Raygui lib callbacks to single table.
This commit is contained in:
@@ -63,12 +63,16 @@ function RL.init()
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Rect:new( 68, 16, 64, 32 ),
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"Cat\nDog",
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0,
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function( self ) print( self:getItem( self.active ) ) end
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{ -- Callbacks.
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select = function( self ) print( self:getItem( self.active ) ) end
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}
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)
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local button = Gui:Button(
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Rect:new( 245, 188, 64, 32 ),
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"Dog",
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function() toggleGroup:setText( "Dog;Cat\nEagle" ) end,
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{ -- Callbacks.
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pressed = function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
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},
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{
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properties = {
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{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
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@@ -82,25 +86,30 @@ function RL.init()
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Rect:new( 116, 128, 20, 20 ),
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"Visible",
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toggleGroup.visible,
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function( self ) toggleGroup.visible = self.checked end
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{ -- Callbacks.
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pressed = function( self ) toggleGroup.visible = self.checked end
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}
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)
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local toggle = Gui:Toggle(
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Rect:new( 32, 160, 100, 32 ),
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"Toggle",
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false,
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nil
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{} -- Callbacks.
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)
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local combobox = Gui:ComboBox(
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Rect:new( 64, 256, 128, 32 ),
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"Dog\nCow\nDonkey",
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0
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0,
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{} -- Callbacks.
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)
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local dropdownbox = Gui:DropdownBox(
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Rect:new( 256, 128, 128, 32 ),
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"Dog\nGiraffe\nLion\nHorse",
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0,
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false,
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function( self ) print( self:getItem( self.active ) ) end
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{ -- Callbacks.
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select = function( self ) print( self:getItem( self.active ) ) end
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}
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)
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local spinner = Gui:Spinner(
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Rect:new( 464, 256, 128, 32 ),
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@@ -109,7 +118,9 @@ function RL.init()
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0,
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10,
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false,
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function( self ) print( "Spinner value changed to "..self.value ) end
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{ -- Callbacks.
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edit = function( self ) print( "Spinner value changed to "..self.value ) end
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}
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)
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local valuebox = Gui:ValueBox(
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Rect:new( 464, 316, 128, 32 ),
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@@ -118,21 +129,28 @@ function RL.init()
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0,
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100,
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false,
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function( self ) print( "ValueBox value changed to "..self.value ) end
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{ -- Callbacks.
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edit = function( self ) print( "ValueBox value changed to "..self.value ) end
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}
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)
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local textbox = Gui:TextBox(
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Rect:new( 32, 316, 256, 32 ),
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"Name",
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32,
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false,
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function( self ) print( "Set text "..self.text ) end
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{ -- Callbacks.
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edit = function( self ) print( "Set text "..self.text ) end,
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-- editMode = function( self ) print( "Entered edit mode" ) end
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}
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)
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local textbox2 = Gui:TextBox(
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Rect:new( 32, 380, 256, 32 ),
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"Name",
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32,
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false,
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function( self ) print( "Set text "..self.text ) end
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{ -- Callbacks.
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edit = function( self ) print( "Set text 2 "..self.text ) end
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}
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)
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local slider = Gui:Slider(
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Rect:new( 50, 500, 256, 32 ),
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@@ -141,8 +159,10 @@ function RL.init()
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end,
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{
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{ -- Callbacks.
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edit = function( self ) print( "Changed value "..self.value ) end,
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},
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{ -- Styles.
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texture = { texture = texture, rect = textureRect },
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}
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)
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@@ -153,7 +173,9 @@ function RL.init()
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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{ -- Callbacks.
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edit = function( self ) print( "Changed value "..self.value ) end
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}
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)
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local progressbar = Gui:ProgressBar(
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Rect:new( 50, 600, 256, 32 ),
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@@ -162,7 +184,9 @@ function RL.init()
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20,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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{ -- Callbacks.
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edit = function( self ) print( "Changed value "..self.value ) end
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}
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)
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local statusbar = Gui:StatusBar(
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Rect:new( 50, 650, 256, 32 ),
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@@ -176,17 +200,17 @@ function RL.init()
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Rect:new( 400, 400, 256, 256 ),
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"Grid",
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32,
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2
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2,
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{} -- Callbacks.
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)
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windowbox = Gui:WindowBox(
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Rect:new( 720, 250, 256, 256 ),
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"WindowBox",
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-- Close callback.
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function( self ) self.visible = false end,
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-- Grab callback.
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function( self ) Gui:set2Top( self ) end,
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nil,
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{
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{ -- Callbacks.
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close = function( self ) self.visible = false end,
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grab = function( self ) Gui:set2Top( self ) end,
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},
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{ -- Styles.
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properties = {
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{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
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},
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@@ -205,10 +229,10 @@ function RL.init()
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local panel = Gui:Panel(
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Rect:new( 400, 64, 256, 128 ),
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"Panel",
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-- Grab callback.
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function( self ) Gui:set2Top( self ) end,
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nil,
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{
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{ -- Callbacks.
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grab = function( self ) Gui:set2Top( self ) end
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},
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{ -- Styles.
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properties = {
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{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
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{ RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
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@@ -220,25 +244,28 @@ function RL.init()
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Rect:new( 700, 520, 700, 32 ),
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"Cat;Dog;Horse;Cow;Dog;Horse;Cow",
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0,
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nil,
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closeTab
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{ -- Callbacks.
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close = closeTab
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}
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)
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local scrollpanel = Gui:ScrollPanel(
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Rect:new( 800, 64, 256, 256 ),
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"ScrollPanel",
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Rect:new( 0, 0, 300, 600 ),
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Vec2:new( 0, 0 ),
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-- Callback.
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function( self ) print( self.scroll ) end,
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-- Grab callback.
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function( self ) Gui:set2Top( self ) end
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{ -- Callbacks.
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scroll = function( self ) print( self.scroll ) end,
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grab = function( self ) Gui:set2Top( self ) end
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}
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)
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local listview = Gui:ListView(
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Rect:new( 1100, 64, 128, 128 ),
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"Cat;Dog;Horse;Cow;Pig;Eagle;Lion",
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0,
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0,
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function( self ) print( self:getItem( self.active ) ) end
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{ -- Callbacks.
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select = function( self ) print( self:getItem( self.active ) ) end
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}
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)
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local listviewex = Gui:ListViewEx(
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Rect:new( 1300, 64, 128, 128 ),
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@@ -246,8 +273,10 @@ function RL.init()
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0,
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0,
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0,
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function( self ) print( self:getItem( self.active ) ) end,
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{
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{ -- Callbacks.
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select = function( self ) print( self:getItem( self.active ) ) end
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},
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{ -- Styles.
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properties = {
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{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
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{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
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@@ -261,17 +290,18 @@ function RL.init()
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"Title",
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"Should we disable\nwindow box?",
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"No;Yes",
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function( self )
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if 0 < self.buttonIndex then
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if self.buttonIndex == 1 then
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windowbox.disabled = false
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elseif self.buttonIndex == 2 then
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windowbox.disabled = true
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{ -- Callbacks.
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pressed = function( self )
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if 0 < self.buttonIndex then
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if self.buttonIndex == 1 then
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windowbox.disabled = false
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elseif self.buttonIndex == 2 then
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windowbox.disabled = true
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end
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end
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end
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end,
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-- Grab callback.
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function( self ) Gui:set2Top( self ) end
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end,
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grab = function( self ) Gui:set2Top( self ) end
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}
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)
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local textinputbox = Gui:TextInputBox(
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Rect:new( 1100, 300, 300, 128 ),
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@@ -281,40 +311,47 @@ function RL.init()
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"Text",
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8,
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false,
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function( self )
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if 0 < self.buttonIndex then
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print( "You pressed "..self:getItem( self.buttonIndex ) )
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end
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end,
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-- Grab callback.
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function( self ) Gui:set2Top( self ) end
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{ -- Callbacks.
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pressed = function( self )
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if 0 < self.buttonIndex then
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print( "You pressed "..self:getItem( self.buttonIndex ) )
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end
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end,
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grab = function( self ) Gui:set2Top( self ) end
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}
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)
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local colorpicker = Gui:ColorPicker(
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Rect:new( 1500, 32, 128, 128 ),
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"Color Picker",
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Color:new()
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Color:new(),
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{} -- Callbacks.
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)
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local colorpanel = Gui:ColorPanel(
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Rect:new( 1700, 32, 128, 128 ),
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"Color Panel",
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Color:new()
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Color:new(),
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{} -- Callbacks.
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)
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local colorbaralpha = Gui:ColorBarAlpha(
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Rect:new( 1700, 180, 128, 20 ),
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"Color Panel",
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1.0
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1.0,
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{} -- Callbacks.
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)
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local colorbarhue = Gui:ColorBarHue(
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Rect:new( 1840, 32, 20, 128 ),
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"Color Panel",
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1.0
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1.0,
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{} -- Callbacks.
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)
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local scrollbar = Gui:GuiScrollBar(
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Rect:new( 50, 760, 256, 16 ),
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0,
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0,
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256,
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function( self ) print( "Scrollbar value: ", self.value ) end
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{ -- Callbacks.
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scroll = function( self ) print( "Scrollbar value: ", self.value ) end
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}
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)
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end
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