New raylib 5.5 raymath functions.
This commit is contained in:
254
ReiLua_API.lua
254
ReiLua_API.lua
@@ -5884,6 +5884,20 @@ function RL.Vector2Lerp( v1, v2, amount ) end
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---@return any result
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function RL.Vector2Reflect( v, normal ) end
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---Get min value for each pair of components
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---- Success return Vector2
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector2Min( v1, v2 ) end
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---Get max value for each pair of components
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---- Success return Vector2
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector2Max( v1, v2 ) end
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---Rotate vector by angle
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---- Success return Vector2
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---@param v table
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@@ -5929,6 +5943,18 @@ function RL.Vector2ClampValue( v, min, max ) end
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---@return any result
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function RL.Vector2Equals( v1, v2 ) end
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---Compute the direction of a refracted ray
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---v: normalized direction of the incoming ray
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---n: normalized normal vector of the interface of two optical media
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---r: ratio of the refractive index of the medium from where the ray comes
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--- to the refractive index of the medium on the other side of the surface
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---- Success return Vector2
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---@param v table
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---@param n table
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---@param r number
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---@return any result
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function RL.Vector2Refract( v, n, r ) end
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-- Math - Vector 3
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---Vector with components value 0.0f
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@@ -6100,6 +6126,14 @@ function RL.Vector3RotateByQuaternion( v, q ) end
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---@return any result
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function RL.Vector3RotateByAxisAngle( v, axis, angle ) end
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---Move Vector towards target
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---- Success return Vector3
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---@param v table
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---@param target table
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---@param maxDistance number
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---@return any result
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function RL.Vector3MoveTowards( v, target, maxDistance ) end
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---Calculate linear interpolation between two vectors
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---- Success return Vector3
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---@param v1 table
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@@ -6108,6 +6142,17 @@ function RL.Vector3RotateByAxisAngle( v, axis, angle ) end
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---@return any result
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function RL.Vector3Lerp( v1, v2, amount ) end
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---Calculate cubic hermite interpolation between two vectors and their tangents
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---as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
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---- Success return Vector3
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---@param v1 table
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---@param tangent1 table
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---@param v2 table
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---@param tangent2 table
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---@param amount number
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---@return any result
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function RL.Vector3CubicHermite( v1, tangent1, v2, tangent2, amount ) end
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---Calculate reflected vector to normal
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---- Success return Vector3
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---@param v table
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@@ -6191,6 +6236,155 @@ function RL.Vector3Equals( v1, v2 ) end
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---@return any result
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function RL.Vector3Refract( v, n, r ) end
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-- Math - Vector4
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---Vector with components value 0.0f
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---- Success return Vector4
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---@return any result
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function RL.Vector4Zero() end
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---Vector with components value 1.0f
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---- Success return Vector4
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---@return any result
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function RL.Vector4One() end
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---Add two vectors
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---- Success return Vector4
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Add( v1, v2 ) end
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---Add vector and float value
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---- Success return Vector4
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---@param v table
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---@param add number
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---@return any result
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function RL.Vector4AddValue( v, add ) end
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---Subtract two vectors
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---- Success return Vector4
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Subtract( v1, v2 ) end
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---Subtract vector by float value
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---- Success return Vector4
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---@param v table
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---@param sub number
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---@return any result
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function RL.Vector4SubtractValue( v, sub ) end
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---Calculate vector length
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---- Success return float
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---@param v table
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---@return any result
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function RL.Vector4Length( v ) end
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---Calculate vector square length
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---- Success return float
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---@param v table
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---@return any result
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function RL.Vector4LengthSqr( v ) end
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---Calculate two vectors dot product
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---- Success return float
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4DotProduct( v1, v2 ) end
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---Calculate distance between two vectors
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---- Success return float
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Distance( v1, v2 ) end
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---Calculate square distance between two vectors
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---- Success return float
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4DistanceSqr( v1, v2 ) end
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---Multiply vector by scalar
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---- Success return Vector4
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---@param v table
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---@param scalar number
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---@return any result
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function RL.Vector4Scale( v, scalar ) end
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---Multiply vector by vector
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---- Success return Vector4
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Multiply( v1, v2 ) end
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---Negate provided vector (invert direction)
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---- Success return Vector4
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---@param v table
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---@return any result
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function RL.Vector4Negate( v ) end
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---Divide vector by vector
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---- Success return Vector4
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Divide( v1, v2 ) end
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---Normalize provided vector
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---- Success return Vector4
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---@param v table
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---@return any result
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function RL.Vector4Normalize( v ) end
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---Get min value for each pair of components
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---- Success return Vector4
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Min( v1, v2 ) end
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---Get max value for each pair of components
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---- Success return Vector4
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Max( v1, v2 ) end
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---Calculate linear interpolation between two vectors
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---- Success return Vector4
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---@param v1 table
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---@param v2 table
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---@param amount number
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---@return any result
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function RL.Vector4Lerp( v1, v2, amount ) end
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---Move Vector towards target
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---- Success return Vector4
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---@param v table
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---@param target table
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---@param maxDistance number
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---@return any result
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function RL.Vector4MoveTowards( v, target, maxDistance ) end
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---Invert the given vector
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---- Success return Vector4
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---@param v table
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---@return any result
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function RL.Vector4Invert( v ) end
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---Check whether two given vectors are almost equal
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---- Success return bool
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---@param v1 table
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---@param v2 table
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---@return any result
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function RL.Vector4Equals( v1, v2 ) end
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-- Math - Matrix
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---Compute matrix determinant
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@@ -6331,6 +6525,14 @@ function RL.MatrixOrtho( left, right, bottom, top, near, far ) end
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---@return any result
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function RL.MatrixLookAt( eye, target, up ) end
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---Decompose a transformation matrix into its rotational, translational and scaling components
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---- Success return Vector3, Quaternion, Vector3
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---@param mat table
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---@return any translation
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---@return any rotation
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---@return any scale
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function RL.MatrixDecompose( mat ) end
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-- Math - Quaternion
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---Add two quaternions
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@@ -6429,6 +6631,17 @@ function RL.QuaternionNlerp( q1, q2, amount ) end
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---@return any result
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function RL.QuaternionSlerp( q1, q2, amount ) end
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---Calculate quaternion cubic spline interpolation using Cubic Hermite Spline algorithm
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---as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
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---- Success return Quaternion
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---@param q1 table
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---@param outTangent1 table
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---@param q2 table
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---@param inTangent2 table
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---@param t number
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---@return any result
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function RL.QuaternionCubicHermiteSpline( q1, outTangent1, q2, inTangent2, t ) end
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---Calculate quaternion based on the rotation from one vector to another
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---- Success return Quaternion
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---@param from table
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@@ -7138,6 +7351,22 @@ function RL.rlOrtho( left, right, bottom, top, znear, zfar ) end
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---@return any RL.rlViewport
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function RL.rlViewport( viewport ) end
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---Set clip planes distances
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---@param nearPlane number
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---@param farPlane number
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---@return any RL.rlSetClipPlanes
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function RL.rlSetClipPlanes( nearPlane, farPlane ) end
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---Get cull plane distance near
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---- Success return float
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---@return any distance
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function RL.rlGetCullDistanceNear() end
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---Get cull plane distance far
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---- Success return float
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---@return any distance
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function RL.rlGetCullDistanceFar() end
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-- RLGL - Vertex level operations
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---Initialize drawing mode (how to organize vertex)
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@@ -7298,6 +7527,11 @@ function RL.rlEnableFramebuffer( id ) end
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---@return any RL.rlDisableFramebuffer
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function RL.rlDisableFramebuffer() end
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---Get the currently active render texture (fbo), 0 for default framebuffer
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---- Success return int
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---@return any framebuffer
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function RL.rlGetActiveFramebuffer() end
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---Activate multiple draw color buffers
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---@param count integer
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---@return any RL.rlActiveDrawBuffers
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@@ -7310,6 +7544,12 @@ function RL.rlActiveDrawBuffers( count ) end
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---@return any RL.rlBlitFramebuffer
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function RL.rlBlitFramebuffer( srcRect, dstRect, bufferMask ) end
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---Bind framebuffer (FBO)
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---@param target integer
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---@param framebuffer integer
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---@return any RL.rlBindFramebuffer
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function RL.rlBindFramebuffer( target, framebuffer ) end
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-- RLGL - General render state
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---Enable color blending
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@@ -7344,6 +7584,14 @@ function RL.rlEnableBackfaceCulling() end
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---@return any RL.rlDisableBackfaceCulling
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function RL.rlDisableBackfaceCulling() end
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---Color mask control
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---@param r boolean
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---@param g boolean
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---@param b boolean
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---@param a boolean
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---@return any RL.rlColorMask
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function RL.rlColorMask( r, g, b, a ) end
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---Set face culling mode
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---@param mode integer
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---@return any RL.rlSetCullFace
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@@ -7777,6 +8025,12 @@ function RL.rlSetUniform( locIndex, value, uniformType, count ) end
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---@return any RL.rlSetUniformMatrix
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function RL.rlSetUniformMatrix( locIndex, mat ) end
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---Set shader value matrices
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---@param locIndex integer
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---@param mat table
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---@return any RL.rlSetUniformMatrices
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function RL.rlSetUniformMatrices( locIndex, mat ) end
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---Set shader value sampler
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---@param locIndex integer
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---@param textureId integer
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