Buffer userdata object and rlgl Vertex buffers management.
This commit is contained in:
@@ -18,6 +18,7 @@ Included submodules.
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* Raymath
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* Lights
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* Easings
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* RLGL WIP
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List of some MISSING features that are planned to be included. For specific function, check API.
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@@ -707,6 +707,13 @@ RL.GLFW_RELEASE=0
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RL.GLFW_PRESS=1
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RL.GLFW_REPEAT=2
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-- Globals - CBuffer
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RL.BUFFER_UNSIGNED_CHAR=0
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RL.BUFFER_UNSIGNED_SHORT=1
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RL.BUFFER_UNSIGNED_INT=2
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RL.BUFFER_FLOAT=3
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-- Globals - Window
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RL.EVENT_WINDOW_SIZE=0
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@@ -1907,6 +1914,14 @@ function RL.GetWorldToScreen2D( position, camera ) end
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---@return any position
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function RL.GetScreenToWorld2D( position, camera ) end
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---Creates buffer as userdata. Type should be one of the Buffer types
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---- Failure return false
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---- Success return Buffer
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---@param buffer any
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---@param type integer
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---@return any buffer
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function RL.LoadBuffer( buffer, type ) end
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-- Shapes - Drawing
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---Set texture and rectangle to be used on shapes drawing
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@@ -6063,14 +6078,39 @@ function RL.rlSetTexture( id ) end
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---@return any vaoId
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function RL.rlLoadVertexArray() end
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---Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
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---Load a vertex buffer attribute
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---- Failure return -1
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---- Success return int
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---@param buffer any
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---@param type integer
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---@param dynamic boolean
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---@return any vboId
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function RL.rlLoadVertexBuffer( buffer, type, dynamic ) end
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function RL.rlLoadVertexBuffer( buffer, dynamic ) end
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---Load a new attributes element buffer
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---- Failure return -1
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---- Success return int
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---@param buffer any
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---@param dynamic boolean
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---@return any vboId
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function RL.rlLoadVertexBufferElement( buffer, dynamic ) end
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---Update GPU buffer with new data
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---- Failure return false
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---- Success return true
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---@param bufferId integer
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---@param buffer any
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---@param offset integer
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---@return any success
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function RL.rlUpdateVertexBuffer( bufferId, buffer, offset ) end
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---Update vertex buffer elements with new data
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---- Failure return false
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---- Success return true
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---@param id integer
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---@param buffer any
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---@param offset integer
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---@return any success
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function RL.rlUpdateVertexBufferElements( id, buffer, offset ) end
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---Unload vertex array object (VAO)
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---- Failure return false
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@@ -6098,6 +6138,23 @@ function RL.rlUnloadVertexBuffer( vboId ) end
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---@return any success
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function RL.rlSetVertexAttribute( index, compSize, type, normalized, stride, pointer ) end
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---Set vertex attribute divisor
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---- Failure return false
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---- Success return true
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---@param index integer
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---@param divisor integer
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---@return any success
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function RL.rlSetVertexAttributeDivisor( index, divisor ) end
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---Set vertex attribute default value
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---- Failure return false
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---- Success return true
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---@param locIndex integer
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---@param value any
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---@param attribType integer
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---@return any success
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function RL.rlSetVertexAttributeDefault( locIndex, value, attribType ) end
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---Draw vertex array
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---- Failure return false
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---- Success return true
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@@ -6106,6 +6163,34 @@ function RL.rlSetVertexAttribute( index, compSize, type, normalized, stride, poi
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---@return any success
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function RL.rlDrawVertexArray( offset, count ) end
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---Draw vertex array elements
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---- Failure return false
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---- Success return true
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---@param offset integer
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---@param count integer
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---@param buffer any
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---@return any success
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function RL.rlDrawVertexArrayElements( offset, count, buffer ) end
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---Draw vertex array instanced
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---- Failure return false
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---- Success return true
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---@param offset integer
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---@param count integer
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---@param instances integer
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---@return any success
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function RL.rlDrawVertexArrayInstanced( offset, count, instances ) end
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---Draw vertex array elements instanced
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---- Failure return false
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---- Success return true
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---@param offset integer
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---@param count integer
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---@param buffer any
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---@param instances integer
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---@return any success
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function RL.rlDrawVertexArrayElementsInstanced( offset, count, buffer, instances ) end
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-- RLGL - Textures management
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---Load texture in GPU
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@@ -35,6 +35,8 @@ KEY CHANGES:
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- ADDED: RL.event function with input events.
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- ADDED: Window events.
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- ADDED: rlgl Matrix state management.
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- ADDED: Buffer userdata object.
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- ADDED: rlgl Vertex buffers management.
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Detailed changes:
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- FIXED: uluaGetRay was looking for integers instead of tables
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22
devnotes
22
devnotes
@@ -1,6 +1,5 @@
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Current {
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* rlgl
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* Vertex buffers management
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* Shaders management
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* Compute shader management
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}
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@@ -22,17 +21,20 @@ Backlog {
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* Models
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* LoadMaterials (Load materials from model file)
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* LoadMaterialsFromModel (Could then for example edit and set back to model)
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* Needs Testing
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* UpdateTexture
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* UpdateTextureRec
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* LoadSoundFromWave
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* LoadFont
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* LoadFontEx
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* LoadFontFromImage
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* UpdateMesh
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* LoadModelFromMesh
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}
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Bugs {
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* CameraLib. Lateral movement is slower if looking down or up.
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}
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Needs Testing {
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* UpdateTexture
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* UpdateTextureRec
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* LoadSoundFromWave
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* LoadFont
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* LoadFontEx
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* LoadFontFromImage
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* UpdateMesh
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* LoadModelFromMesh
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* RLGL - Matrix state management
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}
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@@ -155,18 +155,18 @@ repeat
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globalVariableCount = globalVariableCount + 1
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if value == nil then
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apiFile:write( "\n"..globalName.." = nil\n" )
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apiFile:write( "\n"..globalName.." = nil\n\n" )
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luaApiFile:write( "RL."..globalName.."=nil\n" )
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elseif type( value ) == "table" then
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-- All tables are colors.
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apiFile:write( globalName.." = { "
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..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
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..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n" )
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..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
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luaApiFile:write( "RL."..globalName.."={"
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..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
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..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
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else
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apiFile:write( globalName.." = "..value.."\n" )
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apiFile:write( globalName.." = "..value.."\n\n" )
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luaApiFile:write( "RL."..globalName.."="..value.."\n" )
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end
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end
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@@ -257,6 +257,8 @@ apiFile:write( "\n> NPatchInfo = { { 0, 0, 24, 24 }, 8, 8, 8, 8, NPATCH_NINE_PAT
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{ Texture source rectangle, Left border offset, Top border offset, Right border offset, Bottom border offset, Layout of the n-patch: 3x3, 1x3 or 3x1 }\n\n---\n" )
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apiFile:write( "\n> ModelAnimations = ModelAnimationsId\n\
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int id. ModelAnimations\n\n---\n" )
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apiFile:write( "\n> Buffer = Buffer userdata\n\
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Userdata.\n\n---\n" )
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-- Events.
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@@ -9,9 +9,9 @@ local vertices = {
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triSize, 0.0, triSize
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}
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local colors = {
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RL.RED, RL.RED, RL.RED,
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RL.GREEN, RL.GREEN, RL.GREEN,
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RL.BLUE, RL.BLUE, RL.BLUE
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255, 0, 0,
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0, 255, 0,
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0, 0, 255
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}
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local VBO_VERTEX_POS = 0
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@@ -25,23 +25,26 @@ local mesh = {
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}
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}
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function uploadMesh()
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local function uploadMesh()
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mesh.vaoId = RL.rlLoadVertexArray()
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RL.rlEnableVertexArray( mesh.vaoId )
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-- Vertices.
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mesh.vboIds.vertices = RL.rlLoadVertexBuffer( vertices, RL.RL_FLOAT, false )
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local vertexBuffer = RL.LoadBuffer( vertices, RL.BUFFER_FLOAT )
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mesh.vboIds.vertices = RL.rlLoadVertexBuffer( vertexBuffer, false )
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RL.rlSetVertexAttribute( VBO_VERTEX_POS, 3, RL.RL_FLOAT, false, 0, 0 )
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RL.rlEnableVertexAttribute( VBO_VERTEX_POS )
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-- Colors.
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mesh.vboIds.colors = RL.rlLoadVertexBuffer( vertices, RL.RL_UNSIGNED_BYTE, false )
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local colorBuffer = RL.LoadBuffer( colors, RL.BUFFER_UNSIGNED_CHAR )
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mesh.vboIds.colors = RL.rlLoadVertexBuffer( colorBuffer, false )
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RL.rlSetVertexAttribute( VBO_COLOR_POS, 4, RL.RL_UNSIGNED_BYTE, false, 0, 0 )
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RL.rlEnableVertexAttribute( VBO_COLOR_POS )
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RL.rlDisableVertexArray()
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print( "Mesh:" )
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print( "\nMesh:" )
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print( "\tvaoId: "..mesh.vaoId )
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print( "\tvboIds.vertices: "..mesh.vboIds.vertices )
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print( "\tvboIds.colors: "..mesh.vboIds.colors )
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@@ -59,7 +62,7 @@ function RL.init()
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uploadMesh()
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end
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function drawMesh()
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local function drawMesh()
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end
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function RL.draw()
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@@ -46,6 +46,7 @@ int lcoreSetTraceLogLevel( lua_State *L );
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int lcoreSetLogLevelInvalid( lua_State *L );
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int lcoreGetLogLevelInvalid( lua_State *L );
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int lcoreOpenURL( lua_State *L );
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int lcoreLoadBuffer( lua_State *L );
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/* Cursor. */
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int lcoreShowCursor( lua_State *L );
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int lcoreHideCursor( lua_State *L );
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@@ -83,10 +83,18 @@ int lrlglSetTexture( lua_State *L );
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/* Vertex buffers management */
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int lrlglLoadVertexArray( lua_State *L );
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int lrlglLoadVertexBuffer( lua_State *L );
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int lrlglLoadVertexBufferElement( lua_State *L );
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int lrlglUpdateVertexBuffer( lua_State *L );
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int lrlglUpdateVertexBufferElements( lua_State *L );
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int lrlglUnloadVertexArray( lua_State *L );
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int lrlglUnloadVertexBuffer( lua_State *L );
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int lrlglSetVertexAttribute( lua_State *L );
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int lrlglSetVertexAttributeDivisor( lua_State *L );
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int lrlglSetVertexAttributeDefault( lua_State *L );
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int lrlglDrawVertexArray( lua_State *L );
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int lrlglDrawVertexArrayElements( lua_State *L );
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int lrlglDrawVertexArrayInstanced( lua_State *L );
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int lrlglDrawVertexArrayElementsInstanced( lua_State *L );
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/* Textures management */
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int lrlglLoadTexture( lua_State *L );
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int lrlglLoadTextureDepth( lua_State *L );
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@@ -14,6 +14,20 @@ enum EventType {
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EVENT_CURSOR_ENTER
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};
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enum BufferType {
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BUFFER_UNSIGNED_CHAR,
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BUFFER_UNSIGNED_SHORT,
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BUFFER_UNSIGNED_INT,
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BUFFER_FLOAT,
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};
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typedef struct {
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size_t size;
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void *data;
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int x;
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int y;
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} Buffer;
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bool luaInit( int argn, const char **argc );
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int luaTraceback( lua_State *L );
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bool luaCallMain();
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74
src/core.c
74
src/core.c
@@ -3558,3 +3558,77 @@ int lcoreGetScreenToWorld2D( lua_State *L ) {
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return 1;
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}
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/*
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> buffer = RL.LoadBuffer( data{} buffer, int type )
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Creates buffer as userdata. Type should be one of the Buffer types
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- Failure return false
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- Success return Buffer
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*/
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int lcoreLoadBuffer( lua_State *L ) {
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if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadBuffer( data{} buffer, int type )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int type = lua_tointeger( L, 2 );
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Buffer *buffer = lua_newuserdata( L, sizeof( Buffer ) );
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int len = uluaGetTableLenIndex( L, 1 );
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switch ( type ) {
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case BUFFER_UNSIGNED_CHAR:
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buffer->size = len * sizeof( unsigned char );
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break;
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case BUFFER_UNSIGNED_SHORT:
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buffer->size = len * sizeof( unsigned short );
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break;
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case BUFFER_UNSIGNED_INT:
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buffer->size = len * sizeof( unsigned int );
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break;
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case BUFFER_FLOAT:
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buffer->size = len * sizeof( float );
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break;
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default:
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break;
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}
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buffer->data = malloc( buffer->size );
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int t = 1;
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int i = 0;
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unsigned char *up = buffer->data;
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unsigned short *sp = buffer->data;
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unsigned int *ip = buffer->data;
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float *fp = buffer->data;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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switch ( type ) {
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case BUFFER_UNSIGNED_CHAR:
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*up = (unsigned char)lua_tointeger( L, -1 );
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up++;
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break;
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case BUFFER_UNSIGNED_SHORT:
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*sp = (unsigned short)lua_tointeger( L, -1 );
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up++;
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break;
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case BUFFER_UNSIGNED_INT:
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*ip = (unsigned int)lua_tointeger( L, -1 );
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up++;
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break;
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case BUFFER_FLOAT:
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*fp = (float)lua_tonumber( L, -1 );
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fp++;
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break;
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default:
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break;
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}
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lua_pop( L, 1 );
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i++;
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}
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luaL_setmetatable( L, "Buffer" );
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return 1;
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}
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2
src/gl.c
2
src/gl.c
@@ -58,4 +58,4 @@ int lglBlitFramebuffer( lua_State *L ) {
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lua_pushboolean( L, true );
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return 1;
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}
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}
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@@ -618,6 +618,11 @@ static void defineGlobals() {
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assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" );
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assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" );
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assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" );
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/* CBuffer Data Types */
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assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" );
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assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" );
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assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" );
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assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" );
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/* Window Events. */
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assignGlobalInt( EVENT_WINDOW_SIZE, "EVENT_WINDOW_SIZE" );
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assignGlobalInt( EVENT_WINDOW_MAXIMIZE, "EVENT_WINDOW_MAXIMIZE" );
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@@ -636,6 +641,21 @@ static void defineGlobals() {
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lua_pop( L, -1 );
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}
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static int freeBuffer( lua_State *L ) {
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Buffer *buffer = luaL_checkudata ( L, 1, "Buffer" );
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free( buffer->data );
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}
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static void defineCBuffer() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Buffer" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, freeBuffer );
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lua_setfield( L, -2, "__gc" );
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}
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// Custom logging funtion.
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static void logCustom( int logLevel, const char *text, va_list args ) {
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char string[ STRING_LEN ] = {'\0'};
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@@ -1019,6 +1039,7 @@ bool luaInit( int argn, const char **argc ) {
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return false;
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}
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defineGlobals();
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defineCBuffer();
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/* Set arguments. */
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lua_getglobal( L, "RL" );
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@@ -1235,6 +1256,7 @@ void luaRegister() {
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assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
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assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
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assingGlobalFunction( "OpenURL", lcoreOpenURL );
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assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
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/* Cursor. */
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assingGlobalFunction( "ShowCursor", lcoreShowCursor );
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assingGlobalFunction( "HideCursor", lcoreHideCursor );
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@@ -1944,10 +1966,18 @@ void luaRegister() {
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/* Vertex buffers management. */
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assingGlobalFunction( "rlLoadVertexArray", lrlglLoadVertexArray );
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assingGlobalFunction( "rlLoadVertexBuffer", lrlglLoadVertexBuffer );
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assingGlobalFunction( "rlLoadVertexBufferElement", lrlglLoadVertexBufferElement );
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assingGlobalFunction( "rlUpdateVertexBuffer", lrlglUpdateVertexBuffer );
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assingGlobalFunction( "rlUpdateVertexBufferElements", lrlglUpdateVertexBufferElements );
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assingGlobalFunction( "rlUnloadVertexArray", lrlglUnloadVertexArray );
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assingGlobalFunction( "rlUnloadVertexBuffer", lrlglUnloadVertexBuffer );
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assingGlobalFunction( "rlSetVertexAttribute", lrlglSetVertexAttribute );
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assingGlobalFunction( "rlSetVertexAttributeDivisor", lrlglSetVertexAttributeDivisor );
|
||||
assingGlobalFunction( "rlSetVertexAttributeDefault", lrlglSetVertexAttributeDefault );
|
||||
assingGlobalFunction( "rlDrawVertexArray", lrlglDrawVertexArray );
|
||||
assingGlobalFunction( "rlDrawVertexArrayElements", lrlglDrawVertexArrayElements );
|
||||
assingGlobalFunction( "rlDrawVertexArrayInstanced", lrlglDrawVertexArrayInstanced );
|
||||
assingGlobalFunction( "rlDrawVertexArrayElementsInstanced", lrlglDrawVertexArrayElementsInstanced );
|
||||
/* Textures management. */
|
||||
assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
|
||||
assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
|
||||
|
||||
268
src/rlgl.c
268
src/rlgl.c
@@ -3,58 +3,6 @@
|
||||
#include "lua_core.h"
|
||||
#include "lrlgl.h"
|
||||
|
||||
static void* getVertexBuffer( lua_State *L, int *type, unsigned int *size ) {
|
||||
*type = lua_tointeger( L, 2 );
|
||||
size_t len = uluaGetTableLenIndex( L, 1 );
|
||||
unsigned char *uByteArray;
|
||||
float *floatArray;
|
||||
|
||||
switch ( *type ) {
|
||||
case RL_UNSIGNED_BYTE:
|
||||
*size = len * sizeof( unsigned char );
|
||||
uByteArray = MemAlloc( *size );
|
||||
break;
|
||||
case RL_FLOAT:
|
||||
*size = len * sizeof( float );
|
||||
floatArray = MemAlloc( *size );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
int t = 1;
|
||||
int i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
switch ( *type ) {
|
||||
case RL_UNSIGNED_BYTE:
|
||||
uByteArray[i] = lua_tointeger( L, -1 );
|
||||
break;
|
||||
case RL_FLOAT:
|
||||
floatArray[i] = lua_tointeger( L, -1 );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
lua_pop( L, 1 );
|
||||
i++;
|
||||
}
|
||||
|
||||
switch ( *type ) {
|
||||
case RL_UNSIGNED_BYTE:
|
||||
return uByteArray;
|
||||
break;
|
||||
case RL_FLOAT:
|
||||
return floatArray;
|
||||
break;
|
||||
default:
|
||||
return NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
## RLGL - Matrix operations
|
||||
*/
|
||||
@@ -1308,29 +1256,93 @@ int lrlglLoadVertexArray( lua_State *L ) {
|
||||
}
|
||||
|
||||
/*
|
||||
> vboId = RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )
|
||||
> vboId = RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )
|
||||
|
||||
Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
|
||||
Load a vertex buffer attribute
|
||||
|
||||
- Failure return -1
|
||||
- Success return int
|
||||
*/
|
||||
int lrlglLoadVertexBuffer( lua_State *L ) {
|
||||
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )" );
|
||||
if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )" );
|
||||
lua_pushinteger( L, -1 );
|
||||
return 1;
|
||||
}
|
||||
unsigned int size = 0;
|
||||
int type = 0;
|
||||
void *vertexBuffer = getVertexBuffer( L, &type, &size );
|
||||
bool dynamic = lua_tointeger( L, 3 );
|
||||
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
|
||||
bool dynamic = lua_tointeger( L, 2 );
|
||||
|
||||
lua_pushinteger( L, rlLoadVertexBuffer( vertexBuffer, size, dynamic ) );
|
||||
lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
|
||||
|
||||
if ( vertexBuffer != NULL ) {
|
||||
MemFree( vertexBuffer );
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> vboId = RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )
|
||||
|
||||
Load a new attributes element buffer
|
||||
|
||||
- Failure return -1
|
||||
- Success return int
|
||||
*/
|
||||
int lrlglLoadVertexBufferElement( lua_State *L ) {
|
||||
if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )" );
|
||||
lua_pushinteger( L, -1 );
|
||||
return 1;
|
||||
}
|
||||
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
|
||||
bool dynamic = lua_tointeger( L, 2 );
|
||||
|
||||
lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )
|
||||
|
||||
Update GPU buffer with new data
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int lrlglUpdateVertexBuffer( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
int bufferId = lua_tointeger( L, 1 );
|
||||
Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
|
||||
int offset = lua_tointeger( L, 3 );
|
||||
|
||||
rlUpdateVertexBuffer( bufferId, buffer->data, buffer->size, offset );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )
|
||||
|
||||
Update vertex buffer elements with new data
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int lrlglUpdateVertexBufferElements( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
int bufferId = lua_tointeger( L, 1 );
|
||||
Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
|
||||
int offset = lua_tointeger( L, 3 );
|
||||
|
||||
rlUpdateVertexBufferElements( bufferId, buffer->data, buffer->size, offset );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -1403,6 +1415,63 @@ int lrlglSetVertexAttribute( lua_State *L ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlSetVertexAttributeDivisor( int index, int divisor )
|
||||
|
||||
Set vertex attribute divisor
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int lrlglSetVertexAttributeDivisor( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDivisor( int index, int divisor )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
unsigned int index = (unsigned int)lua_tointeger( L, 1 );
|
||||
int divisor = lua_tointeger( L, 2 );
|
||||
|
||||
rlSetVertexAttributeDivisor( index, divisor );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )
|
||||
|
||||
Set vertex attribute default value
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int lrlglSetVertexAttributeDefault( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
int locIndex = lua_tointeger( L, 1 );
|
||||
int attribType = lua_tointeger( L, 3 );
|
||||
int count = uluaGetTableLenIndex( L, 2 );
|
||||
float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
|
||||
int t = 2;
|
||||
int i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
value[i] = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
i++;
|
||||
}
|
||||
rlSetVertexAttributeDefault( locIndex, value, attribType, count );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlDrawVertexArray( int offset, int count )
|
||||
|
||||
@@ -1426,6 +1495,79 @@ int lrlglDrawVertexArray( lua_State *L ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )
|
||||
|
||||
Draw vertex array elements
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int lrlglDrawVertexArrayElements( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
int offset = lua_tointeger( L, 1 );
|
||||
int count = lua_tointeger( L, 2 );
|
||||
Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
|
||||
|
||||
rlDrawVertexArrayElements( offset, count, buffer->data );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )
|
||||
|
||||
Draw vertex array instanced
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int lrlglDrawVertexArrayInstanced( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
int offset = lua_tointeger( L, 1 );
|
||||
int count = lua_tointeger( L, 2 );
|
||||
int instances = lua_tointeger( L, 3 );
|
||||
|
||||
rlDrawVertexArrayInstanced( offset, count, instances );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )
|
||||
|
||||
Draw vertex array elements instanced
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int lrlglDrawVertexArrayElementsInstanced( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
int offset = lua_tointeger( L, 1 );
|
||||
int count = lua_tointeger( L, 2 );
|
||||
Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
|
||||
int instances = lua_tointeger( L, 4 );
|
||||
|
||||
rlDrawVertexArrayElementsInstanced( offset, count, buffer->data, instances );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## RLGL - Textures management
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user