Commit Graph

5 Commits

Author SHA1 Message Date
f185f2c31a Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit()
- Window now opens before splash screens (required for rendering)
- Custom font loaded in stateInit for splash screen use
- Remove RL.config() call from luaCallMain() (window already initialized)
- Remove stateContextInit() call (initialization now done in stateInit)
- Add hasWindow, customFontLoaded, resolution fields to State
- Fix memory management for custom font in stateFree()

This matches the ReiLua-JamVersion architecture where the window
is opened early so splash screens can render properly.
2025-11-03 18:04:54 +05:30
737214b71b Add embedded assets, splash screens, and asset loading support
Features added:
- Embedded main.lua and Lua files support (EMBED_MAIN option)
- Embedded assets support (EMBED_ASSETS option)
- Splash screens with dual logo display (always embedded)
- Asset loading progress tracking API (BeginAssetLoading, UpdateAssetLoading, EndAssetLoading)
- Custom font embedding for splash/loading screens
- --log flag for Windows console control
- --no-logo flag to skip splash screens in development
- Python scripts for embedding (embed_lua.py, embed_assets.py, embed_logo.py, embed_font.py)
- Documentation (EMBEDDING.md, ASSET_LOADING.md, SPLASH_SCREENS.md)

This allows building single-executable releases with all Lua code and assets embedded.
2025-11-03 17:48:56 +05:30
jussi
929076b576 SetMusicPan was setting pitch fix. 2025-10-17 15:41:35 +03:00
jussi
8800de59fa Web build. 2022-02-22 02:49:15 +02:00
jussi
6e4fdd3b3a Added initial files. 2022-02-18 18:27:10 +02:00