Buffer userdata object and rlgl Vertex buffers management.
This commit is contained in:
74
src/core.c
74
src/core.c
@@ -3558,3 +3558,77 @@ int lcoreGetScreenToWorld2D( lua_State *L ) {
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return 1;
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}
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/*
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> buffer = RL.LoadBuffer( data{} buffer, int type )
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Creates buffer as userdata. Type should be one of the Buffer types
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- Failure return false
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- Success return Buffer
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*/
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int lcoreLoadBuffer( lua_State *L ) {
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if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadBuffer( data{} buffer, int type )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int type = lua_tointeger( L, 2 );
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Buffer *buffer = lua_newuserdata( L, sizeof( Buffer ) );
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int len = uluaGetTableLenIndex( L, 1 );
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switch ( type ) {
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case BUFFER_UNSIGNED_CHAR:
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buffer->size = len * sizeof( unsigned char );
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break;
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case BUFFER_UNSIGNED_SHORT:
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buffer->size = len * sizeof( unsigned short );
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break;
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case BUFFER_UNSIGNED_INT:
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buffer->size = len * sizeof( unsigned int );
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break;
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case BUFFER_FLOAT:
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buffer->size = len * sizeof( float );
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break;
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default:
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break;
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}
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buffer->data = malloc( buffer->size );
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int t = 1;
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int i = 0;
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unsigned char *up = buffer->data;
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unsigned short *sp = buffer->data;
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unsigned int *ip = buffer->data;
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float *fp = buffer->data;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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switch ( type ) {
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case BUFFER_UNSIGNED_CHAR:
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*up = (unsigned char)lua_tointeger( L, -1 );
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up++;
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break;
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case BUFFER_UNSIGNED_SHORT:
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*sp = (unsigned short)lua_tointeger( L, -1 );
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up++;
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break;
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case BUFFER_UNSIGNED_INT:
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*ip = (unsigned int)lua_tointeger( L, -1 );
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up++;
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break;
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case BUFFER_FLOAT:
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*fp = (float)lua_tonumber( L, -1 );
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fp++;
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break;
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default:
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break;
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}
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lua_pop( L, 1 );
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i++;
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}
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luaL_setmetatable( L, "Buffer" );
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return 1;
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}
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2
src/gl.c
2
src/gl.c
@@ -58,4 +58,4 @@ int lglBlitFramebuffer( lua_State *L ) {
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lua_pushboolean( L, true );
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return 1;
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}
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}
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@@ -618,6 +618,11 @@ static void defineGlobals() {
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assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" );
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assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" );
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assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" );
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/* CBuffer Data Types */
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assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" );
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assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" );
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assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" );
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assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" );
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/* Window Events. */
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assignGlobalInt( EVENT_WINDOW_SIZE, "EVENT_WINDOW_SIZE" );
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assignGlobalInt( EVENT_WINDOW_MAXIMIZE, "EVENT_WINDOW_MAXIMIZE" );
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@@ -636,6 +641,21 @@ static void defineGlobals() {
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lua_pop( L, -1 );
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}
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static int freeBuffer( lua_State *L ) {
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Buffer *buffer = luaL_checkudata ( L, 1, "Buffer" );
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free( buffer->data );
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}
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static void defineCBuffer() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Buffer" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, freeBuffer );
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lua_setfield( L, -2, "__gc" );
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}
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// Custom logging funtion.
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static void logCustom( int logLevel, const char *text, va_list args ) {
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char string[ STRING_LEN ] = {'\0'};
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@@ -1019,6 +1039,7 @@ bool luaInit( int argn, const char **argc ) {
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return false;
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}
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defineGlobals();
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defineCBuffer();
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/* Set arguments. */
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lua_getglobal( L, "RL" );
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@@ -1235,6 +1256,7 @@ void luaRegister() {
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assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
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assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
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assingGlobalFunction( "OpenURL", lcoreOpenURL );
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assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
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/* Cursor. */
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assingGlobalFunction( "ShowCursor", lcoreShowCursor );
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assingGlobalFunction( "HideCursor", lcoreHideCursor );
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@@ -1944,10 +1966,18 @@ void luaRegister() {
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/* Vertex buffers management. */
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assingGlobalFunction( "rlLoadVertexArray", lrlglLoadVertexArray );
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assingGlobalFunction( "rlLoadVertexBuffer", lrlglLoadVertexBuffer );
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assingGlobalFunction( "rlLoadVertexBufferElement", lrlglLoadVertexBufferElement );
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assingGlobalFunction( "rlUpdateVertexBuffer", lrlglUpdateVertexBuffer );
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assingGlobalFunction( "rlUpdateVertexBufferElements", lrlglUpdateVertexBufferElements );
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assingGlobalFunction( "rlUnloadVertexArray", lrlglUnloadVertexArray );
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assingGlobalFunction( "rlUnloadVertexBuffer", lrlglUnloadVertexBuffer );
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assingGlobalFunction( "rlSetVertexAttribute", lrlglSetVertexAttribute );
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assingGlobalFunction( "rlSetVertexAttributeDivisor", lrlglSetVertexAttributeDivisor );
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assingGlobalFunction( "rlSetVertexAttributeDefault", lrlglSetVertexAttributeDefault );
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assingGlobalFunction( "rlDrawVertexArray", lrlglDrawVertexArray );
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assingGlobalFunction( "rlDrawVertexArrayElements", lrlglDrawVertexArrayElements );
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assingGlobalFunction( "rlDrawVertexArrayInstanced", lrlglDrawVertexArrayInstanced );
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assingGlobalFunction( "rlDrawVertexArrayElementsInstanced", lrlglDrawVertexArrayElementsInstanced );
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/* Textures management. */
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assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
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assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
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268
src/rlgl.c
268
src/rlgl.c
@@ -3,58 +3,6 @@
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#include "lua_core.h"
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#include "lrlgl.h"
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static void* getVertexBuffer( lua_State *L, int *type, unsigned int *size ) {
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*type = lua_tointeger( L, 2 );
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size_t len = uluaGetTableLenIndex( L, 1 );
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unsigned char *uByteArray;
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float *floatArray;
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switch ( *type ) {
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case RL_UNSIGNED_BYTE:
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*size = len * sizeof( unsigned char );
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uByteArray = MemAlloc( *size );
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break;
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case RL_FLOAT:
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*size = len * sizeof( float );
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floatArray = MemAlloc( *size );
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break;
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default:
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break;
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}
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int t = 1;
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int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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switch ( *type ) {
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case RL_UNSIGNED_BYTE:
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uByteArray[i] = lua_tointeger( L, -1 );
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break;
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case RL_FLOAT:
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floatArray[i] = lua_tointeger( L, -1 );
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break;
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default:
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break;
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}
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lua_pop( L, 1 );
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i++;
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}
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switch ( *type ) {
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case RL_UNSIGNED_BYTE:
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return uByteArray;
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break;
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case RL_FLOAT:
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return floatArray;
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break;
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default:
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return NULL;
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break;
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}
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}
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/*
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## RLGL - Matrix operations
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*/
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@@ -1308,29 +1256,93 @@ int lrlglLoadVertexArray( lua_State *L ) {
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}
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/*
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> vboId = RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )
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> vboId = RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )
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Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
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Load a vertex buffer attribute
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- Failure return -1
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- Success return int
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*/
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int lrlglLoadVertexBuffer( lua_State *L ) {
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if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )" );
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if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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unsigned int size = 0;
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int type = 0;
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void *vertexBuffer = getVertexBuffer( L, &type, &size );
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bool dynamic = lua_tointeger( L, 3 );
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Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
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bool dynamic = lua_tointeger( L, 2 );
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lua_pushinteger( L, rlLoadVertexBuffer( vertexBuffer, size, dynamic ) );
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lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
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if ( vertexBuffer != NULL ) {
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MemFree( vertexBuffer );
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return 1;
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}
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/*
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> vboId = RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )
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Load a new attributes element buffer
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- Failure return -1
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- Success return int
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*/
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int lrlglLoadVertexBufferElement( lua_State *L ) {
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if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
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bool dynamic = lua_tointeger( L, 2 );
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lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
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return 1;
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}
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/*
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> success = RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )
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Update GPU buffer with new data
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- Failure return false
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- Success return true
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*/
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int lrlglUpdateVertexBuffer( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int bufferId = lua_tointeger( L, 1 );
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Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
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int offset = lua_tointeger( L, 3 );
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rlUpdateVertexBuffer( bufferId, buffer->data, buffer->size, offset );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )
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Update vertex buffer elements with new data
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- Failure return false
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- Success return true
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*/
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int lrlglUpdateVertexBufferElements( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int bufferId = lua_tointeger( L, 1 );
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Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
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int offset = lua_tointeger( L, 3 );
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rlUpdateVertexBufferElements( bufferId, buffer->data, buffer->size, offset );
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lua_pushboolean( L, true );
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return 1;
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}
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@@ -1403,6 +1415,63 @@ int lrlglSetVertexAttribute( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL.rlSetVertexAttributeDivisor( int index, int divisor )
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Set vertex attribute divisor
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- Failure return false
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- Success return true
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*/
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int lrlglSetVertexAttributeDivisor( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDivisor( int index, int divisor )" );
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lua_pushboolean( L, false );
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return 1;
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}
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unsigned int index = (unsigned int)lua_tointeger( L, 1 );
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int divisor = lua_tointeger( L, 2 );
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rlSetVertexAttributeDivisor( index, divisor );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )
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Set vertex attribute default value
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- Failure return false
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- Success return true
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*/
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int lrlglSetVertexAttributeDefault( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int locIndex = lua_tointeger( L, 1 );
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int attribType = lua_tointeger( L, 3 );
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int count = uluaGetTableLenIndex( L, 2 );
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float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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int t = 2;
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int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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value[i] = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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i++;
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}
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rlSetVertexAttributeDefault( locIndex, value, attribType, count );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlDrawVertexArray( int offset, int count )
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@@ -1426,6 +1495,79 @@ int lrlglDrawVertexArray( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )
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Draw vertex array elements
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- Failure return false
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- Success return true
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*/
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int lrlglDrawVertexArrayElements( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int offset = lua_tointeger( L, 1 );
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int count = lua_tointeger( L, 2 );
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Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
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rlDrawVertexArrayElements( offset, count, buffer->data );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )
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Draw vertex array instanced
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- Failure return false
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- Success return true
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*/
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int lrlglDrawVertexArrayInstanced( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int offset = lua_tointeger( L, 1 );
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int count = lua_tointeger( L, 2 );
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int instances = lua_tointeger( L, 3 );
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rlDrawVertexArrayInstanced( offset, count, instances );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )
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Draw vertex array elements instanced
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- Failure return false
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- Success return true
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*/
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int lrlglDrawVertexArrayElementsInstanced( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int offset = lua_tointeger( L, 1 );
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int count = lua_tointeger( L, 2 );
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Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
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int instances = lua_tointeger( L, 4 );
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rlDrawVertexArrayElementsInstanced( offset, count, buffer->data, instances );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## RLGL - Textures management
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*/
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Reference in New Issue
Block a user