Color pixel functions.
This commit is contained in:
134
API.md
134
API.md
@@ -301,6 +301,50 @@ GESTURE_PINCH_IN
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GESTURE_PINCH_OUT
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## Globals - PixelFormats
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PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
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PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
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PIXELFORMAT_UNCOMPRESSED_R5G6B5
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PIXELFORMAT_UNCOMPRESSED_R8G8B8
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PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
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PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
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PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
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PIXELFORMAT_UNCOMPRESSED_R32
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PIXELFORMAT_UNCOMPRESSED_R32G32B32
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PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
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PIXELFORMAT_COMPRESSED_DXT1_RGB
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PIXELFORMAT_COMPRESSED_DXT1_RGBA
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PIXELFORMAT_COMPRESSED_DXT3_RGBA
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PIXELFORMAT_COMPRESSED_DXT5_RGBA
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PIXELFORMAT_COMPRESSED_ETC1_RGB
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PIXELFORMAT_COMPRESSED_ETC2_RGB
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PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
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PIXELFORMAT_COMPRESSED_PVRT_RGB
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PIXELFORMAT_COMPRESSED_PVRT_RGBA
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PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
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PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
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## Globals - Colors
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WHITE
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@@ -1813,6 +1857,51 @@ Get texture size
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---
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> color = RL_Fade( Color color, float alpha )
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Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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- Failure return false
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- Success return Color
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---
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> value = RL_ColorToInt( Color color )
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Returns hexadecimal value for a Color
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- Failure return false
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- Success return int
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---
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> color = RL_ColorNormalize( Color color )
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Returns Color normalized as float [0..1]
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- Failure return false
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- Success return Vector4
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---
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> color = RL_ColorFromNormalized( Vector4 normalized )
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Color from normalized values [0..1]
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- Failure return false
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- Success return Color
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---
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> HSV = RL_ColorToHSV( Color color )
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Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
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- Failure return false
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- Success return Vector3
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---
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> color = RL_ColorFromHSV( float hue, float saturation, float value )
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Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
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@@ -1822,6 +1911,51 @@ Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
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---
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> color = RL_ColorAlpha( Color color, float alpha )
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Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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- Failure return false
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- Success return Color
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---
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> color = RL_ColorAlphaBlend( Color dst, Color src, Color tint )
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Returns src alpha-blended into dst color with tint
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- Failure return false
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- Success return Color
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---
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> Color = RL_GetColor( unsigned int hexValue )
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Get Color structure from hexadecimal value
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- Failure return false
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- Success return Color
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---
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> Color = RL_GetPixelColor( Texture2D texture, Vector2 position )
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Get pixel color from source texture
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- Failure return false
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- Success return Color
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---
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> size = RL_GetPixelDataSize( int width, int height, int format )
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Get pixel data size in bytes for certain format
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- Failure return false
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- Success return int
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---
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## Text - Loading
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---
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@@ -70,27 +70,6 @@ function init()
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matrix = RL_MatrixMultiply( RL_MatrixIdentity(), RL_MatrixTranslate( { -4, 0, -4 } ) )
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end
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function process( delta )
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-- print( "RL_GetTouchPointCount()", RL_GetTouchPointCount() )
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-- print( "RL_GetGestureDetected()", RL_GetGestureDetected() )
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-- local gesture = RL_GetGestureDetected()
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-- if gesture then
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-- local dragVec = RL_GetGestureDragVector()
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-- local pinchVec = RL_GetGesturePinchVector()
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-- -- print( "gesture "..gesture, "dragVec "..dragVec[1]..", "..dragVec[2] )
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-- print( "gesture "..gesture, "dragVec "..pinchVec[1]..", "..pinchVec[2] )
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-- end
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-- local vec = RL_GetGestureDragVector()
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-- print( vec[1]..", "..vec[2] )
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-- if RL_IsGestureDetected() then
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-- print( RL_GetGestureDetected() )
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-- end
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end
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function draw()
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RL_ClearBackground( { 100, 150, 100 } )
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RL_UpdateCamera3D( camera )
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@@ -10,6 +10,7 @@ void luaRegister();
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Color uluaGetColor( lua_State *L );
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Vector2 uluaGetVector2( lua_State *L );
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Vector3 uluaGetVector3( lua_State *L );
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Vector4 uluaGetVector4( lua_State *L );
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Rectangle uluaGetRectangle( lua_State *L );
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Quaternion uluaGetQuaternion( lua_State *L );
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Matrix uluaGetMatrix( lua_State *L );
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@@ -20,6 +21,7 @@ NPatchInfo uluaGetNPatchInfo( lua_State *L );
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void uluaPushColor( lua_State *L, Color color );
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void uluaPushVector2( lua_State *L, Vector2 vector );
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void uluaPushVector3( lua_State *L, Vector3 vector );
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void uluaPushVector4( lua_State *L, Vector4 vector );
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void uluaPushRectangle( lua_State *L, Rectangle rect );
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void uluaPushMatrix( lua_State *L, Matrix matrix );
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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@@ -43,4 +43,14 @@ int ltexturesSetTextureFilter( lua_State *L );
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int ltexturesSetTextureWrap( lua_State *L );
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int ltexturesGetTextureSize( lua_State *L );
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/* Color/pixel */
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int ltexturesFade( lua_State *L );
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int ltexturesColorToInt( lua_State *L );
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int ltexturesColorNormalize( lua_State *L );
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int ltexturesColorFromNormalized( lua_State *L );
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int ltexturesColorToHSV( lua_State *L );
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int ltexturesColorFromHSV( lua_State *L );
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int ltexturesColorAlpha( lua_State *L );
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int ltexturesColorAlphaBlend( lua_State *L );
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int ltexturesGetColor( lua_State *L );
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int ltexturesGetPixelColor( lua_State *L );
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int ltexturesGetPixelDataSize( lua_State *L );
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@@ -168,6 +168,28 @@ void defineGlobals() {
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assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" );
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assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" );
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assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" );
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/* PixelFormats */
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G6B5, "PIXELFORMAT_UNCOMPRESSED_R5G6B5" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R8G8B8, "PIXELFORMAT_UNCOMPRESSED_R8G8B8" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32, "PIXELFORMAT_UNCOMPRESSED_R32" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32G32B32, "PIXELFORMAT_UNCOMPRESSED_R32G32B32" );
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assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT1_RGB, "PIXELFORMAT_COMPRESSED_DXT1_RGB" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT1_RGBA, "PIXELFORMAT_COMPRESSED_DXT1_RGBA" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT3_RGBA, "PIXELFORMAT_COMPRESSED_DXT3_RGBA" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT5_RGBA, "PIXELFORMAT_COMPRESSED_DXT5_RGBA" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC1_RGB, "PIXELFORMAT_COMPRESSED_ETC1_RGB" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC2_RGB, "PIXELFORMAT_COMPRESSED_ETC2_RGB" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGB, "PIXELFORMAT_COMPRESSED_PVRT_RGB" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGBA, "PIXELFORMAT_COMPRESSED_PVRT_RGBA" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" );
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assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" );
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/* Colors */
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assignGlobalColor( WHITE, "WHITE" );
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assignGlobalColor( BLACK, "BLACK" );
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@@ -488,8 +510,18 @@ void luaRegister() {
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lua_register( L, "RL_SetTextureFilter", ltexturesSetTextureFilter );
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lua_register( L, "RL_SetTextureWrap", ltexturesSetTextureWrap );
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lua_register( L, "RL_GetTextureSize", ltexturesGetTextureSize );
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/* Color/pixel */
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lua_register( L, "RL_Fade", ltexturesFade );
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lua_register( L, "RL_ColorToInt", ltexturesColorToInt );
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lua_register( L, "RL_ColorNormalize", ltexturesColorNormalize );
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lua_register( L, "RL_ColorFromNormalized", ltexturesColorFromNormalized );
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lua_register( L, "RL_ColorToHSV", ltexturesColorToHSV );
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lua_register( L, "RL_ColorFromHSV", ltexturesColorFromHSV );
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lua_register( L, "RL_ColorAlpha", ltexturesColorAlpha );
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lua_register( L, "RL_ColorAlphaBlend", ltexturesColorAlphaBlend );
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lua_register( L, "RL_GetColor", ltexturesGetColor );
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lua_register( L, "RL_GetPixelColor", ltexturesGetPixelColor );
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lua_register( L, "RL_GetPixelDataSize", ltexturesGetPixelDataSize );
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/* Models. */
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/* Basic. */
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@@ -700,7 +732,7 @@ Vector2 uluaGetVector2( lua_State *L ) {
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Vector2 vector = { 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector value. Returning { 0, 0 }" );
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector2 value. Returning { 0, 0 }" );
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return vector;
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}
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int t = lua_gettop( L ), i = 0;
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@@ -729,7 +761,7 @@ Vector3 uluaGetVector3( lua_State *L ) {
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Vector3 vector = { 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector value. Returning { 0, 0, 0 }" );
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector3 value. Returning { 0, 0, 0 }" );
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return vector;
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}
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int t = lua_gettop( L ), i = 0;
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@@ -757,6 +789,41 @@ Vector3 uluaGetVector3( lua_State *L ) {
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return vector;
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}
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Vector4 uluaGetVector4( lua_State *L ) {
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Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector4 value. Returning { 0, 0, 0, 0 }" );
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return vector;
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}
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int t = lua_gettop( L ), i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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if ( lua_isnumber( L, -1 ) ) {
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switch ( i ) {
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case 0:
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vector.x = lua_tonumber( L, -1 );
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break;
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case 1:
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vector.y = lua_tonumber( L, -1 );
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break;
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case 2:
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vector.z = lua_tonumber( L, -1 );
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break;
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case 3:
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vector.w = lua_tonumber( L, -1 );
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break;
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default:
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break;
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}
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}
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i++;
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lua_pop( L, 1 );
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}
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return vector;
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}
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Rectangle uluaGetRectangle( lua_State *L ) {
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Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
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@@ -992,6 +1059,18 @@ void uluaPushVector3( lua_State *L, Vector3 vector ) {
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lua_rawseti( L, -2, 3 );
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}
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void uluaPushVector4( lua_State *L, Vector4 vector ) {
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lua_createtable( L, 4, 0 );
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lua_pushnumber( L, vector.x );
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lua_rawseti( L, -2, 1 );
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lua_pushnumber( L, vector.y );
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lua_rawseti( L, -2, 2 );
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lua_pushnumber( L, vector.z );
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lua_rawseti( L, -2, 3 );
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lua_pushnumber( L, vector.w );
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lua_rawseti( L, -2, 4 );
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}
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void uluaPushRectangle( lua_State *L, Rectangle rect ) {
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lua_createtable( L, 4, 0 );
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lua_pushnumber( L, rect.x );
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228
src/textures.c
228
src/textures.c
@@ -1060,6 +1060,113 @@ int ltexturesGetTextureSize( lua_State *L ) {
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## Textures - Color/pixel
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*/
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/*
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> color = RL_Fade( Color color, float alpha )
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Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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- Failure return false
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- Success return Color
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*/
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int ltexturesFade( lua_State *L ) {
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if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Fade( Color color, float alpha )" );
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lua_pushboolean( L, false );
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return 1;
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}
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float alpha = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Color color = uluaGetColor( L );
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uluaPushColor( L, Fade( color, alpha ) );
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return 1;
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}
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/*
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> value = RL_ColorToInt( Color color )
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Returns hexadecimal value for a Color
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- Failure return false
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- Success return int
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*/
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int ltexturesColorToInt( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorToInt( Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pushinteger( L, ColorToInt( color ) );
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return 1;
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}
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/*
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> color = RL_ColorNormalize( Color color )
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Returns Color normalized as float [0..1]
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- Failure return false
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- Success return Vector4
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*/
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int ltexturesColorNormalize( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorNormalize( Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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uluaPushVector4( L, ColorNormalize( color ) );
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return 1;
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}
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/*
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> color = RL_ColorFromNormalized( Vector4 normalized )
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Color from normalized values [0..1]
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- Failure return false
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- Success return Color
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*/
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int ltexturesColorFromNormalized( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorFromNormalized( Vector4 normalized )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector4 normalized = uluaGetVector4( L );
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uluaPushColor( L, ColorFromNormalized( normalized ) );
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return 1;
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}
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/*
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> HSV = RL_ColorToHSV( Color color )
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Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
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- Failure return false
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- Success return Vector3
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*/
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int ltexturesColorToHSV( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorToHSV( Color color )" );
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lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Color color = uluaGetColor( L );
|
||||
|
||||
uluaPushVector3( L, ColorToHSV( color ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> color = RL_ColorFromHSV( float hue, float saturation, float value )
|
||||
|
||||
@@ -1078,3 +1185,124 @@ int ltexturesColorFromHSV( lua_State *L ) {
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> color = RL_ColorAlpha( Color color, float alpha )
|
||||
|
||||
Returns color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
|
||||
- Failure return false
|
||||
- Success return Color
|
||||
*/
|
||||
int ltexturesColorAlpha( lua_State *L ) {
|
||||
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorAlpha( Color color, float alpha )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float alpha = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
Color color = uluaGetColor( L );
|
||||
|
||||
uluaPushColor( L, ColorAlpha( color, alpha ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> color = RL_ColorAlphaBlend( Color dst, Color src, Color tint )
|
||||
|
||||
Returns src alpha-blended into dst color with tint
|
||||
|
||||
- Failure return false
|
||||
- Success return Color
|
||||
*/
|
||||
int ltexturesColorAlphaBlend( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorAlphaBlend( Color dst, Color src, Color tint )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Color tint = uluaGetColor( L );
|
||||
lua_pop( L, 1 );
|
||||
Color src = uluaGetColor( L );
|
||||
lua_pop( L, 1 );
|
||||
Color dst = uluaGetColor( L );
|
||||
|
||||
uluaPushColor( L, ColorAlphaBlend( dst, src, tint ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> Color = RL_GetColor( unsigned int hexValue )
|
||||
|
||||
Get Color structure from hexadecimal value
|
||||
|
||||
- Failure return false
|
||||
- Success return Color
|
||||
*/
|
||||
int ltexturesGetColor( lua_State *L ) {
|
||||
if ( !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetColor( unsigned int hexValue )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
uluaPushColor( L, GetColor( (unsigned int)lua_tointeger( L, -1 ) ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> Color = RL_GetPixelColor( Texture2D texture, Vector2 position )
|
||||
|
||||
Get pixel color from source texture
|
||||
|
||||
- Failure return false
|
||||
- Success return Color
|
||||
*/
|
||||
int ltexturesGetPixelColor( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetPixelColor( Texture2D texture, Vector2 position )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Vector2 pos = uluaGetVector2( L );
|
||||
lua_pop( L, 1 );
|
||||
size_t texId = lua_tointeger( L, -2 );
|
||||
|
||||
if ( !validTexture( texId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
Texture2D *texture = texturesGetSourceTexture( texId );
|
||||
Image srcImage = LoadImageFromTexture( *texture );
|
||||
|
||||
uluaPushColor( L, GetImageColor( srcImage, pos.x, pos.y ) );
|
||||
UnloadImage( srcImage );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Color GetPixelColor(void *srcPtr, int format);
|
||||
|
||||
/*
|
||||
> size = RL_GetPixelDataSize( int width, int height, int format )
|
||||
|
||||
Get pixel data size in bytes for certain format
|
||||
|
||||
- Failure return false
|
||||
- Success return int
|
||||
*/
|
||||
int ltexturesGetPixelDataSize( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetPixelDataSize( int width, int height, int format )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
lua_pushinteger( L, GetPixelDataSize( lua_tointeger( L, -3 ), lua_tointeger( L, -2 ), lua_tointeger( L, -1 ) ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user