Organized core functions.
This commit is contained in:
752
ReiLua_API.lua
752
ReiLua_API.lua
@@ -1208,7 +1208,7 @@ RL.EVENT_MOUSE_CURSOR_POS=8
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RL.EVENT_MOUSE_SCROLL=9
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---GLFW event cursor enter/leave
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RL.EVENT_CURSOR_ENTER=10
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-- Core - Window
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-- Core - Window-related functions
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---Check if window has been initialized successfully
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---- Success return bool
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@@ -1376,72 +1376,7 @@ function RL.SetClipboardText( text ) end
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---@return any text
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function RL.GetClipboardText() end
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-- Core - Timing
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---Set target FPS (maximum)
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---@param fps integer
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---@return any RL.SetTargetFPS
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function RL.SetTargetFPS( fps ) end
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---Get current FPS
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---- Success return int
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---@return any FPS
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function RL.GetFPS() end
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---Get time in seconds for last frame drawn (Delta time)
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---- Success return float
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---@return any delta
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function RL.GetFrameTime() end
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---Get elapsed time in seconds since InitWindow()
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---- Success return float
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---@return any time
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function RL.GetTime() end
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-- Core - Misc
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---Takes a screenshot of current screen (filename extension defines format)
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---@param fileName string
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---@return any RL.TakeScreenshot
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function RL.TakeScreenshot( fileName ) end
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---Setup init configuration flags (view FLAGS)
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---@param flags integer
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---@return any RL.SetConfigFlags
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function RL.SetConfigFlags( flags ) end
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---Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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---@param logLevel integer
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---@param text string
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---@return any RL.TraceLog
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function RL.TraceLog( logLevel, text ) end
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---Set the current threshold (minimum) log level
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---@param logLevel integer
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---@return any RL.SetTraceLogLevel
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function RL.SetTraceLogLevel( logLevel ) end
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---Set the log level for bad function calls and invalid data formats.
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---@param logLevel integer
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---@return any RL.SetLogLevelInvalid
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function RL.SetLogLevelInvalid( logLevel ) end
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---Get the log level for bad function calls and invalid data formats.
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---- Success return int
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---@return any logLevel
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function RL.GetLogLevelInvalid() end
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---Open URL with default system browser (If available)
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---@param url string
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---@return any RL.OpenURL
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function RL.OpenURL( url ) end
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---Check if Lua garbage collection is set to unload object data
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---- Success return bool
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---@return any enabled
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function RL.IsGCUnloadEnabled() end
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-- Core - Cursor
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-- Core - Cursor-related functions
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---Shows cursor
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---@return any RL.ShowCursor
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@@ -1469,7 +1404,7 @@ function RL.DisableCursor() end
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---@return any onSreen
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function RL.IsCursorOnScreen() end
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-- Core - Drawing
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-- Core - Drawing-related functions
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---Set background color (framebuffer clear color)
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---@param color table
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@@ -1484,6 +1419,42 @@ function RL.BeginDrawing() end
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---@return any RL.EndDrawing
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function RL.EndDrawing() end
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---Begin 2D mode with custom camera (2D)
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---@param camera any
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---@return any RL.BeginMode2D
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function RL.BeginMode2D( camera ) end
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---Ends 2D mode with custom camera
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---@return any RL.EndMode2D
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function RL.EndMode2D() end
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---Begin 3D mode with custom camera (3D)
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---@param camera any
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---@return any RL.BeginMode3D
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function RL.BeginMode3D( camera ) end
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---Ends 3D mode and returns to default 2D orthographic mode
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---@return any RL.EndMode3D
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function RL.EndMode3D() end
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---Begin drawing to render texture
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---@param target any
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---@return any RL.BeginTextureMode
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function RL.BeginTextureMode( target ) end
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---Ends drawing to render texture
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---@return any RL.EndTextureMode
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function RL.EndTextureMode() end
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---Begin custom shader drawing
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---@param shader any
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---@return any RL.BeginShaderMode
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function RL.BeginShaderMode( shader ) end
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---End custom shader drawing (use default shader)
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---@return any RL.EndShaderMode
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function RL.EndShaderMode() end
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---Begin blending mode (BLEND_ALPHA, BLEND_ADDITIVE, BLEND_MULTIPLIED...)
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---@param mode integer
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---@return any RL.BeginBlendMode
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@@ -1502,7 +1473,7 @@ function RL.BeginScissorMode( rectange ) end
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---@return any RL.EndScissorMode
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function RL.EndScissorMode() end
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-- Core - Shader
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-- Core - Shader management functions
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---Load shader from files and bind default locations.
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---NOTE: Set nil if no shader
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@@ -1528,15 +1499,6 @@ function RL.LoadShaderFromMemory( vsCode, fsCode ) end
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---@return any isReady
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function RL.IsShaderReady( shader ) end
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---Begin custom shader drawing
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---@param shader any
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---@return any RL.BeginShaderMode
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function RL.BeginShaderMode( shader ) end
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---End custom shader drawing (use default shader)
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---@return any RL.EndShaderMode
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function RL.EndShaderMode() end
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---Get shader uniform location
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---- Success return int
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---@param shader any
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@@ -1603,242 +1565,122 @@ function RL.SetShaderValueV( shader, locIndex, values, uniformType, count ) end
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---@return any RL.UnloadShader
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function RL.UnloadShader( shader ) end
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-- Core - Input-related Keyboard
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-- Core - Screen-space-related functions
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---Detect if a key has been pressed once
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---- Success return bool
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---@param key integer
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---@return any pressed
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function RL.IsKeyPressed( key ) end
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---Get a ray trace from mouse position
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---- Success return Ray
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---@param mousePosition table
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---@param camera any
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---@return any ray
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function RL.GetMouseRay( mousePosition, camera ) end
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---Detect if a key is being pressed
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---- Success return bool
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---@param key integer
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---@return any pressed
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function RL.IsKeyDown( key ) end
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---Get camera transform matrix (view matrix)
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---- Success return Matrix
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---@param camera any
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---@return any matrix
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function RL.GetCameraMatrix( camera ) end
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---Detect if a key has been released once
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---- Success return bool
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---@param key integer
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---@return any released
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function RL.IsKeyReleased( key ) end
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---Get camera 2d transform matrix
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---- Success return Matrix
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---@param camera any
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---@return any matrix
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function RL.GetCameraMatrix2D( camera ) end
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---Check if a key is NOT being pressed
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---- Success return bool
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---@param key integer
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---@return any released
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function RL.IsKeyUp( key ) end
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---Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
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---- Success return int
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---@return any keycode
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function RL.GetKeyPressed() end
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---Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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---- Success return int
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---@return any unicode
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function RL.GetCharPressed() end
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---Set a custom key to exit program (default is ESC)
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---@param key integer
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---@return any RL.SetExitKey
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function RL.SetExitKey( key ) end
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---This function returns the name of the specified printable key, encoded as UTF-8.
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---This is typically the character that key would produce without any modifier keys,
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---intended for displaying key bindings to the user. For dead keys, it is typically
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---the diacritic it would add to a character.
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---Do not use this function for text input. You will break text input for many
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---languages even if it happens to work for yours.
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---If the key is KEY_UNKNOWN, the scancode is used to identify the key,
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---otherwise the scancode is ignored. If you specify a non-printable key,
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---or KEY_UNKNOWN and a scancode that maps to a non-printable key,
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---this function returns nil but does not emit an error.
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---- Success return string or nil
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---@param key integer
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---@param scancode integer
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---@return any keyName
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function RL.GetKeyName( key, scancode ) end
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---This function returns the platform-specific scancode of the specified key.
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---If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
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---- Success return int
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---@param key integer
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---@return any scancode
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function RL.GetKeyScancode( key ) end
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-- Core - Input-related Gamepad
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---Detect if a gamepad is available
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---- Success return bool
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---@param gamepad integer
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---@return any available
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function RL.IsGamepadAvailable( gamepad ) end
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---Detect if a gamepad button has been pressed once
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---- Success return bool
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---@param gamepad integer
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---@param button integer
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---@return any pressed
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function RL.IsGamepadButtonPressed( gamepad, button ) end
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---Detect if a gamepad button is being pressed
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---- Success return bool
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---@param gamepad integer
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---@param button integer
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---@return any pressed
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function RL.IsGamepadButtonDown( gamepad, button ) end
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---Detect if a gamepad button has been released once
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---- Success return bool
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---@param gamepad integer
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---@param button integer
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---@return any released
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function RL.IsGamepadButtonReleased( gamepad, button ) end
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---Return gamepad axis count for a gamepad
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---- Success return int
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---@param gamepad integer
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---@return any count
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function RL.GetGamepadAxisCount( gamepad ) end
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---Return axis movement value for a gamepad axis
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---- Success return float
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---@param gamepad integer
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---@param axis integer
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---@return any value
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function RL.GetGamepadAxisMovement( gamepad, axis ) end
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---Return gamepad internal name id
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---- Success return string
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---@param gamepad integer
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---@return any name
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function RL.GetGamepadName( gamepad ) end
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-- Core - Input-related Mouse
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---Detect if a mouse button has been pressed once
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---- Success return bool
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---@param button integer
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---@return any pressed
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function RL.IsMouseButtonPressed( button ) end
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---Detect if a mouse button is being pressed
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---- Success return bool
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---@param button integer
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---@return any pressed
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function RL.IsMouseButtonDown( button ) end
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---Detect if a mouse button has been released once
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---- Success return bool
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---@param button integer
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---@return any released
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function RL.IsMouseButtonReleased( button ) end
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---Check if a mouse button is NOT being pressed
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---- Success return bool
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---@param button integer
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---@return any released
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function RL.IsMouseButtonUp( button ) end
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---Returns mouse position
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---Get the screen space position for a 3d world space position
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---- Success return Vector2
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---@return any position
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function RL.GetMousePosition() end
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---Get mouse delta between frames
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---- Success return Vector2
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---@return any position
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function RL.GetMouseDelta() end
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---Set mouse position XY
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---@param position table
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---@return any RL.SetMousePosition
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function RL.SetMousePosition( position ) end
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---Set mouse offset
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---@param offset table
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---@return any RL.SetMouseOffset
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function RL.SetMouseOffset( offset ) end
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---Set mouse scaling
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---@param scale table
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---@return any RL.SetMouseScale
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function RL.SetMouseScale( scale ) end
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---Returns mouse wheel movement Y
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---- Success return float
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---@return any movement
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function RL.GetMouseWheelMove() end
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---Set mouse cursor
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---@param cursor integer
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---@return any RL.SetMouseCursor
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function RL.SetMouseCursor( cursor ) end
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-- Core - Input-related Touch
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---Get touch position XY for a touch point index (relative to screen size)
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---- Success return Vector2
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---@param index integer
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---@param camera any
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---@return any position
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function RL.GetTouchPosition( index ) end
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function RL.GetWorldToScreen( position, camera ) end
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---Get touch point identifier for given index
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---Get size position for a 3d world space position
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---- Success return Vector2
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---@param position table
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---@param camera any
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---@param size table
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---@return any position
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function RL.GetWorldToScreenEx( position, camera, size ) end
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---Get the screen space position for a 2d camera world space position
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---- Success return Vector2
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---@param position table
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---@param camera any
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---@return any position
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function RL.GetWorldToScreen2D( position, camera ) end
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---Get the world space position for a 2d camera screen space position
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---- Success return Vector2
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---@param position table
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---@param camera any
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---@return any position
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function RL.GetScreenToWorld2D( position, camera ) end
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-- Core - Timing-related functions
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---Set target FPS (maximum)
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---@param fps integer
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---@return any RL.SetTargetFPS
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function RL.SetTargetFPS( fps ) end
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---Get current FPS
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---- Success return int
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---@param index integer
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---@return any id
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function RL.GetTouchPointId( index ) end
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---@return any FPS
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function RL.GetFPS() end
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---Get touch point identifier for given index
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---- Success return int
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---@return any count
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function RL.GetTouchPointCount() end
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---Get time in seconds for last frame drawn (Delta time)
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---- Success return float
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---@return any delta
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function RL.GetFrameTime() end
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-- Core - Input-related Gestures
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---Enable a set of gestures using flags
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---@param int any
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---@return any RL.SetGesturesEnabled
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function RL.SetGesturesEnabled( int ) end
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---Check if a gesture have been detected
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---- Success return bool
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---@param gesture integer
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---@return any detected
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function RL.IsGestureDetected( gesture ) end
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---Get latest detected gesture
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---- Success return int
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---@return any gesture
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function RL.GetGestureDetected() end
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---Get gesture hold time in milliseconds
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---Get elapsed time in seconds since InitWindow()
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---- Success return float
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---@return any time
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function RL.GetGestureHoldDuration() end
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function RL.GetTime() end
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---Get gesture drag vector
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---- Success return Vector2
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---@return any vector
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function RL.GetGestureDragVector() end
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-- Core - Misc
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---Get gesture drag angle
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---- Success return float
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---@return any angle
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function RL.GetGestureDragAngle() end
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---Takes a screenshot of current screen (filename extension defines format)
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---@param fileName string
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---@return any RL.TakeScreenshot
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function RL.TakeScreenshot( fileName ) end
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---Get gesture pinch delta
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---- Success return Vector2
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---@return any vector
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function RL.GetGesturePinchVector() end
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---Setup init configuration flags (view FLAGS)
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---@param flags integer
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---@return any RL.SetConfigFlags
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function RL.SetConfigFlags( flags ) end
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---Get gesture pinch angle
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---- Success return float
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---@return any angle
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function RL.GetGesturePinchAngle() end
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---Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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---@param logLevel integer
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---@param text string
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---@return any RL.TraceLog
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function RL.TraceLog( logLevel, text ) end
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-- Core - File
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---Set the current threshold (minimum) log level
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---@param logLevel integer
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---@return any RL.SetTraceLogLevel
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function RL.SetTraceLogLevel( logLevel ) end
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||||
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---Set the log level for bad function calls and invalid data formats.
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---@param logLevel integer
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---@return any RL.SetLogLevelInvalid
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function RL.SetLogLevelInvalid( logLevel ) end
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---Get the log level for bad function calls and invalid data formats.
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---- Success return int
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---@return any logLevel
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function RL.GetLogLevelInvalid() end
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---Open URL with default system browser (If available)
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---@param url string
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---@return any RL.OpenURL
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function RL.OpenURL( url ) end
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---Check if Lua garbage collection is set to unload object data
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---- Success return bool
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---@return any enabled
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function RL.IsGCUnloadEnabled() end
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-- Core - Files management functions
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---Return game directory (where main.lua is located)
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---- Success return string
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@@ -1975,22 +1817,248 @@ function RL.EncodeDataBase64( data ) end
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---@return any outputSize
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function RL.DecodeDataBase64( data ) end
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-- Core - Camera2D
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-- Core - Input-related functions: keyboard
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---Detect if a key has been pressed once
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---- Success return bool
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---@param key integer
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---@return any pressed
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function RL.IsKeyPressed( key ) end
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---Detect if a key is being pressed
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---- Success return bool
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---@param key integer
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---@return any pressed
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function RL.IsKeyDown( key ) end
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---Detect if a key has been released once
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||||
---- Success return bool
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---@param key integer
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||||
---@return any released
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function RL.IsKeyReleased( key ) end
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||||
|
||||
---Check if a key is NOT being pressed
|
||||
---- Success return bool
|
||||
---@param key integer
|
||||
---@return any released
|
||||
function RL.IsKeyUp( key ) end
|
||||
|
||||
---Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
||||
---- Success return int
|
||||
---@return any keycode
|
||||
function RL.GetKeyPressed() end
|
||||
|
||||
---Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
||||
---- Success return int
|
||||
---@return any unicode
|
||||
function RL.GetCharPressed() end
|
||||
|
||||
---Set a custom key to exit program (default is ESC)
|
||||
---@param key integer
|
||||
---@return any RL.SetExitKey
|
||||
function RL.SetExitKey( key ) end
|
||||
|
||||
---This function returns the name of the specified printable key, encoded as UTF-8.
|
||||
---This is typically the character that key would produce without any modifier keys,
|
||||
---intended for displaying key bindings to the user. For dead keys, it is typically
|
||||
---the diacritic it would add to a character.
|
||||
---Do not use this function for text input. You will break text input for many
|
||||
---languages even if it happens to work for yours.
|
||||
---If the key is KEY_UNKNOWN, the scancode is used to identify the key,
|
||||
---otherwise the scancode is ignored. If you specify a non-printable key,
|
||||
---or KEY_UNKNOWN and a scancode that maps to a non-printable key,
|
||||
---this function returns nil but does not emit an error.
|
||||
---- Success return string or nil
|
||||
---@param key integer
|
||||
---@param scancode integer
|
||||
---@return any keyName
|
||||
function RL.GetKeyName( key, scancode ) end
|
||||
|
||||
---This function returns the platform-specific scancode of the specified key.
|
||||
---If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
|
||||
---- Success return int
|
||||
---@param key integer
|
||||
---@return any scancode
|
||||
function RL.GetKeyScancode( key ) end
|
||||
|
||||
-- Core - Input-related functions: gamepads
|
||||
|
||||
---Detect if a gamepad is available
|
||||
---- Success return bool
|
||||
---@param gamepad integer
|
||||
---@return any available
|
||||
function RL.IsGamepadAvailable( gamepad ) end
|
||||
|
||||
---Detect if a gamepad button has been pressed once
|
||||
---- Success return bool
|
||||
---@param gamepad integer
|
||||
---@param button integer
|
||||
---@return any pressed
|
||||
function RL.IsGamepadButtonPressed( gamepad, button ) end
|
||||
|
||||
---Detect if a gamepad button is being pressed
|
||||
---- Success return bool
|
||||
---@param gamepad integer
|
||||
---@param button integer
|
||||
---@return any pressed
|
||||
function RL.IsGamepadButtonDown( gamepad, button ) end
|
||||
|
||||
---Detect if a gamepad button has been released once
|
||||
---- Success return bool
|
||||
---@param gamepad integer
|
||||
---@param button integer
|
||||
---@return any released
|
||||
function RL.IsGamepadButtonReleased( gamepad, button ) end
|
||||
|
||||
---Return gamepad axis count for a gamepad
|
||||
---- Success return int
|
||||
---@param gamepad integer
|
||||
---@return any count
|
||||
function RL.GetGamepadAxisCount( gamepad ) end
|
||||
|
||||
---Return axis movement value for a gamepad axis
|
||||
---- Success return float
|
||||
---@param gamepad integer
|
||||
---@param axis integer
|
||||
---@return any value
|
||||
function RL.GetGamepadAxisMovement( gamepad, axis ) end
|
||||
|
||||
---Return gamepad internal name id
|
||||
---- Success return string
|
||||
---@param gamepad integer
|
||||
---@return any name
|
||||
function RL.GetGamepadName( gamepad ) end
|
||||
|
||||
-- Core - Input-related functions: mouse
|
||||
|
||||
---Detect if a mouse button has been pressed once
|
||||
---- Success return bool
|
||||
---@param button integer
|
||||
---@return any pressed
|
||||
function RL.IsMouseButtonPressed( button ) end
|
||||
|
||||
---Detect if a mouse button is being pressed
|
||||
---- Success return bool
|
||||
---@param button integer
|
||||
---@return any pressed
|
||||
function RL.IsMouseButtonDown( button ) end
|
||||
|
||||
---Detect if a mouse button has been released once
|
||||
---- Success return bool
|
||||
---@param button integer
|
||||
---@return any released
|
||||
function RL.IsMouseButtonReleased( button ) end
|
||||
|
||||
---Check if a mouse button is NOT being pressed
|
||||
---- Success return bool
|
||||
---@param button integer
|
||||
---@return any released
|
||||
function RL.IsMouseButtonUp( button ) end
|
||||
|
||||
---Returns mouse position
|
||||
---- Success return Vector2
|
||||
---@return any position
|
||||
function RL.GetMousePosition() end
|
||||
|
||||
---Get mouse delta between frames
|
||||
---- Success return Vector2
|
||||
---@return any position
|
||||
function RL.GetMouseDelta() end
|
||||
|
||||
---Set mouse position XY
|
||||
---@param position table
|
||||
---@return any RL.SetMousePosition
|
||||
function RL.SetMousePosition( position ) end
|
||||
|
||||
---Set mouse offset
|
||||
---@param offset table
|
||||
---@return any RL.SetMouseOffset
|
||||
function RL.SetMouseOffset( offset ) end
|
||||
|
||||
---Set mouse scaling
|
||||
---@param scale table
|
||||
---@return any RL.SetMouseScale
|
||||
function RL.SetMouseScale( scale ) end
|
||||
|
||||
---Returns mouse wheel movement Y
|
||||
---- Success return float
|
||||
---@return any movement
|
||||
function RL.GetMouseWheelMove() end
|
||||
|
||||
---Set mouse cursor
|
||||
---@param cursor integer
|
||||
---@return any RL.SetMouseCursor
|
||||
function RL.SetMouseCursor( cursor ) end
|
||||
|
||||
-- Core - Input-related functions: touch
|
||||
|
||||
---Get touch position XY for a touch point index (relative to screen size)
|
||||
---- Success return Vector2
|
||||
---@param index integer
|
||||
---@return any position
|
||||
function RL.GetTouchPosition( index ) end
|
||||
|
||||
---Get touch point identifier for given index
|
||||
---- Success return int
|
||||
---@param index integer
|
||||
---@return any id
|
||||
function RL.GetTouchPointId( index ) end
|
||||
|
||||
---Get touch point identifier for given index
|
||||
---- Success return int
|
||||
---@return any count
|
||||
function RL.GetTouchPointCount() end
|
||||
|
||||
-- Core - Input-related functions: gestures
|
||||
|
||||
---Enable a set of gestures using flags
|
||||
---@param int any
|
||||
---@return any RL.SetGesturesEnabled
|
||||
function RL.SetGesturesEnabled( int ) end
|
||||
|
||||
---Check if a gesture have been detected
|
||||
---- Success return bool
|
||||
---@param gesture integer
|
||||
---@return any detected
|
||||
function RL.IsGestureDetected( gesture ) end
|
||||
|
||||
---Get latest detected gesture
|
||||
---- Success return int
|
||||
---@return any gesture
|
||||
function RL.GetGestureDetected() end
|
||||
|
||||
---Get gesture hold time in milliseconds
|
||||
---- Success return float
|
||||
---@return any time
|
||||
function RL.GetGestureHoldDuration() end
|
||||
|
||||
---Get gesture drag vector
|
||||
---- Success return Vector2
|
||||
---@return any vector
|
||||
function RL.GetGestureDragVector() end
|
||||
|
||||
---Get gesture drag angle
|
||||
---- Success return float
|
||||
---@return any angle
|
||||
function RL.GetGestureDragAngle() end
|
||||
|
||||
---Get gesture pinch delta
|
||||
---- Success return Vector2
|
||||
---@return any vector
|
||||
function RL.GetGesturePinchVector() end
|
||||
|
||||
---Get gesture pinch angle
|
||||
---- Success return float
|
||||
---@return any angle
|
||||
function RL.GetGesturePinchAngle() end
|
||||
|
||||
-- Core - Camera2D System functions
|
||||
|
||||
---Return camera2D set to default configuration
|
||||
---- Success return Camera2D
|
||||
---@return any camera2D
|
||||
function RL.CreateCamera2D() end
|
||||
|
||||
---Begin 2D mode with custom camera (2D)
|
||||
---@param camera any
|
||||
---@return any RL.BeginMode2D
|
||||
function RL.BeginMode2D( camera ) end
|
||||
|
||||
---Ends 2D mode with custom camera
|
||||
---@return any RL.EndMode2D
|
||||
function RL.EndMode2D() end
|
||||
|
||||
---Set camera target (rotation and zoom origin)
|
||||
---@param camera any
|
||||
---@param target table
|
||||
@@ -2039,22 +2107,13 @@ function RL.GetCamera2DRotation( camera ) end
|
||||
---@return any zoom
|
||||
function RL.GetCamera2DZoom( camera ) end
|
||||
|
||||
-- Core - Camera3D
|
||||
-- Core - Camera3D System functions
|
||||
|
||||
---Return camera3D id set to default configuration
|
||||
---- Success return int
|
||||
---@return any camera
|
||||
function RL.CreateCamera3D() end
|
||||
|
||||
---Begin 3D mode with custom camera (3D)
|
||||
---@param camera any
|
||||
---@return any RL.BeginMode3D
|
||||
function RL.BeginMode3D( camera ) end
|
||||
|
||||
---Ends 3D mode and returns to default 2D orthographic mode
|
||||
---@return any RL.EndMode3D
|
||||
function RL.EndMode3D() end
|
||||
|
||||
---Set camera position (Remember to call "RL.UpdateCamera3D()" to apply changes)
|
||||
---@param camera any
|
||||
---@param position table
|
||||
@@ -2218,57 +2277,7 @@ function RL.UpdateCamera3D( camera, mode ) end
|
||||
---@return any RL.UpdateCamera3DPro
|
||||
function RL.UpdateCamera3DPro( camera, movement, rotation, zoom ) end
|
||||
|
||||
-- Core - Screen-space
|
||||
|
||||
---Get a ray trace from mouse position
|
||||
---- Success return Ray
|
||||
---@param mousePosition table
|
||||
---@param camera any
|
||||
---@return any ray
|
||||
function RL.GetMouseRay( mousePosition, camera ) end
|
||||
|
||||
---Get camera transform matrix (view matrix)
|
||||
---- Success return Matrix
|
||||
---@param camera any
|
||||
---@return any matrix
|
||||
function RL.GetCameraMatrix( camera ) end
|
||||
|
||||
---Get camera 2d transform matrix
|
||||
---- Success return Matrix
|
||||
---@param camera any
|
||||
---@return any matrix
|
||||
function RL.GetCameraMatrix2D( camera ) end
|
||||
|
||||
---Get the screen space position for a 3d world space position
|
||||
---- Success return Vector2
|
||||
---@param position table
|
||||
---@param camera any
|
||||
---@return any position
|
||||
function RL.GetWorldToScreen( position, camera ) end
|
||||
|
||||
---Get size position for a 3d world space position
|
||||
---- Success return Vector2
|
||||
---@param position table
|
||||
---@param camera any
|
||||
---@param size table
|
||||
---@return any position
|
||||
function RL.GetWorldToScreenEx( position, camera, size ) end
|
||||
|
||||
---Get the screen space position for a 2d camera world space position
|
||||
---- Success return Vector2
|
||||
---@param position table
|
||||
---@param camera any
|
||||
---@return any position
|
||||
function RL.GetWorldToScreen2D( position, camera ) end
|
||||
|
||||
---Get the world space position for a 2d camera screen space position
|
||||
---- Success return Vector2
|
||||
---@param position table
|
||||
---@param camera any
|
||||
---@return any position
|
||||
function RL.GetScreenToWorld2D( position, camera ) end
|
||||
|
||||
-- Core - Buffer
|
||||
-- Core - Buffer management functions
|
||||
|
||||
---Load Buffer. Type should be one of the Buffer types
|
||||
---- Success return Buffer
|
||||
@@ -3167,15 +3176,6 @@ function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
|
||||
---@return any RL.DrawTextureNPatch
|
||||
function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
|
||||
|
||||
---Begin drawing to render texture
|
||||
---@param target any
|
||||
---@return any RL.BeginTextureMode
|
||||
function RL.BeginTextureMode( target ) end
|
||||
|
||||
---Ends drawing to render texture
|
||||
---@return any RL.EndTextureMode
|
||||
function RL.EndTextureMode() end
|
||||
|
||||
-- Textures - Texture Configuration
|
||||
|
||||
---Generate GPU mipmaps for a texture
|
||||
|
||||
@@ -47,6 +47,7 @@ DETAILED CHANGES:
|
||||
- ADDED: GetModelBoundingBox.
|
||||
- ADDED: DrawModelWires and DrawModelWiresEx.
|
||||
- ADDED: LoadMaterials.
|
||||
- CHANGED: Organized core functions.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
Release: ReiLua version 0.5.0 Using Raylib 4.5
|
||||
|
||||
160
include/core.h
160
include/core.h
@@ -3,7 +3,7 @@
|
||||
#include "lua_core.h"
|
||||
|
||||
void unloadBuffer( Buffer *buffer );
|
||||
/* Window. */
|
||||
/* Window-related functions. */
|
||||
int lcoreIsWindowReady( lua_State *L );
|
||||
int lcoreIsWindowFullscreen( lua_State *L );
|
||||
int lcoreIsWindowHidden( lua_State *L );
|
||||
@@ -36,41 +36,33 @@ int lcoreGetMonitorName( lua_State *L );
|
||||
int lcoreCloseWindow( lua_State *L );
|
||||
int lcoreSetClipboardText( lua_State *L );
|
||||
int lcoreGetClipboardText( lua_State *L );
|
||||
/* Timing. */
|
||||
int lcoreSetTargetFPS( lua_State *L );
|
||||
int lcoreGetFPS( lua_State *L );
|
||||
int lcoreGetFrameTime( lua_State *L );
|
||||
int lcoreGetTime( lua_State *L );
|
||||
/* Misc. */
|
||||
int lcoreTakeScreenshot( lua_State *L );
|
||||
int lcoreSetConfigFlags( lua_State *L );
|
||||
int lcoreTraceLog( lua_State *L );
|
||||
int lcoreSetTraceLogLevel( lua_State *L );
|
||||
int lcoreSetLogLevelInvalid( lua_State *L );
|
||||
int lcoreGetLogLevelInvalid( lua_State *L );
|
||||
int lcoreOpenURL( lua_State *L );
|
||||
int lcoreIsGCUnloadEnabled( lua_State *L );
|
||||
/* Cursor. */
|
||||
/* Cursor-related functions. */
|
||||
int lcoreShowCursor( lua_State *L );
|
||||
int lcoreHideCursor( lua_State *L );
|
||||
int lcoreIsCursorHidden( lua_State *L );
|
||||
int lcoreEnableCursor( lua_State *L );
|
||||
int lcoreDisableCursor( lua_State *L );
|
||||
int lcoreIsCursorOnScreen( lua_State *L );
|
||||
/* Drawing. */
|
||||
/* Drawing-related functions. */
|
||||
int lcoreClearBackground( lua_State *L );
|
||||
int lcoreBeginDrawing( lua_State *L );
|
||||
int lcoreEndDrawing( lua_State *L );
|
||||
int lcoreBeginMode2D( lua_State *L );
|
||||
int lcoreEndMode2D( lua_State *L );
|
||||
int lcoreBeginMode3D( lua_State *L );
|
||||
int lcoreEndMode3D( lua_State *L );
|
||||
int lcoreBeginTextureMode( lua_State *L );
|
||||
int lcoreEndTextureMode( lua_State *L );
|
||||
int lcoreBeginShaderMode( lua_State *L );
|
||||
int lcoreEndShaderMode( lua_State *L );
|
||||
int lcoreBeginBlendMode( lua_State *L );
|
||||
int lcoreEndBlendMode( lua_State *L );
|
||||
int lcoreBeginScissorMode( lua_State *L );
|
||||
int lcoreEndScissorMode( lua_State *L );
|
||||
/* Shader. */
|
||||
/* Shader management functions. */
|
||||
int lcoreLoadShader( lua_State *L );
|
||||
int lcoreLoadShaderFromMemory( lua_State *L );
|
||||
int lcoreIsShaderReady( lua_State *L );
|
||||
int lcoreBeginShaderMode( lua_State *L );
|
||||
int lcoreEndShaderMode( lua_State *L );
|
||||
int lcoreGetShaderLocation( lua_State *L );
|
||||
int lcoreGetShaderLocationAttrib( lua_State *L );
|
||||
int lcoreSetShaderLocationIndex( lua_State *L );
|
||||
@@ -80,7 +72,29 @@ int lcoreSetShaderValueTexture( lua_State *L );
|
||||
int lcoreSetShaderValue( lua_State *L );
|
||||
int lcoreSetShaderValueV( lua_State *L );
|
||||
int lcoreUnloadShader( lua_State *L );
|
||||
/* File. */
|
||||
/* Screen-space-related functions. */
|
||||
int lcoreGetMouseRay( lua_State *L );
|
||||
int lcoreGetCameraMatrix( lua_State *L );
|
||||
int lcoreGetCameraMatrix2D( lua_State *L );
|
||||
int lcoreGetWorldToScreen( lua_State *L );
|
||||
int lcoreGetWorldToScreenEx( lua_State *L );
|
||||
int lcoreGetWorldToScreen2D( lua_State *L );
|
||||
int lcoreGetScreenToWorld2D( lua_State *L );
|
||||
/* Timing-related functions. */
|
||||
int lcoreSetTargetFPS( lua_State *L );
|
||||
int lcoreGetFPS( lua_State *L );
|
||||
int lcoreGetFrameTime( lua_State *L );
|
||||
int lcoreGetTime( lua_State *L );
|
||||
/* Misc. functions */
|
||||
int lcoreTakeScreenshot( lua_State *L );
|
||||
int lcoreSetConfigFlags( lua_State *L );
|
||||
int lcoreTraceLog( lua_State *L );
|
||||
int lcoreSetTraceLogLevel( lua_State *L );
|
||||
int lcoreSetLogLevelInvalid( lua_State *L );
|
||||
int lcoreGetLogLevelInvalid( lua_State *L );
|
||||
int lcoreOpenURL( lua_State *L );
|
||||
int lcoreIsGCUnloadEnabled( lua_State *L );
|
||||
/* Files management functions. */
|
||||
int lcoreGetBasePath( lua_State *L );
|
||||
int lcoreFileExists( lua_State *L );
|
||||
int lcoreDirectoryExists( lua_State *L );
|
||||
@@ -104,10 +118,51 @@ int lcoreCompressData( lua_State *L );
|
||||
int lcoreDecompressData( lua_State *L );
|
||||
int lcoreEncodeDataBase64( lua_State *L );
|
||||
int lcoreDecodeDataBase64( lua_State *L );
|
||||
/* Camera2D. */
|
||||
/* Input-related functions: keyboard. */
|
||||
int lcoreIsKeyPressed( lua_State *L );
|
||||
int lcoreIsKeyDown( lua_State *L );
|
||||
int lcoreIsKeyReleased( lua_State *L );
|
||||
int lcoreIsKeyUp( lua_State *L );
|
||||
int lcoreGetKeyPressed( lua_State *L );
|
||||
int lcoreGetCharPressed( lua_State *L );
|
||||
int lcoreSetExitKey( lua_State *L );
|
||||
int lcoreGetKeyName( lua_State *L );
|
||||
int lcoreGetKeyScancode( lua_State *L );
|
||||
/* Input-related functions: gamepads. */
|
||||
int lcoreIsGamepadAvailable( lua_State *L );
|
||||
int lcoreIsGamepadButtonPressed( lua_State *L );
|
||||
int lcoreIsGamepadButtonDown( lua_State *L );
|
||||
int lcoreIsGamepadButtonReleased( lua_State *L );
|
||||
int lcoreGetGamepadAxisCount( lua_State *L );
|
||||
int lcoreGetGamepadAxisMovement( lua_State *L );
|
||||
int lcoreGetGamepadName( lua_State *L );
|
||||
/* Input-related functions: mouse. */
|
||||
int lcoreIsMouseButtonPressed( lua_State *L );
|
||||
int lcoreIsMouseButtonDown( lua_State *L );
|
||||
int lcoreIsMouseButtonReleased( lua_State *L );
|
||||
int lcoreIsMouseButtonUp( lua_State *L );
|
||||
int lcoreGetMousePosition( lua_State *L );
|
||||
int lcoreGetMouseDelta( lua_State *L );
|
||||
int lcoreSetMousePosition( lua_State *L );
|
||||
int lcoreSetMouseOffset( lua_State *L );
|
||||
int lcoreSetMouseScale( lua_State *L );
|
||||
int lcoreGetMouseWheelMove( lua_State *L );
|
||||
int lcoreSetMouseCursor( lua_State *L );
|
||||
/* Input-related functions: touch. */
|
||||
int lcoreGetTouchPosition( lua_State *L );
|
||||
int lcoreGetTouchPointId( lua_State *L );
|
||||
int lcoreGetTouchPointCount( lua_State *L );
|
||||
/* Input-related functions: gestures. */
|
||||
int lcoreSetGesturesEnabled( lua_State *L );
|
||||
int lcoreIsGestureDetected( lua_State *L );
|
||||
int lcoreGetGestureDetected( lua_State *L );
|
||||
int lcoreGetGestureHoldDuration( lua_State *L );
|
||||
int lcoreGetGestureDragVector( lua_State *L );
|
||||
int lcoreGetGestureDragAngle( lua_State *L );
|
||||
int lcoreGetGesturePinchVector( lua_State *L );
|
||||
int lcoreGetGesturePinchAngle( lua_State *L );
|
||||
/* Camera2D System functions. */
|
||||
int lcoreCreateCamera2D( lua_State *L );
|
||||
int lcoreBeginMode2D( lua_State *L );
|
||||
int lcoreEndMode2D( lua_State *L );
|
||||
int lcoreSetCamera2DTarget( lua_State *L );
|
||||
int lcoreSetCamera2DOffset( lua_State *L );
|
||||
int lcoreSetCamera2DRotation( lua_State *L );
|
||||
@@ -116,10 +171,8 @@ int lcoreGetCamera2DTarget( lua_State *L );
|
||||
int lcoreGetCamera2DOffset( lua_State *L );
|
||||
int lcoreGetCamera2DRotation( lua_State *L );
|
||||
int lcoreGetCamera2DZoom( lua_State *L );
|
||||
/* Camera3D. */
|
||||
/* Camera3D System functions. */
|
||||
int lcoreCreateCamera3D( lua_State *L );
|
||||
int lcoreBeginMode3D( lua_State *L );
|
||||
int lcoreEndMode3D( lua_State *L );
|
||||
int lcoreSetCamera3DPosition( lua_State *L );
|
||||
int lcoreSetCamera3DTarget( lua_State *L );
|
||||
int lcoreSetCamera3DUp( lua_State *L );
|
||||
@@ -144,58 +197,7 @@ int lcoreGetCamera3DViewMatrix( lua_State *L );
|
||||
int lcoreGetCamera3DProjectionMatrix( lua_State *L );
|
||||
int lcoreUpdateCamera3D( lua_State *L );
|
||||
int lcoreUpdateCamera3DPro( lua_State *L );
|
||||
/* Input-related Keyboard. */
|
||||
int lcoreIsKeyPressed( lua_State *L );
|
||||
int lcoreIsKeyDown( lua_State *L );
|
||||
int lcoreIsKeyReleased( lua_State *L );
|
||||
int lcoreIsKeyUp( lua_State *L );
|
||||
int lcoreGetKeyPressed( lua_State *L );
|
||||
int lcoreGetCharPressed( lua_State *L );
|
||||
int lcoreSetExitKey( lua_State *L );
|
||||
int lcoreGetKeyName( lua_State *L );
|
||||
int lcoreGetKeyScancode( lua_State *L );
|
||||
/* Input-related Gamepad. */
|
||||
int lcoreIsGamepadAvailable( lua_State *L );
|
||||
int lcoreIsGamepadButtonPressed( lua_State *L );
|
||||
int lcoreIsGamepadButtonDown( lua_State *L );
|
||||
int lcoreIsGamepadButtonReleased( lua_State *L );
|
||||
int lcoreGetGamepadAxisCount( lua_State *L );
|
||||
int lcoreGetGamepadAxisMovement( lua_State *L );
|
||||
int lcoreGetGamepadName( lua_State *L );
|
||||
/* Input-related Mouse. */
|
||||
int lcoreIsMouseButtonPressed( lua_State *L );
|
||||
int lcoreIsMouseButtonDown( lua_State *L );
|
||||
int lcoreIsMouseButtonReleased( lua_State *L );
|
||||
int lcoreIsMouseButtonUp( lua_State *L );
|
||||
int lcoreGetMousePosition( lua_State *L );
|
||||
int lcoreGetMouseDelta( lua_State *L );
|
||||
int lcoreSetMousePosition( lua_State *L );
|
||||
int lcoreSetMouseOffset( lua_State *L );
|
||||
int lcoreSetMouseScale( lua_State *L );
|
||||
int lcoreGetMouseWheelMove( lua_State *L );
|
||||
int lcoreSetMouseCursor( lua_State *L );
|
||||
/* Input-related Touch */
|
||||
int lcoreGetTouchPosition( lua_State *L );
|
||||
int lcoreGetTouchPointId( lua_State *L );
|
||||
int lcoreGetTouchPointCount( lua_State *L );
|
||||
/* Input-related Gestures. */
|
||||
int lcoreSetGesturesEnabled( lua_State *L );
|
||||
int lcoreIsGestureDetected( lua_State *L );
|
||||
int lcoreGetGestureDetected( lua_State *L );
|
||||
int lcoreGetGestureHoldDuration( lua_State *L );
|
||||
int lcoreGetGestureDragVector( lua_State *L );
|
||||
int lcoreGetGestureDragAngle( lua_State *L );
|
||||
int lcoreGetGesturePinchVector( lua_State *L );
|
||||
int lcoreGetGesturePinchAngle( lua_State *L );
|
||||
/* Screen-space. */
|
||||
int lcoreGetMouseRay( lua_State *L );
|
||||
int lcoreGetCameraMatrix( lua_State *L );
|
||||
int lcoreGetCameraMatrix2D( lua_State *L );
|
||||
int lcoreGetWorldToScreen( lua_State *L );
|
||||
int lcoreGetWorldToScreenEx( lua_State *L );
|
||||
int lcoreGetWorldToScreen2D( lua_State *L );
|
||||
int lcoreGetScreenToWorld2D( lua_State *L );
|
||||
/* Buffer. */
|
||||
/* Buffer management functions. */
|
||||
int lcoreLoadBuffer( lua_State *L );
|
||||
int lcoreUnloadBuffer( lua_State *L );
|
||||
int lcoreGetBufferData( lua_State *L );
|
||||
|
||||
@@ -81,8 +81,6 @@ int ltexturesDrawTexture( lua_State *L );
|
||||
int ltexturesDrawTextureRec( lua_State *L );
|
||||
int ltexturesDrawTexturePro( lua_State *L );
|
||||
int ltexturesDrawTextureNPatch( lua_State *L );
|
||||
int ltexturesBeginTextureMode( lua_State *L );
|
||||
int ltexturesEndTextureMode( lua_State *L );
|
||||
/* Texture Configuration. */
|
||||
int ltexturesGenTextureMipmaps( lua_State *L );
|
||||
int ltexturesSetTextureFilter( lua_State *L );
|
||||
|
||||
1696
src/core.c
1696
src/core.c
File diff suppressed because it is too large
Load Diff
162
src/lua_core.c
162
src/lua_core.c
@@ -1500,7 +1500,7 @@ void luaRegister() {
|
||||
lua_getglobal( L, "RL" );
|
||||
|
||||
/* Core. */
|
||||
/* Window. */
|
||||
/* Window-related functions. */
|
||||
assingGlobalFunction( "IsWindowReady", lcoreIsWindowReady );
|
||||
assingGlobalFunction( "IsWindowFullscreen", lcoreIsWindowFullscreen );
|
||||
assingGlobalFunction( "IsWindowHidden", lcoreIsWindowHidden );
|
||||
@@ -1533,41 +1533,33 @@ void luaRegister() {
|
||||
assingGlobalFunction( "CloseWindow", lcoreCloseWindow );
|
||||
assingGlobalFunction( "SetClipboardText", lcoreSetClipboardText );
|
||||
assingGlobalFunction( "GetClipboardText", lcoreGetClipboardText );
|
||||
/* Timing. */
|
||||
assingGlobalFunction( "SetTargetFPS", lcoreSetTargetFPS );
|
||||
assingGlobalFunction( "GetFPS", lcoreGetFPS );
|
||||
assingGlobalFunction( "GetFrameTime", lcoreGetFrameTime );
|
||||
assingGlobalFunction( "GetTime", lcoreGetTime );
|
||||
/* Misc. */
|
||||
assingGlobalFunction( "TakeScreenshot", lcoreTakeScreenshot );
|
||||
assingGlobalFunction( "SetConfigFlags", lcoreSetConfigFlags );
|
||||
assingGlobalFunction( "TraceLog", lcoreTraceLog );
|
||||
assingGlobalFunction( "SetTraceLogLevel", lcoreSetTraceLogLevel );
|
||||
assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
|
||||
assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
|
||||
assingGlobalFunction( "OpenURL", lcoreOpenURL );
|
||||
assingGlobalFunction( "IsGCUnloadEnabled", lcoreIsGCUnloadEnabled );
|
||||
/* Cursor. */
|
||||
/* Cursor-related functions. */
|
||||
assingGlobalFunction( "ShowCursor", lcoreShowCursor );
|
||||
assingGlobalFunction( "HideCursor", lcoreHideCursor );
|
||||
assingGlobalFunction( "IsCursorHidden", lcoreIsCursorHidden );
|
||||
assingGlobalFunction( "EnableCursor", lcoreEnableCursor );
|
||||
assingGlobalFunction( "DisableCursor", lcoreDisableCursor );
|
||||
assingGlobalFunction( "IsCursorOnScreen", lcoreIsCursorOnScreen );
|
||||
/* Drawing. */
|
||||
/* Drawing-related functions. */
|
||||
assingGlobalFunction( "ClearBackground", lcoreClearBackground );
|
||||
assingGlobalFunction( "BeginDrawing", lcoreBeginDrawing );
|
||||
assingGlobalFunction( "EndDrawing", lcoreEndDrawing );
|
||||
assingGlobalFunction( "BeginMode2D", lcoreBeginMode2D );
|
||||
assingGlobalFunction( "EndMode2D", lcoreEndMode2D );
|
||||
assingGlobalFunction( "BeginMode3D", lcoreBeginMode3D );
|
||||
assingGlobalFunction( "EndMode3D", lcoreEndMode3D );
|
||||
assingGlobalFunction( "BeginTextureMode", lcoreBeginTextureMode );
|
||||
assingGlobalFunction( "EndTextureMode", lcoreEndTextureMode );
|
||||
assingGlobalFunction( "BeginShaderMode", lcoreBeginShaderMode );
|
||||
assingGlobalFunction( "EndShaderMode", lcoreEndShaderMode );
|
||||
assingGlobalFunction( "BeginBlendMode", lcoreBeginBlendMode );
|
||||
assingGlobalFunction( "EndBlendMode", lcoreEndBlendMode );
|
||||
assingGlobalFunction( "BeginScissorMode", lcoreBeginScissorMode );
|
||||
assingGlobalFunction( "EndScissorMode", lcoreEndScissorMode );
|
||||
/* Shader. */
|
||||
/* Shader management functions. */
|
||||
assingGlobalFunction( "LoadShader", lcoreLoadShader );
|
||||
assingGlobalFunction( "LoadShaderFromMemory", lcoreLoadShaderFromMemory );
|
||||
assingGlobalFunction( "IsShaderReady", lcoreIsShaderReady );
|
||||
assingGlobalFunction( "BeginShaderMode", lcoreBeginShaderMode );
|
||||
assingGlobalFunction( "EndShaderMode", lcoreEndShaderMode );
|
||||
assingGlobalFunction( "GetShaderLocation", lcoreGetShaderLocation );
|
||||
assingGlobalFunction( "GetShaderLocationAttrib", lcoreGetShaderLocationAttrib );
|
||||
assingGlobalFunction( "SetShaderLocationIndex", lcoreSetShaderLocationIndex );
|
||||
@@ -1577,7 +1569,29 @@ void luaRegister() {
|
||||
assingGlobalFunction( "SetShaderValue", lcoreSetShaderValue );
|
||||
assingGlobalFunction( "SetShaderValueV", lcoreSetShaderValueV );
|
||||
assingGlobalFunction( "UnloadShader", lcoreUnloadShader );
|
||||
/* File. */
|
||||
/* Screen-space-related functions. */
|
||||
assingGlobalFunction( "GetMouseRay", lcoreGetMouseRay );
|
||||
assingGlobalFunction( "GetCameraMatrix", lcoreGetCameraMatrix );
|
||||
assingGlobalFunction( "GetCameraMatrix2D", lcoreGetCameraMatrix2D );
|
||||
assingGlobalFunction( "GetWorldToScreen", lcoreGetWorldToScreen );
|
||||
assingGlobalFunction( "GetWorldToScreenEx", lcoreGetWorldToScreenEx );
|
||||
assingGlobalFunction( "GetWorldToScreen2D", lcoreGetWorldToScreen2D );
|
||||
assingGlobalFunction( "GetScreenToWorld2D", lcoreGetScreenToWorld2D );
|
||||
/* Timing-related functions. */
|
||||
assingGlobalFunction( "SetTargetFPS", lcoreSetTargetFPS );
|
||||
assingGlobalFunction( "GetFPS", lcoreGetFPS );
|
||||
assingGlobalFunction( "GetFrameTime", lcoreGetFrameTime );
|
||||
assingGlobalFunction( "GetTime", lcoreGetTime );
|
||||
/* Misc. functions. */
|
||||
assingGlobalFunction( "TakeScreenshot", lcoreTakeScreenshot );
|
||||
assingGlobalFunction( "SetConfigFlags", lcoreSetConfigFlags );
|
||||
assingGlobalFunction( "TraceLog", lcoreTraceLog );
|
||||
assingGlobalFunction( "SetTraceLogLevel", lcoreSetTraceLogLevel );
|
||||
assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
|
||||
assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
|
||||
assingGlobalFunction( "OpenURL", lcoreOpenURL );
|
||||
assingGlobalFunction( "IsGCUnloadEnabled", lcoreIsGCUnloadEnabled );
|
||||
/* Files management functions. */
|
||||
assingGlobalFunction( "GetBasePath", lcoreGetBasePath );
|
||||
assingGlobalFunction( "FileExists", lcoreFileExists );
|
||||
assingGlobalFunction( "DirectoryExists", lcoreDirectoryExists );
|
||||
@@ -1601,10 +1615,51 @@ void luaRegister() {
|
||||
assingGlobalFunction( "DecompressData", lcoreDecompressData );
|
||||
assingGlobalFunction( "EncodeDataBase64", lcoreEncodeDataBase64 );
|
||||
assingGlobalFunction( "DecodeDataBase64", lcoreDecodeDataBase64 );
|
||||
/* Camera2D. */
|
||||
/* Input-related functions: keyboard. */
|
||||
assingGlobalFunction( "IsKeyPressed", lcoreIsKeyPressed );
|
||||
assingGlobalFunction( "IsKeyDown", lcoreIsKeyDown );
|
||||
assingGlobalFunction( "IsKeyReleased", lcoreIsKeyReleased );
|
||||
assingGlobalFunction( "IsKeyUp", lcoreIsKeyUp );
|
||||
assingGlobalFunction( "GetKeyPressed", lcoreGetKeyPressed );
|
||||
assingGlobalFunction( "GetCharPressed", lcoreGetCharPressed );
|
||||
assingGlobalFunction( "SetExitKey", lcoreSetExitKey );
|
||||
assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
|
||||
assingGlobalFunction( "GetKeyScancode", lcoreGetKeyScancode );
|
||||
/* Input-related functions: gamepads. */
|
||||
assingGlobalFunction( "IsGamepadAvailable", lcoreIsGamepadAvailable );
|
||||
assingGlobalFunction( "IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
|
||||
assingGlobalFunction( "IsGamepadButtonDown", lcoreIsGamepadButtonDown );
|
||||
assingGlobalFunction( "IsGamepadButtonReleased", lcoreIsGamepadButtonReleased );
|
||||
assingGlobalFunction( "GetGamepadAxisCount", lcoreGetGamepadAxisCount );
|
||||
assingGlobalFunction( "GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
|
||||
assingGlobalFunction( "GetGamepadName", lcoreGetGamepadName );
|
||||
/* Input-related functions: mouse. */
|
||||
assingGlobalFunction( "IsMouseButtonPressed", lcoreIsMouseButtonPressed );
|
||||
assingGlobalFunction( "IsMouseButtonDown", lcoreIsMouseButtonDown );
|
||||
assingGlobalFunction( "IsMouseButtonReleased", lcoreIsMouseButtonReleased );
|
||||
assingGlobalFunction( "IsMouseButtonUp", lcoreIsMouseButtonUp );
|
||||
assingGlobalFunction( "GetMousePosition", lcoreGetMousePosition );
|
||||
assingGlobalFunction( "GetMouseDelta", lcoreGetMouseDelta );
|
||||
assingGlobalFunction( "SetMousePosition", lcoreSetMousePosition );
|
||||
assingGlobalFunction( "SetMouseOffset", lcoreSetMouseOffset );
|
||||
assingGlobalFunction( "SetMouseScale", lcoreSetMouseScale );
|
||||
assingGlobalFunction( "GetMouseWheelMove", lcoreGetMouseWheelMove );
|
||||
assingGlobalFunction( "SetMouseCursor", lcoreSetMouseCursor );
|
||||
/* Input-related functions: touch */
|
||||
assingGlobalFunction( "GetTouchPosition", lcoreGetTouchPosition );
|
||||
assingGlobalFunction( "GetTouchPointId", lcoreGetTouchPointId );
|
||||
assingGlobalFunction( "GetTouchPointCount", lcoreGetTouchPointCount );
|
||||
/* Input-related functions: gestures. */
|
||||
assingGlobalFunction( "SetGesturesEnabled", lcoreSetGesturesEnabled );
|
||||
assingGlobalFunction( "IsGestureDetected", lcoreIsGestureDetected );
|
||||
assingGlobalFunction( "GetGestureDetected", lcoreGetGestureDetected );
|
||||
assingGlobalFunction( "GetGestureHoldDuration", lcoreGetGestureHoldDuration );
|
||||
assingGlobalFunction( "GetGestureDragVector", lcoreGetGestureDragVector );
|
||||
assingGlobalFunction( "GetGestureDragAngle", lcoreGetGestureDragAngle );
|
||||
assingGlobalFunction( "GetGesturePinchVector", lcoreGetGesturePinchVector );
|
||||
assingGlobalFunction( "GetGesturePinchAngle", lcoreGetGesturePinchAngle );
|
||||
/* Camera2D System functions. */
|
||||
assingGlobalFunction( "CreateCamera2D", lcoreCreateCamera2D );
|
||||
assingGlobalFunction( "BeginMode2D", lcoreBeginMode2D );
|
||||
assingGlobalFunction( "EndMode2D", lcoreEndMode2D );
|
||||
assingGlobalFunction( "SetCamera2DTarget", lcoreSetCamera2DTarget );
|
||||
assingGlobalFunction( "SetCamera2DOffset", lcoreSetCamera2DOffset );
|
||||
assingGlobalFunction( "SetCamera2DRotation", lcoreSetCamera2DRotation );
|
||||
@@ -1613,10 +1668,8 @@ void luaRegister() {
|
||||
assingGlobalFunction( "GetCamera2DOffset", lcoreGetCamera2DOffset );
|
||||
assingGlobalFunction( "GetCamera2DRotation", lcoreGetCamera2DRotation );
|
||||
assingGlobalFunction( "GetCamera2DZoom", lcoreGetCamera2DZoom );
|
||||
/* Camera3D. */
|
||||
/* Camera3D System functions. */
|
||||
assingGlobalFunction( "CreateCamera3D", lcoreCreateCamera3D );
|
||||
assingGlobalFunction( "BeginMode3D", lcoreBeginMode3D );
|
||||
assingGlobalFunction( "EndMode3D", lcoreEndMode3D );
|
||||
assingGlobalFunction( "SetCamera3DPosition", lcoreSetCamera3DPosition );
|
||||
assingGlobalFunction( "SetCamera3DTarget", lcoreSetCamera3DTarget );
|
||||
assingGlobalFunction( "SetCamera3DUp", lcoreSetCamera3DUp );
|
||||
@@ -1641,58 +1694,7 @@ void luaRegister() {
|
||||
assingGlobalFunction( "GetCamera3DProjectionMatrix", lcoreGetCamera3DProjectionMatrix );
|
||||
assingGlobalFunction( "UpdateCamera3D", lcoreUpdateCamera3D );
|
||||
assingGlobalFunction( "UpdateCamera3DPro", lcoreUpdateCamera3DPro );
|
||||
/* Input-related Keyboard. */
|
||||
assingGlobalFunction( "IsKeyPressed", lcoreIsKeyPressed );
|
||||
assingGlobalFunction( "IsKeyDown", lcoreIsKeyDown );
|
||||
assingGlobalFunction( "IsKeyReleased", lcoreIsKeyReleased );
|
||||
assingGlobalFunction( "IsKeyUp", lcoreIsKeyUp );
|
||||
assingGlobalFunction( "GetKeyPressed", lcoreGetKeyPressed );
|
||||
assingGlobalFunction( "GetCharPressed", lcoreGetCharPressed );
|
||||
assingGlobalFunction( "SetExitKey", lcoreSetExitKey );
|
||||
assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
|
||||
assingGlobalFunction( "GetKeyScancode", lcoreGetKeyScancode );
|
||||
/* Input-related Gamepad. */
|
||||
assingGlobalFunction( "IsGamepadAvailable", lcoreIsGamepadAvailable );
|
||||
assingGlobalFunction( "IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
|
||||
assingGlobalFunction( "IsGamepadButtonDown", lcoreIsGamepadButtonDown );
|
||||
assingGlobalFunction( "IsGamepadButtonReleased", lcoreIsGamepadButtonReleased );
|
||||
assingGlobalFunction( "GetGamepadAxisCount", lcoreGetGamepadAxisCount );
|
||||
assingGlobalFunction( "GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
|
||||
assingGlobalFunction( "GetGamepadName", lcoreGetGamepadName );
|
||||
/* Input-related Mouse. */
|
||||
assingGlobalFunction( "IsMouseButtonPressed", lcoreIsMouseButtonPressed );
|
||||
assingGlobalFunction( "IsMouseButtonDown", lcoreIsMouseButtonDown );
|
||||
assingGlobalFunction( "IsMouseButtonReleased", lcoreIsMouseButtonReleased );
|
||||
assingGlobalFunction( "IsMouseButtonUp", lcoreIsMouseButtonUp );
|
||||
assingGlobalFunction( "GetMousePosition", lcoreGetMousePosition );
|
||||
assingGlobalFunction( "GetMouseDelta", lcoreGetMouseDelta );
|
||||
assingGlobalFunction( "SetMousePosition", lcoreSetMousePosition );
|
||||
assingGlobalFunction( "SetMouseOffset", lcoreSetMouseOffset );
|
||||
assingGlobalFunction( "SetMouseScale", lcoreSetMouseScale );
|
||||
assingGlobalFunction( "GetMouseWheelMove", lcoreGetMouseWheelMove );
|
||||
assingGlobalFunction( "SetMouseCursor", lcoreSetMouseCursor );
|
||||
/* Input-related Touch */
|
||||
assingGlobalFunction( "GetTouchPosition", lcoreGetTouchPosition );
|
||||
assingGlobalFunction( "GetTouchPointId", lcoreGetTouchPointId );
|
||||
assingGlobalFunction( "GetTouchPointCount", lcoreGetTouchPointCount );
|
||||
/* Input-related Gestures. */
|
||||
assingGlobalFunction( "SetGesturesEnabled", lcoreSetGesturesEnabled );
|
||||
assingGlobalFunction( "IsGestureDetected", lcoreIsGestureDetected );
|
||||
assingGlobalFunction( "GetGestureDetected", lcoreGetGestureDetected );
|
||||
assingGlobalFunction( "GetGestureHoldDuration", lcoreGetGestureHoldDuration );
|
||||
assingGlobalFunction( "GetGestureDragVector", lcoreGetGestureDragVector );
|
||||
assingGlobalFunction( "GetGestureDragAngle", lcoreGetGestureDragAngle );
|
||||
assingGlobalFunction( "GetGesturePinchVector", lcoreGetGesturePinchVector );
|
||||
assingGlobalFunction( "GetGesturePinchAngle", lcoreGetGesturePinchAngle );
|
||||
/* Screen-space. */
|
||||
assingGlobalFunction( "GetMouseRay", lcoreGetMouseRay );
|
||||
assingGlobalFunction( "GetCameraMatrix", lcoreGetCameraMatrix );
|
||||
assingGlobalFunction( "GetCameraMatrix2D", lcoreGetCameraMatrix2D );
|
||||
assingGlobalFunction( "GetWorldToScreen", lcoreGetWorldToScreen );
|
||||
assingGlobalFunction( "GetWorldToScreenEx", lcoreGetWorldToScreenEx );
|
||||
assingGlobalFunction( "GetWorldToScreen2D", lcoreGetWorldToScreen2D );
|
||||
assingGlobalFunction( "GetScreenToWorld2D", lcoreGetScreenToWorld2D );
|
||||
/* Buffer. */
|
||||
/* Buffer management functions. */
|
||||
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
|
||||
assingGlobalFunction( "UnloadBuffer", lcoreUnloadBuffer );
|
||||
assingGlobalFunction( "GetBufferData", lcoreGetBufferData );
|
||||
@@ -1829,8 +1831,6 @@ void luaRegister() {
|
||||
assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
|
||||
assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
|
||||
assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
|
||||
assingGlobalFunction( "BeginTextureMode", ltexturesBeginTextureMode );
|
||||
assingGlobalFunction( "EndTextureMode", ltexturesEndTextureMode );
|
||||
/* Texture Configuration. */
|
||||
assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps );
|
||||
assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter );
|
||||
|
||||
@@ -1258,30 +1258,6 @@ int ltexturesDrawTextureNPatch( lua_State *L ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.BeginTextureMode( RenderTexture target )
|
||||
|
||||
Begin drawing to render texture
|
||||
*/
|
||||
int ltexturesBeginTextureMode( lua_State *L ) {
|
||||
RenderTexture *renderTexture = uluaGetRenderTexture( L, 1 );
|
||||
|
||||
BeginTextureMode( *renderTexture );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.EndTextureMode()
|
||||
|
||||
Ends drawing to render texture
|
||||
*/
|
||||
int ltexturesEndTextureMode( lua_State *L ) {
|
||||
EndTextureMode();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
## Textures - Texture Configuration
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user