DrawCapsule and DrawCapsuleWires. Free Camera3D example.
This commit is contained in:
18
API.md
18
API.md
@@ -4081,6 +4081,24 @@ Draw a cylinder wires with base at startPos and top at endPos
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---
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> success = RL.DrawCapsule( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color )
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Draw a capsule with the center of its sphere caps at startPos and endPos
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- Failure return false
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- Success return true
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---
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> success = RL.DrawCapsuleWires( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color )
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Draw capsule wireframe with the center of its sphere caps at startPos and endPos
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- Failure return false
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- Success return true
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---
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> success = RL.DrawPlane( Vector3 centerPos, Vector2 size, Color color )
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Draw a plane XZ
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@@ -3129,6 +3129,30 @@ function RL.DrawCylinderWires( position, radiusTop, radiusBottom, height, slices
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---@return any success
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function RL.DrawCylinderWiresEx( startPos, endPos, startRadius, endRadius, sides, color ) end
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---Draw a capsule with the center of its sphere caps at startPos and endPos
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---- Failure return false
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---- Success return true
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---@param startPos table
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---@param endPos table
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---@param radius number
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---@param slices integer
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---@param rings integer
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---@param color table
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---@return any success
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function RL.DrawCapsule( startPos, endPos, radius, slices, rings, color ) end
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---Draw capsule wireframe with the center of its sphere caps at startPos and endPos
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---- Failure return false
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---- Success return true
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---@param startPos table
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---@param endPos table
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---@param radius number
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---@param slices integer
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---@param rings integer
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---@param color table
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---@return any success
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function RL.DrawCapsuleWires( startPos, endPos, radius, slices, rings, color ) end
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---Draw a plane XZ
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---- Failure return false
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---- Success return true
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@@ -57,6 +57,8 @@ Detailed changes:
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- ADDED: UpdateMusicStream
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- ADDED: SetMusicLooping
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- ADDED: GetMusicLooping
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- ADDED: DrawCapsule and DrawCapsuleWires
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- ADDED: Free Camera3D example
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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1
devnotes
1
devnotes
@@ -21,7 +21,6 @@ Backlog {
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* ImageDrawCircleLines
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* ImageBlurGaussian
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* Models
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* DrawCapsule and DrawCapsuleWires
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* LoadMaterials
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* Needs Testing
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* UpdateTexture
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73
examples/free_camera3d/main.lua
Normal file
73
examples/free_camera3d/main.lua
Normal file
@@ -0,0 +1,73 @@
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Util = require( "utillib" )
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Vec2 = require( "vector2" )
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Vec3 = require( "vector3" )
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Cam3D = require( "camera3d" )
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local monitor = 0
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local camera = {}
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local targetVisible = false
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function RL.init()
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local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
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local winSize = Vec2:new( 1028, 720 )
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RL.SetWindowTitle( "Free Camera3D" )
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowSize( winSize )
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RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
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camera = Cam3D:new()
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camera:setPosition( { 0, 8, 16 } )
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camera:setTarget( { 0, 0, 0 } )
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camera:setUp( { 0, 1, 0 } )
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-- camera.mode = camera.MODES.ORBITAL
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camera.mode = camera.MODES.FREE
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-- camera.mode = camera.MODES.FIRST_PERSON
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end
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function RL.process( delta )
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camera:process( delta )
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if RL.IsKeyPressed( RL.KEY_SPACE ) then
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if camera.mode == camera.MODES.FREE then
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camera.mode = camera.MODES.FIRST_PERSON
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else
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camera.mode = camera.MODES.FREE
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end
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end
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if RL.IsKeyPressed( RL.KEY_T ) then
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targetVisible = not targetVisible
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end
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end
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function RL.draw()
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RL.ClearBackground( { 100, 150, 100 } )
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camera:beginMode3D()
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RL.DrawGrid( 16, 1 )
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RL.DrawCapsule( { 0, 0, 0 }, { 0, 2, 0 }, 1.0, 8, 6, RL.BLUE )
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RL.DrawCapsuleWires( { 0, -0.01, 0 }, { 0, 2.01, 0 }, 1.01, 8, 6, RL.RED )
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if targetVisible then
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camera:draw()
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end
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camera:endMode3D()
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local text = "Press space to toggle camera mode.\nCurrent mode: "
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if camera.mode == camera.MODES.FREE then
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text = text.."FREE"
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elseif camera.mode == camera.MODES.FIRST_PERSON then
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text = text.."FIRST_PERSON"
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end
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text = text.."\nPress T to toggle target visible.\nVisible: "..tostring( targetVisible )
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RL.DrawText( 0, text, { 16, 16 }, 30, 4, RL.WHITE )
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end
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@@ -33,6 +33,10 @@ function Camera3D:new()
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object.camera = RL.CreateCamera3D()
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object.mode = object.MODES.CUSTOM
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object:setPosition( { 0, 0, 0 } )
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object:setTarget( { 0, 0, 0 } )
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object:setUp( { 0, 1, 0 } )
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return object
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end
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@@ -18,6 +18,8 @@ int lmodelsDrawCylinder( lua_State *L );
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int lmodelsDrawCylinderEx( lua_State *L );
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int lmodelsDrawCylinderWires( lua_State *L );
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int lmodelsDrawCylinderWiresEx( lua_State *L );
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int lmodelsDrawCapsule( lua_State *L );
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int lmodelsDrawCapsuleWires( lua_State *L );
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int lmodelsDrawPlane( lua_State *L );
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int lmodelDrawQuad3DTexture( lua_State *L );
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int lmodelsDrawRay( lua_State *L );
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@@ -1050,6 +1050,8 @@ void luaRegister() {
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assingGlobalFunction( "DrawCylinderEx", lmodelsDrawCylinderEx );
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assingGlobalFunction( "DrawCylinderWires", lmodelsDrawCylinderWires );
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assingGlobalFunction( "DrawCylinderWiresEx", lmodelsDrawCylinderWiresEx );
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assingGlobalFunction( "DrawCapsule", lmodelsDrawCapsule );
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assingGlobalFunction( "DrawCapsuleWires", lmodelsDrawCapsuleWires );
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assingGlobalFunction( "DrawPlane", lmodelsDrawPlane );
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assingGlobalFunction( "DrawQuad3DTexture", lmodelDrawQuad3DTexture );
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assingGlobalFunction( "DrawRay", lmodelsDrawRay );
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56
src/models.c
56
src/models.c
@@ -523,6 +523,62 @@ int lmodelsDrawCylinderWiresEx( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL.DrawCapsule( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color )
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Draw a capsule with the center of its sphere caps at startPos and endPos
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- Failure return false
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- Success return true
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*/
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int lmodelsDrawCapsule( lua_State *L ) {
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if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 )
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|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCapsule( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 startPos = uluaGetVector3Index( L, 1 );
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Vector3 endPos = uluaGetVector3Index( L, 2 );
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float radius = lua_tonumber( L, 3 );
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int slices = lua_tonumber( L, 4 );
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int rings = lua_tointeger( L, 5 );
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Color color = uluaGetColorIndex( L, 6 );
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DrawCapsule( startPos, endPos, radius, slices, rings, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.DrawCapsuleWires( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color )
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Draw capsule wireframe with the center of its sphere caps at startPos and endPos
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- Failure return false
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- Success return true
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*/
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int lmodelsDrawCapsuleWires( lua_State *L ) {
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if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 )
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|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCapsuleWires( Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 startPos = uluaGetVector3Index( L, 1 );
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Vector3 endPos = uluaGetVector3Index( L, 2 );
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float radius = lua_tonumber( L, 3 );
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int slices = lua_tonumber( L, 4 );
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int rings = lua_tointeger( L, 5 );
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Color color = uluaGetColorIndex( L, 6 );
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DrawCapsuleWires( startPos, endPos, radius, slices, rings, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.DrawPlane( Vector3 centerPos, Vector2 size, Color color )
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