More window related functions.
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@@ -3,9 +3,16 @@
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/* Validators. */
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bool validCamera3D( size_t id );
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/* Window. */
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int lcoreIsWindowReady( lua_State *L );
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int lcoreIsWindowFullscreen( lua_State *L );
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int lcoreIsWindowHidden( lua_State *L );
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int lcoreIsWindowMinimized( lua_State *L );
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int lcoreIsWindowMaximized( lua_State *L );
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int lcoreIsWindowFocused( lua_State *L );
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int lcoreSetWindowMonitor( lua_State *L );
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int lcoreSetWindowPosition( lua_State *L );
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int lcoreSetWindowSize( lua_State *L );
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int lcoreSetWindowMinSize( lua_State *L );
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int lcoreGetMonitorPosition( lua_State *L );
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int lcoreGetMonitorSize( lua_State *L );
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int lcoreGetWindowPosition( lua_State *L );
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@@ -17,7 +24,14 @@ int lcoreIsWindowResized( lua_State *L );
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int lcoreSetWindowIcon( lua_State *L );
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int lcoreSetWindowTitle( lua_State *L );
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int lcoreGetMonitorCount( lua_State *L );
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int lcoreGetCurrentMonitor( lua_State *L );
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int lcoreGetMonitorPhysicalSize( lua_State *L );
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int lcoreGetMonitorRefreshRate( lua_State *L );
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int lcoreGetWindowScaleDPI( lua_State *L );
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int lcoreGetMonitorName( lua_State *L );
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int lcoreCloseWindow( lua_State *L );
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int lcoreSetClipboardText( lua_State *L );
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int lcoreGetClipboardText( lua_State *L );
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/* Timing. */
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int lcoreSetTargetFPS( lua_State *L );
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int lcoreGetFrameTime( lua_State *L );
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