Organized core functions.

This commit is contained in:
jussi
2023-11-09 21:24:58 +02:00
parent ef75e2530d
commit e056446750
8 changed files with 2021 additions and 2020 deletions

View File

@@ -3,7 +3,7 @@
#include "lua_core.h"
void unloadBuffer( Buffer *buffer );
/* Window. */
/* Window-related functions. */
int lcoreIsWindowReady( lua_State *L );
int lcoreIsWindowFullscreen( lua_State *L );
int lcoreIsWindowHidden( lua_State *L );
@@ -36,41 +36,33 @@ int lcoreGetMonitorName( lua_State *L );
int lcoreCloseWindow( lua_State *L );
int lcoreSetClipboardText( lua_State *L );
int lcoreGetClipboardText( lua_State *L );
/* Timing. */
int lcoreSetTargetFPS( lua_State *L );
int lcoreGetFPS( lua_State *L );
int lcoreGetFrameTime( lua_State *L );
int lcoreGetTime( lua_State *L );
/* Misc. */
int lcoreTakeScreenshot( lua_State *L );
int lcoreSetConfigFlags( lua_State *L );
int lcoreTraceLog( lua_State *L );
int lcoreSetTraceLogLevel( lua_State *L );
int lcoreSetLogLevelInvalid( lua_State *L );
int lcoreGetLogLevelInvalid( lua_State *L );
int lcoreOpenURL( lua_State *L );
int lcoreIsGCUnloadEnabled( lua_State *L );
/* Cursor. */
/* Cursor-related functions. */
int lcoreShowCursor( lua_State *L );
int lcoreHideCursor( lua_State *L );
int lcoreIsCursorHidden( lua_State *L );
int lcoreEnableCursor( lua_State *L );
int lcoreDisableCursor( lua_State *L );
int lcoreIsCursorOnScreen( lua_State *L );
/* Drawing. */
/* Drawing-related functions. */
int lcoreClearBackground( lua_State *L );
int lcoreBeginDrawing( lua_State *L );
int lcoreEndDrawing( lua_State *L );
int lcoreBeginMode2D( lua_State *L );
int lcoreEndMode2D( lua_State *L );
int lcoreBeginMode3D( lua_State *L );
int lcoreEndMode3D( lua_State *L );
int lcoreBeginTextureMode( lua_State *L );
int lcoreEndTextureMode( lua_State *L );
int lcoreBeginShaderMode( lua_State *L );
int lcoreEndShaderMode( lua_State *L );
int lcoreBeginBlendMode( lua_State *L );
int lcoreEndBlendMode( lua_State *L );
int lcoreBeginScissorMode( lua_State *L );
int lcoreEndScissorMode( lua_State *L );
/* Shader. */
/* Shader management functions. */
int lcoreLoadShader( lua_State *L );
int lcoreLoadShaderFromMemory( lua_State *L );
int lcoreIsShaderReady( lua_State *L );
int lcoreBeginShaderMode( lua_State *L );
int lcoreEndShaderMode( lua_State *L );
int lcoreGetShaderLocation( lua_State *L );
int lcoreGetShaderLocationAttrib( lua_State *L );
int lcoreSetShaderLocationIndex( lua_State *L );
@@ -80,7 +72,29 @@ int lcoreSetShaderValueTexture( lua_State *L );
int lcoreSetShaderValue( lua_State *L );
int lcoreSetShaderValueV( lua_State *L );
int lcoreUnloadShader( lua_State *L );
/* File. */
/* Screen-space-related functions. */
int lcoreGetMouseRay( lua_State *L );
int lcoreGetCameraMatrix( lua_State *L );
int lcoreGetCameraMatrix2D( lua_State *L );
int lcoreGetWorldToScreen( lua_State *L );
int lcoreGetWorldToScreenEx( lua_State *L );
int lcoreGetWorldToScreen2D( lua_State *L );
int lcoreGetScreenToWorld2D( lua_State *L );
/* Timing-related functions. */
int lcoreSetTargetFPS( lua_State *L );
int lcoreGetFPS( lua_State *L );
int lcoreGetFrameTime( lua_State *L );
int lcoreGetTime( lua_State *L );
/* Misc. functions */
int lcoreTakeScreenshot( lua_State *L );
int lcoreSetConfigFlags( lua_State *L );
int lcoreTraceLog( lua_State *L );
int lcoreSetTraceLogLevel( lua_State *L );
int lcoreSetLogLevelInvalid( lua_State *L );
int lcoreGetLogLevelInvalid( lua_State *L );
int lcoreOpenURL( lua_State *L );
int lcoreIsGCUnloadEnabled( lua_State *L );
/* Files management functions. */
int lcoreGetBasePath( lua_State *L );
int lcoreFileExists( lua_State *L );
int lcoreDirectoryExists( lua_State *L );
@@ -104,10 +118,51 @@ int lcoreCompressData( lua_State *L );
int lcoreDecompressData( lua_State *L );
int lcoreEncodeDataBase64( lua_State *L );
int lcoreDecodeDataBase64( lua_State *L );
/* Camera2D. */
/* Input-related functions: keyboard. */
int lcoreIsKeyPressed( lua_State *L );
int lcoreIsKeyDown( lua_State *L );
int lcoreIsKeyReleased( lua_State *L );
int lcoreIsKeyUp( lua_State *L );
int lcoreGetKeyPressed( lua_State *L );
int lcoreGetCharPressed( lua_State *L );
int lcoreSetExitKey( lua_State *L );
int lcoreGetKeyName( lua_State *L );
int lcoreGetKeyScancode( lua_State *L );
/* Input-related functions: gamepads. */
int lcoreIsGamepadAvailable( lua_State *L );
int lcoreIsGamepadButtonPressed( lua_State *L );
int lcoreIsGamepadButtonDown( lua_State *L );
int lcoreIsGamepadButtonReleased( lua_State *L );
int lcoreGetGamepadAxisCount( lua_State *L );
int lcoreGetGamepadAxisMovement( lua_State *L );
int lcoreGetGamepadName( lua_State *L );
/* Input-related functions: mouse. */
int lcoreIsMouseButtonPressed( lua_State *L );
int lcoreIsMouseButtonDown( lua_State *L );
int lcoreIsMouseButtonReleased( lua_State *L );
int lcoreIsMouseButtonUp( lua_State *L );
int lcoreGetMousePosition( lua_State *L );
int lcoreGetMouseDelta( lua_State *L );
int lcoreSetMousePosition( lua_State *L );
int lcoreSetMouseOffset( lua_State *L );
int lcoreSetMouseScale( lua_State *L );
int lcoreGetMouseWheelMove( lua_State *L );
int lcoreSetMouseCursor( lua_State *L );
/* Input-related functions: touch. */
int lcoreGetTouchPosition( lua_State *L );
int lcoreGetTouchPointId( lua_State *L );
int lcoreGetTouchPointCount( lua_State *L );
/* Input-related functions: gestures. */
int lcoreSetGesturesEnabled( lua_State *L );
int lcoreIsGestureDetected( lua_State *L );
int lcoreGetGestureDetected( lua_State *L );
int lcoreGetGestureHoldDuration( lua_State *L );
int lcoreGetGestureDragVector( lua_State *L );
int lcoreGetGestureDragAngle( lua_State *L );
int lcoreGetGesturePinchVector( lua_State *L );
int lcoreGetGesturePinchAngle( lua_State *L );
/* Camera2D System functions. */
int lcoreCreateCamera2D( lua_State *L );
int lcoreBeginMode2D( lua_State *L );
int lcoreEndMode2D( lua_State *L );
int lcoreSetCamera2DTarget( lua_State *L );
int lcoreSetCamera2DOffset( lua_State *L );
int lcoreSetCamera2DRotation( lua_State *L );
@@ -116,10 +171,8 @@ int lcoreGetCamera2DTarget( lua_State *L );
int lcoreGetCamera2DOffset( lua_State *L );
int lcoreGetCamera2DRotation( lua_State *L );
int lcoreGetCamera2DZoom( lua_State *L );
/* Camera3D. */
/* Camera3D System functions. */
int lcoreCreateCamera3D( lua_State *L );
int lcoreBeginMode3D( lua_State *L );
int lcoreEndMode3D( lua_State *L );
int lcoreSetCamera3DPosition( lua_State *L );
int lcoreSetCamera3DTarget( lua_State *L );
int lcoreSetCamera3DUp( lua_State *L );
@@ -144,58 +197,7 @@ int lcoreGetCamera3DViewMatrix( lua_State *L );
int lcoreGetCamera3DProjectionMatrix( lua_State *L );
int lcoreUpdateCamera3D( lua_State *L );
int lcoreUpdateCamera3DPro( lua_State *L );
/* Input-related Keyboard. */
int lcoreIsKeyPressed( lua_State *L );
int lcoreIsKeyDown( lua_State *L );
int lcoreIsKeyReleased( lua_State *L );
int lcoreIsKeyUp( lua_State *L );
int lcoreGetKeyPressed( lua_State *L );
int lcoreGetCharPressed( lua_State *L );
int lcoreSetExitKey( lua_State *L );
int lcoreGetKeyName( lua_State *L );
int lcoreGetKeyScancode( lua_State *L );
/* Input-related Gamepad. */
int lcoreIsGamepadAvailable( lua_State *L );
int lcoreIsGamepadButtonPressed( lua_State *L );
int lcoreIsGamepadButtonDown( lua_State *L );
int lcoreIsGamepadButtonReleased( lua_State *L );
int lcoreGetGamepadAxisCount( lua_State *L );
int lcoreGetGamepadAxisMovement( lua_State *L );
int lcoreGetGamepadName( lua_State *L );
/* Input-related Mouse. */
int lcoreIsMouseButtonPressed( lua_State *L );
int lcoreIsMouseButtonDown( lua_State *L );
int lcoreIsMouseButtonReleased( lua_State *L );
int lcoreIsMouseButtonUp( lua_State *L );
int lcoreGetMousePosition( lua_State *L );
int lcoreGetMouseDelta( lua_State *L );
int lcoreSetMousePosition( lua_State *L );
int lcoreSetMouseOffset( lua_State *L );
int lcoreSetMouseScale( lua_State *L );
int lcoreGetMouseWheelMove( lua_State *L );
int lcoreSetMouseCursor( lua_State *L );
/* Input-related Touch */
int lcoreGetTouchPosition( lua_State *L );
int lcoreGetTouchPointId( lua_State *L );
int lcoreGetTouchPointCount( lua_State *L );
/* Input-related Gestures. */
int lcoreSetGesturesEnabled( lua_State *L );
int lcoreIsGestureDetected( lua_State *L );
int lcoreGetGestureDetected( lua_State *L );
int lcoreGetGestureHoldDuration( lua_State *L );
int lcoreGetGestureDragVector( lua_State *L );
int lcoreGetGestureDragAngle( lua_State *L );
int lcoreGetGesturePinchVector( lua_State *L );
int lcoreGetGesturePinchAngle( lua_State *L );
/* Screen-space. */
int lcoreGetMouseRay( lua_State *L );
int lcoreGetCameraMatrix( lua_State *L );
int lcoreGetCameraMatrix2D( lua_State *L );
int lcoreGetWorldToScreen( lua_State *L );
int lcoreGetWorldToScreenEx( lua_State *L );
int lcoreGetWorldToScreen2D( lua_State *L );
int lcoreGetScreenToWorld2D( lua_State *L );
/* Buffer. */
/* Buffer management functions. */
int lcoreLoadBuffer( lua_State *L );
int lcoreUnloadBuffer( lua_State *L );
int lcoreGetBufferData( lua_State *L );