Buffer userdata object and rlgl Vertex buffers management.

This commit is contained in:
jussi
2023-10-26 20:09:16 +03:00
parent 168f4959d4
commit 56c365c8cc
14 changed files with 1070 additions and 91 deletions

619
API.md

File diff suppressed because it is too large Load Diff

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@@ -18,6 +18,7 @@ Included submodules.
* Raymath
* Lights
* Easings
* RLGL WIP
List of some MISSING features that are planned to be included. For specific function, check API.

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@@ -707,6 +707,13 @@ RL.GLFW_RELEASE=0
RL.GLFW_PRESS=1
RL.GLFW_REPEAT=2
-- Globals - CBuffer
RL.BUFFER_UNSIGNED_CHAR=0
RL.BUFFER_UNSIGNED_SHORT=1
RL.BUFFER_UNSIGNED_INT=2
RL.BUFFER_FLOAT=3
-- Globals - Window
RL.EVENT_WINDOW_SIZE=0
@@ -1907,6 +1914,14 @@ function RL.GetWorldToScreen2D( position, camera ) end
---@return any position
function RL.GetScreenToWorld2D( position, camera ) end
---Creates buffer as userdata. Type should be one of the Buffer types
---- Failure return false
---- Success return Buffer
---@param buffer any
---@param type integer
---@return any buffer
function RL.LoadBuffer( buffer, type ) end
-- Shapes - Drawing
---Set texture and rectangle to be used on shapes drawing
@@ -6063,14 +6078,39 @@ function RL.rlSetTexture( id ) end
---@return any vaoId
function RL.rlLoadVertexArray() end
---Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
---Load a vertex buffer attribute
---- Failure return -1
---- Success return int
---@param buffer any
---@param type integer
---@param dynamic boolean
---@return any vboId
function RL.rlLoadVertexBuffer( buffer, type, dynamic ) end
function RL.rlLoadVertexBuffer( buffer, dynamic ) end
---Load a new attributes element buffer
---- Failure return -1
---- Success return int
---@param buffer any
---@param dynamic boolean
---@return any vboId
function RL.rlLoadVertexBufferElement( buffer, dynamic ) end
---Update GPU buffer with new data
---- Failure return false
---- Success return true
---@param bufferId integer
---@param buffer any
---@param offset integer
---@return any success
function RL.rlUpdateVertexBuffer( bufferId, buffer, offset ) end
---Update vertex buffer elements with new data
---- Failure return false
---- Success return true
---@param id integer
---@param buffer any
---@param offset integer
---@return any success
function RL.rlUpdateVertexBufferElements( id, buffer, offset ) end
---Unload vertex array object (VAO)
---- Failure return false
@@ -6098,6 +6138,23 @@ function RL.rlUnloadVertexBuffer( vboId ) end
---@return any success
function RL.rlSetVertexAttribute( index, compSize, type, normalized, stride, pointer ) end
---Set vertex attribute divisor
---- Failure return false
---- Success return true
---@param index integer
---@param divisor integer
---@return any success
function RL.rlSetVertexAttributeDivisor( index, divisor ) end
---Set vertex attribute default value
---- Failure return false
---- Success return true
---@param locIndex integer
---@param value any
---@param attribType integer
---@return any success
function RL.rlSetVertexAttributeDefault( locIndex, value, attribType ) end
---Draw vertex array
---- Failure return false
---- Success return true
@@ -6106,6 +6163,34 @@ function RL.rlSetVertexAttribute( index, compSize, type, normalized, stride, poi
---@return any success
function RL.rlDrawVertexArray( offset, count ) end
---Draw vertex array elements
---- Failure return false
---- Success return true
---@param offset integer
---@param count integer
---@param buffer any
---@return any success
function RL.rlDrawVertexArrayElements( offset, count, buffer ) end
---Draw vertex array instanced
---- Failure return false
---- Success return true
---@param offset integer
---@param count integer
---@param instances integer
---@return any success
function RL.rlDrawVertexArrayInstanced( offset, count, instances ) end
---Draw vertex array elements instanced
---- Failure return false
---- Success return true
---@param offset integer
---@param count integer
---@param buffer any
---@param instances integer
---@return any success
function RL.rlDrawVertexArrayElementsInstanced( offset, count, buffer, instances ) end
-- RLGL - Textures management
---Load texture in GPU

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@@ -35,6 +35,8 @@ KEY CHANGES:
- ADDED: RL.event function with input events.
- ADDED: Window events.
- ADDED: rlgl Matrix state management.
- ADDED: Buffer userdata object.
- ADDED: rlgl Vertex buffers management.
Detailed changes:
- FIXED: uluaGetRay was looking for integers instead of tables

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@@ -1,6 +1,5 @@
Current {
* rlgl
* Vertex buffers management
* Shaders management
* Compute shader management
}
@@ -22,7 +21,13 @@ Backlog {
* Models
* LoadMaterials (Load materials from model file)
* LoadMaterialsFromModel (Could then for example edit and set back to model)
* Needs Testing
}
Bugs {
* CameraLib. Lateral movement is slower if looking down or up.
}
Needs Testing {
* UpdateTexture
* UpdateTextureRec
* LoadSoundFromWave
@@ -31,8 +36,5 @@ Backlog {
* LoadFontFromImage
* UpdateMesh
* LoadModelFromMesh
}
Bugs {
* CameraLib. Lateral movement is slower if looking down or up.
* RLGL - Matrix state management
}

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@@ -155,18 +155,18 @@ repeat
globalVariableCount = globalVariableCount + 1
if value == nil then
apiFile:write( "\n"..globalName.." = nil\n" )
apiFile:write( "\n"..globalName.." = nil\n\n" )
luaApiFile:write( "RL."..globalName.."=nil\n" )
elseif type( value ) == "table" then
-- All tables are colors.
apiFile:write( globalName.." = { "
..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n" )
..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
luaApiFile:write( "RL."..globalName.."={"
..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
else
apiFile:write( globalName.." = "..value.."\n" )
apiFile:write( globalName.." = "..value.."\n\n" )
luaApiFile:write( "RL."..globalName.."="..value.."\n" )
end
end
@@ -257,6 +257,8 @@ apiFile:write( "\n> NPatchInfo = { { 0, 0, 24, 24 }, 8, 8, 8, 8, NPATCH_NINE_PAT
{ Texture source rectangle, Left border offset, Top border offset, Right border offset, Bottom border offset, Layout of the n-patch: 3x3, 1x3 or 3x1 }\n\n---\n" )
apiFile:write( "\n> ModelAnimations = ModelAnimationsId\n\
int id. ModelAnimations\n\n---\n" )
apiFile:write( "\n> Buffer = Buffer userdata\n\
Userdata.\n\n---\n" )
-- Events.

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@@ -9,9 +9,9 @@ local vertices = {
triSize, 0.0, triSize
}
local colors = {
RL.RED, RL.RED, RL.RED,
RL.GREEN, RL.GREEN, RL.GREEN,
RL.BLUE, RL.BLUE, RL.BLUE
255, 0, 0,
0, 255, 0,
0, 0, 255
}
local VBO_VERTEX_POS = 0
@@ -25,23 +25,26 @@ local mesh = {
}
}
function uploadMesh()
local function uploadMesh()
mesh.vaoId = RL.rlLoadVertexArray()
RL.rlEnableVertexArray( mesh.vaoId )
-- Vertices.
mesh.vboIds.vertices = RL.rlLoadVertexBuffer( vertices, RL.RL_FLOAT, false )
local vertexBuffer = RL.LoadBuffer( vertices, RL.BUFFER_FLOAT )
mesh.vboIds.vertices = RL.rlLoadVertexBuffer( vertexBuffer, false )
RL.rlSetVertexAttribute( VBO_VERTEX_POS, 3, RL.RL_FLOAT, false, 0, 0 )
RL.rlEnableVertexAttribute( VBO_VERTEX_POS )
-- Colors.
mesh.vboIds.colors = RL.rlLoadVertexBuffer( vertices, RL.RL_UNSIGNED_BYTE, false )
local colorBuffer = RL.LoadBuffer( colors, RL.BUFFER_UNSIGNED_CHAR )
mesh.vboIds.colors = RL.rlLoadVertexBuffer( colorBuffer, false )
RL.rlSetVertexAttribute( VBO_COLOR_POS, 4, RL.RL_UNSIGNED_BYTE, false, 0, 0 )
RL.rlEnableVertexAttribute( VBO_COLOR_POS )
RL.rlDisableVertexArray()
print( "Mesh:" )
print( "\nMesh:" )
print( "\tvaoId: "..mesh.vaoId )
print( "\tvboIds.vertices: "..mesh.vboIds.vertices )
print( "\tvboIds.colors: "..mesh.vboIds.colors )
@@ -59,7 +62,7 @@ function RL.init()
uploadMesh()
end
function drawMesh()
local function drawMesh()
end
function RL.draw()

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@@ -46,6 +46,7 @@ int lcoreSetTraceLogLevel( lua_State *L );
int lcoreSetLogLevelInvalid( lua_State *L );
int lcoreGetLogLevelInvalid( lua_State *L );
int lcoreOpenURL( lua_State *L );
int lcoreLoadBuffer( lua_State *L );
/* Cursor. */
int lcoreShowCursor( lua_State *L );
int lcoreHideCursor( lua_State *L );

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@@ -83,10 +83,18 @@ int lrlglSetTexture( lua_State *L );
/* Vertex buffers management */
int lrlglLoadVertexArray( lua_State *L );
int lrlglLoadVertexBuffer( lua_State *L );
int lrlglLoadVertexBufferElement( lua_State *L );
int lrlglUpdateVertexBuffer( lua_State *L );
int lrlglUpdateVertexBufferElements( lua_State *L );
int lrlglUnloadVertexArray( lua_State *L );
int lrlglUnloadVertexBuffer( lua_State *L );
int lrlglSetVertexAttribute( lua_State *L );
int lrlglSetVertexAttributeDivisor( lua_State *L );
int lrlglSetVertexAttributeDefault( lua_State *L );
int lrlglDrawVertexArray( lua_State *L );
int lrlglDrawVertexArrayElements( lua_State *L );
int lrlglDrawVertexArrayInstanced( lua_State *L );
int lrlglDrawVertexArrayElementsInstanced( lua_State *L );
/* Textures management */
int lrlglLoadTexture( lua_State *L );
int lrlglLoadTextureDepth( lua_State *L );

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@@ -14,6 +14,20 @@ enum EventType {
EVENT_CURSOR_ENTER
};
enum BufferType {
BUFFER_UNSIGNED_CHAR,
BUFFER_UNSIGNED_SHORT,
BUFFER_UNSIGNED_INT,
BUFFER_FLOAT,
};
typedef struct {
size_t size;
void *data;
int x;
int y;
} Buffer;
bool luaInit( int argn, const char **argc );
int luaTraceback( lua_State *L );
bool luaCallMain();

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@@ -3558,3 +3558,77 @@ int lcoreGetScreenToWorld2D( lua_State *L ) {
return 1;
}
/*
> buffer = RL.LoadBuffer( data{} buffer, int type )
Creates buffer as userdata. Type should be one of the Buffer types
- Failure return false
- Success return Buffer
*/
int lcoreLoadBuffer( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadBuffer( data{} buffer, int type )" );
lua_pushboolean( L, false );
return 1;
}
int type = lua_tointeger( L, 2 );
Buffer *buffer = lua_newuserdata( L, sizeof( Buffer ) );
int len = uluaGetTableLenIndex( L, 1 );
switch ( type ) {
case BUFFER_UNSIGNED_CHAR:
buffer->size = len * sizeof( unsigned char );
break;
case BUFFER_UNSIGNED_SHORT:
buffer->size = len * sizeof( unsigned short );
break;
case BUFFER_UNSIGNED_INT:
buffer->size = len * sizeof( unsigned int );
break;
case BUFFER_FLOAT:
buffer->size = len * sizeof( float );
break;
default:
break;
}
buffer->data = malloc( buffer->size );
int t = 1;
int i = 0;
unsigned char *up = buffer->data;
unsigned short *sp = buffer->data;
unsigned int *ip = buffer->data;
float *fp = buffer->data;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
switch ( type ) {
case BUFFER_UNSIGNED_CHAR:
*up = (unsigned char)lua_tointeger( L, -1 );
up++;
break;
case BUFFER_UNSIGNED_SHORT:
*sp = (unsigned short)lua_tointeger( L, -1 );
up++;
break;
case BUFFER_UNSIGNED_INT:
*ip = (unsigned int)lua_tointeger( L, -1 );
up++;
break;
case BUFFER_FLOAT:
*fp = (float)lua_tonumber( L, -1 );
fp++;
break;
default:
break;
}
lua_pop( L, 1 );
i++;
}
luaL_setmetatable( L, "Buffer" );
return 1;
}

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@@ -618,6 +618,11 @@ static void defineGlobals() {
assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" );
assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" );
assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" );
/* CBuffer Data Types */
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" );
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" );
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" );
assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" );
/* Window Events. */
assignGlobalInt( EVENT_WINDOW_SIZE, "EVENT_WINDOW_SIZE" );
assignGlobalInt( EVENT_WINDOW_MAXIMIZE, "EVENT_WINDOW_MAXIMIZE" );
@@ -636,6 +641,21 @@ static void defineGlobals() {
lua_pop( L, -1 );
}
static int freeBuffer( lua_State *L ) {
Buffer *buffer = luaL_checkudata ( L, 1, "Buffer" );
free( buffer->data );
}
static void defineCBuffer() {
lua_State *L = state->luaState;
luaL_newmetatable( L, "Buffer" );
lua_pushvalue( L, -1 );
lua_setfield( L, -2, "__index" );
lua_pushcfunction( L, freeBuffer );
lua_setfield( L, -2, "__gc" );
}
// Custom logging funtion.
static void logCustom( int logLevel, const char *text, va_list args ) {
char string[ STRING_LEN ] = {'\0'};
@@ -1019,6 +1039,7 @@ bool luaInit( int argn, const char **argc ) {
return false;
}
defineGlobals();
defineCBuffer();
/* Set arguments. */
lua_getglobal( L, "RL" );
@@ -1235,6 +1256,7 @@ void luaRegister() {
assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
assingGlobalFunction( "OpenURL", lcoreOpenURL );
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
/* Cursor. */
assingGlobalFunction( "ShowCursor", lcoreShowCursor );
assingGlobalFunction( "HideCursor", lcoreHideCursor );
@@ -1944,10 +1966,18 @@ void luaRegister() {
/* Vertex buffers management. */
assingGlobalFunction( "rlLoadVertexArray", lrlglLoadVertexArray );
assingGlobalFunction( "rlLoadVertexBuffer", lrlglLoadVertexBuffer );
assingGlobalFunction( "rlLoadVertexBufferElement", lrlglLoadVertexBufferElement );
assingGlobalFunction( "rlUpdateVertexBuffer", lrlglUpdateVertexBuffer );
assingGlobalFunction( "rlUpdateVertexBufferElements", lrlglUpdateVertexBufferElements );
assingGlobalFunction( "rlUnloadVertexArray", lrlglUnloadVertexArray );
assingGlobalFunction( "rlUnloadVertexBuffer", lrlglUnloadVertexBuffer );
assingGlobalFunction( "rlSetVertexAttribute", lrlglSetVertexAttribute );
assingGlobalFunction( "rlSetVertexAttributeDivisor", lrlglSetVertexAttributeDivisor );
assingGlobalFunction( "rlSetVertexAttributeDefault", lrlglSetVertexAttributeDefault );
assingGlobalFunction( "rlDrawVertexArray", lrlglDrawVertexArray );
assingGlobalFunction( "rlDrawVertexArrayElements", lrlglDrawVertexArrayElements );
assingGlobalFunction( "rlDrawVertexArrayInstanced", lrlglDrawVertexArrayInstanced );
assingGlobalFunction( "rlDrawVertexArrayElementsInstanced", lrlglDrawVertexArrayElementsInstanced );
/* Textures management. */
assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );

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@@ -3,58 +3,6 @@
#include "lua_core.h"
#include "lrlgl.h"
static void* getVertexBuffer( lua_State *L, int *type, unsigned int *size ) {
*type = lua_tointeger( L, 2 );
size_t len = uluaGetTableLenIndex( L, 1 );
unsigned char *uByteArray;
float *floatArray;
switch ( *type ) {
case RL_UNSIGNED_BYTE:
*size = len * sizeof( unsigned char );
uByteArray = MemAlloc( *size );
break;
case RL_FLOAT:
*size = len * sizeof( float );
floatArray = MemAlloc( *size );
break;
default:
break;
}
int t = 1;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
switch ( *type ) {
case RL_UNSIGNED_BYTE:
uByteArray[i] = lua_tointeger( L, -1 );
break;
case RL_FLOAT:
floatArray[i] = lua_tointeger( L, -1 );
break;
default:
break;
}
lua_pop( L, 1 );
i++;
}
switch ( *type ) {
case RL_UNSIGNED_BYTE:
return uByteArray;
break;
case RL_FLOAT:
return floatArray;
break;
default:
return NULL;
break;
}
}
/*
## RLGL - Matrix operations
*/
@@ -1308,29 +1256,93 @@ int lrlglLoadVertexArray( lua_State *L ) {
}
/*
> vboId = RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )
> vboId = RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )
Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
Load a vertex buffer attribute
- Failure return -1
- Success return int
*/
int lrlglLoadVertexBuffer( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )" );
if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )" );
lua_pushinteger( L, -1 );
return 1;
}
unsigned int size = 0;
int type = 0;
void *vertexBuffer = getVertexBuffer( L, &type, &size );
bool dynamic = lua_tointeger( L, 3 );
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
bool dynamic = lua_tointeger( L, 2 );
lua_pushinteger( L, rlLoadVertexBuffer( vertexBuffer, size, dynamic ) );
lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
if ( vertexBuffer != NULL ) {
MemFree( vertexBuffer );
return 1;
}
/*
> vboId = RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )
Load a new attributes element buffer
- Failure return -1
- Success return int
*/
int lrlglLoadVertexBufferElement( lua_State *L ) {
if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )" );
lua_pushinteger( L, -1 );
return 1;
}
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
bool dynamic = lua_tointeger( L, 2 );
lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
return 1;
}
/*
> success = RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )
Update GPU buffer with new data
- Failure return false
- Success return true
*/
int lrlglUpdateVertexBuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )" );
lua_pushboolean( L, false );
return 1;
}
int bufferId = lua_tointeger( L, 1 );
Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
int offset = lua_tointeger( L, 3 );
rlUpdateVertexBuffer( bufferId, buffer->data, buffer->size, offset );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )
Update vertex buffer elements with new data
- Failure return false
- Success return true
*/
int lrlglUpdateVertexBufferElements( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )" );
lua_pushboolean( L, false );
return 1;
}
int bufferId = lua_tointeger( L, 1 );
Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
int offset = lua_tointeger( L, 3 );
rlUpdateVertexBufferElements( bufferId, buffer->data, buffer->size, offset );
lua_pushboolean( L, true );
return 1;
}
@@ -1403,6 +1415,63 @@ int lrlglSetVertexAttribute( lua_State *L ) {
return 1;
}
/*
> success = RL.rlSetVertexAttributeDivisor( int index, int divisor )
Set vertex attribute divisor
- Failure return false
- Success return true
*/
int lrlglSetVertexAttributeDivisor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDivisor( int index, int divisor )" );
lua_pushboolean( L, false );
return 1;
}
unsigned int index = (unsigned int)lua_tointeger( L, 1 );
int divisor = lua_tointeger( L, 2 );
rlSetVertexAttributeDivisor( index, divisor );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )
Set vertex attribute default value
- Failure return false
- Success return true
*/
int lrlglSetVertexAttributeDefault( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )" );
lua_pushboolean( L, false );
return 1;
}
int locIndex = lua_tointeger( L, 1 );
int attribType = lua_tointeger( L, 3 );
int count = uluaGetTableLenIndex( L, 2 );
float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
int t = 2;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
value[i] = lua_tonumber( L, -1 );
lua_pop( L, 1 );
i++;
}
rlSetVertexAttributeDefault( locIndex, value, attribType, count );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlDrawVertexArray( int offset, int count )
@@ -1426,6 +1495,79 @@ int lrlglDrawVertexArray( lua_State *L ) {
return 1;
}
/*
> success = RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )
Draw vertex array elements
- Failure return false
- Success return true
*/
int lrlglDrawVertexArrayElements( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )" );
lua_pushboolean( L, false );
return 1;
}
int offset = lua_tointeger( L, 1 );
int count = lua_tointeger( L, 2 );
Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
rlDrawVertexArrayElements( offset, count, buffer->data );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )
Draw vertex array instanced
- Failure return false
- Success return true
*/
int lrlglDrawVertexArrayInstanced( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )" );
lua_pushboolean( L, false );
return 1;
}
int offset = lua_tointeger( L, 1 );
int count = lua_tointeger( L, 2 );
int instances = lua_tointeger( L, 3 );
rlDrawVertexArrayInstanced( offset, count, instances );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )
Draw vertex array elements instanced
- Failure return false
- Success return true
*/
int lrlglDrawVertexArrayElementsInstanced( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) || !lua_isnumber( L, 4 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )" );
lua_pushboolean( L, false );
return 1;
}
int offset = lua_tointeger( L, 1 );
int count = lua_tointeger( L, 2 );
Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
int instances = lua_tointeger( L, 4 );
rlDrawVertexArrayElementsInstanced( offset, count, buffer->data, instances );
lua_pushboolean( L, true );
return 1;
}
/*
## RLGL - Textures management
*/