Raygui wrapper lib.

This commit is contained in:
jussi
2023-04-14 00:11:58 +03:00
parent 895c7f1a06
commit dc2edd6944
20 changed files with 210 additions and 23 deletions

10
API.md
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@@ -5955,13 +5955,21 @@ Get gui state ( global state )
> success = RL.GuiSetFont( Font font )
Set gui custom font ( Global state )
Set gui custom font ( global state )
- Failure return false
- Success return true
---
> font = RL.GuiGetFont()
Get gui custom font ( global state )
- Success return int
---
## Gui - Style
---

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@@ -4759,13 +4759,18 @@ function RL.GuiGetState() end
-- Gui - Font
---Set gui custom font ( Global state )
---Set gui custom font ( global state )
---- Failure return false
---- Success return true
---@param font any
---@return any success
function RL.GuiSetFont( font ) end
---Get gui custom font ( global state )
---- Success return int
---@return any font
function RL.GuiGetFont() end
-- Gui - Style
---Set one style property

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@@ -50,6 +50,7 @@ Detailed changes:
- ADDED: GetCamera3DViewMatrix
- ADDED: GetCamera3DProjectionMatrix
- ADDED: glBlitFramebuffer
- ADDED: GuiGetFont
------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2

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@@ -1,5 +1,6 @@
Current {
* Check new functions from https://github.com/raysan5/raylib/blob/master/CHANGELOG
* Tilemap clib.
}
Backlog {

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@@ -33,9 +33,6 @@ function RL.init()
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
end
function RL.process( delta )
end
function RL.draw()
RL.ClearBackground( { 50, 20, 75 } )

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@@ -3,12 +3,6 @@ package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Util = require( "utillib" )
Vec2 = require( "vector2" )
-- print( "RL", RL, #RL )
-- for i, v in pairs( RL ) do
-- print( i, v )
-- end
local TILE_SIZE = 16
local PLAYER_MAXSPEED = 1.5
local PLAYER_ACCELL = 5

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@@ -0,0 +1,155 @@
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Util = require( "utillib" )
Rect = require( "rectangle" )
Vec2 = require( "vector2" )
Color = require( "color" )
Raygui = require( "raygui" )
local raygui = Raygui:new()
local grid = {}
function RL.init()
local monitor = 0
local mPos = RL.GetMonitorPosition( monitor )
local mSize = RL.GetMonitorSize( monitor )
local winSize = { 1920, 1080 }
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
local label = raygui:add( raygui.Label:new(
Rect:new( 16, 16, 64, 32 ),
"Cat"
) )
local toggleGroup = raygui:add( raygui.ToggleGroup:new(
Rect:new( 68, 16, 64, 32 ),
"Cat\nDog",
0,
function( self ) print( self:getItem( self.active ) ) end
) )
local button = raygui:add( raygui.Button:new(
Rect:new( 245, 188, 64, 32 ),
"Dog",
function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
) )
local checkbox = raygui:add( raygui.CheckBox:new(
Rect:new( 64, 128, 20, 20 ),
"Dog",
false
) )
local combobox = raygui:add( raygui.ComboBox:new(
Rect:new( 64, 256, 128, 32 ),
"Dog\nCow\nDonkey",
0
) )
local dropdownbox = raygui:add( raygui.DropdownBox:new(
Rect:new( 256, 128, 128, 32 ),
"Dog\nGiraffe\nLion\nHorse",
0,
false,
function( self ) print( self:getItem( self.active ) ) end
) )
local spinner = raygui:add( raygui.Spinner:new(
Rect:new( 464, 256, 128, 32 ),
"Health",
0,
0,
10,
false,
function( self ) print( "Spinner value changed to "..self.value ) end
) )
local valuebox = raygui:add( raygui.ValueBox:new(
Rect:new( 464, 316, 128, 32 ),
"Health",
0,
0,
100,
false,
function( self ) print( "ValueBox value changed to "..self.value ) end
) )
local textbox = raygui:add( raygui.TextBox:new(
Rect:new( 32, 316, 256, 32 ),
"Name",
32,
false,
function( self ) print( "Set text "..self.text ) end
) )
local textboxmulti = raygui:add( raygui.TextBoxMulti:new(
Rect:new( 32, 400, 256, 64 ),
"Buggy?",
32,
false,
function( self ) print( "Set text "..self.text ) end
) )
local slider = raygui:add( raygui.Slider:new(
Rect:new( 50, 500, 256, 32 ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
) )
local sliderbar = raygui:add( raygui.SliderBar:new(
Rect:new( 50, 550, 256, 32 ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
) )
local progressbar = raygui:add( raygui.ProgressBar:new(
Rect:new( 50, 600, 256, 32 ),
"min",
"max",
20,
0,
100,
function( self ) print( "Changed value "..self.value ) end
) )
local statusbar = raygui:add( raygui.StatusBar:new(
Rect:new( 50, 650, 256, 32 ),
"StatusBar"
) )
local dummyrec = raygui:add( raygui.DummyRec:new(
Rect:new( 50, 700, 256, 32 ),
"DummyRec"
) )
grid = raygui:add( raygui.Grid:new(
Rect:new( 400, 400, 256, 256 ),
"Grid",
32,
2
) )
end
function RL.process( delta )
raygui:process()
end
function RL.draw()
RL.ClearBackground( { 50, 20, 75 } )
if 0 <= grid.cell.x then
RL.DrawRectangleLines(
{
grid.bounds.x + grid.cell.x * 32,
grid.bounds.y + grid.cell.y * 32,
32,
32
},
RL.GREEN
)
end
raygui:draw()
end

BIN
examples/resources/clib/rllib.so Executable file

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@@ -1,4 +1,4 @@
util = require( "utillib" )
Util = require( "utillib" )
Rect = require( "rectangle" )
Vec2 = require( "vector2" )
Color = require( "color" )
@@ -106,11 +106,11 @@ function Gui.delete( cell )
end
function Gui.set2Top( cell )
util.tableMove( Gui._cells, Gui.getId( cell ), 1, #Gui._cells )
Util.tableMove( Gui._cells, Gui.getId( cell ), 1, #Gui._cells )
end
function Gui.set2Back( cell )
util.tableMove( Gui._cells, Gui.getId( cell ), 1, 1 )
Util.tableMove( Gui._cells, Gui.getId( cell ), 1, 1 )
end
function Gui.process( mousePosition )
@@ -187,7 +187,7 @@ function Gui.process( mousePosition )
if 0 < key then
if key == RL.KEY_BACKSPACE then
Gui._inputItem.text = util.utf8Sub( Gui._inputItem.text, 0, utf8.len( Gui._inputItem.text ) - 1 )
Gui._inputItem.text = Util.utf8Sub( Gui._inputItem.text, 0, utf8.len( Gui._inputItem.text ) - 1 )
elseif key == RL.KEY_ENTER or key == RL.KEY_KP_ENTER then
if Gui._inputItem.allowLineBreak then
Gui._inputItem.text = Gui._inputItem.text.."\n"
@@ -615,8 +615,8 @@ function Container:scroll( pos )
return
end
self._scrollRect.x = util.clamp( pos.x, 0, self._scrollRect.width - self.bounds.width )
self._scrollRect.y = util.clamp( pos.y, 0, self._scrollRect.height - self.bounds.height )
self._scrollRect.x = Util.clamp( pos.x, 0, self._scrollRect.width - self.bounds.width )
self._scrollRect.y = Util.clamp( pos.y, 0, self._scrollRect.height - self.bounds.height )
self:update()
end

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@@ -1,4 +1,6 @@
Rectangle = {}
-- Rectangle.TYPE = "Rectangle"
Rectangle.meta = {
__index = Rectangle,
__tostring = function( r )

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@@ -114,6 +114,9 @@ function utillib.split( str, sep )
for str in string.gmatch( str, "([^"..sep.."]+)" ) do
table.insert( t, str )
end
-- for s in string.gmatch( str, "([^"..sep.."]+)" ) do
-- table.insert( t, s )
-- end
return t
end

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@@ -2049,7 +2049,8 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
// Delete text
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
// if (IsKeyPressed(KEY_BACKSPACE))
if ( GetKeyPressed() == KEY_BACKSPACE )
{
while ((keyCount > 0) && ((text[--keyCount] & 0xc0) == 0x80));
text[keyCount] = '\0';
@@ -2343,7 +2344,8 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
// Delete characters
if (textLength > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
// if (IsKeyPressed(KEY_BACKSPACE))
if ( GetKeyPressed() == KEY_BACKSPACE )
{
if ((unsigned char)text[textLength - 1] < 127)
{

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@@ -11,6 +11,7 @@ int lguiGuiSetState( lua_State *L );
int lguiGuiGetState( lua_State *L );
/* Font. */
int lguiGuiSetFont( lua_State *L );
int lguiGuiGetFont( lua_State *L );
/* Style */
int lguiGuiSetStyle( lua_State *L );
int lguiGuiGetStyle( lua_State *L );

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@@ -14,6 +14,7 @@ typedef struct {
lua_State *luaState;
Vector2 resolution;
int textureSource;
size_t guiFont;
/* Resources. */
/* Images. */
Image **images;

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@@ -55,10 +55,11 @@ int lglBlitFramebuffer( lua_State *L ) {
dstRect.x, dstRect.y, dstRect.width, dstRect.height,
mask,
filter
// GL_COLOR_BUFFER_BIT, // mask
// GL_NEAREST // filter
);
glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
lua_pushboolean( L, true );
return 1;

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@@ -1290,6 +1290,7 @@ void luaRegister() {
assingGlobalFunction( "GuiGetState", lguiGuiGetState );
/* Font. */
assingGlobalFunction( "GuiSetFont", lguiGuiSetFont );
assingGlobalFunction( "GuiGetFont", lguiGuiGetFont );
/* Style. */
assingGlobalFunction( "GuiSetStyle", lguiGuiSetStyle );
assingGlobalFunction( "GuiGetStyle", lguiGuiGetStyle );

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@@ -131,7 +131,7 @@ int lguiGuiGetState( lua_State *L ) {
/*
> success = RL.GuiSetFont( Font font )
Set gui custom font ( Global state )
Set gui custom font ( global state )
- Failure return false
- Success return true
@@ -143,6 +143,7 @@ int lguiGuiSetFont( lua_State *L ) {
return 1;
}
size_t fontId = lua_tointeger( L, 1 );
state->guiFont = fontId;
GuiSetFont( *state->fonts[ fontId ] );
lua_pushboolean( L, true );
@@ -150,6 +151,19 @@ int lguiGuiSetFont( lua_State *L ) {
return 1;
}
/*
> font = RL.GuiGetFont()
Get gui custom font ( global state )
- Success return int
*/
int lguiGuiGetFont( lua_State *L ) {
lua_pushinteger( L, state->guiFont );
return 1;
}
/*
## Gui - Style
*/

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@@ -17,6 +17,7 @@ bool stateInit( const char *exePath ) {
state->resolution = (Vector2){ 800, 600 };
state->luaState = NULL;
state->textureSource = TEXTURE_SOURCE_TEXTURE;
state->guiFont = 0;
/* Images. */
state->imageAlloc = ALLOC_PAGE_SIZE;
state->imageCount = 0;