Raygui lib callbacks to single table.
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@@ -1,7 +1,7 @@
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local PropertyList = {}
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PropertyList.__index = PropertyList
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function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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function PropertyList:new( bounds, text, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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object._gui = nil
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@@ -12,9 +12,7 @@ function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, s
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object.text = text
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object.scroll = Vec2:new()
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object.view = Rect:new()
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.callbacks = callbacks -- scroll, grab, drag.
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object.styles = styles
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object.tooltip = tooltip
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@@ -140,8 +138,10 @@ function PropertyList:addGroup( name, active, group )
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self:getDefaultBounds(),
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setGroupText( name, active ),
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active,
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function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
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{
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{ -- Callbacks.
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pressed = function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
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},
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{ -- Styles.
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properties = {
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{ RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }
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}
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@@ -194,8 +194,8 @@ function PropertyList:draw()
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self:updateMouseOffset()
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self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
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if self.callback ~= nil then
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self.callback( self )
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if self.callbacks.scroll ~= nil then
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self.callbacks.scroll( self )
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end
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end
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@@ -250,8 +250,8 @@ function PropertyList:setSize( size )
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end
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function PropertyList:register( gui )
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function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
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return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) )
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function gui:PropertyList( bounds, text, callbacks, styles, tooltip )
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return self:addControl( PropertyList:new( bounds, text, callbacks, styles, tooltip ) )
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end
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end
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