Updated examples to ReiLua 0.9.0.

This commit is contained in:
jussi
2024-11-21 18:02:06 +02:00
parent 3d5eeac3d7
commit d96e33bb17
5 changed files with 35 additions and 20 deletions

View File

@@ -7,7 +7,6 @@ local res = Vector2:new( 1024, 720 )
local winScale = 1
local winSize = res:scale( winScale )
local monitor = 0
local null = RL.LoadBuffer( {}, RL.BUFFER_UNSIGNED_CHAR );
local triangle = {
texture = {
@@ -97,7 +96,7 @@ local function createTriangle()
RL.BUFFER_FLOAT
)
triangle.vbos.positions = RL.rlLoadVertexBuffer( vertexBuffer, false )
RL.rlSetVertexAttribute( 0, 3, RL.RL_FLOAT, false, 0, null )
RL.rlSetVertexAttribute( 0, 3, RL.RL_FLOAT, false, 0, 0 )
RL.rlEnableVertexAttribute( 0 )
-- Colors.
@@ -110,7 +109,7 @@ local function createTriangle()
RL.BUFFER_FLOAT
)
triangle.vbos.colors = RL.rlLoadVertexBuffer( colors, false )
RL.rlSetVertexAttribute( 1, 4, RL.RL_FLOAT, false, 0, null )
RL.rlSetVertexAttribute( 1, 4, RL.RL_FLOAT, false, 0, 0 )
RL.rlEnableVertexAttribute( 1 )
-- Texcoords.
@@ -123,7 +122,7 @@ local function createTriangle()
RL.BUFFER_FLOAT
)
triangle.vbos.texcoors = RL.rlLoadVertexBuffer( texcoors, false )
RL.rlSetVertexAttribute( 2, 2, RL.RL_FLOAT, false, 0, null )
RL.rlSetVertexAttribute( 2, 2, RL.RL_FLOAT, false, 0, 0 )
RL.rlEnableVertexAttribute( 2 )
-- Disable.