jussi
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ae1d0b65f1
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Round and pubsub lib.
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2024-03-17 10:38:30 +02:00 |
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jussi
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9b27daefc2
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Process renamed to update to be more inline with naming of raylib and common convention.
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2024-02-18 15:26:21 +02:00 |
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jussi
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5c8324d25f
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Lightmap 100 and 120 shaders. Snake and platformer example refining.
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2023-11-16 22:37:28 +02:00 |
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jussi
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c3295e014d
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Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function.
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2023-10-30 22:40:20 +02:00 |
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jussi
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76911d45a8
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New object types for all types.
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2023-10-29 13:21:42 +02:00 |
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jussi
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335321e3aa
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Material getter and get/set for parameters.
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2023-05-19 13:46:24 +03:00 |
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jussi
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429a9dff96
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uluaGetBoundingBoxIndex, IsTextureReady.
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2023-05-06 23:40:27 +03:00 |
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jussi
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acc56fc7c2
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Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
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2023-05-01 18:23:36 +03:00 |
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jussi
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3445d935d6
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Camera3D lib. New camera3D functions.
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2023-04-10 23:52:13 +03:00 |
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jussi
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6938cdbaed
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LoadShaderFromMemory fix.
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2023-04-10 16:05:45 +03:00 |
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jussi
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2526c9732e
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All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
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2023-04-06 12:31:37 +03:00 |
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jussi
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9df23e32b0
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RL_GetWindowSize renamed to RL_GetScreenSize.
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2023-02-15 01:10:03 +02:00 |
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jussi
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314d0412a5
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Get font info.
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2022-06-26 15:03:08 +03:00 |
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jussi
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4cb361733e
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Rest of shapes draw functions.
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2022-06-12 23:20:10 +03:00 |
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jussi
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403e59a0b0
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All Raylib colors.
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2022-06-11 20:06:18 +03:00 |
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jussi
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59ea29d8ff
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New GenMeshCustom, UpdateMesh and lightmap example.
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2022-05-16 13:44:10 +03:00 |
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