Release v0.5.
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23
src/rlgl.c
23
src/rlgl.c
@@ -1732,6 +1732,29 @@ int lrlglUnloadFramebuffer( lua_State *L ) {
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return 1;
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}
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/*
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## RLGL - Shaders management
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*/
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/*
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> success = RL.rlLoadShaderCode( string vsCode, string fsCode )
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Load shader from code strings
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- Failure return nil
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- Success return int
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*/
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// int lrlglUnloadFramebuffer( lua_State *L ) {
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// if ( !lua_isstring( L, 1 ) || !lua_isstring( L, 2 ) ) {
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// TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadShaderCode( string vsCode, string fsCode )" );
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// lua_pushnil( L );
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// return 1;
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// }
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// lua_pushinteger( L, rlLoadShaderCode( luaL_checkstring( L, 1 ), luaL_checkstring( L, 2 ) ) );
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// return 1;
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// }
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/*
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## RLGL - Matrix state management
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*/
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