New object types for Wave, Sound, Music and Light.
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@@ -15,18 +15,6 @@ typedef struct {
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Vector2 resolution;
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int logLevelInvalid;
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/* Resources. */
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/* Sounds. */
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Wave **waves;
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size_t waveCount;
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size_t waveAlloc;
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/* Sounds. */
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Sound **sounds;
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size_t soundCount;
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size_t soundAlloc;
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/* Music. */
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Music **musics;
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size_t musicCount;
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size_t musicAlloc;
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/* Meshes. */
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Mesh **meshes;
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size_t meshCount;
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@@ -43,10 +31,6 @@ typedef struct {
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ModelAnimations **animations;
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size_t animationCount;
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size_t animationAlloc;
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/* Lights. */
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Light **lights;
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size_t lightCount;
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size_t lightAlloc;
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/* Raylib GLFW input callback events. */
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/* Window events. */
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GLFWwindowsizefun raylibWindowSizeCallback;
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