Raygui updated to version 4.0.
This commit is contained in:
@@ -1,9 +1,9 @@
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-- Wrapper for raygui that should make using it a bit more convenient.
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Util = require( "utillib" )
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Rect = require( "rectangle" )
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Vec2 = require( "vector2" )
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Color = require( "color" )
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local Util = require( "utillib" )
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local Rect = require( "rectangle" )
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local Vec2 = require( "vector2" )
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local Color = require( "color" )
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---@param text string
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---@return integer count, table rowItemCounts
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@@ -54,6 +54,7 @@ local Raygui = {
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focused = 0,
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dragging = nil,
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grabPos = Vec2:new(),
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scrolling = false,
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}
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function Raygui.process()
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@@ -110,7 +111,11 @@ function Raygui.drag( element )
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end
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function Raygui.draw()
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RL.GuiLock()
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if not Raygui.scrolling then
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RL.GuiLock()
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elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then
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Raygui.scrolling = false
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end
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for i, element in ipairs( Raygui.elements ) do
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if i == Raygui.focused then
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@@ -143,6 +148,16 @@ function Raygui.set2Back( element )
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end
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end
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function Raygui.remove( element )
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for i, curElement in ipairs( Raygui.elements ) do
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if element == curElement then
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table.remove( Raygui.elements, i )
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return
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end
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end
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end
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--[[
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Container/separator controls, useful for controls organization
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]]--
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@@ -189,7 +204,9 @@ function WindowBox:process()
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end
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function WindowBox:draw()
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if RL.GuiWindowBox( self.bounds, self.text ) and self.callback ~= nil then
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local result = RL.GuiWindowBox( self.bounds, self.text )
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if result == 1 and self.callback ~= nil then
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self.callback( self )
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end
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end
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@@ -304,6 +321,52 @@ function Panel:setPosition( pos )
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self.bounds.y = pos.y
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end
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-- GuiTabBar.
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--- Tab Bar control, returns TAB to be closed or -1
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GuiTabBar = {}
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GuiTabBar.__index = GuiTabBar
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function GuiTabBar:new( bounds, text, active, callback, closeCallback )
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local object = setmetatable( {}, GuiTabBar )
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object.bounds = bounds:clone()
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object.text = text
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object.active = active
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object.visible = true
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object.callback = callback
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object.closeCallback = closeCallback
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table.insert( Raygui.elements, object )
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return object
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end
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function GuiTabBar:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function GuiTabBar:draw()
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local oldActive = self.active
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local result = -1
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result, self.active = RL.GuiTabBar( self.bounds, self.text, self.active )
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if self.active ~= oldActive and self.callback ~= nil then
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self.callback( self )
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end
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if 0 <= result and self.closeCallback ~= nil then
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self.closeCallback( self, result )
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end
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end
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function GuiTabBar:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- ScrollPanel.
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--- Scroll Panel control
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@@ -336,14 +399,17 @@ end
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function ScrollPanel:draw()
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local oldScroll = self.scroll:clone()
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local view, scroll = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll )
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local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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self.view = Rect:new( view )
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self.scroll = Vec2:new( scroll )
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if self.scroll ~= oldScroll and self.callback ~= nil then
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self.callback( self )
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if self.scroll ~= oldScroll then
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Raygui.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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@@ -401,7 +467,6 @@ function Button:new( bounds, text, callback )
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object.text = text
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object.callback = callback
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object.clicked = false
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object.visible = true
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table.insert( Raygui.elements, object )
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@@ -414,9 +479,9 @@ function Button:process()
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end
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function Button:draw()
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self.clicked = RL.GuiButton( self.bounds, self.text )
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local result = RL.GuiButton( self.bounds, self.text )
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if self.clicked and self.callback ~= nil then
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if result == 1 and self.callback ~= nil then
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self.callback( self )
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end
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end
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@@ -439,7 +504,6 @@ function LabelButton:new( bounds, text, callback )
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object.text = text
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object.callback = callback
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object.clicked = false
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object.visible = true
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table.insert( Raygui.elements, object )
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@@ -452,9 +516,9 @@ function LabelButton:process()
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end
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function LabelButton:draw()
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self.clicked = RL.GuiLabelButton( self.bounds, self.text )
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local result = RL.GuiLabelButton( self.bounds, self.text )
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if self.clicked and self.callback ~= nil then
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if result == 1 and self.callback ~= nil then
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self.callback( self )
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end
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end
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@@ -492,7 +556,7 @@ end
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function Toggle:draw()
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local oldActive = self.active
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self.active = RL.GuiToggle( self.bounds, self.text, self.active )
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_, self.active = RL.GuiToggle( self.bounds, self.text, self.active )
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if self.active ~= oldActive and self.callback ~= nil then
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self.callback( self )
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@@ -573,15 +637,11 @@ end
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function ToggleGroup:draw()
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local oldActive = self.active
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self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
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_, self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
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if self.active ~= oldActive and self.callback ~= nil then
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self.callback( self )
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end
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-- for _, rect in ipairs( self.focusBounds ) do
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-- RL.DrawRectangleLines( rect, RL.RED )
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-- end
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end
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function ToggleGroup:setPosition( pos )
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@@ -658,7 +718,7 @@ end
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function CheckBox:draw()
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local oldChecked = self.checked
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self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
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_, self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
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if self.checked ~= oldChecked and self.callback ~= nil then
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self.callback( self )
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@@ -702,7 +762,7 @@ end
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function ComboBox:draw()
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local oldActive = self.active
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self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
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_, self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
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if self.active ~= oldActive and self.callback ~= nil then
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self.callback( self )
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@@ -768,11 +828,11 @@ function DropdownBox:process()
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end
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function DropdownBox:draw()
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local pressed = false
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local result = 0
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pressed, self.active = RL.GuiDropdownBox( self.bounds, self.text, self.active, self.editMode )
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result, self.active = RL.GuiDropdownBox( self.bounds, self.text, self.active, self.editMode )
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if pressed then
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if result == 1 then
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self.editMode = not self.editMode
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if not self.editMode and self.callback ~= nil then
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@@ -815,12 +875,12 @@ function Spinner:process()
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end
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function Spinner:draw()
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local pressed = false
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local result = 0
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local oldValue = self.value
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pressed, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
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result, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
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if pressed then
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if result == 1 then
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self.editMode = not self.editMode
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end
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@@ -863,12 +923,12 @@ function ValueBox:process()
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end
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function ValueBox:draw()
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local pressed = false
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local result = 0
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local oldValue = self.value
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pressed, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
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result, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
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if pressed then
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if result == 1 then
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self.editMode = not self.editMode
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end
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@@ -910,19 +970,19 @@ function TextBox:process()
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end
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function TextBox:draw()
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local pressed = false
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local result = 0
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if self.scissorMode then
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RL.BeginScissorMode( self.bounds )
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end
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pressed, self.text = RL.GuiTextBox( self.bounds, self.text, self.textSize, self.editMode )
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result, self.text = RL.GuiTextBox( self.bounds, self.text, self.textSize, self.editMode )
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if self.scissorMode then
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RL.EndScissorMode()
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end
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if pressed then
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if result == 1 then
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self.editMode = not self.editMode
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if not self.editMode and self.callback ~= nil then
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@@ -936,51 +996,6 @@ function TextBox:setPosition( pos )
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self.bounds.y = pos.y
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end
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-- TextBoxMulti.
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-- Text Box control with multiple lines
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TextBoxMulti = {}
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TextBoxMulti.__index = TextBoxMulti
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function TextBoxMulti:new( bounds, text, textSize, editMode, callback )
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local object = setmetatable( {}, TextBoxMulti )
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object.bounds = bounds:clone()
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object.text = text
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object.textSize = textSize
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object.editMode = editMode
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object.callback = callback
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object.visible = true
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table.insert( Raygui.elements, object )
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return object
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end
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function TextBoxMulti:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function TextBoxMulti:draw()
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local pressed = false
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pressed, self.text = RL.GuiTextBoxMulti( self.bounds, self.text, self.textSize, self.editMode )
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if pressed then
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self.editMode = not self.editMode
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if not self.editMode and self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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function TextBoxMulti:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- Slider.
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--- Slider control
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@@ -1012,10 +1027,14 @@ end
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function Slider:draw()
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local oldValue = self.value
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self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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_, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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if self.value ~= oldValue then
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self.callback( self )
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Raygui.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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@@ -1055,10 +1074,14 @@ end
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function SliderBar:draw()
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local oldValue = self.value
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self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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_, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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if self.value ~= oldValue then
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self.callback( self )
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Raygui.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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@@ -1098,7 +1121,7 @@ end
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function ProgressBar:draw()
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local oldValue = self.value
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self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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_, self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
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if self.value ~= oldValue then
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self.callback( self )
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@@ -1189,7 +1212,7 @@ function Grid:new( bounds, text, spacing, subdivs, callback )
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object.subdivs = subdivs
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object.callback = callback
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object.cell = Vec2:new()
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object.mouseCell = Vec2:new()
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object.visible = true
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table.insert( Raygui.elements, object )
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@@ -1202,11 +1225,13 @@ function Grid:process()
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end
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function Grid:draw()
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local oldCell = self.cell:clone()
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local oldCell = self.mouseCell:clone()
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local mouseCell = {}
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self.cell = Vec2:new( RL.GuiGrid( self.bounds, self.text, self.spacing, self.subdivs ) )
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_, mouseCell = RL.GuiGrid( self.bounds, self.text, self.spacing, self.subdivs, self.mouseCell )
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self.mouseCell = Vec2:new( mouseCell )
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if oldCell ~= self.cell and self.callback ~= nil then
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if oldCell ~= self.mouseCell and self.callback ~= nil then
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self.callback( self )
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end
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end
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@@ -1251,9 +1276,13 @@ end
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function ListView:draw()
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local oldActive = self.active
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local oldScrollIndex = self.scrollIndex
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self.active, self.scrollIndex = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
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_, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
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if self.scrollIndex ~= oldScrollIndex then
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Raygui.scrolling = true
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end
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if oldActive ~= self.active and self.callback ~= nil then
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self.callback( self )
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end
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@@ -1270,14 +1299,14 @@ end
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ListViewEx = {}
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ListViewEx.__index = ListViewEx
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function ListViewEx:new( bounds, text, focus, scrollIndex, active, callback )
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function ListViewEx:new( bounds, text, scrollIndex, active, focus, callback )
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local object = setmetatable( {}, ListViewEx )
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object.bounds = bounds:clone()
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object.text = text
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object.focus = focus
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object.scrollIndex = scrollIndex
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object.active = active
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object.focus = focus
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object.callback = callback
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object.visible = true
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@@ -1296,9 +1325,13 @@ end
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function ListViewEx:draw()
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local oldActive = self.active
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local oldScrollIndex = self.scrollIndex
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self.active, self.scrollIndex, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.focus, self.scrollIndex, self.active )
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_, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
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if self.scrollIndex ~= oldScrollIndex then
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Raygui.scrolling = true
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end
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if oldActive ~= self.active and self.callback ~= nil then
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self.callback( self )
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end
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@@ -1421,24 +1454,41 @@ function ColorPicker:new( bounds, text, color, callback )
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object.callback = callback
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object.visible = true
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object.focusBounds = Rect:new()
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object:updateFocusBounds()
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table.insert( Raygui.elements, object )
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return object
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end
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function ColorPicker:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
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end
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function ColorPicker:updateFocusBounds()
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local boundsHue = Rect:new(
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self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_PADDING ),
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self.bounds.y,
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RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_WIDTH ),
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self.bounds.height
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)
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self.focusBounds = self.bounds:fit( boundsHue )
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end
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function ColorPicker:draw()
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local oldColor = self.color:clone()
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local color = RL.GuiColorPicker( self.bounds, self.text, self.color )
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local _, color = RL.GuiColorPicker( self.bounds, self.text, self.color )
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self.color = Color:new( color )
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if oldColor ~= self.color and self.callback ~= nil then
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self.callback( self )
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if self.color ~= oldColor then
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Raygui.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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@@ -1474,7 +1524,7 @@ end
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|
||||
function ColorPanel:draw()
|
||||
local oldColor = self.color:clone()
|
||||
local color = RL.GuiColorPanel( self.bounds, self.text, self.color )
|
||||
local _, color = RL.GuiColorPanel( self.bounds, self.text, self.color )
|
||||
|
||||
self.color = Color:new( color )
|
||||
|
||||
@@ -1515,10 +1565,14 @@ end
|
||||
|
||||
function ColorBarAlpha:draw()
|
||||
local oldAlpha = self.alpha
|
||||
self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
|
||||
_, self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
|
||||
|
||||
if self.alpha ~= oldAlpha and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
if self.alpha ~= oldAlpha then
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1554,10 +1608,14 @@ end
|
||||
|
||||
function ColorBarHue:draw()
|
||||
local oldValue = self.value
|
||||
self.value = RL.GuiColorBarHue( self.bounds, self.text, self.value )
|
||||
_, self.value = RL.GuiColorBarHue( self.bounds, self.text, self.value )
|
||||
|
||||
if self.value ~= oldValue and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
if self.value ~= oldValue then
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1572,6 +1630,7 @@ Raygui.WindowBox = WindowBox
|
||||
Raygui.GroupBox = GroupBox
|
||||
Raygui.Line = Line
|
||||
Raygui.Panel = Panel
|
||||
Raygui.GuiTabBar = GuiTabBar
|
||||
Raygui.ScrollPanel = ScrollPanel
|
||||
|
||||
Raygui.Label = Label
|
||||
@@ -1585,7 +1644,6 @@ Raygui.DropdownBox = DropdownBox
|
||||
Raygui.Spinner = Spinner
|
||||
Raygui.ValueBox = ValueBox
|
||||
Raygui.TextBox = TextBox
|
||||
Raygui.TextBoxMulti = TextBoxMulti
|
||||
Raygui.Slider = Slider
|
||||
Raygui.SliderBar = SliderBar
|
||||
Raygui.ProgressBar = ProgressBar
|
||||
|
||||
Reference in New Issue
Block a user