tonumber( L, 2 );
int i = newImage();
*state->images[i] = GenImageWhiteNoise( (int)size.x, (int)size.y, factor );
@@ -450,6 +442,30 @@ int ltexturesGenImageWhiteNoise( lua_State *L ) {
return 1;
}
/*
> image = RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )
Generate image: perlin noise
- Failure return -1
- Success return int
*/
int ltexturesGenImagePerlinNoise( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
Vector2 offset = uluaGetVector2Index( L, 2 );
int i = newImage();
*state->images[i] = GenImagePerlinNoise( (int)size.x, (int)size.y, (int)offset.x, (int)offset.y, lua_tonumber( L, 3 ) );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageCellular( Vector2 size, int tileSize )
@@ -459,17 +475,38 @@ Generate image: cellular algorithm. Bigger tileSize means bigger cells
- Success return int
*/
int ltexturesGenImageCellular( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageCellular( Vector2 size, int tileSize )" );
lua_pushinteger( L, -1 );
return 1;
}
int tileSize = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 size = uluaGetVector2( L );
int i = newImage();
*state->images[i] = GenImageCellular( (int)size.x, (int)size.y, tileSize );
*state->images[i] = GenImageCellular( (int)size.x, (int)size.y, lua_tointeger( L, 2 ) );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageText( Vector2 size, string text )
Generate image: grayscale image from text data
- Failure return -1
- Success return int
*/
int ltexturesGenImageText( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageText( Vector2 size, string text )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
int i = newImage();
*state->images[i] = GenImageText( (int)size.x, (int)size.y, lua_tostring( L, 2 ) );
lua_pushinteger( L, i );
return 1;
@@ -488,12 +525,12 @@ Create an image duplicate ( useful for transformations )
- Success return int
*/
int ltexturesImageCopy( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageCopy( Image image )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t imageId = lua_tointeger( L, -1 );
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushinteger( L, -1 );
@@ -515,14 +552,13 @@ Create an image from another image piece
- Success return int
*/
int ltexturesImageFromImage( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFromImage( Image image, Rectangle rec )" );
lua_pushinteger( L, -1 );
return 1;
}
Rectangle rec = uluaGetRectangle( L );
lua_pop( L, 1 );
size_t imageId = lua_tointeger( L, -1 );
size_t imageId = lua_tointeger( L, 1 );
Rectangle rec = uluaGetRectangleIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushinteger( L, -1 );
@@ -1941,16 +1977,14 @@ Draw a Texture2D
- Success return true
*/
int ltexturesDrawTexture( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
Vector2 pos = uluaGetVector2( L );
lua_pop( L, 1 );
size_t texId = lua_tointeger( L, -1 );
size_t texId = lua_tointeger( L, 1 );
Vector2 pos = uluaGetVector2Index( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
if ( !validSourceTexture( texId ) ) {
lua_pushboolean( L, false );
@@ -1972,25 +2006,22 @@ Draw a part of a texture defined by a rectangle
- Success return true
*/
int ltexturesDrawTextureRec( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
Vector2 pos = uluaGetVector2( L );
lua_pop( L, 1 );
Rectangle srcRect = uluaGetRectangle( L );
lua_pop( L, 1 );
size_t texId = lua_tointeger( L, -1 );
size_t texId = lua_tointeger( L, 1 );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Vector2 pos = uluaGetVector2Index( L, 3 );
Color tint = uluaGetColorIndex( L, 4 );
if ( !validSourceTexture( texId ) ) {
lua_pushboolean( L, false );
return 1;
}
DrawTextureRec( *texturesGetSourceTexture( texId ), srcRect, pos, color );
DrawTextureRec( *texturesGetSourceTexture( texId ), srcRect, pos, tint );
lua_pushboolean( L, true );
return 1;
@@ -2005,23 +2036,18 @@ Draw a part of a texture defined by a rectangle with "pro" parameters
- Success return true
*/
int ltexturesDrawTexturePro( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|| !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float rot = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 origin = uluaGetVector2( L );
lua_pop( L, 1 );
Rectangle dstRect = uluaGetRectangle( L );
lua_pop( L, 1 );
Rectangle srcRect = uluaGetRectangle( L );
lua_pop( L, 1 );
size_t texId = lua_tointeger( L, -1 );
size_t texId = lua_tointeger( L, 1 );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Rectangle dstRect = uluaGetRectangleIndex( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 );
float rot = lua_tonumber( L, 5 );
Color color = uluaGetColorIndex( L, 6 );
if ( !validSourceTexture( texId ) ) {
lua_pushboolean( L, false );