Raygui lib callbacks to single table.
This commit is contained in:
@@ -5,6 +5,7 @@ KEY CHANGES:
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- CHANGE: Process renamed to update to be more inline with naming of raylib and common convention.
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- ADDED: apiScanner.lua for searching unimplemented functions from raylib.
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- ADDED Automation events.
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- CHANGE: Raygui lib callbacks to single table.
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DETAILED CHANGES:
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- ADDED: GetBufferElementSize and GetBufferLength.
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2
devnotes
2
devnotes
@@ -3,7 +3,7 @@ Current {
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Backlog {
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* Raygui
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* Set callbacks to single table.
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* File browser.
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* Raygui lib
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* Check if could remove flickering from changing draw order by making queue for order
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changing and only change them after everything is drawn.
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@@ -16,12 +16,11 @@ function Calculator:new( pos )
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object.window = Gui:WindowBox(
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Rect:new( pos.x, pos.y, 188, 216 ),
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"Calculator",
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-- Close callback.
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function() object:setVisible( false ) end,
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-- Grab callback.
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function() object:set2Top() end,
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-- Drag callback.
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function( self ) object:setPosition( Vec2:new( self.bounds.x, self.bounds.y ) ) end
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{ -- Callbacks.
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close = function() object:setVisible( false ) end,
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grab = function() object:set2Top() end,
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drag = function( self ) object:setPosition( Vec2:new( self.bounds.x, self.bounds.y ) ) end
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}
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)
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object.display = Gui:Label(
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Rect:new( 0, 0, 180, 20 ),
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@@ -31,22 +30,22 @@ function Calculator:new( pos )
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object.buttons = {}
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local buttons = {
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{ "7", function() object:addNumber( 7 ) end },
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{ "8", function() object:addNumber( 8 ) end },
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{ "9", function() object:addNumber( 9 ) end },
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{ "/", function() object:addOperation( self.OPERATIONS.DIV ) end },
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{ "4", function() object:addNumber( 4 ) end },
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{ "5", function() object:addNumber( 5 ) end },
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{ "6", function() object:addNumber( 6 ) end },
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{ "*", function() object:addOperation( self.OPERATIONS.MUL ) end },
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{ "1", function() object:addNumber( 1 ) end },
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{ "2", function() object:addNumber( 2 ) end },
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{ "3", function() object:addNumber( 3 ) end },
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{ "-", function() object:addOperation( self.OPERATIONS.SUB ) end },
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{ "0", function() object:addNumber( 0 ) end },
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{ "C", function() object:addOperation( self.OPERATIONS.CLEAR ) end },
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{ "=", function() object:addOperation( self.OPERATIONS.EQUAL ) end },
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{ "+", function() object:addOperation( self.OPERATIONS.ADD ) end },
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{ "7", { pressed = function() object:addNumber( 7 ) end } },
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{ "8", { pressed = function() object:addNumber( 8 ) end } },
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{ "9", { pressed = function() object:addNumber( 9 ) end } },
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{ "/", { pressed = function() object:addOperation( self.OPERATIONS.DIV ) end } },
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{ "4", { pressed = function() object:addNumber( 4 ) end } },
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{ "5", { pressed = function() object:addNumber( 5 ) end } },
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{ "6", { pressed = function() object:addNumber( 6 ) end } },
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{ "*", { pressed = function() object:addOperation( self.OPERATIONS.MUL ) end } },
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{ "1", { pressed = function() object:addNumber( 1 ) end } },
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{ "2", { pressed = function() object:addNumber( 2 ) end } },
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{ "3", { pressed = function() object:addNumber( 3 ) end } },
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{ "-", { pressed = function() object:addOperation( self.OPERATIONS.SUB ) end } },
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{ "0", { pressed = function() object:addNumber( 0 ) end } },
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{ "C", { pressed = function() object:addOperation( self.OPERATIONS.CLEAR ) end } },
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{ "=", { pressed = function() object:addOperation( self.OPERATIONS.EQUAL ) end } },
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{ "+", { pressed = function() object:addOperation( self.OPERATIONS.ADD ) end } },
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}
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local rowCount = 4
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local buttonRect = Rect:new( 5, 64, 40, 32 )
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@@ -55,13 +55,13 @@ local function addSpriteButtons()
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local buttonSize = Vec2:new( 216, 32 )
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local bounds = Rect:new( winSize.x / 2 - buttonSize.x / 2, 200, 216, 32 )
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local gap = buttonSize.y + 2
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addButton( bounds, "Start New Game", function() print( "New Game!" ) end )
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addButton( bounds, "Start New Game", { pressed = function() print( "New Game!" ) end } )
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bounds.y = bounds.y + gap
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addButton( bounds, "Load Game", function() print( "Load Game!" ) end )
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addButton( bounds, "Load Game", { pressed = function() print( "Load Game!" ) end } )
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bounds.y = bounds.y + gap
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addButton( bounds, "Options", function() print( "Options!" ) end )
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addButton( bounds, "Options", { pressed = function() print( "Options!" ) end } )
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bounds.y = bounds.y + gap
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addButton( bounds, "Quit", function() RL.CloseWindow() end )
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addButton( bounds, "Quit", { pressed = function() RL.CloseWindow() end } )
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end
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local function getTextValue( text )
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@@ -74,10 +74,10 @@ local function addPropertyList()
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PropertyList = Gui:PropertyList(
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Rect:new( 20, 20, 256, 328 ),
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"Property List",
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nil, -- Callback.
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function( self ) Gui:set2Top( self ) end, -- Grab callback.
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nil, -- Drag callback.
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{
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{ -- Callbacks.
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grab = function( self ) Gui:set2Top( self ) end,
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},
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{ -- Styles.
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properties = {
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-- { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
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{ RL.LISTVIEW, RL.BORDER_COLOR_FOCUSED, RL.GuiGetStyle( RL.LISTVIEW, RL.BORDER_COLOR_NORMAL ) },
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@@ -106,11 +106,13 @@ local function addPropertyList()
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cat.dest.x,
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32,
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false,
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function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.dest.x = self.value
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end,
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{ -- Callbacks.
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edit = function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.dest.x = self.value
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end
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},
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nil,
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"Position X"
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), transformGroup, true )
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@@ -119,11 +121,13 @@ local function addPropertyList()
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cat.dest.y,
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32,
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false,
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function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.dest.y = self.value
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end,
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{ -- Callbacks.
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edit = function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.dest.y = self.value
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end
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},
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nil,
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"Position Y"
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), transformGroup )
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@@ -137,11 +141,13 @@ local function addPropertyList()
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cat.dest.x,
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32,
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false,
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function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.origin.x = self.value
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end,
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{ -- Callbacks.
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edit = function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.origin.x = self.value
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end
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},
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nil,
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"Origin X"
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), transformGroup, true )
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@@ -150,11 +156,13 @@ local function addPropertyList()
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cat.dest.y,
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32,
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false,
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function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.origin.y = self.value
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end,
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{ -- Callbacks.
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edit = function( self )
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self.value = getTextValue( self.text )
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self.text = tostring( self.value )
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cat.origin.y = self.value
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end
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},
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nil,
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"Origin Y"
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), transformGroup )
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@@ -166,11 +174,13 @@ local function addPropertyList()
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0,
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0,
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360,
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function( self )
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self.value = Util.round( self.value )
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cat.rotation = self.value
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self.textRight = self.value
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end,
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{ -- Callbacks.
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edit = function( self )
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self.value = Util.round( self.value )
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cat.rotation = self.value
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self.textRight = self.value
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end
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},
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nil,
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"Rotation angle"
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), transformGroup )
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@@ -179,7 +189,9 @@ local function addPropertyList()
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Rect:new( 0, 0, 20, 20 ),
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"Flipped",
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cat.flipped,
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function( self ) cat.flipped = self.checked end,
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{ -- Callbacks.
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pressed = function( self ) cat.flipped = self.checked end
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},
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nil,
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"Flips the image"
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), transformGroup )
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@@ -192,7 +204,9 @@ local function addPropertyList()
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Rect:new( 0, 0, 20, 20 ),
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"Visible",
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cat.visible,
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function( self ) cat.visible = self.checked end,
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{ -- Callbacks.
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pressed = function( self ) cat.visible = self.checked end
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},
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{
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properties = {
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{ RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT },
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@@ -206,7 +220,9 @@ local function addPropertyList()
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Rect:new( 0, 0, 128, 128 ),
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"Color Picker",
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Color:new(),
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function( self ) cat.tint = self.color end
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{ -- Callbacks.
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edit = function( self ) cat.tint = self.color end
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}
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), tintGroup )
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PropertyList:addControl( PropertyList.gui:Line(
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@@ -219,7 +235,9 @@ local function addPropertyList()
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"Dog\nGiraffe\nLion\nHorse",
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0,
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false,
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function( self ) print( self:getItem( self.active ) ) end
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{ -- Callbacks.
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select = function( self ) print( self:getItem( self.active ) ) end
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}
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) )
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local test = PropertyList:addGroup( "Test", false )
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@@ -229,7 +247,9 @@ local function addPropertyList()
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Rect:new( 128, 0, 20, 20 ),
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i.."_Visible",
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false,
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function( self ) print( "Checked" ) end,
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{ -- Callbacks.
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pressed = function( self ) print( "Checked" ) end
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},
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{
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properties = {
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-- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT },
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@@ -250,10 +270,11 @@ local function addTreeView()
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TreeView = Gui:TreeView(
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Rect:new( 600, 20, 256, 328 ),
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"Tree View",
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function( controls ) selected( controls ) end, -- Callback.
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function( self ) Gui:set2Top( self ) end, -- Grab callback.
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nil, -- Drag callback.
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{
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{ -- Callbacks.
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select = function( controls ) selected( controls ) end,
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grab = function( self ) Gui:set2Top( self ) end,
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},
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{ -- Styles.
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properties = {
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-- { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
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{ RL.LISTVIEW, RL.BORDER_COLOR_FOCUSED, RL.GuiGetStyle( RL.LISTVIEW, RL.BORDER_COLOR_NORMAL ) },
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@@ -1,7 +1,7 @@
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local PropertyList = {}
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PropertyList.__index = PropertyList
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function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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function PropertyList:new( bounds, text, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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object._gui = nil
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@@ -12,9 +12,7 @@ function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, s
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object.text = text
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object.scroll = Vec2:new()
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object.view = Rect:new()
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.callbacks = callbacks -- scroll, grab, drag.
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object.styles = styles
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object.tooltip = tooltip
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@@ -140,8 +138,10 @@ function PropertyList:addGroup( name, active, group )
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self:getDefaultBounds(),
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setGroupText( name, active ),
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active,
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function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
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{
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{ -- Callbacks.
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pressed = function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
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},
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{ -- Styles.
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properties = {
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{ RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }
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}
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@@ -194,8 +194,8 @@ function PropertyList:draw()
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self:updateMouseOffset()
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self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
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if self.callback ~= nil then
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self.callback( self )
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if self.callbacks.scroll ~= nil then
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self.callbacks.scroll( self )
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end
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end
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@@ -250,8 +250,8 @@ function PropertyList:setSize( size )
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end
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function PropertyList:register( gui )
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function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) )
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function gui:PropertyList( bounds, text, callbacks, styles, tooltip )
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return self:addControl( PropertyList:new( bounds, text, callbacks, styles, tooltip ) )
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end
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end
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@@ -1,7 +1,7 @@
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local SpriteButton = {}
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SpriteButton.__index = SpriteButton
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function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles, tooltip )
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function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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object._gui = nil
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@@ -10,7 +10,7 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
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object.buttonTexture = texture
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object.nPatchNormal = nPatchNormal
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object.nPatchPressed = nPatchPressed
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object.callback = callback
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object.callbacks = callbacks -- pressed.
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object.styles = styles
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object.tooltip = tooltip
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@@ -33,8 +33,8 @@ function SpriteButton:draw()
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local result = RL.GuiLabelButton( self.bounds, self.text )
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if result == 1 and self.callback ~= nil and self._gui:clickedInBounds( self.bounds ) then
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self.callback( self )
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if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
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self.callbacks.pressed( self )
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end
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end
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@@ -44,8 +44,8 @@ function SpriteButton:setPosition( pos )
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end
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function SpriteButton:register( gui )
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function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles, tooltip )
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return self:addControl( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles, tooltip ) )
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function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip )
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return self:addControl( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip ) )
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end
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end
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@@ -9,7 +9,7 @@ function TreeItem:new( bounds, text, callbacks, styles, tooltip )
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object.bounds = bounds:clone()
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object.text = text
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object.callbacks = callbacks -- toggle, open.
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object.callbacks = callbacks -- select, open.
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object.controls = {}
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@@ -68,8 +68,8 @@ function TreeItem:draw()
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local oldActive = self.active
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_, self.active = RL.GuiToggle( toggleRect, self.text, self.active )
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if self.callbacks.toggle and oldActive ~= self.active then
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self.callbacks.toggle( self )
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if self.callbacks.select and oldActive ~= self.active then
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self.callbacks.select( self )
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end
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if hasContainer then
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@@ -10,7 +10,7 @@ TreeView.MOVE_ITEM_IN = 1
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TreeView.MOVE_ITEM_UP = 2
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TreeView.MOVE_ITEM_DOWN = 3
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function TreeView:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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function TreeView:new( bounds, text, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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object._gui = nil
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@@ -22,9 +22,7 @@ function TreeView:new( bounds, text, callback, grabCallback, dragCallback, style
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object.text = text
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object.scroll = Vec2:new()
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object.view = Rect:new()
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.callbacks = callbacks -- select, grab, drag.
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object.styles = styles
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object.tooltip = tooltip
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@@ -132,7 +130,7 @@ function TreeView:addItem( name, group )
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name,
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{ -- Callbacks.
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open = function( this ) self:updateContent() end,
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toggle = function( this ) self:itemSelect( this ) end,
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select = function( this ) self:itemSelect( this ) end,
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},
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{ -- Styles.
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properties = {
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@@ -262,8 +260,8 @@ function TreeView:itemSelect( item )
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self._lastActiveItem = item -- Old clicked.
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end
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if self.callback ~= nil then
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-- self.callback( self.selectedItems )
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if self.callbacks.select ~= nil then
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self.callbacks.select( self.selectedItems )
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end
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end
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@@ -399,8 +397,8 @@ function TreeView:setSize( size )
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end
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function TreeView:register( gui )
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function gui:TreeView( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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return self:addControl( TreeView:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) )
|
||||
function gui:TreeView( bounds, text, callbacks, styles, tooltip )
|
||||
return self:addControl( TreeView:new( bounds, text, callbacks, styles, tooltip ) )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -63,12 +63,16 @@ function RL.init()
|
||||
Rect:new( 68, 16, 64, 32 ),
|
||||
"Cat\nDog",
|
||||
0,
|
||||
function( self ) print( self:getItem( self.active ) ) end
|
||||
{ -- Callbacks.
|
||||
select = function( self ) print( self:getItem( self.active ) ) end
|
||||
}
|
||||
)
|
||||
local button = Gui:Button(
|
||||
Rect:new( 245, 188, 64, 32 ),
|
||||
"Dog",
|
||||
function() toggleGroup:setText( "Dog;Cat\nEagle" ) end,
|
||||
{ -- Callbacks.
|
||||
pressed = function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
|
||||
},
|
||||
{
|
||||
properties = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
@@ -82,25 +86,30 @@ function RL.init()
|
||||
Rect:new( 116, 128, 20, 20 ),
|
||||
"Visible",
|
||||
toggleGroup.visible,
|
||||
function( self ) toggleGroup.visible = self.checked end
|
||||
{ -- Callbacks.
|
||||
pressed = function( self ) toggleGroup.visible = self.checked end
|
||||
}
|
||||
)
|
||||
local toggle = Gui:Toggle(
|
||||
Rect:new( 32, 160, 100, 32 ),
|
||||
"Toggle",
|
||||
false,
|
||||
nil
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local combobox = Gui:ComboBox(
|
||||
Rect:new( 64, 256, 128, 32 ),
|
||||
"Dog\nCow\nDonkey",
|
||||
0
|
||||
0,
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local dropdownbox = Gui:DropdownBox(
|
||||
Rect:new( 256, 128, 128, 32 ),
|
||||
"Dog\nGiraffe\nLion\nHorse",
|
||||
0,
|
||||
false,
|
||||
function( self ) print( self:getItem( self.active ) ) end
|
||||
{ -- Callbacks.
|
||||
select = function( self ) print( self:getItem( self.active ) ) end
|
||||
}
|
||||
)
|
||||
local spinner = Gui:Spinner(
|
||||
Rect:new( 464, 256, 128, 32 ),
|
||||
@@ -109,7 +118,9 @@ function RL.init()
|
||||
0,
|
||||
10,
|
||||
false,
|
||||
function( self ) print( "Spinner value changed to "..self.value ) end
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) print( "Spinner value changed to "..self.value ) end
|
||||
}
|
||||
)
|
||||
local valuebox = Gui:ValueBox(
|
||||
Rect:new( 464, 316, 128, 32 ),
|
||||
@@ -118,21 +129,28 @@ function RL.init()
|
||||
0,
|
||||
100,
|
||||
false,
|
||||
function( self ) print( "ValueBox value changed to "..self.value ) end
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) print( "ValueBox value changed to "..self.value ) end
|
||||
}
|
||||
)
|
||||
local textbox = Gui:TextBox(
|
||||
Rect:new( 32, 316, 256, 32 ),
|
||||
"Name",
|
||||
32,
|
||||
false,
|
||||
function( self ) print( "Set text "..self.text ) end
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) print( "Set text "..self.text ) end,
|
||||
-- editMode = function( self ) print( "Entered edit mode" ) end
|
||||
}
|
||||
)
|
||||
local textbox2 = Gui:TextBox(
|
||||
Rect:new( 32, 380, 256, 32 ),
|
||||
"Name",
|
||||
32,
|
||||
false,
|
||||
function( self ) print( "Set text "..self.text ) end
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) print( "Set text 2 "..self.text ) end
|
||||
}
|
||||
)
|
||||
local slider = Gui:Slider(
|
||||
Rect:new( 50, 500, 256, 32 ),
|
||||
@@ -141,8 +159,10 @@ function RL.init()
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
function( self ) print( "Changed value "..self.value ) end,
|
||||
{
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) print( "Changed value "..self.value ) end,
|
||||
},
|
||||
{ -- Styles.
|
||||
texture = { texture = texture, rect = textureRect },
|
||||
}
|
||||
)
|
||||
@@ -153,7 +173,9 @@ function RL.init()
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
function( self ) print( "Changed value "..self.value ) end
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) print( "Changed value "..self.value ) end
|
||||
}
|
||||
)
|
||||
local progressbar = Gui:ProgressBar(
|
||||
Rect:new( 50, 600, 256, 32 ),
|
||||
@@ -162,7 +184,9 @@ function RL.init()
|
||||
20,
|
||||
0,
|
||||
100,
|
||||
function( self ) print( "Changed value "..self.value ) end
|
||||
{ -- Callbacks.
|
||||
edit = function( self ) print( "Changed value "..self.value ) end
|
||||
}
|
||||
)
|
||||
local statusbar = Gui:StatusBar(
|
||||
Rect:new( 50, 650, 256, 32 ),
|
||||
@@ -176,17 +200,17 @@ function RL.init()
|
||||
Rect:new( 400, 400, 256, 256 ),
|
||||
"Grid",
|
||||
32,
|
||||
2
|
||||
2,
|
||||
{} -- Callbacks.
|
||||
)
|
||||
windowbox = Gui:WindowBox(
|
||||
Rect:new( 720, 250, 256, 256 ),
|
||||
"WindowBox",
|
||||
-- Close callback.
|
||||
function( self ) self.visible = false end,
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end,
|
||||
nil,
|
||||
{
|
||||
{ -- Callbacks.
|
||||
close = function( self ) self.visible = false end,
|
||||
grab = function( self ) Gui:set2Top( self ) end,
|
||||
},
|
||||
{ -- Styles.
|
||||
properties = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
},
|
||||
@@ -205,10 +229,10 @@ function RL.init()
|
||||
local panel = Gui:Panel(
|
||||
Rect:new( 400, 64, 256, 128 ),
|
||||
"Panel",
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end,
|
||||
nil,
|
||||
{
|
||||
{ -- Callbacks.
|
||||
grab = function( self ) Gui:set2Top( self ) end
|
||||
},
|
||||
{ -- Styles.
|
||||
properties = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
|
||||
{ RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
|
||||
@@ -220,25 +244,28 @@ function RL.init()
|
||||
Rect:new( 700, 520, 700, 32 ),
|
||||
"Cat;Dog;Horse;Cow;Dog;Horse;Cow",
|
||||
0,
|
||||
nil,
|
||||
closeTab
|
||||
{ -- Callbacks.
|
||||
close = closeTab
|
||||
}
|
||||
)
|
||||
local scrollpanel = Gui:ScrollPanel(
|
||||
Rect:new( 800, 64, 256, 256 ),
|
||||
"ScrollPanel",
|
||||
Rect:new( 0, 0, 300, 600 ),
|
||||
Vec2:new( 0, 0 ),
|
||||
-- Callback.
|
||||
function( self ) print( self.scroll ) end,
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end
|
||||
{ -- Callbacks.
|
||||
scroll = function( self ) print( self.scroll ) end,
|
||||
grab = function( self ) Gui:set2Top( self ) end
|
||||
}
|
||||
)
|
||||
local listview = Gui:ListView(
|
||||
Rect:new( 1100, 64, 128, 128 ),
|
||||
"Cat;Dog;Horse;Cow;Pig;Eagle;Lion",
|
||||
0,
|
||||
0,
|
||||
function( self ) print( self:getItem( self.active ) ) end
|
||||
{ -- Callbacks.
|
||||
select = function( self ) print( self:getItem( self.active ) ) end
|
||||
}
|
||||
)
|
||||
local listviewex = Gui:ListViewEx(
|
||||
Rect:new( 1300, 64, 128, 128 ),
|
||||
@@ -246,8 +273,10 @@ function RL.init()
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
function( self ) print( self:getItem( self.active ) ) end,
|
||||
{
|
||||
{ -- Callbacks.
|
||||
select = function( self ) print( self:getItem( self.active ) ) end
|
||||
},
|
||||
{ -- Styles.
|
||||
properties = {
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
|
||||
@@ -261,17 +290,18 @@ function RL.init()
|
||||
"Title",
|
||||
"Should we disable\nwindow box?",
|
||||
"No;Yes",
|
||||
function( self )
|
||||
if 0 < self.buttonIndex then
|
||||
if self.buttonIndex == 1 then
|
||||
windowbox.disabled = false
|
||||
elseif self.buttonIndex == 2 then
|
||||
windowbox.disabled = true
|
||||
{ -- Callbacks.
|
||||
pressed = function( self )
|
||||
if 0 < self.buttonIndex then
|
||||
if self.buttonIndex == 1 then
|
||||
windowbox.disabled = false
|
||||
elseif self.buttonIndex == 2 then
|
||||
windowbox.disabled = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end
|
||||
end,
|
||||
grab = function( self ) Gui:set2Top( self ) end
|
||||
}
|
||||
)
|
||||
local textinputbox = Gui:TextInputBox(
|
||||
Rect:new( 1100, 300, 300, 128 ),
|
||||
@@ -281,40 +311,47 @@ function RL.init()
|
||||
"Text",
|
||||
8,
|
||||
false,
|
||||
function( self )
|
||||
if 0 < self.buttonIndex then
|
||||
print( "You pressed "..self:getItem( self.buttonIndex ) )
|
||||
end
|
||||
end,
|
||||
-- Grab callback.
|
||||
function( self ) Gui:set2Top( self ) end
|
||||
{ -- Callbacks.
|
||||
pressed = function( self )
|
||||
if 0 < self.buttonIndex then
|
||||
print( "You pressed "..self:getItem( self.buttonIndex ) )
|
||||
end
|
||||
end,
|
||||
grab = function( self ) Gui:set2Top( self ) end
|
||||
}
|
||||
)
|
||||
local colorpicker = Gui:ColorPicker(
|
||||
Rect:new( 1500, 32, 128, 128 ),
|
||||
"Color Picker",
|
||||
Color:new()
|
||||
Color:new(),
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local colorpanel = Gui:ColorPanel(
|
||||
Rect:new( 1700, 32, 128, 128 ),
|
||||
"Color Panel",
|
||||
Color:new()
|
||||
Color:new(),
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local colorbaralpha = Gui:ColorBarAlpha(
|
||||
Rect:new( 1700, 180, 128, 20 ),
|
||||
"Color Panel",
|
||||
1.0
|
||||
1.0,
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local colorbarhue = Gui:ColorBarHue(
|
||||
Rect:new( 1840, 32, 20, 128 ),
|
||||
"Color Panel",
|
||||
1.0
|
||||
1.0,
|
||||
{} -- Callbacks.
|
||||
)
|
||||
local scrollbar = Gui:GuiScrollBar(
|
||||
Rect:new( 50, 760, 256, 16 ),
|
||||
0,
|
||||
0,
|
||||
256,
|
||||
function( self ) print( "Scrollbar value: ", self.value ) end
|
||||
{ -- Callbacks.
|
||||
scroll = function( self ) print( "Scrollbar value: ", self.value ) end
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user