uluaPushTransform translation field name fix.

This commit is contained in:
jussi
2025-03-10 22:07:20 +02:00
parent a1bc76d7fd
commit d0ae531dbd
3 changed files with 10 additions and 5 deletions

View File

@@ -38,6 +38,7 @@ DETAILED CHANGES:
- ADDED: Texture atlas repeat example.
- CHANGE: UpdateTexture and UpdateTextureRec now take pixel data as Buffer.
- ADDED: Blend modes example.
- FIXED: uluaPushTransform translation field name fix.
------------------------------------------------------------------------
Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0

View File

@@ -5039,10 +5039,12 @@ static const char **GuiTextSplit(const char *text, char delimiter, int *count, i
// textRow is an externally provided array of integers that stores row number for every splitted string
#if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
// #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 512
#endif
#if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
// #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 4096
#endif
static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data)
@@ -5451,10 +5453,12 @@ const char **TextSplit(const char *text, char delimiter, int *count)
// 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
#if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
// #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 512
#endif
#if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
// #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 4096
#endif
static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL };

View File

@@ -3932,7 +3932,7 @@ void uluaPushBoneInfo( lua_State* L, BoneInfo boneInfo ) {
void uluaPushTransform( lua_State* L, Transform transform ) {
lua_createtable( L, 3, 0 );
uluaPushVector3( L, transform.translation );
lua_setfield( L, -2, "name" );
lua_setfield( L, -2, "translation" );
uluaPushQuaternion( L, transform.rotation );
lua_setfield( L, -2, "rotation" );
uluaPushVector3( L, transform.scale );