Buffer userdata object and rlgl Vertex buffers management.
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@@ -707,6 +707,13 @@ RL.GLFW_RELEASE=0
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RL.GLFW_PRESS=1
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RL.GLFW_REPEAT=2
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-- Globals - CBuffer
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RL.BUFFER_UNSIGNED_CHAR=0
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RL.BUFFER_UNSIGNED_SHORT=1
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RL.BUFFER_UNSIGNED_INT=2
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RL.BUFFER_FLOAT=3
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-- Globals - Window
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RL.EVENT_WINDOW_SIZE=0
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@@ -1907,6 +1914,14 @@ function RL.GetWorldToScreen2D( position, camera ) end
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---@return any position
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function RL.GetScreenToWorld2D( position, camera ) end
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---Creates buffer as userdata. Type should be one of the Buffer types
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---- Failure return false
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---- Success return Buffer
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---@param buffer any
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---@param type integer
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---@return any buffer
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function RL.LoadBuffer( buffer, type ) end
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-- Shapes - Drawing
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---Set texture and rectangle to be used on shapes drawing
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@@ -6063,14 +6078,39 @@ function RL.rlSetTexture( id ) end
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---@return any vaoId
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function RL.rlLoadVertexArray() end
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---Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
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---Load a vertex buffer attribute
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---- Failure return -1
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---- Success return int
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---@param buffer any
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---@param type integer
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---@param dynamic boolean
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---@return any vboId
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function RL.rlLoadVertexBuffer( buffer, type, dynamic ) end
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function RL.rlLoadVertexBuffer( buffer, dynamic ) end
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---Load a new attributes element buffer
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---- Failure return -1
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---- Success return int
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---@param buffer any
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---@param dynamic boolean
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---@return any vboId
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function RL.rlLoadVertexBufferElement( buffer, dynamic ) end
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---Update GPU buffer with new data
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---- Failure return false
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---- Success return true
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---@param bufferId integer
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---@param buffer any
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---@param offset integer
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---@return any success
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function RL.rlUpdateVertexBuffer( bufferId, buffer, offset ) end
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---Update vertex buffer elements with new data
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---- Failure return false
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---- Success return true
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---@param id integer
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---@param buffer any
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---@param offset integer
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---@return any success
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function RL.rlUpdateVertexBufferElements( id, buffer, offset ) end
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---Unload vertex array object (VAO)
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---- Failure return false
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@@ -6098,6 +6138,23 @@ function RL.rlUnloadVertexBuffer( vboId ) end
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---@return any success
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function RL.rlSetVertexAttribute( index, compSize, type, normalized, stride, pointer ) end
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---Set vertex attribute divisor
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---- Failure return false
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---- Success return true
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---@param index integer
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---@param divisor integer
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---@return any success
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function RL.rlSetVertexAttributeDivisor( index, divisor ) end
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---Set vertex attribute default value
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---- Failure return false
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---- Success return true
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---@param locIndex integer
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---@param value any
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---@param attribType integer
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---@return any success
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function RL.rlSetVertexAttributeDefault( locIndex, value, attribType ) end
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---Draw vertex array
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---- Failure return false
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---- Success return true
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@@ -6106,6 +6163,34 @@ function RL.rlSetVertexAttribute( index, compSize, type, normalized, stride, poi
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---@return any success
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function RL.rlDrawVertexArray( offset, count ) end
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---Draw vertex array elements
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---- Failure return false
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---- Success return true
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---@param offset integer
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---@param count integer
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---@param buffer any
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---@return any success
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function RL.rlDrawVertexArrayElements( offset, count, buffer ) end
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---Draw vertex array instanced
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---- Failure return false
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---- Success return true
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---@param offset integer
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---@param count integer
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---@param instances integer
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---@return any success
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function RL.rlDrawVertexArrayInstanced( offset, count, instances ) end
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---Draw vertex array elements instanced
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---- Failure return false
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---- Success return true
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---@param offset integer
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---@param count integer
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---@param buffer any
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---@param instances integer
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---@return any success
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function RL.rlDrawVertexArrayElementsInstanced( offset, count, buffer, instances ) end
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-- RLGL - Textures management
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---Load texture in GPU
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