Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
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@@ -121,7 +121,5 @@ function RL.draw()
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RL.EndMode3D()
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-- RL.EndTextureMode()
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-- RL.SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )
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-- RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, WHITE )
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-- RL.SetTextureSource( TEXTURE_SOURCE_TEXTURE )
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end
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