Merge pull request #3 from cooljith91112/bugfix/fix-documentation-errors

docs: fix README formatting and improve documentation
This commit is contained in:
Indrajith K L
2025-11-03 21:20:11 +05:30
committed by GitHub

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@@ -31,8 +31,8 @@ This enhanced version is built upon:
- Created by Ramon Santamaria ([@raysan5](https://github.com/raysan5))
- Licensed under the zlib/libpng license
- **[ReiLua](https://github.com/Gamerfiend/ReiLua)** - The original Lua bindings for Raylib
- Created by Gamerfiend
- Licensed under the zlib/libpng license
- Created by Jussi Viitala
- Licensed under the MIT license
- **[Lua](https://www.lua.org/)** (v5.4) - Powerful, efficient, lightweight, embeddable scripting language
### Enhancements Added
@@ -128,7 +128,7 @@ function RL.update( delta )
if RL.IsKeyPressed( RL.KEY_ENTER ) then
local winSize = RL.GetScreenSize()
local measuredSize = RL.MeasureTextEx( RL.GetFontDefault(), text, textSize, 2 )
textColor = RL.BLUE
textPos = { winSize[1] / 2 - measuredSize[1] / 2, winSize[2] / 2 - measuredSize[2] / 2 }
end
@@ -200,14 +200,14 @@ function RL.init()
"assets/background.png",
"assets/music.wav",
}
-- Start loading with progress
RL.BeginAssetLoading(#assets)
-- Load each asset
for i, path in ipairs(assets) do
RL.UpdateAssetLoading(path)
-- Your loading code
if path:match("%.png$") then
textures[i] = RL.LoadTexture(path)
@@ -215,7 +215,7 @@ function RL.init()
sounds[i] = RL.LoadSound(path)
end
end
-- Finish loading
RL.EndAssetLoading()
end