Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
This commit is contained in:
@@ -1,3 +1,7 @@
|
||||
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
|
||||
|
||||
Cam3D = require( "camera3d" )
|
||||
|
||||
local PLANE_SIZE = 8
|
||||
|
||||
local monitor = 0
|
||||
@@ -19,10 +23,18 @@ function RL.init()
|
||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
||||
|
||||
camera = RL.CreateCamera3D()
|
||||
RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
|
||||
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
||||
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
||||
-- camera = RL.CreateCamera3D()
|
||||
-- RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
|
||||
-- RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
||||
-- RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
||||
camera = Cam3D:new()
|
||||
|
||||
camera:setPosition( { 0, 8, 16 } )
|
||||
camera:setTarget( { 0, 0, 0 } )
|
||||
camera:setUp( { 0, 1, 0 } )
|
||||
camera.mode = camera.MODES.ORBITAL
|
||||
-- camera.mode = camera.MODES.FREE
|
||||
-- camera.mode = camera.MODES.FIRST_PERSON
|
||||
|
||||
local ts = PLANE_SIZE
|
||||
local meshData = {
|
||||
@@ -76,13 +88,25 @@ function RL.init()
|
||||
matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
|
||||
end
|
||||
|
||||
function RL.process( delta )
|
||||
camera:process( delta )
|
||||
|
||||
if RL.IsKeyPressed( RL.KEY_SPACE ) then
|
||||
if camera.mode == camera.MODES.FREE then
|
||||
camera.mode = camera.MODES.FIRST_PERSON
|
||||
else
|
||||
camera.mode = camera.MODES.FREE
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RL.draw()
|
||||
RL.ClearBackground( { 25, 50, 50 } )
|
||||
-- RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL )
|
||||
-- RL.UpdateCamera3D( camera, RL.CAMERA_FREE )
|
||||
RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
|
||||
-- RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
|
||||
|
||||
RL.BeginMode3D( camera )
|
||||
camera:beginMode3D()
|
||||
RL.DrawMesh( mesh, material, matrix )
|
||||
RL.EndMode3D()
|
||||
camera:endMode3D()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user