Release v0.5.
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@@ -1673,6 +1673,12 @@ int ltexturesLoadTexture( lua_State *L ) {
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int i = newTexture( TEXTURE_TYPE_TEXTURE );
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state->textures[i]->texture = LoadTexture( lua_tostring( L, 1 ) );
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lua_pushinteger( L, i );
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// Texture loadedTex = LoadTexture( lua_tostring( L, 1 ) );
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// Texture *texture = lua_newuserdata( L, sizeof( Texture ) );
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// *texture = loadedTex;
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// luaL_setmetatable( L, "Texture" );
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return 1;
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}
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else {
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@@ -1921,10 +1927,12 @@ int ltexturesDrawTexture( lua_State *L ) {
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return 1;
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}
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Texture texture = uluaGetTexture( L, 1 );
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// Texture *texture = luaL_checkudata( L, 1, "Texture" );
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Vector2 pos = uluaGetVector2Index( L, 2 );
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Color color = uluaGetColorIndex( L, 3 );
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DrawTexture( texture, pos.x, pos.y, color );
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// DrawTexture( *texture, pos.x, pos.y, color );
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lua_pushboolean( L, true );
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return 1;
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@@ -2174,6 +2182,9 @@ int ltexturesGetTextureSize( lua_State *L ) {
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Texture texture = uluaGetTexture( L, 1 );
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uluaPushVector2( L, (Vector2){ texture.width, texture.height } );
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// Texture *texture = luaL_checkudata( L, 1, "Texture" );
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// uluaPushVector2( L, (Vector2){ texture->width, texture->height } );
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return 1;
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}
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