SDL Events.

This commit is contained in:
jussi
2023-11-24 20:09:34 +02:00
parent 925afdf101
commit a1887aa866
12 changed files with 455 additions and 65 deletions

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@@ -12,6 +12,7 @@ KEY CHANGES:
- ADDED: Support for platforms. - ADDED: Support for platforms.
- ADDED: Platform desktop SDL. - ADDED: Platform desktop SDL.
- CHANGE: Renamed event enums. Events are now platform specific. - CHANGE: Renamed event enums. Events are now platform specific.
- ADDED: SDL Events.
DETAILED CHANGES: DETAILED CHANGES:
- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic. - REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.

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@@ -2,11 +2,11 @@ Current {
} }
Backlog { Backlog {
* Review events. Seems to be a lot of work for very little benefit if any.
Might just increase traffic between Lua and C needlessly.
* Platform specific API documentation. * Platform specific API documentation.
* Raylibgui.
* Fix textbox focus.
* Platform desktop SDL. * Platform desktop SDL.
* Thread safe Lua RL.event calling. * Text input not working on gui. Could this be Raylib issue?
* Haptic functions. * Haptic functions.
* Text * Text
* Text codepoints management functions (unicode characters)? Could be usefull for luajit. * Text codepoints management functions (unicode characters)? Could be usefull for luajit.

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@@ -6,6 +6,8 @@ function RL.init()
RL.SetWindowTitle( "Events" ) RL.SetWindowTitle( "Events" )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetTextLineSpacing( 24 )
end end
local function getEventType( event ) local function getEventType( event )
@@ -33,6 +35,8 @@ local function getEventType( event )
return "Cursor Enter" return "Cursor Enter"
elseif event.type == RL.EVENT_JOYSTICK then elseif event.type == RL.EVENT_JOYSTICK then
return "Joystick" return "Joystick"
elseif event.type == RL.SDL_KEYBOARD_EVENT then
return "SDL_KEYBOARD_EVENT"
end end
return "Unknown" return "Unknown"
@@ -99,9 +103,29 @@ function RL.event( event )
elseif event.event == RL.GLFW_DISCONNECTED then elseif event.event == RL.GLFW_DISCONNECTED then
text = text.."\nDisconnected" text = text.."\nDisconnected"
end end
elseif event.type == RL.SDL_KEYBOARD_EVENT then
text = text.."state: "..event.state
end end
-- Some SDL events.
-- text = event.type.."\n\n"
-- if event.type == RL.SDL_KEYDOWN or event.type == RL.SDL_KEYUP then
-- text = text.."state: "..event.state.." repeat: "..event.repeating
-- elseif event.type == RL.SDL_WINDOWEVENT then
-- text = text.."event: "..event.event.." "..event.data1.." "..event.data2
-- elseif event.type == RL.SDL_MOUSEMOTION then
-- text = text.."Pos: "..event.x..", "..event.y
-- elseif event.type == RL.SDL_MOUSEBUTTONDOWN or event.type == RL.SDL_MOUSEBUTTONUP then
-- text = text.."button "..event.button.." Pos: "..event.x..", "..event.y
-- elseif event.type == RL.SDL_MOUSEWHEEL then
-- text = text.."which "..event.which.." Scroll: "..event.x..", "..event.y
-- -- elseif event.type == RL.SDL_CONTROLLERAXISMOTION then
-- elseif event.type == RL.SDL_JOYAXISMOTION then
-- text = text.."which "..event.which.." Axis: "..event.axis.." Value: "..event.value
-- -- elseif event.type == RL.SDL_CONTROLLERBUTTONDOWN or event.type == RL.SDL_CONTROLLERBUTTONUP then
-- elseif event.type == RL.SDL_JOYBUTTONDOWN or event.type == RL.SDL_JOYBUTTONUP then
-- text = text.."which "..event.which.." Button: "..event.button.." State: "..event.state
-- end
end end
function RL.draw() function RL.draw()

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@@ -32,6 +32,8 @@ function RL.init()
RL.SetWindowState( RL.FLAG_VSYNC_HINT ) RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( winSize ) RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL.GuiSetStyle( RL.LISTVIEW, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
end end
function RL.draw() function RL.draw()
@@ -75,7 +77,7 @@ function RL.draw()
dropdownActive = not dropdownActive dropdownActive = not dropdownActive
end end
_, listView.scroll, listView.item = RL.GuiListView( { 200, 400, 200, 200 }, "Cat;Elefant;Squirrel", listView.scroll, listView.item ) _, listView.scroll, listView.item = RL.GuiListView( { 200, 400, 200, 200 }, "Cat\nElefant\nSquirrel", listView.scroll, listView.item )
result = RL.GuiMessageBox( { 420, 400, 200, 100 }, "Message", "Are you sure about this?", "Yes;No" ) result = RL.GuiMessageBox( { 420, 400, 200, 100 }, "Message", "Are you sure about this?", "Yes;No" )
if 0 <= result then if 0 <= result then

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@@ -1,5 +1,8 @@
#pragma once #pragma once
#include "glfw3.h"
#include "glfw3native.h"
enum EventType { enum EventType {
GLFW_WINDOW_SIZE_EVENT, GLFW_WINDOW_SIZE_EVENT,
GLFW_WINDOW_MAXIMIZE_EVENT, GLFW_WINDOW_MAXIMIZE_EVENT,

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@@ -1,8 +1,12 @@
#pragma once #pragma once
// #include "SDL.h" // #define SDL_EVENT_QUEUE_LEN 128
enum EventType { #include "SDL.h"
SDL_WINDOW_EVENT,
SDL_KEYBOARD_EVENT // typedef struct {
}; // int SDL_eventQueueLen;
// SDL_Event **SDL_eventQueue;
// } SDL_State;
// extern SDL_State *SDL_state;

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@@ -1,6 +1,8 @@
#pragma once #pragma once
#define ALLOC_PAGE_SIZE 256 #ifdef PLATFORM_DESKTOP_SDL
#define PLATFORM_SDL_EVENT_QUEUE_LEN 128
#endif
typedef struct { typedef struct {
char *exePath; char *exePath;
@@ -14,7 +16,6 @@ typedef struct {
Material defaultMaterial; Material defaultMaterial;
int *RLGLcurrentShaderLocs; int *RLGLcurrentShaderLocs;
/* Events. */ /* Events. */
/* GLFW events. */
#ifdef PLATFORM_DESKTOP #ifdef PLATFORM_DESKTOP
/* Window events. */ /* Window events. */
GLFWwindowsizefun raylibWindowSizeCallback; GLFWwindowsizefun raylibWindowSizeCallback;
@@ -30,8 +31,9 @@ typedef struct {
GLFWscrollfun raylibMouseScrollCallback; GLFWscrollfun raylibMouseScrollCallback;
GLFWcursorenterfun raylibCursorEnterCallback; GLFWcursorenterfun raylibCursorEnterCallback;
GLFWjoystickfun raylibJoystickCallback; GLFWjoystickfun raylibJoystickCallback;
// #elif PLATFORM_DESKTOP_SDL #elif PLATFORM_DESKTOP_SDL
int SDL_eventQueueLen;
SDL_Event *SDL_eventQueue;
#endif #endif
} State; } State;

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@@ -983,7 +983,7 @@ bool luaInit( int argn, const char **argc ) {
defineModelAnimation(); defineModelAnimation();
/* Define globals. */ /* Define globals. */
defineGlobals(); defineGlobals();
definePlatformGlobals(); platformDefineGlobals();
/* Register functions. */ /* Register functions. */
luaRegister(); luaRegister();
@@ -1078,6 +1078,9 @@ bool luaCallMain() {
} }
void luaCallProcess() { void luaCallProcess() {
#ifdef PLATFORM_DESKTOP_SDL
platformSendEvents();
#endif
lua_State *L = state->luaState; lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback ); lua_pushcfunction( L, luaTraceback );
@@ -1115,7 +1118,6 @@ void luaCallDraw() {
state->run = false; state->run = false;
return; return;
} }
EndDrawing(); EndDrawing();
} }
lua_pop( L, -1 ); lua_pop( L, -1 );

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@@ -64,7 +64,6 @@ int main( int argn, const char **argc ) {
else { else {
printVersion(); printVersion();
stateInit( argn, argc, exePath ); stateInit( argn, argc, exePath );
// luaRegister();
state->run = luaCallMain(); state->run = luaCallMain();
while ( state->run ) { while ( state->run ) {

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@@ -3,7 +3,7 @@
#include "core.h" #include "core.h"
#include "platforms/core_desktop.h" #include "platforms/core_desktop.h"
static void definePlatformGlobals() { static void platformDefineGlobals() {
lua_State *L = state->luaState; lua_State *L = state->luaState;
lua_getglobal( L, "RL" ); lua_getglobal( L, "RL" );
@@ -463,7 +463,7 @@ static void joystickInputEvent( int jid, int event ) {
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
void platformRegisterEvents() { static void platformRegisterEvents() {
/* Window events. */ /* Window events. */
state->raylibWindowSizeCallback = glfwSetWindowSizeCallback( GetWindowHandle(), windowSizeEvent ); state->raylibWindowSizeCallback = glfwSetWindowSizeCallback( GetWindowHandle(), windowSizeEvent );
#if !defined( PLATFORM_WEB ) #if !defined( PLATFORM_WEB )

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@@ -3,19 +3,74 @@
#include "core.h" #include "core.h"
#include "platforms/core_desktop_sdl.h" #include "platforms/core_desktop_sdl.h"
static void definePlatformGlobals() { static void platformDefineGlobals() {
lua_State *L = state->luaState; lua_State *L = state->luaState;
lua_getglobal( L, "RL" ); lua_getglobal( L, "RL" );
/* KeyboardKey */ /* KeyboardEvents */
assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // key pressed assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // Key pressed
assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // key released assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // Key released
assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" ); // key pressed /* WindowEvents */
assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" ); // key released assignGlobalInt( SDL_WINDOWEVENT, "SDL_WINDOWEVENT" ); // Window state change
/* Keyboard Events. */ /* MouseEvents */
assignGlobalInt( SDL_WINDOW_EVENT, "SDL_WINDOW_EVENT" ); // SDL Window Event assignGlobalInt( SDL_MOUSEMOTION, "SDL_MOUSEMOTION" ); // Mouse moved
assignGlobalInt( SDL_KEYBOARD_EVENT, "SDL_KEYBOARD_EVENT" ); // SDL Keyboard Event assignGlobalInt( SDL_MOUSEBUTTONDOWN, "SDL_MOUSEBUTTONDOWN" ); // Mouse button pressed
assignGlobalInt( SDL_MOUSEBUTTONUP, "SDL_MOUSEBUTTONUP" ); // Mouse button released
assignGlobalInt( SDL_MOUSEWHEEL, "SDL_MOUSEWHEEL" ); // Mouse wheel motion
/* JoystickEvents */
assignGlobalInt( SDL_JOYAXISMOTION, "SDL_JOYAXISMOTION" ); // Joystick axis motion
assignGlobalInt( SDL_JOYBALLMOTION, "SDL_JOYBALLMOTION" ); // Joystick trackball motion
assignGlobalInt( SDL_JOYHATMOTION, "SDL_JOYHATMOTION" );
assignGlobalInt( SDL_JOYBUTTONDOWN, "SDL_JOYBUTTONDOWN" ); // Joystick button pressed
assignGlobalInt( SDL_JOYBUTTONUP, "SDL_JOYBUTTONUP" ); // Joystick button released
assignGlobalInt( SDL_JOYDEVICEADDED, "SDL_JOYDEVICEADDED" ); // Joystick connected
assignGlobalInt( SDL_JOYDEVICEREMOVED, "SDL_JOYDEVICEREMOVED" ); // Joystick disconnected
/* ControllerEvents */
assignGlobalInt( SDL_CONTROLLERAXISMOTION, "SDL_CONTROLLERAXISMOTION" ); // Controller axis motion
assignGlobalInt( SDL_CONTROLLERBUTTONDOWN, "SDL_CONTROLLERBUTTONDOWN" ); // Controller button pressed
assignGlobalInt( SDL_CONTROLLERBUTTONUP, "SDL_CONTROLLERBUTTONUP" ); // Controller button released
assignGlobalInt( SDL_CONTROLLERDEVICEADDED, "SDL_CONTROLLERDEVICEADDED" ); // Controller connected
assignGlobalInt( SDL_CONTROLLERDEVICEREMOVED, "SDL_CONTROLLERDEVICEREMOVED" ); // Controller disconnected
assignGlobalInt( SDL_CONTROLLERDEVICEREMAPPED, "SDL_CONTROLLERDEVICEREMAPPED" ); // Controller mapping updated
/* TouchEvents */
assignGlobalInt( SDL_FINGERDOWN, "SDL_FINGERDOWN" ); // User has touched input device
assignGlobalInt( SDL_FINGERUP, "SDL_FINGERUP" ); // User stopped touching input device
assignGlobalInt( SDL_FINGERMOTION, "SDL_FINGERMOTION" ); // User is dragging finger on input device
/* GestureEvents */
assignGlobalInt( SDL_DOLLARGESTURE, "SDL_DOLLARGESTURE" );
assignGlobalInt( SDL_DOLLARRECORD, "SDL_DOLLARRECORD" );
assignGlobalInt( SDL_MULTIGESTURE, "SDL_MULTIGESTURE" );
/* WindowEventIDs */
assignGlobalInt( SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN" );
assignGlobalInt( SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN" );
assignGlobalInt( SDL_WINDOWEVENT_EXPOSED, "SDL_WINDOWEVENT_EXPOSED" );
assignGlobalInt( SDL_WINDOWEVENT_MOVED, "SDL_WINDOWEVENT_MOVED" );
assignGlobalInt( SDL_WINDOWEVENT_RESIZED, "SDL_WINDOWEVENT_RESIZED" );
assignGlobalInt( SDL_WINDOWEVENT_SIZE_CHANGED, "SDL_WINDOWEVENT_SIZE_CHANGED" );
assignGlobalInt( SDL_WINDOWEVENT_MINIMIZED, "SDL_WINDOWEVENT_MINIMIZED" );
assignGlobalInt( SDL_WINDOWEVENT_MAXIMIZED, "SDL_WINDOWEVENT_MAXIMIZED" );
assignGlobalInt( SDL_WINDOWEVENT_RESTORED, "SDL_WINDOWEVENT_RESTORED" );
assignGlobalInt( SDL_WINDOWEVENT_ENTER, "SDL_WINDOWEVENT_ENTER" );
assignGlobalInt( SDL_WINDOWEVENT_LEAVE, "SDL_WINDOWEVENT_LEAVE" );
assignGlobalInt( SDL_WINDOWEVENT_FOCUS_GAINED, "SDL_WINDOWEVENT_FOCUS_GAINED" );
assignGlobalInt( SDL_WINDOWEVENT_FOCUS_LOST, "SDL_WINDOWEVENT_FOCUS_LOST" );
assignGlobalInt( SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE" );
assignGlobalInt( SDL_WINDOWEVENT_TAKE_FOCUS, "SDL_WINDOWEVENT_TAKE_FOCUS" );
assignGlobalInt( SDL_WINDOWEVENT_HIT_TEST, "SDL_WINDOWEVENT_HIT_TEST" );
/* KeyboardAndMouseState */
assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" );
assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" );
/* JoystickHatMotion */
assignGlobalInt( SDL_HAT_LEFTUP, "SDL_HAT_LEFTUP" );
assignGlobalInt( SDL_HAT_UP, "SDL_HAT_UP" );
assignGlobalInt( SDL_HAT_RIGHTUP, "SDL_HAT_RIGHTUP" );
assignGlobalInt( SDL_HAT_LEFT, "SDL_HAT_LEFT" );
assignGlobalInt( SDL_HAT_CENTERED, "SDL_HAT_CENTERED" );
assignGlobalInt( SDL_HAT_RIGHT, "SDL_HAT_RIGHT" );
assignGlobalInt( SDL_HAT_LEFTDOWN, "SDL_HAT_LEFTDOWN" );
assignGlobalInt( SDL_HAT_DOWN, "SDL_HAT_DOWN" );
assignGlobalInt( SDL_HAT_RIGHTDOWN, "SDL_HAT_RIGHTDOWN" );
lua_pop( L, -1 ); lua_pop( L, -1 );
} }
@@ -69,59 +124,350 @@ static void luaPlatformRegister() {
/* Events. */ /* Events. */
//TODO Thinking of different implementation since this could run on different thread than Lua. /* This function is not thread safe so we don't use Lua inside it directly. It only adds events to another queue. */
static int SDLEventFilter( void *userdata, SDL_Event *event ) { static int SDLEventFilter( void *userdata, SDL_Event *event ) {
/* Don't handle events if exiting. Prevent segfault. */ /* SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
if ( event->type == SDL_QUIT || !state->run ) { if ( event->type != SDL_QUIT && event->type != 0x7F00 && state->SDL_eventQueueLen < PLATFORM_SDL_EVENT_QUEUE_LEN ) {
return 0; state->SDL_eventQueue[ state->SDL_eventQueueLen ] = *event;
state->SDL_eventQueueLen++;
// printf( "event %u state->SDL_eventQueueLen %d\n", event->type, state->SDL_eventQueueLen );
} }
}
static void platformRegisterEvents() {
/* SDL Warning: Be very careful of what you do in the event filter function, as it may run in a different thread! */
SDL_AddEventWatch( SDLEventFilter, NULL );
}
static void platformSendEvents() {
lua_State *L = state->luaState; lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback ); lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L ); int tracebackidx = lua_gettop( L );
/* If RL.event is not defined, we don't need to proceed. */
lua_getglobal( L, "RL" ); lua_getglobal( L, "RL" );
lua_getfield( L, -1, "event" ); lua_getfield( L, -1, "event" );
if ( !lua_isfunction( L, -1 ) ) { if ( !lua_isfunction( L, -1 ) ) {
return 0; state->SDL_eventQueueLen = 0;
return;
} }
switch ( event->type ) { for ( int i = 0; i < state->SDL_eventQueueLen; i++ ) {
case SDL_KEYDOWN: bool call = false;
case SDL_KEYUP: lua_getglobal( L, "RL" );
{ lua_getfield( L, -1, "event" );
lua_createtable( L, 7, 0 );
lua_pushinteger( L, SDL_KEYBOARD_EVENT );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event->key.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event->key.state );
lua_setfield( L, -2, "state" );
lua_pushinteger( L, event->key.repeat );
lua_setfield( L, -2, "repeat" );
lua_pushinteger( L, event->key.keysym.scancode );
lua_setfield( L, -2, "scancode" );
lua_pushinteger( L, event->key.keysym.sym );
lua_setfield( L, -2, "sym" );
lua_pushinteger( L, event->key.keysym.mod );
lua_setfield( L, -2, "mod" );
SDL_Event event = state->SDL_eventQueue[i];
switch ( event.type ) {
case SDL_KEYUP:
case SDL_KEYDOWN:
{
lua_createtable( L, 7, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.key.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.key.state );
lua_setfield( L, -2, "state" );
lua_pushinteger( L, event.key.repeat );
lua_setfield( L, -2, "repeating" ); /* repeat is Lua keyword. */
lua_pushinteger( L, event.key.keysym.scancode );
lua_setfield( L, -2, "scancode" );
lua_pushinteger( L, event.key.keysym.sym );
lua_setfield( L, -2, "sym" );
lua_pushinteger( L, event.key.keysym.mod );
lua_setfield( L, -2, "mod" );
call = true;
}
break;
case SDL_WINDOWEVENT:
{
lua_createtable( L, 5, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.window.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.window.event );
lua_setfield( L, -2, "event" );
lua_pushinteger( L, event.window.data1 );
lua_setfield( L, -2, "data1" );
lua_pushinteger( L, event.window.data2 );
lua_setfield( L, -2, "data2" );
call = true;
}
break;
case SDL_MOUSEMOTION:
{
lua_createtable( L, 8, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.motion.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.motion.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.motion.state );
lua_setfield( L, -2, "state" );
lua_pushinteger( L, event.motion.x );
lua_setfield( L, -2, "x" );
lua_pushinteger( L, event.motion.y );
lua_setfield( L, -2, "y" );
lua_pushinteger( L, event.motion.xrel );
lua_setfield( L, -2, "xrel" );
lua_pushinteger( L, event.motion.yrel );
lua_setfield( L, -2, "yrel" );
call = true;
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
lua_createtable( L, 7, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.button.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.button.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.button.button );
lua_setfield( L, -2, "button" );
lua_pushinteger( L, event.button.state );
lua_setfield( L, -2, "state" );
lua_pushinteger( L, event.button.x );
lua_setfield( L, -2, "x" );
lua_pushinteger( L, event.button.y );
lua_setfield( L, -2, "y" );
call = true;
}
break;
case SDL_MOUSEWHEEL:
{
lua_createtable( L, 5, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.wheel.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.wheel.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.wheel.x );
lua_setfield( L, -2, "x" );
lua_pushinteger( L, event.wheel.y );
lua_setfield( L, -2, "y" );
call = true;
}
break;
case SDL_JOYAXISMOTION:
{
lua_createtable( L, 5, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.jaxis.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.jaxis.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.jaxis.axis );
lua_setfield( L, -2, "axis" );
lua_pushinteger( L, event.jaxis.value );
lua_setfield( L, -2, "value" );
call = true;
}
break;
case SDL_JOYBALLMOTION:
{
lua_createtable( L, 6, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.jball.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.jball.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.jball.ball );
lua_setfield( L, -2, "ball" );
lua_pushinteger( L, event.jball.xrel );
lua_setfield( L, -2, "xrel" );
lua_pushinteger( L, event.jball.yrel );
lua_setfield( L, -2, "yrel" );
call = true;
}
break;
case SDL_JOYHATMOTION:
{
lua_createtable( L, 5, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.jhat.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.jhat.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.jhat.hat );
lua_setfield( L, -2, "hat" );
lua_pushinteger( L, event.jhat.value );
lua_setfield( L, -2, "value" );
call = true;
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
lua_createtable( L, 5, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.jbutton.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.jbutton.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.jbutton.button );
lua_setfield( L, -2, "button" );
lua_pushinteger( L, event.jbutton.state );
lua_setfield( L, -2, "state" );
call = true;
}
break;
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
{
lua_createtable( L, 3, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.jdevice.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.jdevice.which );
lua_setfield( L, -2, "which" );
call = true;
}
break;
case SDL_CONTROLLERAXISMOTION:
{
lua_createtable( L, 5, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.caxis.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.caxis.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.caxis.axis );
lua_setfield( L, -2, "axis" );
lua_pushinteger( L, event.caxis.value );
lua_setfield( L, -2, "value" );
call = true;
}
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
lua_createtable( L, 5, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.cbutton.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.cbutton.which );
lua_setfield( L, -2, "which" );
lua_pushinteger( L, event.cbutton.button );
lua_setfield( L, -2, "button" );
lua_pushinteger( L, event.cbutton.state );
lua_setfield( L, -2, "state" );
call = true;
}
break;
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
case SDL_CONTROLLERDEVICEREMAPPED:
{
lua_createtable( L, 3, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.cdevice.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.cdevice.which );
lua_setfield( L, -2, "which" );
call = true;
}
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
{
lua_createtable( L, 9, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.tfinger.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.tfinger.touchId );
lua_setfield( L, -2, "touchId" );
lua_pushinteger( L, event.tfinger.fingerId );
lua_setfield( L, -2, "fingerId" );
lua_pushnumber( L, event.tfinger.x );
lua_setfield( L, -2, "x" );
lua_pushnumber( L, event.tfinger.y );
lua_setfield( L, -2, "y" );
lua_pushnumber( L, event.tfinger.dx );
lua_setfield( L, -2, "dx" );
lua_pushnumber( L, event.tfinger.dy );
lua_setfield( L, -2, "dy" );
lua_pushnumber( L, event.tfinger.pressure );
lua_setfield( L, -2, "pressure" );
call = true;
}
break;
case SDL_MULTIGESTURE:
{
lua_createtable( L, 8, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.mgesture.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.mgesture.touchId );
lua_setfield( L, -2, "touchId" );
lua_pushnumber( L, event.mgesture.dTheta );
lua_setfield( L, -2, "dTheta" );
lua_pushnumber( L, event.mgesture.dDist );
lua_setfield( L, -2, "dDist" );
lua_pushnumber( L, event.mgesture.x );
lua_setfield( L, -2, "x" );
lua_pushnumber( L, event.mgesture.y );
lua_setfield( L, -2, "y" );
lua_pushinteger( L, event.mgesture.numFingers );
lua_setfield( L, -2, "numFingers" );
call = true;
}
break;
case SDL_DOLLARGESTURE:
case SDL_DOLLARRECORD:
{
lua_createtable( L, 8, 0 );
lua_pushinteger( L, event.type );
lua_setfield( L, -2, "type" );
lua_pushinteger( L, event.dgesture.timestamp );
lua_setfield( L, -2, "timestamp" );
lua_pushinteger( L, event.dgesture.touchId );
lua_setfield( L, -2, "touchId" );
lua_pushinteger( L, event.dgesture.gestureId );
lua_setfield( L, -2, "gestureId" );
lua_pushinteger( L, event.dgesture.numFingers );
lua_setfield( L, -2, "numFingers" );
lua_pushnumber( L, event.dgesture.error );
lua_setfield( L, -2, "error" );
lua_pushnumber( L, event.dgesture.x );
lua_setfield( L, -2, "x" );
lua_pushnumber( L, event.dgesture.y );
lua_setfield( L, -2, "y" );
call = true;
}
break;
default:
break;
}
if ( call ) {
if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) { if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) ); TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
state->run = false; state->run = false;
} }
lua_pop( L, -1 );
} }
break; lua_pop( L, -1 );
default:
break;
} }
} state->SDL_eventQueueLen = 0;
static void platformRegisterEvents() {
/* Probably sould not use this since. SDL Warning:
Be very careful of what you do in the event filter function, as it may run in a different thread!
There has already being some undefined behavior with Lua! :o */
// SDL_AddEventWatch( SDLEventFilter, NULL );
} }

View File

@@ -36,6 +36,10 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
for ( int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++ ) { for ( int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++ ) {
state->RLGLcurrentShaderLocs[i] = defaultShaderLocs[i]; state->RLGLcurrentShaderLocs[i] = defaultShaderLocs[i];
} }
#ifdef PLATFORM_DESKTOP_SDL
state->SDL_eventQueue = malloc( PLATFORM_SDL_EVENT_QUEUE_LEN * sizeof( SDL_Event ) );
state->SDL_eventQueueLen = 0;
#endif
return state->run; return state->run;
} }
@@ -56,6 +60,9 @@ void stateFree() {
if ( state->hasWindow ) { if ( state->hasWindow ) {
CloseWindow(); CloseWindow();
} }
#ifdef PLATFORM_DESKTOP_SDL
free( state->SDL_eventQueue );
#endif
free( state->exePath ); free( state->exePath );
free( state->RLGLcurrentShaderLocs ); free( state->RLGLcurrentShaderLocs );
free( state ); free( state );