Buffer userdata object and rlgl Vertex buffers management.
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@@ -83,10 +83,18 @@ int lrlglSetTexture( lua_State *L );
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/* Vertex buffers management */
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int lrlglLoadVertexArray( lua_State *L );
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int lrlglLoadVertexBuffer( lua_State *L );
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int lrlglLoadVertexBufferElement( lua_State *L );
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int lrlglUpdateVertexBuffer( lua_State *L );
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int lrlglUpdateVertexBufferElements( lua_State *L );
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int lrlglUnloadVertexArray( lua_State *L );
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int lrlglUnloadVertexBuffer( lua_State *L );
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int lrlglSetVertexAttribute( lua_State *L );
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int lrlglSetVertexAttributeDivisor( lua_State *L );
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int lrlglSetVertexAttributeDefault( lua_State *L );
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int lrlglDrawVertexArray( lua_State *L );
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int lrlglDrawVertexArrayElements( lua_State *L );
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int lrlglDrawVertexArrayInstanced( lua_State *L );
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int lrlglDrawVertexArrayElementsInstanced( lua_State *L );
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/* Textures management */
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int lrlglLoadTexture( lua_State *L );
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int lrlglLoadTextureDepth( lua_State *L );
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