Raygui updated to version 4.0.
This commit is contained in:
651
API.md
651
API.md
@@ -2372,7 +2372,7 @@ Radians to degrees
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---
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## Globals - GuiTextAlignment
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## Globals - GuiControlTextAlignment
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> TEXT_ALIGN_LEFT = 0
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---
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@@ -2386,6 +2386,34 @@ Radians to degrees
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---
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## Globals - GuiControlTextAlignmentVertical
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> TEXT_ALIGN_TOP = 0
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---
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> TEXT_ALIGN_MIDDLE = 1
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---
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> TEXT_ALIGN_BOTTOM = 2
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---
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## Globals - GuiControlTextWrapMode
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> TEXT_WRAP_NONE = 0
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---
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> TEXT_WRAP_CHAR = 1
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---
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> TEXT_WRAP_WORD = 2
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---
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## Globals - GuiControl
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> DEFAULT = 0
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@@ -2523,10 +2551,6 @@ Uses: BUTTON, VALUEBOX
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---
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> RESERVED = 15
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---
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## Globals - GuiDefaultProperty
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> TEXT_SIZE = 16
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@@ -2553,6 +2577,24 @@ Background color
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---
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> TEXT_LINE_SPACING = 20
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Text spacing between lines
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---
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> TEXT_ALIGNMENT_VERTICAL = 21
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Text vertical alignment inside text bounds (after border and padding)
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---
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> TEXT_WRAP_MODE = 22
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Text wrap-mode inside text bounds
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---
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## Globals - GuiToggleProperty
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> GROUP_PADDING = 16
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@@ -2648,16 +2690,10 @@ DropdownBox items separation
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---
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## Globals - GuiTextBoxProperty
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> TEXT_INNER_PADDING = 16
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## Globals - TextBox/TextBoxMulti/ValueBox/Spinner
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> TEXT_READONLY = 16
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TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
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---
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> TEXT_LINES_SPACING = 17
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TextBoxMulti lines separation
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TextBox in read-only mode: 0-text editable, 1-text no-editable
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---
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@@ -8315,7 +8351,7 @@ Check if gui is locked (global state)
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---
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> RL.GuiFade( float alpha )
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> RL.GuiSetAlpha( float alpha )
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Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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@@ -8371,262 +8407,6 @@ Get one style property
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---
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## Gui - Container/separator controls, useful for controls organization
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---
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> state = RL.GuiWindowBox( Rectangle bounds, string title )
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Window Box control, shows a window that can be closed
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- Success return bool
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---
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> RL.GuiGroupBox( Rectangle bounds, string text )
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Group Box control with text name
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---
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> RL.GuiLine( Rectangle bounds, string text )
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Line separator control, could contain text
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---
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> RL.GuiPanel( Rectangle bounds, string text )
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Panel control, useful to group controls
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---
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> view, scroll = RL.GuiScrollPanel( Rectangle bounds, string text, Rectangle content, Vector2 scroll )
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Scroll Panel control
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- Success return Rectangle, Vector2
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---
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## Gui - Basic controls set
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---
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> RL.GuiLabel( Rectangle bounds, string text )
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Label control, shows text
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---
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> clicked = RL.GuiButton( Rectangle bounds, string text )
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Button control, returns true when clicked
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- Success return boolean
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---
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> clicked = RL.GuiLabelButton( Rectangle bounds, string text )
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Label button control, show true when clicked
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- Success return boolean
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---
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> active = RL.GuiToggle( Rectangle bounds, string text, bool active )
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Toggle Button control, returns true when active
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- Success return boolean
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---
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> index = RL.GuiToggleGroup( Rectangle bounds, string text, int active )
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Toggle Group control, returns active toggle index
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- Success return int
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---
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> active = RL.GuiCheckBox( Rectangle bounds, string text, bool checked )
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Check Box control, returns true when active
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- Success return boolean
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---
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> active = RL.GuiComboBox( Rectangle bounds, string text, int active )
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Combo Box control, returns selected item index
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- Success return int
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---
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> pressed, text = RL.GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )
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Text Box control, updates input text
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- Success return boolean, string
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---
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> pressed, text = RL.GuiTextBoxMulti( Rectangle bounds, string text, int textSize, bool editMode )
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Text Box control with multiple lines
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- Success return boolean, string
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---
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> pressed, value = RL.GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
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Spinner control, returns selected value
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- Success return boolean, int
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---
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> pressed, value = RL.GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
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Value Box control, updates input text with numbers
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- Success return boolean, int
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---
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> value = RL.GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
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Slider control, returns selected value
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- Success return float
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---
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> value = RL.GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
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Slider Bar control, returns selected value
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- Success return float
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---
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> value = RL.GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
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Progress Bar control, shows current progress value
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- Success return float
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---
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> value = RL.GuiScrollBar( Rectangle bounds, int value, int minValue, int maxValue )
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Scroll Bar control
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- Success return int
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---
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> pressed, item = RL.GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )
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Dropdown Box control, returns selected item
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- Success return bool, int
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---
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> RL.GuiStatusBar( Rectangle bounds, string text )
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Status Bar control, shows info text
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---
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> RL.GuiDummyRec( Rectangle bounds, string text )
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Dummy control for placeholders
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---
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> cell = RL.GuiGrid( Rectangle bounds, string text, float spacing, int subdivs )
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Grid control, returns mouse cell position
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- Success return Vector2
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---
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## Gui - Advance controls set
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---
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> itemIndex, scrollIndex = RL.GuiListView( Rectangle bounds, string text, int scrollIndex, int active )
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List View control, returns selected list item index and scroll index
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- Success return int, int
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---
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> itemIndex, scrollIndex, focus = RL.GuiListViewEx( Rectangle bounds, string text, int focus, int scrollIndex, int active )
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List View with extended parameters, returns selected list item index, scroll index and focus
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- Success return int, int, int
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---
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> buttonIndex = RL.GuiMessageBox( Rectangle bounds, string title, string message, string buttons )
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Message Box control, displays a message, returns button index (0 is x button)
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- Success return int
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---
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> buttonIndex, text, secretViewActive = RL.GuiTextInputBox( Rectangle bounds, string title, string message, string buttons, string text, int textMaxSize, int secretViewActive )
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Text Input Box control, ask for text, supports secret
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- Success return int, string, int
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---
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> color = RL.GuiColorPicker( Rectangle bounds, string text, Color color )
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Color Picker control (multiple color controls)
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- Success return Color
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---
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> color = RL.GuiColorPanel( Rectangle bounds, string text, Color color )
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Color Panel control
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- Success return Color
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---
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> alpha = RL.GuiColorBarAlpha( Rectangle bounds, string text, float alpha )
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Color Bar Alpha control
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- Success return float
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---
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> hue = RL.GuiColorBarHue( Rectangle bounds, string text, float value )
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Color Bar Hue control
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- Success return float
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---
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## Gui - Styles loading functions
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---
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@@ -8635,7 +8415,7 @@ Color Bar Hue control
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Load style file over global style variable (.rgs)
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- Failure return false
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- Failure return nil
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- Success return true
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---
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@@ -8646,6 +8426,28 @@ Load style default over global style
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---
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## Gui - Tooltips management functions
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---
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> RL.GuiEnableTooltip()
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Enable gui tooltips (global state)
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---
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> RL.GuiDisableTooltip()
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Disable gui tooltips (global state)
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---
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> RL.GuiSetTooltip( string tooltip )
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Set tooltip string
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---
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## Gui - Icons functionality
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---
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@@ -8658,38 +8460,319 @@ Get text with icon id prepended (if supported)
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---
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> RL.GuiDrawIcon( int iconId, Vector2 pos, int pixelSize, Color color )
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Draw icon
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---
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> RL.GuiSetIconScale( int scale )
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Set icon scale (1 by default)
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---
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> RL.GuiSetIconPixel( int iconId, Vector2 pos )
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> icons = RL.GuiGetIcons()
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Set icon pixel value
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Get raygui icons data pointer
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- Success return int
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---
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> RL.GuiClearIconPixel( int iconId, Vector2 pos )
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> iconNames = RL.GuiLoadIcons( string fileName, bool loadIconsName )
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Clear icon pixel value
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Load raygui icons file (.rgi) into internal icons data
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- Failure return nil
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- Success return strings{}
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---
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> value = RL.GuiCheckIconPixel( int iconId, Vector2 pos )
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> RL.GuiDrawIcon( int iconId, Vector2 pos, int pixelSize, Color color )
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Check icon pixel value
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Draw icon
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---
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## Gui - Container/separator controls, useful for controls organization
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---
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> result = RL.GuiWindowBox( Rectangle bounds, string title )
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Window Box control, shows a window that can be closed
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- Success return int
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---
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> result = RL.GuiGroupBox( Rectangle bounds, string text )
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Group Box control with text name
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- Success return int
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---
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> result = RL.GuiLine( Rectangle bounds, string text )
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Line separator control, could contain text
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- Success return int
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---
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> result = RL.GuiPanel( Rectangle bounds, string text )
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Panel control, useful to group controls
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- Success return int
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---
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> result, active = RL.GuiTabBar( Rectangle bounds, string text, int active )
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Tab Bar control, returns TAB to be closed or -1
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- Success return int, int
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---
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> result, scroll, view = RL.GuiScrollPanel( Rectangle bounds, string text, Rectangle content, Vector2 scroll, Rectangle view )
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Scroll Panel control
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- Success return int, Vector2, Rectangle
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---
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## Gui - Basic controls set
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---
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> result = RL.GuiLabel( Rectangle bounds, string text )
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Label control, shows text
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- Success return int
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---
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> result = RL.GuiButton( Rectangle bounds, string text )
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Button control, returns true when clicked
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- Success return int
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---
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> result = RL.GuiLabelButton( Rectangle bounds, string text )
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Label button control, show true when clicked
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- Success return int
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---
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> result, active = RL.GuiToggle( Rectangle bounds, string text, bool active )
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Toggle Button control, returns true when active
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- Success return int, bool
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---
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> result, active = RL.GuiToggleGroup( Rectangle bounds, string text, int active )
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Toggle Group control, returns active toggle index
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- Success return int, int
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---
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> result, active = RL.GuiToggleSlider( Rectangle bounds, string text, int active )
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Toggle Slider control, returns true when clicked
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- Success return int, int
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---
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> result, checked = RL.GuiCheckBox( Rectangle bounds, string text, bool checked )
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Check Box control, returns true when active
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- Success return bool
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---
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> result, active = RL.GuiComboBox( Rectangle bounds, string text, int active )
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Combo Box control, returns selected item index
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- Success return int, int
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---
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> result, active = RL.GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )
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Dropdown Box control, returns selected item
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- Success return int, int
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---
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> result, value = RL.GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
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Spinner control, returns selected value
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- Success return int, int
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---
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> result, value = RL.GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
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Value Box control, updates input text with numbers
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- Success return int, int
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---
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> result, text = RL.GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )
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Text Box control, updates input text
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- Success return int, string
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---
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> result, value = RL.GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
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Slider control, returns selected value
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- Success return int, float
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---
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> result, value = RL.GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
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Slider Bar control, returns selected value
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- Success return int, float
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---
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> result, value = RL.GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
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Progress Bar control, shows current progress value
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- Success return int, float
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---
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> result = RL.GuiStatusBar( Rectangle bounds, string text )
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Status Bar control, shows info text
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||||
- Success return int
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||||
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||||
---
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||||
|
||||
> result = RL.GuiDummyRec( Rectangle bounds, string text )
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||||
|
||||
Dummy control for placeholders
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|
||||
- Success return int
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||||
|
||||
---
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||||
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||||
> result, mouseCell = RL.GuiGrid( Rectangle bounds, string text, float spacing, int subdivs, Vector2 mouseCell )
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||||
|
||||
Grid control, returns mouse cell position
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||||
|
||||
- Success return int, Vector2
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||||
|
||||
---
|
||||
|
||||
## Gui - Advance controls set
|
||||
|
||||
---
|
||||
|
||||
> result, scrollIndex, active = RL.GuiListView( Rectangle bounds, string text, int scrollIndex, int active )
|
||||
|
||||
List View control, returns selected list item index
|
||||
|
||||
- Success return int, int, int
|
||||
|
||||
---
|
||||
|
||||
> result, scrollIndex, active, focus = RL.GuiListViewEx( Rectangle bounds, string text, int scrollIndex, int active, int focus )
|
||||
|
||||
List View with extended parameters
|
||||
|
||||
- Success return int, int, int, int
|
||||
|
||||
---
|
||||
|
||||
> result = RL.GuiMessageBox( Rectangle bounds, string title, string message, string buttons )
|
||||
|
||||
Message Box control, displays a message
|
||||
|
||||
- Success return int
|
||||
|
||||
---
|
||||
|
||||
> result, text, secretViewActive = RL.GuiTextInputBox( Rectangle bounds, string title, string message, string buttons, string text, int textMaxSize, bool secretViewActive )
|
||||
|
||||
Text Input Box control, ask for text, supports secret
|
||||
|
||||
- Success return int, string, bool
|
||||
|
||||
---
|
||||
|
||||
> result, color = RL.GuiColorPicker( Rectangle bounds, string text, Color color )
|
||||
|
||||
Color Picker control (multiple color controls)
|
||||
|
||||
- Success return int, Color
|
||||
|
||||
---
|
||||
|
||||
> result, color = RL.GuiColorPanel( Rectangle bounds, string text, Color color )
|
||||
|
||||
Color Panel control
|
||||
|
||||
- Success return int, Color
|
||||
|
||||
---
|
||||
|
||||
> result, alpha = RL.GuiColorBarAlpha( Rectangle bounds, string text, float alpha )
|
||||
|
||||
Color Bar Alpha control
|
||||
|
||||
- Success return int, float
|
||||
|
||||
---
|
||||
|
||||
> result, value = RL.GuiColorBarHue( Rectangle bounds, string text, float value )
|
||||
|
||||
Color Bar Hue control
|
||||
|
||||
- Success return int, float
|
||||
|
||||
---
|
||||
|
||||
> result, colorHsv = RL.GuiColorPickerHSV( Rectangle bounds, string text, Vector3 colorHsv )
|
||||
|
||||
Color Picker control that avoids conversion to RGB on each call (multiple color controls)
|
||||
|
||||
- Success return int, Vector3
|
||||
|
||||
---
|
||||
|
||||
> result, colorHsv = RL.GuiColorPanelHSV( Rectangle bounds, string text, Vector3 colorHsv )
|
||||
|
||||
Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
|
||||
|
||||
- Success return int, Vector3
|
||||
|
||||
---
|
||||
|
||||
## Lights - Light management functions
|
||||
|
||||
---
|
||||
|
||||
694
ReiLua_API.lua
694
ReiLua_API.lua
@@ -753,12 +753,24 @@ RL.STATE_FOCUSED=1
|
||||
RL.STATE_PRESSED=2
|
||||
RL.STATE_DISABLED=3
|
||||
|
||||
-- Globals - GuiTextAlignment
|
||||
-- Globals - GuiControlTextAlignment
|
||||
|
||||
RL.TEXT_ALIGN_LEFT=0
|
||||
RL.TEXT_ALIGN_CENTER=1
|
||||
RL.TEXT_ALIGN_RIGHT=2
|
||||
|
||||
-- Globals - GuiControlTextAlignmentVertical
|
||||
|
||||
RL.TEXT_ALIGN_TOP=0
|
||||
RL.TEXT_ALIGN_MIDDLE=1
|
||||
RL.TEXT_ALIGN_BOTTOM=2
|
||||
|
||||
-- Globals - GuiControlTextWrapMode
|
||||
|
||||
RL.TEXT_WRAP_NONE=0
|
||||
RL.TEXT_WRAP_CHAR=1
|
||||
RL.TEXT_WRAP_WORD=2
|
||||
|
||||
-- Globals - GuiControl
|
||||
|
||||
RL.DEFAULT=0
|
||||
@@ -800,7 +812,6 @@ RL.TEXT_COLOR_DISABLED=11
|
||||
RL.BORDER_WIDTH=12
|
||||
RL.TEXT_PADDING=13
|
||||
RL.TEXT_ALIGNMENT=14
|
||||
RL.RESERVED=15
|
||||
|
||||
-- Globals - GuiDefaultProperty
|
||||
|
||||
@@ -812,6 +823,12 @@ RL.TEXT_SPACING=17
|
||||
RL.LINE_COLOR=18
|
||||
---Background color
|
||||
RL.BACKGROUND_COLOR=19
|
||||
---Text spacing between lines
|
||||
RL.TEXT_LINE_SPACING=20
|
||||
---Text vertical alignment inside text bounds (after border and padding)
|
||||
RL.TEXT_ALIGNMENT_VERTICAL=21
|
||||
---Text wrap-mode inside text bounds
|
||||
RL.TEXT_WRAP_MODE=22
|
||||
|
||||
-- Globals - GuiToggleProperty
|
||||
|
||||
@@ -859,12 +876,10 @@ RL.ARROW_PADDING=16
|
||||
---DropdownBox items separation
|
||||
RL.DROPDOWN_ITEMS_SPACING=17
|
||||
|
||||
-- Globals - GuiTextBoxProperty
|
||||
-- Globals - TextBox/TextBoxMulti/ValueBox/Spinner
|
||||
|
||||
---TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
|
||||
RL.TEXT_INNER_PADDING=16
|
||||
---TextBoxMulti lines separation
|
||||
RL.TEXT_LINES_SPACING=17
|
||||
---TextBox in read-only mode: 0-text editable, 1-text no-editable
|
||||
RL.TEXT_READONLY=16
|
||||
|
||||
-- Globals - GuiSpinnerProperty
|
||||
|
||||
@@ -5475,8 +5490,8 @@ function RL.GuiIsLocked() end
|
||||
|
||||
---Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
||||
---@param alpha number
|
||||
---@return any RL.GuiFade
|
||||
function RL.GuiFade( alpha ) end
|
||||
---@return any RL.GuiSetAlpha
|
||||
function RL.GuiSetAlpha( alpha ) end
|
||||
|
||||
---Set gui state (global state)
|
||||
---@param state integer
|
||||
@@ -5516,297 +5531,10 @@ function RL.GuiSetStyle( control, property, value ) end
|
||||
---@return any value
|
||||
function RL.GuiGetStyle( control, property ) end
|
||||
|
||||
-- Gui - Container/separator controls, useful for controls organization
|
||||
|
||||
---Window Box control, shows a window that can be closed
|
||||
---- Success return bool
|
||||
---@param bounds table
|
||||
---@param title string
|
||||
---@return any state
|
||||
function RL.GuiWindowBox( bounds, title ) end
|
||||
|
||||
---Group Box control with text name
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any RL.GuiGroupBox
|
||||
function RL.GuiGroupBox( bounds, text ) end
|
||||
|
||||
---Line separator control, could contain text
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any RL.GuiLine
|
||||
function RL.GuiLine( bounds, text ) end
|
||||
|
||||
---Panel control, useful to group controls
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any RL.GuiPanel
|
||||
function RL.GuiPanel( bounds, text ) end
|
||||
|
||||
---Scroll Panel control
|
||||
---- Success return Rectangle, Vector2
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param content table
|
||||
---@param scroll table
|
||||
---@return any view
|
||||
---@return any scroll
|
||||
function RL.GuiScrollPanel( bounds, text, content, scroll ) end
|
||||
|
||||
-- Gui - Basic controls set
|
||||
|
||||
---Label control, shows text
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any RL.GuiLabel
|
||||
function RL.GuiLabel( bounds, text ) end
|
||||
|
||||
---Button control, returns true when clicked
|
||||
---- Success return boolean
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any clicked
|
||||
function RL.GuiButton( bounds, text ) end
|
||||
|
||||
---Label button control, show true when clicked
|
||||
---- Success return boolean
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any clicked
|
||||
function RL.GuiLabelButton( bounds, text ) end
|
||||
|
||||
---Toggle Button control, returns true when active
|
||||
---- Success return boolean
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active boolean
|
||||
---@return any active
|
||||
function RL.GuiToggle( bounds, text, active ) end
|
||||
|
||||
---Toggle Group control, returns active toggle index
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@return any index
|
||||
function RL.GuiToggleGroup( bounds, text, active ) end
|
||||
|
||||
---Check Box control, returns true when active
|
||||
---- Success return boolean
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param checked boolean
|
||||
---@return any active
|
||||
function RL.GuiCheckBox( bounds, text, checked ) end
|
||||
|
||||
---Combo Box control, returns selected item index
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@return any active
|
||||
function RL.GuiComboBox( bounds, text, active ) end
|
||||
|
||||
---Text Box control, updates input text
|
||||
---- Success return boolean, string
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param textSize integer
|
||||
---@param editMode boolean
|
||||
---@return any pressed
|
||||
---@return any text
|
||||
function RL.GuiTextBox( bounds, text, textSize, editMode ) end
|
||||
|
||||
---Text Box control with multiple lines
|
||||
---- Success return boolean, string
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param textSize integer
|
||||
---@param editMode boolean
|
||||
---@return any pressed
|
||||
---@return any text
|
||||
function RL.GuiTextBoxMulti( bounds, text, textSize, editMode ) end
|
||||
|
||||
---Spinner control, returns selected value
|
||||
---- Success return boolean, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param value integer
|
||||
---@param minValue integer
|
||||
---@param maxValue integer
|
||||
---@param editMode boolean
|
||||
---@return any pressed
|
||||
---@return any value
|
||||
function RL.GuiSpinner( bounds, text, value, minValue, maxValue, editMode ) end
|
||||
|
||||
---Value Box control, updates input text with numbers
|
||||
---- Success return boolean, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param value integer
|
||||
---@param minValue integer
|
||||
---@param maxValue integer
|
||||
---@param editMode boolean
|
||||
---@return any pressed
|
||||
---@return any value
|
||||
function RL.GuiValueBox( bounds, text, value, minValue, maxValue, editMode ) end
|
||||
|
||||
---Slider control, returns selected value
|
||||
---- Success return float
|
||||
---@param bounds table
|
||||
---@param textLeft string
|
||||
---@param textRight string
|
||||
---@param value number
|
||||
---@param minValue number
|
||||
---@param maxValue number
|
||||
---@return any value
|
||||
function RL.GuiSlider( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
||||
|
||||
---Slider Bar control, returns selected value
|
||||
---- Success return float
|
||||
---@param bounds table
|
||||
---@param textLeft string
|
||||
---@param textRight string
|
||||
---@param value number
|
||||
---@param minValue number
|
||||
---@param maxValue number
|
||||
---@return any value
|
||||
function RL.GuiSliderBar( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
||||
|
||||
---Progress Bar control, shows current progress value
|
||||
---- Success return float
|
||||
---@param bounds table
|
||||
---@param textLeft string
|
||||
---@param textRight string
|
||||
---@param value number
|
||||
---@param minValue number
|
||||
---@param maxValue number
|
||||
---@return any value
|
||||
function RL.GuiProgressBar( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
||||
|
||||
---Scroll Bar control
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param value integer
|
||||
---@param minValue integer
|
||||
---@param maxValue integer
|
||||
---@return any value
|
||||
function RL.GuiScrollBar( bounds, value, minValue, maxValue ) end
|
||||
|
||||
---Dropdown Box control, returns selected item
|
||||
---- Success return bool, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@param editMode boolean
|
||||
---@return any pressed
|
||||
---@return any item
|
||||
function RL.GuiDropdownBox( bounds, text, active, editMode ) end
|
||||
|
||||
---Status Bar control, shows info text
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any RL.GuiStatusBar
|
||||
function RL.GuiStatusBar( bounds, text ) end
|
||||
|
||||
---Dummy control for placeholders
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any RL.GuiDummyRec
|
||||
function RL.GuiDummyRec( bounds, text ) end
|
||||
|
||||
---Grid control, returns mouse cell position
|
||||
---- Success return Vector2
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param spacing number
|
||||
---@param subdivs integer
|
||||
---@return any cell
|
||||
function RL.GuiGrid( bounds, text, spacing, subdivs ) end
|
||||
|
||||
-- Gui - Advance controls set
|
||||
|
||||
---List View control, returns selected list item index and scroll index
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param scrollIndex integer
|
||||
---@param active integer
|
||||
---@return any itemIndex
|
||||
---@return any scrollIndex
|
||||
function RL.GuiListView( bounds, text, scrollIndex, active ) end
|
||||
|
||||
---List View with extended parameters, returns selected list item index, scroll index and focus
|
||||
---- Success return int, int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param focus integer
|
||||
---@param scrollIndex integer
|
||||
---@param active integer
|
||||
---@return any itemIndex
|
||||
---@return any scrollIndex
|
||||
---@return any focus
|
||||
function RL.GuiListViewEx( bounds, text, focus, scrollIndex, active ) end
|
||||
|
||||
---Message Box control, displays a message, returns button index (0 is x button)
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param title string
|
||||
---@param message string
|
||||
---@param buttons string
|
||||
---@return any buttonIndex
|
||||
function RL.GuiMessageBox( bounds, title, message, buttons ) end
|
||||
|
||||
---Text Input Box control, ask for text, supports secret
|
||||
---- Success return int, string, int
|
||||
---@param bounds table
|
||||
---@param title string
|
||||
---@param message string
|
||||
---@param buttons string
|
||||
---@param text string
|
||||
---@param textMaxSize integer
|
||||
---@param secretViewActive integer
|
||||
---@return any buttonIndex
|
||||
---@return any text
|
||||
---@return any secretViewActive
|
||||
function RL.GuiTextInputBox( bounds, title, message, buttons, text, textMaxSize, secretViewActive ) end
|
||||
|
||||
---Color Picker control (multiple color controls)
|
||||
---- Success return Color
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param color table
|
||||
---@return any color
|
||||
function RL.GuiColorPicker( bounds, text, color ) end
|
||||
|
||||
---Color Panel control
|
||||
---- Success return Color
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param color table
|
||||
---@return any color
|
||||
function RL.GuiColorPanel( bounds, text, color ) end
|
||||
|
||||
---Color Bar Alpha control
|
||||
---- Success return float
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param alpha number
|
||||
---@return any alpha
|
||||
function RL.GuiColorBarAlpha( bounds, text, alpha ) end
|
||||
|
||||
---Color Bar Hue control
|
||||
---- Success return float
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param value number
|
||||
---@return any hue
|
||||
function RL.GuiColorBarHue( bounds, text, value ) end
|
||||
|
||||
-- Gui - Styles loading functions
|
||||
|
||||
---Load style file over global style variable (.rgs)
|
||||
---- Failure return false
|
||||
---- Failure return nil
|
||||
---- Success return true
|
||||
---@param fileName string
|
||||
---@return any success
|
||||
@@ -5816,6 +5544,21 @@ function RL.GuiLoadStyle( fileName ) end
|
||||
---@return any RL.GuiLoadStyleDefault
|
||||
function RL.GuiLoadStyleDefault() end
|
||||
|
||||
-- Gui - Tooltips management functions
|
||||
|
||||
---Enable gui tooltips (global state)
|
||||
---@return any RL.GuiEnableTooltip
|
||||
function RL.GuiEnableTooltip() end
|
||||
|
||||
---Disable gui tooltips (global state)
|
||||
---@return any RL.GuiDisableTooltip
|
||||
function RL.GuiDisableTooltip() end
|
||||
|
||||
---Set tooltip string
|
||||
---@param tooltip string
|
||||
---@return any RL.GuiSetTooltip
|
||||
function RL.GuiSetTooltip( tooltip ) end
|
||||
|
||||
-- Gui - Icons functionality
|
||||
|
||||
---Get text with icon id prepended (if supported)
|
||||
@@ -5825,6 +5568,24 @@ function RL.GuiLoadStyleDefault() end
|
||||
---@return any text
|
||||
function RL.GuiIconText( iconId, text ) end
|
||||
|
||||
---Set icon scale (1 by default)
|
||||
---@param scale integer
|
||||
---@return any RL.GuiSetIconScale
|
||||
function RL.GuiSetIconScale( scale ) end
|
||||
|
||||
---Get raygui icons data pointer
|
||||
---- Success return int
|
||||
---@return any icons
|
||||
function RL.GuiGetIcons() end
|
||||
|
||||
---Load raygui icons file (.rgi) into internal icons data
|
||||
---- Failure return nil
|
||||
---- Success return strings{}
|
||||
---@param fileName string
|
||||
---@param loadIconsName boolean
|
||||
---@return any iconNames
|
||||
function RL.GuiLoadIcons( fileName, loadIconsName ) end
|
||||
|
||||
---Draw icon
|
||||
---@param iconId integer
|
||||
---@param pos table
|
||||
@@ -5833,29 +5594,332 @@ function RL.GuiIconText( iconId, text ) end
|
||||
---@return any RL.GuiDrawIcon
|
||||
function RL.GuiDrawIcon( iconId, pos, pixelSize, color ) end
|
||||
|
||||
---Set icon scale (1 by default)
|
||||
---@param scale integer
|
||||
---@return any RL.GuiSetIconScale
|
||||
function RL.GuiSetIconScale( scale ) end
|
||||
-- Gui - Container/separator controls, useful for controls organization
|
||||
|
||||
---Set icon pixel value
|
||||
---@param iconId integer
|
||||
---@param pos table
|
||||
---@return any RL.GuiSetIconPixel
|
||||
function RL.GuiSetIconPixel( iconId, pos ) end
|
||||
---Window Box control, shows a window that can be closed
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param title string
|
||||
---@return any result
|
||||
function RL.GuiWindowBox( bounds, title ) end
|
||||
|
||||
---Clear icon pixel value
|
||||
---@param iconId integer
|
||||
---@param pos table
|
||||
---@return any RL.GuiClearIconPixel
|
||||
function RL.GuiClearIconPixel( iconId, pos ) end
|
||||
---Group Box control with text name
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiGroupBox( bounds, text ) end
|
||||
|
||||
---Check icon pixel value
|
||||
---Line separator control, could contain text
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiLine( bounds, text ) end
|
||||
|
||||
---Panel control, useful to group controls
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiPanel( bounds, text ) end
|
||||
|
||||
---Tab Bar control, returns TAB to be closed or -1
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@return any result
|
||||
---@return any active
|
||||
function RL.GuiTabBar( bounds, text, active ) end
|
||||
|
||||
---Scroll Panel control
|
||||
---- Success return int, Vector2, Rectangle
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param content table
|
||||
---@param scroll table
|
||||
---@param view table
|
||||
---@return any result
|
||||
---@return any scroll
|
||||
---@return any view
|
||||
function RL.GuiScrollPanel( bounds, text, content, scroll, view ) end
|
||||
|
||||
-- Gui - Basic controls set
|
||||
|
||||
---Label control, shows text
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiLabel( bounds, text ) end
|
||||
|
||||
---Button control, returns true when clicked
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiButton( bounds, text ) end
|
||||
|
||||
---Label button control, show true when clicked
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiLabelButton( bounds, text ) end
|
||||
|
||||
---Toggle Button control, returns true when active
|
||||
---- Success return int, bool
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active boolean
|
||||
---@return any result
|
||||
---@return any active
|
||||
function RL.GuiToggle( bounds, text, active ) end
|
||||
|
||||
---Toggle Group control, returns active toggle index
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@return any result
|
||||
---@return any active
|
||||
function RL.GuiToggleGroup( bounds, text, active ) end
|
||||
|
||||
---Toggle Slider control, returns true when clicked
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@return any result
|
||||
---@return any active
|
||||
function RL.GuiToggleSlider( bounds, text, active ) end
|
||||
|
||||
---Check Box control, returns true when active
|
||||
---- Success return bool
|
||||
---@param iconId integer
|
||||
---@param pos table
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param checked boolean
|
||||
---@return any result
|
||||
---@return any checked
|
||||
function RL.GuiCheckBox( bounds, text, checked ) end
|
||||
|
||||
---Combo Box control, returns selected item index
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@return any result
|
||||
---@return any active
|
||||
function RL.GuiComboBox( bounds, text, active ) end
|
||||
|
||||
---Dropdown Box control, returns selected item
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param active integer
|
||||
---@param editMode boolean
|
||||
---@return any result
|
||||
---@return any active
|
||||
function RL.GuiDropdownBox( bounds, text, active, editMode ) end
|
||||
|
||||
---Spinner control, returns selected value
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param value integer
|
||||
---@param minValue integer
|
||||
---@param maxValue integer
|
||||
---@param editMode boolean
|
||||
---@return any result
|
||||
---@return any value
|
||||
function RL.GuiCheckIconPixel( iconId, pos ) end
|
||||
function RL.GuiSpinner( bounds, text, value, minValue, maxValue, editMode ) end
|
||||
|
||||
---Value Box control, updates input text with numbers
|
||||
---- Success return int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param value integer
|
||||
---@param minValue integer
|
||||
---@param maxValue integer
|
||||
---@param editMode boolean
|
||||
---@return any result
|
||||
---@return any value
|
||||
function RL.GuiValueBox( bounds, text, value, minValue, maxValue, editMode ) end
|
||||
|
||||
---Text Box control, updates input text
|
||||
---- Success return int, string
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param textSize integer
|
||||
---@param editMode boolean
|
||||
---@return any result
|
||||
---@return any text
|
||||
function RL.GuiTextBox( bounds, text, textSize, editMode ) end
|
||||
|
||||
---Slider control, returns selected value
|
||||
---- Success return int, float
|
||||
---@param bounds table
|
||||
---@param textLeft string
|
||||
---@param textRight string
|
||||
---@param value number
|
||||
---@param minValue number
|
||||
---@param maxValue number
|
||||
---@return any result
|
||||
---@return any value
|
||||
function RL.GuiSlider( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
||||
|
||||
---Slider Bar control, returns selected value
|
||||
---- Success return int, float
|
||||
---@param bounds table
|
||||
---@param textLeft string
|
||||
---@param textRight string
|
||||
---@param value number
|
||||
---@param minValue number
|
||||
---@param maxValue number
|
||||
---@return any result
|
||||
---@return any value
|
||||
function RL.GuiSliderBar( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
||||
|
||||
---Progress Bar control, shows current progress value
|
||||
---- Success return int, float
|
||||
---@param bounds table
|
||||
---@param textLeft string
|
||||
---@param textRight string
|
||||
---@param value number
|
||||
---@param minValue number
|
||||
---@param maxValue number
|
||||
---@return any result
|
||||
---@return any value
|
||||
function RL.GuiProgressBar( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
||||
|
||||
---Status Bar control, shows info text
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiStatusBar( bounds, text ) end
|
||||
|
||||
---Dummy control for placeholders
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@return any result
|
||||
function RL.GuiDummyRec( bounds, text ) end
|
||||
|
||||
---Grid control, returns mouse cell position
|
||||
---- Success return int, Vector2
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param spacing number
|
||||
---@param subdivs integer
|
||||
---@param mouseCell table
|
||||
---@return any result
|
||||
---@return any mouseCell
|
||||
function RL.GuiGrid( bounds, text, spacing, subdivs, mouseCell ) end
|
||||
|
||||
-- Gui - Advance controls set
|
||||
|
||||
---List View control, returns selected list item index
|
||||
---- Success return int, int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param scrollIndex integer
|
||||
---@param active integer
|
||||
---@return any result
|
||||
---@return any scrollIndex
|
||||
---@return any active
|
||||
function RL.GuiListView( bounds, text, scrollIndex, active ) end
|
||||
|
||||
---List View with extended parameters
|
||||
---- Success return int, int, int, int
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param scrollIndex integer
|
||||
---@param active integer
|
||||
---@param focus integer
|
||||
---@return any result
|
||||
---@return any scrollIndex
|
||||
---@return any active
|
||||
---@return any focus
|
||||
function RL.GuiListViewEx( bounds, text, scrollIndex, active, focus ) end
|
||||
|
||||
---Message Box control, displays a message
|
||||
---- Success return int
|
||||
---@param bounds table
|
||||
---@param title string
|
||||
---@param message string
|
||||
---@param buttons string
|
||||
---@return any result
|
||||
function RL.GuiMessageBox( bounds, title, message, buttons ) end
|
||||
|
||||
---Text Input Box control, ask for text, supports secret
|
||||
---- Success return int, string, bool
|
||||
---@param bounds table
|
||||
---@param title string
|
||||
---@param message string
|
||||
---@param buttons string
|
||||
---@param text string
|
||||
---@param textMaxSize integer
|
||||
---@param secretViewActive boolean
|
||||
---@return any result
|
||||
---@return any text
|
||||
---@return any secretViewActive
|
||||
function RL.GuiTextInputBox( bounds, title, message, buttons, text, textMaxSize, secretViewActive ) end
|
||||
|
||||
---Color Picker control (multiple color controls)
|
||||
---- Success return int, Color
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param color table
|
||||
---@return any result
|
||||
---@return any color
|
||||
function RL.GuiColorPicker( bounds, text, color ) end
|
||||
|
||||
---Color Panel control
|
||||
---- Success return int, Color
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param color table
|
||||
---@return any result
|
||||
---@return any color
|
||||
function RL.GuiColorPanel( bounds, text, color ) end
|
||||
|
||||
---Color Bar Alpha control
|
||||
---- Success return int, float
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param alpha number
|
||||
---@return any result
|
||||
---@return any alpha
|
||||
function RL.GuiColorBarAlpha( bounds, text, alpha ) end
|
||||
|
||||
---Color Bar Hue control
|
||||
---- Success return int, float
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param value number
|
||||
---@return any result
|
||||
---@return any value
|
||||
function RL.GuiColorBarHue( bounds, text, value ) end
|
||||
|
||||
---Color Picker control that avoids conversion to RGB on each call (multiple color controls)
|
||||
---- Success return int, Vector3
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param colorHsv table
|
||||
---@return any result
|
||||
---@return any colorHsv
|
||||
function RL.GuiColorPickerHSV( bounds, text, colorHsv ) end
|
||||
|
||||
---Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
|
||||
---- Success return int, Vector3
|
||||
---@param bounds table
|
||||
---@param text string
|
||||
---@param colorHsv table
|
||||
---@return any result
|
||||
---@return any colorHsv
|
||||
function RL.GuiColorPanelHSV( bounds, text, colorHsv ) end
|
||||
|
||||
-- Lights - Light management functions
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ KEY CHANGES:
|
||||
- ADDED: Random values generation functions.
|
||||
- ADDED: More Window-related functions.
|
||||
- ADDED: Spline functions.
|
||||
- CHANGE: Raygui to version 4.0. Gui libs also updated.
|
||||
|
||||
DETAILED CHANGES:
|
||||
- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
|
||||
|
||||
4
devnotes
4
devnotes
@@ -1,9 +1,9 @@
|
||||
Current {
|
||||
* Shapes
|
||||
* Splines.
|
||||
}
|
||||
|
||||
Backlog {
|
||||
* SDL_Desktop platform option. Might have to move events to platform specific file since events are not
|
||||
the same in different platforms.
|
||||
* Text
|
||||
* Text codepoints management functions (unicode characters)? Could be usefull for luajit.
|
||||
* Some of the Text strings management functions could be easier to use than the Lua ones.
|
||||
|
||||
@@ -8,17 +8,18 @@ local spinnerActive = false
|
||||
local spinnerValueRange = { 0, 10 }
|
||||
local sliderValue = 5.0
|
||||
local sliderValueRange = { 0.0, 10.0 }
|
||||
local scrollbarValue = 0.0
|
||||
local dropdownValue = 0
|
||||
local dropdownActive = false
|
||||
local index = 0
|
||||
local listView = { item = 0, scroll = 0 }
|
||||
local listViewEx = { item = 0, scroll = 0, focus = 0 }
|
||||
local messageBox = { buttonIndex = -1 }
|
||||
local textInputBox = { buttonIndex = 0, text = "", secretViewActive = 1 }
|
||||
local textInputBox = { buttonIndex = 0, text = "", secretViewActive = false }
|
||||
local colorPicker = { color = { 255, 255, 255 } }
|
||||
local colorPanel = { color = { 255, 255, 255 }, alpha = 1.0, hue = 1.0, oldHue = 1.0 }
|
||||
local comboBoxActive = 0
|
||||
local scrollPanel = { scroll = { 0, 0 }, view = { 0, 0, 320, 200 } }
|
||||
local guiTabBarActive = 0
|
||||
local colorPickerHSV = { 0, 0, 0 }
|
||||
local colorPanelHSV = { 0, 0, 0 }
|
||||
|
||||
function RL.init()
|
||||
local monitor = 0
|
||||
@@ -36,79 +37,86 @@ end
|
||||
function RL.draw()
|
||||
RL.ClearBackground( { 50, 20, 75 } )
|
||||
|
||||
local result = 0
|
||||
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 10 )
|
||||
|
||||
if RL.GuiButton( { 112, 16, 96, 32 }, RL.GuiIconText( 113, "Exit" ) ) then
|
||||
if RL.GuiButton( { 112, 16, 96, 32 }, RL.GuiIconText( 113, "Exit" ) ) == 1 then
|
||||
RL.CloseWindow()
|
||||
end
|
||||
|
||||
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
|
||||
RL.GuiButton( { 112, 64, 96, 32 }, RL.GuiIconText( 113, "Cat" ) )
|
||||
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 10 )
|
||||
RL.GuiButton( { 112, 64, 96, 32 }, RL.GuiIconText( 100, "Cat" ) )
|
||||
|
||||
if windowOpen and RL.GuiWindowBox( { 300, 16, 200, 320 }, "Window" ) then
|
||||
if windowOpen and RL.GuiWindowBox( { 300, 16, 200, 320 }, "Window" ) == 1 then
|
||||
windowOpen = false
|
||||
end
|
||||
|
||||
RL.GuiPanel( { 60, 260, 100, 100 }, "Panel" )
|
||||
|
||||
toggled = RL.GuiToggle( { 200, 260, 64, 32 }, "Toggle", toggled )
|
||||
index = RL.GuiToggleGroup( { 520, 30, 64, 32 }, "Cat\nDog\nMonkey", index )
|
||||
checkbox = RL.GuiCheckBox( { 200, 300, 16, 16 }, "CheckBox", checkbox )
|
||||
_, toggled = RL.GuiToggle( { 200, 260, 64, 32 }, "Toggle", toggled )
|
||||
|
||||
local textBoxToggle = false
|
||||
textBoxToggle, textBoxText = RL.GuiTextBox( { 32, 400, 120, 32 }, textBoxText, 32, textBoxActive )
|
||||
-- textBoxToggle, textBoxText = RL.GuiTextBoxMulti( { 32, 400, 120, 64 }, textBoxText, 120, textBoxActive )
|
||||
_, index = RL.GuiToggleGroup( { 520, 30, 64, 32 }, "Cat\nDog\nMonkey", index )
|
||||
|
||||
if textBoxToggle then
|
||||
_, checkbox = RL.GuiCheckBox( { 200, 300, 16, 16 }, "CheckBox", checkbox )
|
||||
|
||||
result, textBoxText = RL.GuiTextBox( { 32, 400, 120, 32 }, textBoxText, 32, textBoxActive )
|
||||
if result == 1 then
|
||||
textBoxActive = not textBoxActive
|
||||
end
|
||||
|
||||
local spinnerToggle = false
|
||||
spinnerToggle, spinnerValue = RL.GuiSpinner( { 64, 450, 96, 32 }, "Value", spinnerValue, spinnerValueRange[1], spinnerValueRange[2], spinnerActive )
|
||||
-- spinnerToggle, spinnerValue = RL.GuiValueBox( { 64, 450, 96, 32 }, "Value", spinnerValue, spinnerValueRange[1], spinnerValueRange[2], spinnerActive )
|
||||
|
||||
if spinnerToggle then
|
||||
result, spinnerValue = RL.GuiSpinner( { 64, 450, 96, 32 }, "Value", spinnerValue, spinnerValueRange[1], spinnerValueRange[2], spinnerActive )
|
||||
if result == 1 then
|
||||
spinnerActive = not spinnerActive
|
||||
end
|
||||
|
||||
sliderValue = RL.GuiSliderBar( { 64, 510, 96, 32 }, "min", "max", sliderValue, sliderValueRange[1], sliderValueRange[2] )
|
||||
scrollbarValue = RL.GuiScrollBar( { 64, 550, 130, 32 }, scrollbarValue, 0, 10 )
|
||||
_, sliderValue = RL.GuiSliderBar( { 64, 510, 96, 32 }, "min", "max", sliderValue, sliderValueRange[1], sliderValueRange[2] )
|
||||
|
||||
local dropdownToggle = false
|
||||
dropdownToggle, dropdownValue = RL.GuiDropdownBox( { 2, 2, 96, 16 }, "Cat\nDog\nMonkey", dropdownValue, dropdownActive )
|
||||
|
||||
if dropdownToggle then
|
||||
result, dropdownValue = RL.GuiDropdownBox( { 2, 2, 96, 16 }, "Cat\nDog\nMonkey", dropdownValue, dropdownActive )
|
||||
if result == 1 then
|
||||
dropdownActive = not dropdownActive
|
||||
end
|
||||
|
||||
listView.item, listView.scroll = RL.GuiListView( { 200, 400, 200, 200 }, "Cat\nElefant\nSquirrel", listView.scroll, listView.item )
|
||||
messageBox.buttonIndex = RL.GuiMessageBox( { 420, 400, 200, 100 }, "Message", "Are you sure about this?", "Yes\nNo" )
|
||||
_, listView.scroll, listView.item = RL.GuiListView( { 200, 400, 200, 200 }, "Cat;Elefant;Squirrel", listView.scroll, listView.item )
|
||||
|
||||
if 0 <= messageBox.buttonIndex then
|
||||
print( "messageBox.buttonIndex", messageBox.buttonIndex )
|
||||
result = RL.GuiMessageBox( { 420, 400, 200, 100 }, "Message", "Are you sure about this?", "Yes;No" )
|
||||
if 0 <= result then
|
||||
print( "messageBox.buttonIndex", result )
|
||||
end
|
||||
|
||||
textInputBox.buttonIndex, textInputBox.text, textInputBox.secretViewActive
|
||||
result, textInputBox.text, textInputBox.secretViewActive
|
||||
= RL.GuiTextInputBox( { 420, 510, 300, 150 }, "Input Box", "Put text here", "Button", textInputBox.text, 200, textInputBox.secretViewActive )
|
||||
|
||||
if 0 <= textInputBox.buttonIndex then
|
||||
print( "textInputBox.buttonIndex", textInputBox.buttonIndex )
|
||||
if 0 <= result then
|
||||
print( "textInputBox.buttonIndex", result )
|
||||
end
|
||||
|
||||
colorPicker.color = RL.GuiColorPicker( { 620, 20, 150, 150 }, "Color Picker", colorPicker.color )
|
||||
_, colorPicker.color = RL.GuiColorPicker( { 620, 20, 150, 150 }, "Color Picker", colorPicker.color )
|
||||
|
||||
colorPanel.color = RL.GuiColorPanel( { 820, 20, 150, 150 }, "Color Panel", colorPanel.color )
|
||||
colorPanel.alpha = RL.GuiColorBarAlpha( { 820, 180, 150, 20 }, "Color alpha", colorPanel.alpha )
|
||||
colorPanel.hue = RL.GuiColorBarHue( { 980, 20, 20, 150 }, "Color hue", colorPanel.hue )
|
||||
_, colorPanel.color = RL.GuiColorPanel( { 820, 20, 150, 150 }, "Color Panel", colorPanel.color )
|
||||
_, colorPanel.alpha = RL.GuiColorBarAlpha( { 820, 180, 150, 20 }, "Color alpha", colorPanel.alpha )
|
||||
_, colorPanel.hue = RL.GuiColorBarHue( { 980, 20, 20, 150 }, "Color hue", colorPanel.hue )
|
||||
|
||||
if colorPanel.hue ~= colorPanel.oldHue then
|
||||
colorPanel.oldHue = colorPanel.hue
|
||||
|
||||
colorPanel.color = RL.ColorFromHSV( colorPanel.hue, 1.0, 1.0 )
|
||||
end
|
||||
|
||||
RL.GuiDrawIcon( 121, { 6, 20 }, 2, RL.WHITE )
|
||||
RL.GuiDrawIcon( 121, { 6, 80 }, 2, RL.BLACK )
|
||||
|
||||
comboBoxActive = RL.GuiComboBox( { 5, 50, 80, 20 }, "One\nTwo\nThree", comboBoxActive )
|
||||
_, comboBoxActive = RL.GuiComboBox( { 5, 150, 80, 20 }, "One;Two;Three", comboBoxActive )
|
||||
|
||||
result, scrollPanel.scroll, scrollPanel.view = RL.GuiScrollPanel(
|
||||
{ 64, 640, 320, 200 },
|
||||
"Scroll panel",
|
||||
{ 0, 0, 640, 400 },
|
||||
scrollPanel.scroll,
|
||||
scrollPanel.view
|
||||
)
|
||||
|
||||
_, guiTabBarActive = RL.GuiTabBar(
|
||||
{ 420, 680, 320, 32 },
|
||||
RL.GuiIconText( 13, "Play" )..";"..RL.GuiIconText( 12, "Cat.png" )..";"..RL.GuiIconText( 16, "Files" ),
|
||||
guiTabBarActive
|
||||
)
|
||||
|
||||
_, colorPickerHSV = RL.GuiColorPickerHSV( { 1024, 20, 150, 150 }, "GuiColorPuckerHSV", colorPickerHSV )
|
||||
_, colorPanelHSV = RL.GuiColorPanelHSV( { 1230, 20, 150, 150 }, "GuiColorPuckerHSV", colorPanelHSV )
|
||||
end
|
||||
|
||||
@@ -32,13 +32,11 @@ function RL.init()
|
||||
end
|
||||
|
||||
function RL.process( delta )
|
||||
-- Gui:process()
|
||||
Raygui:process()
|
||||
end
|
||||
|
||||
function RL.draw()
|
||||
RL.ClearBackground( RL.DARKBLUE )
|
||||
|
||||
-- Gui:draw()
|
||||
Raygui:draw()
|
||||
end
|
||||
|
||||
@@ -8,7 +8,26 @@ Raygui = require( "raygui" )
|
||||
|
||||
local grid = {}
|
||||
local windowbox = {}
|
||||
local winOpen = true
|
||||
local tabBar = {}
|
||||
|
||||
local function closeTab( self, id )
|
||||
local splits = Util.split( tabBar.text, ";" )
|
||||
local newText = ""
|
||||
|
||||
if #splits == 1 then
|
||||
Raygui.remove( tabBar )
|
||||
end
|
||||
table.remove( splits, id + 1 )
|
||||
|
||||
for i, tab in ipairs( splits ) do
|
||||
newText = newText..tab
|
||||
|
||||
if i < #splits then
|
||||
newText = newText..";"
|
||||
end
|
||||
end
|
||||
self.text = newText
|
||||
end
|
||||
|
||||
function RL.init()
|
||||
local monitor = 0
|
||||
@@ -82,13 +101,6 @@ function RL.init()
|
||||
false,
|
||||
function( self ) print( "Set text "..self.text ) end
|
||||
)
|
||||
local textboxmulti = Raygui.TextBoxMulti:new(
|
||||
Rect:new( 32, 400, 256, 64 ),
|
||||
"Buggy?",
|
||||
32,
|
||||
false,
|
||||
function( self ) print( "Set text "..self.text ) end
|
||||
)
|
||||
local slider = Raygui.Slider:new(
|
||||
Rect:new( 50, 500, 256, 32 ),
|
||||
"min",
|
||||
@@ -152,6 +164,14 @@ function RL.init()
|
||||
-- Grab callback.
|
||||
function( self ) Raygui.set2Top( self ) end
|
||||
)
|
||||
tabBar = Raygui.GuiTabBar:new(
|
||||
Rect:new( 700, 520, 700, 32 ),
|
||||
"Cat;Dog;Horse;Cow",
|
||||
0,
|
||||
-- function( self ) Raygui.set2Top( self ) end
|
||||
nil,
|
||||
closeTab
|
||||
)
|
||||
local scrollpanel = Raygui.ScrollPanel:new(
|
||||
Rect:new( 800, 64, 256, 256 ),
|
||||
"ScrollPanel",
|
||||
@@ -164,14 +184,14 @@ function RL.init()
|
||||
)
|
||||
local listview = Raygui.ListView:new(
|
||||
Rect:new( 1100, 64, 128, 80 ),
|
||||
"Cat\nDog\nHorse\nCow\nPig\nEagle\nLion",
|
||||
"Cat;Dog;Horse;Cow;Pig;Eagle;Lion",
|
||||
0,
|
||||
0,
|
||||
function( self ) print( self:getItem( self.active ) ) end
|
||||
)
|
||||
local listviewex = Raygui.ListViewEx:new(
|
||||
Rect:new( 1300, 64, 128, 80 ),
|
||||
"Cat\nDog\nHorse\nCow\nPig\nEagle\nLion",
|
||||
"Cat;Dog;Horse;Cow;Pig;Eagle;Lion",
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
@@ -181,7 +201,7 @@ function RL.init()
|
||||
Rect:new( 1100, 150, 300, 128 ),
|
||||
"Title",
|
||||
"Message",
|
||||
"Cancel\nOk",
|
||||
"Cancel;Ok",
|
||||
function( self )
|
||||
if 0 < self.buttonIndex then
|
||||
print( "You pressed "..self:getItem( self.buttonIndex ) )
|
||||
@@ -200,10 +220,10 @@ function RL.init()
|
||||
Rect:new( 1100, 300, 300, 128 ),
|
||||
"Title",
|
||||
"Message",
|
||||
"Cancel\nOk",
|
||||
"Cancel;Ok",
|
||||
"Text",
|
||||
8,
|
||||
0,
|
||||
false,
|
||||
function( self )
|
||||
if 0 < self.buttonIndex then
|
||||
print( "You pressed "..self:getItem( self.buttonIndex ) )
|
||||
@@ -249,11 +269,11 @@ end
|
||||
function RL.draw()
|
||||
RL.ClearBackground( { 50, 20, 75 } )
|
||||
|
||||
if 0 <= grid.cell.x then
|
||||
if 0 <= grid.mouseCell.x then
|
||||
RL.DrawRectangleLines(
|
||||
{
|
||||
grid.bounds.x + grid.cell.x * 32,
|
||||
grid.bounds.y + grid.cell.y * 32,
|
||||
grid.bounds.x + grid.mouseCell.x * 32,
|
||||
grid.bounds.y + grid.mouseCell.y * 32,
|
||||
32,
|
||||
32
|
||||
},
|
||||
|
||||
@@ -32,11 +32,14 @@ Color.meta = {
|
||||
__idiv = function( c, v )
|
||||
return Color:new( c.r // v, c.g // v, c.b // v, c.a // v )
|
||||
end,
|
||||
__len = function( _ )
|
||||
__len = function()
|
||||
return 4
|
||||
end,
|
||||
__eq = function( c1, c2 )
|
||||
return c1.r == c2.r and c1.g == c2.g and c1.b == c2.b and c1.a == c2.a
|
||||
return math.floor( c1.r ) == math.floor( c2.r )
|
||||
and math.floor( c1.g ) == math.floor( c2.g )
|
||||
and math.floor( c1.b ) == math.floor( c2.b )
|
||||
and math.floor( c1.a ) == math.floor( c2.a )
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -65,7 +68,7 @@ function Color:set( r, g, b, a )
|
||||
if type( r ) == "table" then
|
||||
r, g, b, a = table.unpack( r )
|
||||
elseif type( r ) == "nil" then
|
||||
r, g, b, a = 0, 0, 0, 0
|
||||
r, g, b, a = 0, 0, 0, 255
|
||||
end
|
||||
|
||||
if a == nil then
|
||||
@@ -87,7 +90,7 @@ function Color:unpack()
|
||||
end
|
||||
|
||||
function Color:clone()
|
||||
return Color:new( self )
|
||||
return Color:new( self.r, self.g, self.b, self.a )
|
||||
end
|
||||
|
||||
function Color:scale( scalar )
|
||||
|
||||
@@ -264,7 +264,7 @@ function Text:draw()
|
||||
return
|
||||
end
|
||||
|
||||
RL.DrawText( self.font, self.text, { self._parent.bounds.x + self.bounds.x, self._parent.bounds.y + self.bounds.y }, self.fontSize, self.spacing, self.color )
|
||||
RL.DrawTextEx( self.font, self.text, { self._parent.bounds.x + self.bounds.x, self._parent.bounds.y + self.bounds.y }, self.fontSize, self.spacing, self.color )
|
||||
end
|
||||
|
||||
-- Texture.
|
||||
|
||||
@@ -27,7 +27,7 @@ Quaternion.meta = {
|
||||
__unm = function( q )
|
||||
return Quaternion:new( RL.QuaternionInvert( q ) )
|
||||
end,
|
||||
__len = function( _ )
|
||||
__len = function()
|
||||
return 4
|
||||
end,
|
||||
__eq = function( q1, q2 )
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
-- Wrapper for raygui that should make using it a bit more convenient.
|
||||
|
||||
Util = require( "utillib" )
|
||||
Rect = require( "rectangle" )
|
||||
Vec2 = require( "vector2" )
|
||||
Color = require( "color" )
|
||||
local Util = require( "utillib" )
|
||||
local Rect = require( "rectangle" )
|
||||
local Vec2 = require( "vector2" )
|
||||
local Color = require( "color" )
|
||||
|
||||
---@param text string
|
||||
---@return integer count, table rowItemCounts
|
||||
@@ -54,6 +54,7 @@ local Raygui = {
|
||||
focused = 0,
|
||||
dragging = nil,
|
||||
grabPos = Vec2:new(),
|
||||
scrolling = false,
|
||||
}
|
||||
|
||||
function Raygui.process()
|
||||
@@ -110,7 +111,11 @@ function Raygui.drag( element )
|
||||
end
|
||||
|
||||
function Raygui.draw()
|
||||
RL.GuiLock()
|
||||
if not Raygui.scrolling then
|
||||
RL.GuiLock()
|
||||
elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then
|
||||
Raygui.scrolling = false
|
||||
end
|
||||
|
||||
for i, element in ipairs( Raygui.elements ) do
|
||||
if i == Raygui.focused then
|
||||
@@ -143,6 +148,16 @@ function Raygui.set2Back( element )
|
||||
end
|
||||
end
|
||||
|
||||
function Raygui.remove( element )
|
||||
for i, curElement in ipairs( Raygui.elements ) do
|
||||
if element == curElement then
|
||||
table.remove( Raygui.elements, i )
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Container/separator controls, useful for controls organization
|
||||
]]--
|
||||
@@ -189,7 +204,9 @@ function WindowBox:process()
|
||||
end
|
||||
|
||||
function WindowBox:draw()
|
||||
if RL.GuiWindowBox( self.bounds, self.text ) and self.callback ~= nil then
|
||||
local result = RL.GuiWindowBox( self.bounds, self.text )
|
||||
|
||||
if result == 1 and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
@@ -304,6 +321,52 @@ function Panel:setPosition( pos )
|
||||
self.bounds.y = pos.y
|
||||
end
|
||||
|
||||
-- GuiTabBar.
|
||||
|
||||
--- Tab Bar control, returns TAB to be closed or -1
|
||||
GuiTabBar = {}
|
||||
GuiTabBar.__index = GuiTabBar
|
||||
|
||||
function GuiTabBar:new( bounds, text, active, callback, closeCallback )
|
||||
local object = setmetatable( {}, GuiTabBar )
|
||||
|
||||
object.bounds = bounds:clone()
|
||||
object.text = text
|
||||
object.active = active
|
||||
|
||||
object.visible = true
|
||||
object.callback = callback
|
||||
object.closeCallback = closeCallback
|
||||
|
||||
table.insert( Raygui.elements, object )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function GuiTabBar:process()
|
||||
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
||||
end
|
||||
|
||||
function GuiTabBar:draw()
|
||||
local oldActive = self.active
|
||||
local result = -1
|
||||
|
||||
result, self.active = RL.GuiTabBar( self.bounds, self.text, self.active )
|
||||
|
||||
if self.active ~= oldActive and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
|
||||
if 0 <= result and self.closeCallback ~= nil then
|
||||
self.closeCallback( self, result )
|
||||
end
|
||||
end
|
||||
|
||||
function GuiTabBar:setPosition( pos )
|
||||
self.bounds.x = pos.x
|
||||
self.bounds.y = pos.y
|
||||
end
|
||||
|
||||
-- ScrollPanel.
|
||||
|
||||
--- Scroll Panel control
|
||||
@@ -336,14 +399,17 @@ end
|
||||
|
||||
function ScrollPanel:draw()
|
||||
local oldScroll = self.scroll:clone()
|
||||
|
||||
local view, scroll = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll )
|
||||
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
|
||||
|
||||
self.view = Rect:new( view )
|
||||
self.scroll = Vec2:new( scroll )
|
||||
|
||||
if self.scroll ~= oldScroll and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
if self.scroll ~= oldScroll then
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -401,7 +467,6 @@ function Button:new( bounds, text, callback )
|
||||
object.text = text
|
||||
object.callback = callback
|
||||
|
||||
object.clicked = false
|
||||
object.visible = true
|
||||
|
||||
table.insert( Raygui.elements, object )
|
||||
@@ -414,9 +479,9 @@ function Button:process()
|
||||
end
|
||||
|
||||
function Button:draw()
|
||||
self.clicked = RL.GuiButton( self.bounds, self.text )
|
||||
local result = RL.GuiButton( self.bounds, self.text )
|
||||
|
||||
if self.clicked and self.callback ~= nil then
|
||||
if result == 1 and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
@@ -439,7 +504,6 @@ function LabelButton:new( bounds, text, callback )
|
||||
object.text = text
|
||||
object.callback = callback
|
||||
|
||||
object.clicked = false
|
||||
object.visible = true
|
||||
|
||||
table.insert( Raygui.elements, object )
|
||||
@@ -452,9 +516,9 @@ function LabelButton:process()
|
||||
end
|
||||
|
||||
function LabelButton:draw()
|
||||
self.clicked = RL.GuiLabelButton( self.bounds, self.text )
|
||||
local result = RL.GuiLabelButton( self.bounds, self.text )
|
||||
|
||||
if self.clicked and self.callback ~= nil then
|
||||
if result == 1 and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
@@ -492,7 +556,7 @@ end
|
||||
function Toggle:draw()
|
||||
local oldActive = self.active
|
||||
|
||||
self.active = RL.GuiToggle( self.bounds, self.text, self.active )
|
||||
_, self.active = RL.GuiToggle( self.bounds, self.text, self.active )
|
||||
|
||||
if self.active ~= oldActive and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
@@ -573,15 +637,11 @@ end
|
||||
function ToggleGroup:draw()
|
||||
local oldActive = self.active
|
||||
|
||||
self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
|
||||
_, self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
|
||||
|
||||
if self.active ~= oldActive and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
|
||||
-- for _, rect in ipairs( self.focusBounds ) do
|
||||
-- RL.DrawRectangleLines( rect, RL.RED )
|
||||
-- end
|
||||
end
|
||||
|
||||
function ToggleGroup:setPosition( pos )
|
||||
@@ -658,7 +718,7 @@ end
|
||||
function CheckBox:draw()
|
||||
local oldChecked = self.checked
|
||||
|
||||
self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
|
||||
_, self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
|
||||
|
||||
if self.checked ~= oldChecked and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
@@ -702,7 +762,7 @@ end
|
||||
function ComboBox:draw()
|
||||
local oldActive = self.active
|
||||
|
||||
self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
|
||||
_, self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
|
||||
|
||||
if self.active ~= oldActive and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
@@ -768,11 +828,11 @@ function DropdownBox:process()
|
||||
end
|
||||
|
||||
function DropdownBox:draw()
|
||||
local pressed = false
|
||||
local result = 0
|
||||
|
||||
pressed, self.active = RL.GuiDropdownBox( self.bounds, self.text, self.active, self.editMode )
|
||||
result, self.active = RL.GuiDropdownBox( self.bounds, self.text, self.active, self.editMode )
|
||||
|
||||
if pressed then
|
||||
if result == 1 then
|
||||
self.editMode = not self.editMode
|
||||
|
||||
if not self.editMode and self.callback ~= nil then
|
||||
@@ -815,12 +875,12 @@ function Spinner:process()
|
||||
end
|
||||
|
||||
function Spinner:draw()
|
||||
local pressed = false
|
||||
local result = 0
|
||||
local oldValue = self.value
|
||||
|
||||
pressed, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
||||
result, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
||||
|
||||
if pressed then
|
||||
if result == 1 then
|
||||
self.editMode = not self.editMode
|
||||
end
|
||||
|
||||
@@ -863,12 +923,12 @@ function ValueBox:process()
|
||||
end
|
||||
|
||||
function ValueBox:draw()
|
||||
local pressed = false
|
||||
local result = 0
|
||||
local oldValue = self.value
|
||||
|
||||
pressed, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
||||
result, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
||||
|
||||
if pressed then
|
||||
if result == 1 then
|
||||
self.editMode = not self.editMode
|
||||
end
|
||||
|
||||
@@ -910,19 +970,19 @@ function TextBox:process()
|
||||
end
|
||||
|
||||
function TextBox:draw()
|
||||
local pressed = false
|
||||
local result = 0
|
||||
|
||||
if self.scissorMode then
|
||||
RL.BeginScissorMode( self.bounds )
|
||||
end
|
||||
|
||||
pressed, self.text = RL.GuiTextBox( self.bounds, self.text, self.textSize, self.editMode )
|
||||
result, self.text = RL.GuiTextBox( self.bounds, self.text, self.textSize, self.editMode )
|
||||
|
||||
if self.scissorMode then
|
||||
RL.EndScissorMode()
|
||||
end
|
||||
|
||||
if pressed then
|
||||
if result == 1 then
|
||||
self.editMode = not self.editMode
|
||||
|
||||
if not self.editMode and self.callback ~= nil then
|
||||
@@ -936,51 +996,6 @@ function TextBox:setPosition( pos )
|
||||
self.bounds.y = pos.y
|
||||
end
|
||||
|
||||
-- TextBoxMulti.
|
||||
|
||||
-- Text Box control with multiple lines
|
||||
TextBoxMulti = {}
|
||||
TextBoxMulti.__index = TextBoxMulti
|
||||
|
||||
function TextBoxMulti:new( bounds, text, textSize, editMode, callback )
|
||||
local object = setmetatable( {}, TextBoxMulti )
|
||||
|
||||
object.bounds = bounds:clone()
|
||||
object.text = text
|
||||
object.textSize = textSize
|
||||
object.editMode = editMode
|
||||
object.callback = callback
|
||||
|
||||
object.visible = true
|
||||
|
||||
table.insert( Raygui.elements, object )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function TextBoxMulti:process()
|
||||
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
||||
end
|
||||
|
||||
function TextBoxMulti:draw()
|
||||
local pressed = false
|
||||
|
||||
pressed, self.text = RL.GuiTextBoxMulti( self.bounds, self.text, self.textSize, self.editMode )
|
||||
|
||||
if pressed then
|
||||
self.editMode = not self.editMode
|
||||
|
||||
if not self.editMode and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TextBoxMulti:setPosition( pos )
|
||||
self.bounds.x = pos.x
|
||||
self.bounds.y = pos.y
|
||||
end
|
||||
|
||||
-- Slider.
|
||||
|
||||
--- Slider control
|
||||
@@ -1012,10 +1027,14 @@ end
|
||||
function Slider:draw()
|
||||
local oldValue = self.value
|
||||
|
||||
self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
_, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
|
||||
if self.value ~= oldValue then
|
||||
self.callback( self )
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1055,10 +1074,14 @@ end
|
||||
function SliderBar:draw()
|
||||
local oldValue = self.value
|
||||
|
||||
self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
_, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
|
||||
if self.value ~= oldValue then
|
||||
self.callback( self )
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1098,7 +1121,7 @@ end
|
||||
function ProgressBar:draw()
|
||||
local oldValue = self.value
|
||||
|
||||
self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
_, self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
||||
|
||||
if self.value ~= oldValue then
|
||||
self.callback( self )
|
||||
@@ -1189,7 +1212,7 @@ function Grid:new( bounds, text, spacing, subdivs, callback )
|
||||
object.subdivs = subdivs
|
||||
object.callback = callback
|
||||
|
||||
object.cell = Vec2:new()
|
||||
object.mouseCell = Vec2:new()
|
||||
object.visible = true
|
||||
|
||||
table.insert( Raygui.elements, object )
|
||||
@@ -1202,11 +1225,13 @@ function Grid:process()
|
||||
end
|
||||
|
||||
function Grid:draw()
|
||||
local oldCell = self.cell:clone()
|
||||
local oldCell = self.mouseCell:clone()
|
||||
local mouseCell = {}
|
||||
|
||||
self.cell = Vec2:new( RL.GuiGrid( self.bounds, self.text, self.spacing, self.subdivs ) )
|
||||
_, mouseCell = RL.GuiGrid( self.bounds, self.text, self.spacing, self.subdivs, self.mouseCell )
|
||||
self.mouseCell = Vec2:new( mouseCell )
|
||||
|
||||
if oldCell ~= self.cell and self.callback ~= nil then
|
||||
if oldCell ~= self.mouseCell and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
@@ -1251,9 +1276,13 @@ end
|
||||
|
||||
function ListView:draw()
|
||||
local oldActive = self.active
|
||||
local oldScrollIndex = self.scrollIndex
|
||||
|
||||
self.active, self.scrollIndex = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
|
||||
_, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
|
||||
|
||||
if self.scrollIndex ~= oldScrollIndex then
|
||||
Raygui.scrolling = true
|
||||
end
|
||||
if oldActive ~= self.active and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
@@ -1270,14 +1299,14 @@ end
|
||||
ListViewEx = {}
|
||||
ListViewEx.__index = ListViewEx
|
||||
|
||||
function ListViewEx:new( bounds, text, focus, scrollIndex, active, callback )
|
||||
function ListViewEx:new( bounds, text, scrollIndex, active, focus, callback )
|
||||
local object = setmetatable( {}, ListViewEx )
|
||||
|
||||
object.bounds = bounds:clone()
|
||||
object.text = text
|
||||
object.focus = focus
|
||||
object.scrollIndex = scrollIndex
|
||||
object.active = active
|
||||
object.focus = focus
|
||||
object.callback = callback
|
||||
object.visible = true
|
||||
|
||||
@@ -1296,9 +1325,13 @@ end
|
||||
|
||||
function ListViewEx:draw()
|
||||
local oldActive = self.active
|
||||
local oldScrollIndex = self.scrollIndex
|
||||
|
||||
self.active, self.scrollIndex, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.focus, self.scrollIndex, self.active )
|
||||
_, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
|
||||
|
||||
if self.scrollIndex ~= oldScrollIndex then
|
||||
Raygui.scrolling = true
|
||||
end
|
||||
if oldActive ~= self.active and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
@@ -1421,24 +1454,41 @@ function ColorPicker:new( bounds, text, color, callback )
|
||||
object.callback = callback
|
||||
|
||||
object.visible = true
|
||||
object.focusBounds = Rect:new()
|
||||
|
||||
object:updateFocusBounds()
|
||||
table.insert( Raygui.elements, object )
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
function ColorPicker:process()
|
||||
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
||||
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
|
||||
end
|
||||
|
||||
function ColorPicker:updateFocusBounds()
|
||||
local boundsHue = Rect:new(
|
||||
self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_PADDING ),
|
||||
self.bounds.y,
|
||||
RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_WIDTH ),
|
||||
self.bounds.height
|
||||
)
|
||||
|
||||
self.focusBounds = self.bounds:fit( boundsHue )
|
||||
end
|
||||
|
||||
function ColorPicker:draw()
|
||||
local oldColor = self.color:clone()
|
||||
local color = RL.GuiColorPicker( self.bounds, self.text, self.color )
|
||||
local _, color = RL.GuiColorPicker( self.bounds, self.text, self.color )
|
||||
|
||||
self.color = Color:new( color )
|
||||
|
||||
if oldColor ~= self.color and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
if self.color ~= oldColor then
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1474,7 +1524,7 @@ end
|
||||
|
||||
function ColorPanel:draw()
|
||||
local oldColor = self.color:clone()
|
||||
local color = RL.GuiColorPanel( self.bounds, self.text, self.color )
|
||||
local _, color = RL.GuiColorPanel( self.bounds, self.text, self.color )
|
||||
|
||||
self.color = Color:new( color )
|
||||
|
||||
@@ -1515,10 +1565,14 @@ end
|
||||
|
||||
function ColorBarAlpha:draw()
|
||||
local oldAlpha = self.alpha
|
||||
self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
|
||||
_, self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
|
||||
|
||||
if self.alpha ~= oldAlpha and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
if self.alpha ~= oldAlpha then
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1554,10 +1608,14 @@ end
|
||||
|
||||
function ColorBarHue:draw()
|
||||
local oldValue = self.value
|
||||
self.value = RL.GuiColorBarHue( self.bounds, self.text, self.value )
|
||||
_, self.value = RL.GuiColorBarHue( self.bounds, self.text, self.value )
|
||||
|
||||
if self.value ~= oldValue and self.callback ~= nil then
|
||||
self.callback( self )
|
||||
if self.value ~= oldValue then
|
||||
Raygui.scrolling = true
|
||||
|
||||
if self.callback ~= nil then
|
||||
self.callback( self )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1572,6 +1630,7 @@ Raygui.WindowBox = WindowBox
|
||||
Raygui.GroupBox = GroupBox
|
||||
Raygui.Line = Line
|
||||
Raygui.Panel = Panel
|
||||
Raygui.GuiTabBar = GuiTabBar
|
||||
Raygui.ScrollPanel = ScrollPanel
|
||||
|
||||
Raygui.Label = Label
|
||||
@@ -1585,7 +1644,6 @@ Raygui.DropdownBox = DropdownBox
|
||||
Raygui.Spinner = Spinner
|
||||
Raygui.ValueBox = ValueBox
|
||||
Raygui.TextBox = TextBox
|
||||
Raygui.TextBoxMulti = TextBoxMulti
|
||||
Raygui.Slider = Slider
|
||||
Raygui.SliderBar = SliderBar
|
||||
Raygui.ProgressBar = ProgressBar
|
||||
|
||||
@@ -3,6 +3,8 @@ if table.unpack == nil then
|
||||
table.unpack = unpack
|
||||
end
|
||||
|
||||
local Vector2 = require( "vector2" )
|
||||
|
||||
Rectangle = {}
|
||||
|
||||
Rectangle.meta = {
|
||||
@@ -34,7 +36,7 @@ Rectangle.meta = {
|
||||
__idiv = function( r, v )
|
||||
return Rectangle:new( r.x // v, r.y // v, r.width // v, r.height // v )
|
||||
end,
|
||||
__len = function( _ )
|
||||
__len = function()
|
||||
return 4
|
||||
end,
|
||||
__eq = function( r1, r2 )
|
||||
@@ -108,6 +110,17 @@ function Rectangle:area()
|
||||
return self.width * self.height
|
||||
end
|
||||
|
||||
function Rectangle:fit( rec )
|
||||
local pos = Vector2:new( math.min( self.x, rec.x ), math.min( self.y, rec.y ) )
|
||||
|
||||
return Rectangle:new(
|
||||
pos.x,
|
||||
pos.y,
|
||||
math.max( self.x + self.width - pos.x, rec.x + rec.width - pos.x ),
|
||||
math.max( self.y + self.height - pos.y, rec.y + rec.height - pos.y )
|
||||
)
|
||||
end
|
||||
|
||||
function Rectangle:checkCollisionRec( rec )
|
||||
return RL.CheckCollisionRecs( self, rec )
|
||||
end
|
||||
|
||||
@@ -30,7 +30,7 @@ Vector2.meta = {
|
||||
__unm = function( v )
|
||||
return Vector2:new( -v.x, -v.y )
|
||||
end,
|
||||
__len = function( _ )
|
||||
__len = function()
|
||||
return 2
|
||||
end,
|
||||
__eq = function( v1, v2 )
|
||||
|
||||
@@ -30,7 +30,7 @@ Vector3.meta = {
|
||||
__unm = function( v )
|
||||
return Vector3:new( -v.x, -v.y, -v.z )
|
||||
end,
|
||||
__len = function( _ )
|
||||
__len = function()
|
||||
return 3
|
||||
end,
|
||||
__eq = function( v1, v2 )
|
||||
|
||||
3666
include/raygui.h
3666
include/raygui.h
File diff suppressed because it is too large
Load Diff
@@ -1,47 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
/* Global. */
|
||||
/* Global gui state control functions. */
|
||||
int lguiGuiEnable( lua_State *L );
|
||||
int lguiGuiDisable( lua_State *L );
|
||||
int lguiGuiLock( lua_State *L );
|
||||
int lguiGuiUnlock( lua_State *L );
|
||||
int lguiGuiIsLocked( lua_State *L );
|
||||
int lguiGuiFade( lua_State *L );
|
||||
int lguiGuiSetAlpha( lua_State *L );
|
||||
int lguiGuiSetState( lua_State *L );
|
||||
int lguiGuiGetState( lua_State *L );
|
||||
/* Font. */
|
||||
/* Font set/get functions. */
|
||||
int lguiGuiSetFont( lua_State *L );
|
||||
int lguiGuiGetFont( lua_State *L );
|
||||
/* Style */
|
||||
/* Style set/get functions. */
|
||||
int lguiGuiSetStyle( lua_State *L );
|
||||
int lguiGuiGetStyle( lua_State *L );
|
||||
/* Container. */
|
||||
/* Styles loading functions. */
|
||||
int lguiGuiLoadStyle( lua_State *L );
|
||||
int lguiGuiLoadStyleDefault( lua_State *L );
|
||||
/* Tooltips management functions. */
|
||||
int lguiGuiEnableTooltip( lua_State *L );
|
||||
int lguiGuiDisableTooltip( lua_State *L );
|
||||
int lguiGuiSetTooltip( lua_State *L );
|
||||
/* Icons functionality. */
|
||||
int lguiGuiIconText( lua_State *L );
|
||||
int lguiGuiSetIconScale( lua_State *L );
|
||||
int lguiGuiGetIcons( lua_State *L );
|
||||
int lguiGuiLoadIcons( lua_State *L );
|
||||
int lguiGuiDrawIcon( lua_State *L );
|
||||
/* Container/separator controls, useful for controls organization. */
|
||||
int lguiGuiWindowBox( lua_State *L );
|
||||
int lguiGuiGroupBox( lua_State *L );
|
||||
int lguiGuiLine( lua_State *L );
|
||||
int lguiGuiPanel( lua_State *L );
|
||||
int lguiGuiTabBar( lua_State *L );
|
||||
int lguiGuiScrollPanel( lua_State *L );
|
||||
/* Basic. */
|
||||
/* Basic controls set. */
|
||||
int lguiGuiLabel( lua_State *L );
|
||||
int lguiGuiButton( lua_State *L );
|
||||
int lguiGuiLabelButton( lua_State *L );
|
||||
int lguiGuiToggle( lua_State *L );
|
||||
int lguiGuiToggleGroup( lua_State *L );
|
||||
int lguiGuiToggleSlider( lua_State *L );
|
||||
int lguiGuiCheckBox( lua_State *L );
|
||||
int lguiGuiComboBox( lua_State *L );
|
||||
int lguiGuiTextBox( lua_State *L );
|
||||
int lguiGuiTextBoxMulti( lua_State *L );
|
||||
int lguiGuiDropdownBox( lua_State *L );
|
||||
int lguiGuiSpinner( lua_State *L );
|
||||
int lguiGuiValueBox( lua_State *L );
|
||||
int lguiGuiTextBox( lua_State *L );
|
||||
int lguiGuiSlider( lua_State *L );
|
||||
int lguiGuiSliderBar( lua_State *L );
|
||||
int lguiGuiProgressBar( lua_State *L );
|
||||
int lguiGuiScrollBar( lua_State *L );
|
||||
int lguiGuiDropdownBox( lua_State *L );
|
||||
int lguiGuiStatusBar( lua_State *L );
|
||||
int lguiGuiDummyRec( lua_State *L );
|
||||
int lguiGuiGrid( lua_State *L );
|
||||
/* Advanced. */
|
||||
/* Advance controls set. */
|
||||
int lguiGuiListView( lua_State *L );
|
||||
int lguiGuiListViewEx( lua_State *L );
|
||||
int lguiGuiMessageBox( lua_State *L );
|
||||
@@ -50,13 +63,5 @@ int lguiGuiColorPicker( lua_State *L );
|
||||
int lguiGuiColorPanel( lua_State *L );
|
||||
int lguiGuiColorBarAlpha( lua_State *L );
|
||||
int lguiGuiColorBarHue( lua_State *L );
|
||||
/* Styles loading functions */
|
||||
int lguiGuiLoadStyle( lua_State *L );
|
||||
int lguiGuiLoadStyleDefault( lua_State *L );
|
||||
/* Icons. */
|
||||
int lguiGuiIconText( lua_State *L );
|
||||
int lguiGuiDrawIcon( lua_State *L );
|
||||
int lguiGuiSetIconScale( lua_State *L );
|
||||
int lguiGuiSetIconPixel( lua_State *L );
|
||||
int lguiGuiClearIconPixel( lua_State *L );
|
||||
int lguiGuiCheckIconPixel( lua_State *L );
|
||||
int lguiGuiColorPickerHSV( lua_State *L );
|
||||
int lguiGuiColorPanelHSV( lua_State *L );
|
||||
|
||||
@@ -677,10 +677,18 @@ static void defineGlobals() {
|
||||
assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
|
||||
assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
|
||||
assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
|
||||
/* GuiTextAlignment */
|
||||
/* GuiControlTextAlignment */
|
||||
assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
|
||||
assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
|
||||
assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
|
||||
/* GuiControlTextAlignmentVertical */
|
||||
assignGlobalInt( TEXT_ALIGN_TOP, "TEXT_ALIGN_TOP" );
|
||||
assignGlobalInt( TEXT_ALIGN_MIDDLE, "TEXT_ALIGN_MIDDLE" );
|
||||
assignGlobalInt( TEXT_ALIGN_BOTTOM, "TEXT_ALIGN_BOTTOM" );
|
||||
/* GuiControlTextWrapMode */
|
||||
assignGlobalInt( TEXT_WRAP_NONE, "TEXT_WRAP_NONE" );
|
||||
assignGlobalInt( TEXT_WRAP_CHAR, "TEXT_WRAP_CHAR" );
|
||||
assignGlobalInt( TEXT_WRAP_WORD, "TEXT_WRAP_WORD" );
|
||||
/* GuiControl */
|
||||
assignGlobalInt( DEFAULT, "DEFAULT" );
|
||||
assignGlobalInt( LABEL, "LABEL" ); // Used also for: LABELBUTTON
|
||||
@@ -714,12 +722,14 @@ static void defineGlobals() {
|
||||
assignGlobalInt( BORDER_WIDTH, "BORDER_WIDTH" );
|
||||
assignGlobalInt( TEXT_PADDING, "TEXT_PADDING" );
|
||||
assignGlobalInt( TEXT_ALIGNMENT, "TEXT_ALIGNMENT" );
|
||||
assignGlobalInt( RESERVED, "RESERVED" );
|
||||
/* GuiDefaultProperty */
|
||||
assignGlobalInt( TEXT_SIZE, "TEXT_SIZE" ); // Text size (glyphs max height)
|
||||
assignGlobalInt( TEXT_SPACING, "TEXT_SPACING" ); // Text spacing between glyphs
|
||||
assignGlobalInt( LINE_COLOR, "LINE_COLOR" ); // Line control color
|
||||
assignGlobalInt( BACKGROUND_COLOR, "BACKGROUND_COLOR" ); // Background color
|
||||
assignGlobalInt( TEXT_LINE_SPACING, "TEXT_LINE_SPACING" ); // Text spacing between lines
|
||||
assignGlobalInt( TEXT_ALIGNMENT_VERTICAL, "TEXT_ALIGNMENT_VERTICAL" ); // Text vertical alignment inside text bounds (after border and padding)
|
||||
assignGlobalInt( TEXT_WRAP_MODE, "TEXT_WRAP_MODE" ); // Text wrap-mode inside text bounds
|
||||
/* GuiToggleProperty */
|
||||
assignGlobalInt( GROUP_PADDING, "GROUP_PADDING" ); // ToggleGroup separation between toggles
|
||||
/* GuiSliderProperty */
|
||||
@@ -742,9 +752,8 @@ static void defineGlobals() {
|
||||
/* GuiDropdownBoxProperty */
|
||||
assignGlobalInt( ARROW_PADDING, "ARROW_PADDING" ); // DropdownBox arrow separation from border and items
|
||||
assignGlobalInt( DROPDOWN_ITEMS_SPACING, "DROPDOWN_ITEMS_SPACING" ); // DropdownBox items separation
|
||||
/* GuiTextBoxProperty */
|
||||
assignGlobalInt( TEXT_INNER_PADDING, "TEXT_INNER_PADDING" ); // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
|
||||
assignGlobalInt( TEXT_LINES_SPACING, "TEXT_LINES_SPACING" ); // TextBoxMulti lines separation
|
||||
/* TextBox/TextBoxMulti/ValueBox/Spinner */
|
||||
assignGlobalInt( TEXT_READONLY, "TEXT_READONLY" ); // TextBox in read-only mode: 0-text editable, 1-text no-editable
|
||||
/* GuiSpinnerProperty */
|
||||
assignGlobalInt( SPIN_BUTTON_WIDTH, "SPIN_BUTTON_WIDTH" ); // Spinner left/right buttons width
|
||||
assignGlobalInt( SPIN_BUTTON_SPACING, "SPIN_BUTTON_SPACING" ); // Spinner buttons separation
|
||||
@@ -2204,48 +2213,61 @@ void luaRegister() {
|
||||
assingGlobalFunction( "QuaternionEquals", lmathQuaternionEquals );
|
||||
|
||||
/* Gui. */
|
||||
/* Global. */
|
||||
/* Global gui state control functions. */
|
||||
assingGlobalFunction( "GuiEnable", lguiGuiEnable );
|
||||
assingGlobalFunction( "GuiDisable", lguiGuiDisable );
|
||||
assingGlobalFunction( "GuiLock", lguiGuiLock );
|
||||
assingGlobalFunction( "GuiUnlock", lguiGuiUnlock );
|
||||
assingGlobalFunction( "GuiIsLocked", lguiGuiIsLocked );
|
||||
assingGlobalFunction( "GuiFade", lguiGuiFade );
|
||||
assingGlobalFunction( "GuiSetAlpha", lguiGuiSetAlpha );
|
||||
assingGlobalFunction( "GuiSetState", lguiGuiSetState );
|
||||
assingGlobalFunction( "GuiGetState", lguiGuiGetState );
|
||||
/* Font. */
|
||||
/* Font set/get functions. */
|
||||
assingGlobalFunction( "GuiSetFont", lguiGuiSetFont );
|
||||
assingGlobalFunction( "GuiGetFont", lguiGuiGetFont );
|
||||
/* Style. */
|
||||
/* Style set/get functions. */
|
||||
assingGlobalFunction( "GuiSetStyle", lguiGuiSetStyle );
|
||||
assingGlobalFunction( "GuiGetStyle", lguiGuiGetStyle );
|
||||
/* Container. */
|
||||
/* Styles loading functions */
|
||||
assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
|
||||
assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
|
||||
/* Tooltips management functions. */
|
||||
assingGlobalFunction( "GuiEnableTooltip", lguiGuiEnableTooltip );
|
||||
assingGlobalFunction( "GuiDisableTooltip", lguiGuiDisableTooltip );
|
||||
assingGlobalFunction( "GuiSetTooltip", lguiGuiSetTooltip );
|
||||
/* Icons functionality. */
|
||||
assingGlobalFunction( "GuiIconText", lguiGuiIconText );
|
||||
assingGlobalFunction( "GuiSetIconScale", lguiGuiSetIconScale );
|
||||
assingGlobalFunction( "GuiGetIcons", lguiGuiGetIcons );
|
||||
assingGlobalFunction( "GuiLoadIcons", lguiGuiLoadIcons );
|
||||
assingGlobalFunction( "GuiDrawIcon", lguiGuiDrawIcon );
|
||||
/* Container/separator controls, useful for controls organization. */
|
||||
assingGlobalFunction( "GuiWindowBox", lguiGuiWindowBox );
|
||||
assingGlobalFunction( "GuiGroupBox", lguiGuiGroupBox );
|
||||
assingGlobalFunction( "GuiLine", lguiGuiLine );
|
||||
assingGlobalFunction( "GuiPanel", lguiGuiPanel );
|
||||
assingGlobalFunction( "GuiTabBar", lguiGuiTabBar );
|
||||
assingGlobalFunction( "GuiScrollPanel", lguiGuiScrollPanel );
|
||||
/* Basic. */
|
||||
/* Basic controls set. */
|
||||
assingGlobalFunction( "GuiLabel", lguiGuiLabel );
|
||||
assingGlobalFunction( "GuiButton", lguiGuiButton );
|
||||
assingGlobalFunction( "GuiLabelButton", lguiGuiLabelButton );
|
||||
assingGlobalFunction( "GuiToggle", lguiGuiToggle );
|
||||
assingGlobalFunction( "GuiToggleGroup", lguiGuiToggleGroup );
|
||||
assingGlobalFunction( "GuiToggleSlider", lguiGuiToggleSlider );
|
||||
assingGlobalFunction( "GuiCheckBox", lguiGuiCheckBox );
|
||||
assingGlobalFunction( "GuiComboBox", lguiGuiComboBox );
|
||||
assingGlobalFunction( "GuiTextBox", lguiGuiTextBox );
|
||||
assingGlobalFunction( "GuiTextBoxMulti", lguiGuiTextBoxMulti );
|
||||
assingGlobalFunction( "GuiDropdownBox", lguiGuiDropdownBox );
|
||||
assingGlobalFunction( "GuiSpinner", lguiGuiSpinner );
|
||||
assingGlobalFunction( "GuiValueBox", lguiGuiValueBox );
|
||||
assingGlobalFunction( "GuiTextBox", lguiGuiTextBox );
|
||||
assingGlobalFunction( "GuiSlider", lguiGuiSlider );
|
||||
assingGlobalFunction( "GuiSliderBar", lguiGuiSliderBar );
|
||||
assingGlobalFunction( "GuiProgressBar", lguiGuiProgressBar );
|
||||
assingGlobalFunction( "GuiScrollBar", lguiGuiScrollBar );
|
||||
assingGlobalFunction( "GuiDropdownBox", lguiGuiDropdownBox );
|
||||
assingGlobalFunction( "GuiStatusBar", lguiGuiStatusBar );
|
||||
assingGlobalFunction( "GuiDummyRec", lguiGuiDummyRec );
|
||||
assingGlobalFunction( "GuiGrid", lguiGuiGrid );
|
||||
/* Advanced. */
|
||||
/* Advance controls set. */
|
||||
assingGlobalFunction( "GuiListView", lguiGuiListView );
|
||||
assingGlobalFunction( "GuiListViewEx", lguiGuiListViewEx );
|
||||
assingGlobalFunction( "GuiMessageBox", lguiGuiMessageBox );
|
||||
@@ -2254,16 +2276,8 @@ void luaRegister() {
|
||||
assingGlobalFunction( "GuiColorPanel", lguiGuiColorPanel );
|
||||
assingGlobalFunction( "GuiColorBarAlpha", lguiGuiColorBarAlpha );
|
||||
assingGlobalFunction( "GuiColorBarHue", lguiGuiColorBarHue );
|
||||
/* Styles loading functions */
|
||||
assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
|
||||
assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
|
||||
/* Icons. */
|
||||
assingGlobalFunction( "GuiIconText", lguiGuiIconText );
|
||||
assingGlobalFunction( "GuiDrawIcon", lguiGuiDrawIcon );
|
||||
assingGlobalFunction( "GuiSetIconScale", lguiGuiSetIconScale );
|
||||
assingGlobalFunction( "GuiSetIconPixel", lguiGuiSetIconPixel );
|
||||
assingGlobalFunction( "GuiClearIconPixel", lguiGuiClearIconPixel );
|
||||
assingGlobalFunction( "GuiCheckIconPixel", lguiGuiCheckIconPixel );
|
||||
assingGlobalFunction( "GuiColorPickerHSV", lguiGuiColorPickerHSV );
|
||||
assingGlobalFunction( "GuiColorPanelHSV", lguiGuiColorPanelHSV );
|
||||
|
||||
/* Lights */
|
||||
/* Light management functions. */
|
||||
|
||||
1298
src/rgui.c
1298
src/rgui.c
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user