Color pixel functions.
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134
API.md
134
API.md
@@ -301,6 +301,50 @@ GESTURE_PINCH_IN
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GESTURE_PINCH_OUT
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## Globals - PixelFormats
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PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
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PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
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PIXELFORMAT_UNCOMPRESSED_R5G6B5
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PIXELFORMAT_UNCOMPRESSED_R8G8B8
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PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
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PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
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PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
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PIXELFORMAT_UNCOMPRESSED_R32
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PIXELFORMAT_UNCOMPRESSED_R32G32B32
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PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
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PIXELFORMAT_COMPRESSED_DXT1_RGB
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PIXELFORMAT_COMPRESSED_DXT1_RGBA
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PIXELFORMAT_COMPRESSED_DXT3_RGBA
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PIXELFORMAT_COMPRESSED_DXT5_RGBA
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PIXELFORMAT_COMPRESSED_ETC1_RGB
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PIXELFORMAT_COMPRESSED_ETC2_RGB
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PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
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PIXELFORMAT_COMPRESSED_PVRT_RGB
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PIXELFORMAT_COMPRESSED_PVRT_RGBA
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PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
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PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
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## Globals - Colors
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WHITE
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@@ -1813,6 +1857,51 @@ Get texture size
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---
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> color = RL_Fade( Color color, float alpha )
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Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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- Failure return false
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- Success return Color
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---
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> value = RL_ColorToInt( Color color )
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Returns hexadecimal value for a Color
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- Failure return false
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- Success return int
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---
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> color = RL_ColorNormalize( Color color )
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Returns Color normalized as float [0..1]
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- Failure return false
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- Success return Vector4
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---
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> color = RL_ColorFromNormalized( Vector4 normalized )
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Color from normalized values [0..1]
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- Failure return false
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- Success return Color
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---
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> HSV = RL_ColorToHSV( Color color )
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Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
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- Failure return false
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- Success return Vector3
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---
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> color = RL_ColorFromHSV( float hue, float saturation, float value )
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Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
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@@ -1822,6 +1911,51 @@ Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
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---
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> color = RL_ColorAlpha( Color color, float alpha )
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Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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- Failure return false
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- Success return Color
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---
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> color = RL_ColorAlphaBlend( Color dst, Color src, Color tint )
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Returns src alpha-blended into dst color with tint
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- Failure return false
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- Success return Color
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---
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> Color = RL_GetColor( unsigned int hexValue )
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Get Color structure from hexadecimal value
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- Failure return false
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- Success return Color
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---
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> Color = RL_GetPixelColor( Texture2D texture, Vector2 position )
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Get pixel color from source texture
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- Failure return false
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- Success return Color
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---
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> size = RL_GetPixelDataSize( int width, int height, int format )
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Get pixel data size in bytes for certain format
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- Failure return false
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- Success return int
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---
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## Text - Loading
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---
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